In an attempt to learn everything there is to know about our Game of the Month, Cities: Skylines [official site], I spoke to Colossal Order’s CEO Mariina Hallikainen until we both ran out of words. We talked about the game’s extraordinary success and what it means for the future of the 13-person company, the importance of mods, the fate of Cities in Motion, and the influence of dear departed Maxis. Along the way, there are discussions about simulations as educational tools, Colossal Order’s next project, and the importance of a good working environment and the avoidance of crunch.
Most important of all? The origin story of Chirper.>
Here's your neat thing for today: according to Reddit poster ixohoxi, this work-in-progress recreation of San Francisco began with a 1:1.5 scale map of the terrain followed by a whole lot of eyeballing. Even though there are errors—"I had to take out Mission St. in SOMA," wrote ixohoxi—the layout is stunningly accurate. Even the traffic congestion, though not as severe, occurs in the same spots it does in the real SF. When I'm driving home from work today, I'll think of all the little virtual people with the same headache.
Of course, ixohoxi's effort is probably most impressive if you live in San Francisco and can admire a virtual version of your daily commute, or recognize little details, such as the solar panels in the Sunset Reservoir, but we can all appreciate how great it is to have a city builder with so much freedom. (And, obviously, the city builders who share amazing stuff, and the modders who help make it possible.)
If you're not familiar with San Francisco's streets, below is a satellite image from Google Maps followed by ixohoxi's city. You can browse the whole work-in-progress gallery here. I can't wait to see the finished city, and the inevitable recreations of every other major city in the world. Making virtual versions of real things is endlessly fun, isn't it?
This is neat, and almost completely useless. Cimtographer is a mod for Cities: Skylines that, among other functions, lets you export your city as OSM data that can be read by open source mapping applications like JOSM.
As an example, here's my little town of Jerkhole in all its growing glory.
The mod's other function is to allow players to import real-world road networks into the game. To be honest, I tried this and it all went horribly wrong.
This is how the mod interpreted the streets and terrain of London:
To be clear, this is probably my fault for doing something catastrophically idiotic. And, outside of real-world data, there are other potential uses. For instance, you could export one Cities: Skylines city, and then import its road networks seamlessly into a new one. Etc.
Advanced features aside, just being able to export and map your city is a nice touch. You can get Cimtographer from the Steam Workshop, and will find exported data in the Cities: Skylines root folder in Steam.
Ta, r/CitiesSkylines.
A floating speech bubble appears over Videogame City, signalling that the citizens are demanding something. Clicking on it reveals the source of problem: “Not enough good city builders.” It seems all that have been built so far are poorly connected to the (road) network, too small to cater to the growing population, and otherwise stocked too poorly with what people want.
Best construct Cities: Skylines [official site]. It has huge cities, mod support and works offline, but is it doing more than simply filling a hole created by its peers? John, Alec, Adam, Pip and Graham gathered to discuss why it’s the RPS’ Game of the Month for April.
Did you know? Seven million games were released yesterday. Such a constant deluge can make it difficult to keep up with what’s happening right now in the world of PC games, and while RPS exists to tell you the four million games you must be playing on any given day, it’s possible you have even less> time. What if you need to pick just one game> to play?
That’s what Game Of The Month is for. On the first of each month, we’ll pick one released game to highlight for the rest of that month. It’s us saying: if you should be paying attention to one thing right now, this is it. We’ll then write about that game more throughout the rest of the month, explaining why we love it in a group verdict, interviewing the developers for insight about its creation and future, writing fun diaries that show you what it’s like to play, and more.
First up, Cities: Skylines [official site].
There’s already been a Cities: Skylines [official site] mod that lets you wander your streets from a low, ‘first-person’ style camera, but what about doing it with a friend? Reddit user ‘Fr0sZ’ posted a video today of his work-in-progress Cities Skylines multiplayer mod, in which each player is represented in the world as a pedestrian avatar and able to walk around. See below.
"A first look at my multiplayer mod," creator 'Fr0sZ' says of the video above. "Now I just need to figure out what to do with it." It's a work-in-progress attempt to implement a multiplayer first-person mode into Cities: Skylines. As you can see in the video, each player gets a crude avatar that shows their position in the world.
Cities: Skylines is proving admirably flexible as a modding platform. I'd be happy enough just walking the streets with a friend; showing them the sights of my town, Little Jerkhole. But who knows? At this rate we'll one day be looking at Grand Theft Skylines.
To keep track of the mod, head over to its Reddit thread on r/CitiesSkylinesModding. Its maker is taking ideas for where to go next. For more Cities: Skylines modding, check out our round-up of the best mods, maps and assets.
It’s crazy how big publishers seem so fearful of mods, given how they’ve a proven track record for keeping a game popular. Skyrim still generates regular news stories due to its thriving mod community, and I’m pretty sure Paradox’s rapturously-received townbuilder Cities: Skylines is going to do similar. To take a look at its Steam Workshop library of community creations is to disappear down a rabbit hole of tinkering, as hundreds of players seek to finetune the cities of their dreams. Compare this to be walled garden of SimCity and it’s clear to see why citybuilder fans have taken Skylines to heart.
Any claim to have made a definitive Best Of compilation is an insane one, given the speed at which new creations arrive, and due to the high subjectivity involved. An authetically-shaped Australian football pitch is probably a Godsend to someone, for instance, whereas something that automatically bulldozes abandoned or burned-out buildings was what made me rub my lazy hands with glee. But, for now, here are just a few selected highlights to be getting on with. Please do suggest more below. … [visit site to read more]