Cities: Skylines - Azure
In this new Tutorial series, we're bringing in professional city builders from around the world to show you how to make realistic cities!

Cities: Skylines Tutorials (EP1) How to Build a Rail Yard with bsquiklehausen
https://www.youtube.com/watch?v=a_LHJ2YYgFU

Our first tutorial lays down the tracks for building a realistic Rail Yard in your city!

Special thanks to bsquiklehausen for creating this step by step guide, and be sure to subscribe for more Tutorials by clicking here: https://pdxint.at/Subscribe

Follow bsquiklehausen here! https://www.youtube.com/user/bsquiklehausen
Jan 30, 2019
Cities: Skylines - Azure


New Year, New Channel

Come check out and subscribe to the new Cities: Skylines Official YouTube Channel!

We've got so much content planned for 2019. So be sure to come support our Cities: Skylines team as we collaborate with our community members, creators, modders, and more to create the best video game YouTube channel you've ever seen!

Channel Trailer
https://www.youtube.com/watch?v=81HruwyKvYE

Don't miss our FIRST VIDEO as part of our new YouTube Channel launch. In 3 hours you'll get to see just what this channel is all about - featuring our amazing Community, Creators, and the game we all love!

Be sure to click "Reminder On" and Subscribe for the video's release

City Builder EP1 - Berlin 1:1
https://www.youtube.com/watch?v=FSooS_JR5WY

Here's a sneak peek of all the content we're preparing for you:
  • Announcement and Release Trailers
  • City Builder Interview Series
  • Global Build Offs
  • Community Events
  • Tutorial Videos
  • Live Streams
  • And MORE!

See ya there! #NewYearNewMe
Cities: Skylines

If you're a fan of relaxing, detailed Cities: Skylines builds then you should set some time aside to watch YouTuber TazerHere create Berrysville, a small, decaying town in Texas, on Route 66. 

He uses lots of mods and custom models to create a very believable place, and the full playlist is worth watching both to find out how TazerHere clicked and dragged it together and for the stories he builds into each area. The last video in the series, above, probably sums it up best: it's a flythrough of Berrysville complete with user-submitted tales about the history of the town, its buildings, and the people that live there.

The stories are entertaining and varied: you'll find out about the murder of a hardware salesman, a haunted motel, how the town's first church burned down, and how the mayor forced through plans for Berrysville's first McDonalds. It really brings the place to life. 

All the videos are well-filmed and edited, and the building is sped up to cut out the boring bits. If you enjoy watching, you can download the full build from the Steam Workshop.

Thanks, Kotaku.

Cities: Skylines - Azure


Welcome back Cities: Skylines fans!

As promised, we have another special treat for you all in the form of a 2nd Dev Diary which delves into the creation of the 3 new Holiday Songs that were added to the Carols, Candles and Candy DLC - which you can get for free on Steam!

Head on over to our forums to read our whole Dev Diary about the making of the three new Holiday songs!

If you missed it:
Dev Diary Part 1

Let us know in the comments if you enjoy these kind of updates from our development and productions teams! Would you like to hear more from them in the future? More behind-the-scenes?
Cities: Skylines - Azure


Hope you all love this new content and bug fixing patch we put together for you! Have some happy holidays, and we look forward to bringing you more content in 2019!

If you'd like to read our full Dev Diary, head over to our official forums to hear from us directly!
Dev Diary Part 1
Dev Diary Part 2

Base Game
  • New landmark: Winter Festival Market
  • Fixed: Paradox Interactive Account linking
  • Fixed: News feed in the main menu doesn't refresh after switching game language
  • Fixed: Possible Memory and Performance leak
  • Fixed: Parks and recreation policy missing the cost information
  • Fixed: Two notification icons do not switch to red when notification turns critical

Carols, Candles and Candy DLC
  • Added 3 new Christmas songs Added new Chirper hat
  • After Dark DLC
  • Fixed: Taxi Depot has too high Noise Pollution
  • Snowfall DLC
  • Added 2 new winter theme maps, Winter Hills and Frozenshire
  • Fixed: Notification tooltip for 'Not enough heat' is overflown from the screen in RU

Green Cities DLC
  • Fixed: Self-sufficient buildings do not complain about high taxes
  • Fixed: Chirp about Organic and Local district has a text issue.

ParkLife DLC
  • Balanced Park Areas entertainment value
  • Fixed: Park Areas remove the effect of Park Area Building Entertainment value
  • Fixed: Park Tile naming is not cohesive Fixed: Zoo Paths are missing text in winter themes
  • Fixed: Nature Reserve Ground Tiles thumbnail is incorrect in Winter theme maps

Industries DLC
  • Fixed: Cargo planes circle and use buildings that do not otherwise have any plane traffic
  • Fixed: Zoned industry buildings are missing notification tooltips when building does not have enough resources
  • Fixed: Raw Forest Products is cut off in PL in Industry Area Info Panel, extractors' and processing buildings' info panels Fixed: "Flours" should be renamed to "Flour"
  • Fixed: What's New Panel Post City Service slide has a text issue
  • Fixed: The appearance selection of Industry Buildings with multiple appearances should be remembered when building new buildings
  • Fixed: Vehicles can't cross the center line of Small Industry roads
  • Fixed: Player does not get income from Exporting Industry Goods through Ship/Train/Plane connections
  • Fixed: Unique Factories' glass resource is using 'or' instead of 'and' in the tooltip
  • Fixed: Car Factory has no audio
  • Fixed: Area level-up panel is not fully localized when Player is using Unlock All Mod
  • Fixed: Area level-up panel has incorrect text when Player is using Unlock All Mod
  • Fixed: When Player has Unlock All mod enable there shouldn't be any Level-up panel shown at the start of the game
  • Fixed: Unique Factories "Production Rate" slider affects the available trucks for the Unique Factory
  • Fixed: Tooltip for UFPANEL_MATERIALCOST and UFPANEL_PRODUCTIONVALUE are mixed between each other
  • Fixed: ZH Synthetic Dawn Radio and Industries DLC Tooltips are not fully translated
  • Fixed: Tooltip for total upkeep for a Industry Area info panel is not implemented
  • Fixed: Offshore Assets achievement description can be misleading
  • Fixed: RU "Exporting Unique Factory products" vehicle status overflows Fixed: Unique Factory Product in Custom Made Unique Factories are missing it's correct string (fixed only in EN)
  • Fixed: Raw Materials Storage outside of an Industry Area does not have expenses from importing Raw Materials
Dec 5, 2018
Cities: Skylines - Azure


Trailer Video Here

All credit to AmiPolizeiFunk and Amamiya for creating this astounding 1:1 recreation of Shanghai, one of the world's most populous cities. Have at it!

Modded Version: Includes road networks and the Pearl Tower
Vanilla

Cities: Skylines - contact@rockpapershotgun.com (John Walker)

OK, look, it isn’t a Red Dead Redemption 2 edition, because Red Dead Redemption 2 isn’t out for PC yet. But if I keep typing Red Dead Redemption 2 into this Google is going to be SO TRICKED and the clicks will pour in and Graham will give me a promotion!

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Cities: Skylines - TheLetterZ

Tomorrow at 15:00 CEST we kick off the first Cities: Skylines Global Build-off and while a little later than we intended, it is finally time to reveal the teams! First out we've got Team A starring Pres, Two Dollars Twenty, bsquiklehausen, Crumbs McGee and PugGaming!

We will reveal the second team later today!
Who do you think might be on it?

Follow the discussion in the official thread
Cities: Skylines - contact@rockpapershotgun.com (Dominic Tarason)

Until such time as we can seize the means of production and abolish capitalism, the smoggy skies introduced in Cities: Skylines‘s latest expansion – Industries – are just a fact of life. At least you can simulate it working in your favour, paying directly into your pocket. Released today, Colossal Order’s new expansion lets you define your city’s purpose in the world by creating goods and exporting them to neighbouring regions. There’s a lot of new systems, five new resource-rich maps to plunder and a bundle of new buildings to construct. Greedily ogle the release trailer below.

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Cities: Skylines - TheLetterZ

Come and celebrate the Cities: Skylines - Industries launch in style with us in our Reddit AMA later TODAY! Join us at 18:00CEST on /r/iama!
https://www.reddit.com/r/iama

Feel free to use this thread to discuss what you want to ask or answers in the AMA but note that the official AMA thread on the subreddit will be the place to properly ask the question!

See you there <3
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