What are the best Steam Summer Sale deals? Each day for the duration of the sale, we’ll be offering our picks – based on price, what we like, and what we think more people should play. Read on for the five best deals from day 3 of the sale.>
Hi folks!
Here’s what happened in May in the RPS community.
In this alliterative edition: Blood Bowl [official site] brethren batter and bludgeon in preparation for the new game; Cities: Skylines [official site] succession games subsequently succeed; Dirt Rally [official site] roadsters rack-up a riveting league; Guild Wars 2 [official site] troopers take to hammering out their differences; and PlanetSide 2 [official site] players participate profoundly in another smashing of servers.
Sorry for the delay on concluding this – one person got behind, then we had a domino effect where everyone else was off-schedule, then we got distracted by a bumblebee and… Here it is, though: the final part of the Cities: Skyline succession game I’ve been playing with Jonathan Shipley and Dan Corns, in which we pass our savefile onto the next person whenever our shared city levels up. In this last part: so much death, and yet not enough.> … [visit site to read more]
As themes go, "European" is a pretty broad category—encompassing centuries of history and architecture across multiple countries. Nevertheless, a new update for Cities: Skylines does attempt to make everything look less gosh-darn American. Patch 1.1.0—or European Theme, as it's also known—brings 72 new European buildings, and the ability for these buildings to form into terraces.
These buildings are part of a new European biome, meaning they'll only appear if you start a city on that map theme.
Also in 1.1.0, tunnels; a feature that Colossal Order say was "one of the community s most requested features". In addition, the asset editor has been expanded and now allows for the import of custom vehicles.
Here are the update's main additions and features:
The full thing is much broader in its scope, and you can see the complete changelist over at the Paradox forums. Patch 1.1.0 is out now.
Soon, you’ll be able to add tunnels to your urban creations in Cities: Skylines [official site]. Even before the game had been released, Colossal Order had told me that tunnels were the one big feature they had been hoping to include at launch. I think the eventual outcome was the best possible scenario – the game was lovely at launch, mods instantly started to make it even lovelier, and now the tunnels are arriving in the form of a free update later this week.
Are you still playing Cities: Skylines? Personally, the only city I'm visiting these days is Los Santos in GTA 5, but the nice thing about mods is that they can pull you back into a game you haven't played in a while. The CityCopter mod, created by modder InconsolableCellist and currently in alpha, is a good example. It gives you a helicopter hangar and landing pad, and lets you hop into a chopper's cockpit and fly around your city in first-person.
There are no real goals, it's just kind of enjoyable to fly around a city you've built from the ground up instead of one someone else made. You can entertain yourself by checking out your city from some new vantage points, by trying to land on chopper pads on top of buildings, by threading the needle through your city's arch, and by trying to swoop around and not collide with things (though there's no penalty for doing so).
With the mod installed and activated, you'll first want to place your chopper pad, which appears on the unique level 3 building menu. You'll also see a new settings icon, in green, in the top right corner of your screen. Here you can change the hotkey to climb into your chopper (by default, it's Ctrl+G), and tweak other settings, like field of view and whether or not you want building and ground collisions on or off. Your mouse controls your pitch and yaw, and WASD controls the throttle and roll. Holding shift while moving the mouse lets you look around the cockpit without changing direction.
You can also activate night mode, which blankets your city in darkness, along with a chopper spotlight, so you can freak out people on the ground by shining a light on them. You can also turn off height limitations and look at your city from far, far above.
In its current state the controls are a little awkward, but with some practice I got pretty good at piloting my helicopter around. I'm looking forward to seeing where the mod ultimately goes.
You can subscribe to CityCopter on the Steam Workshop. There is also a donation link on that page if you'd like to contribute to the modder.