Dota 2 - contact@rockpapershotgun.com (Scott Constantine)

Get involved!

Rock, Paper, Shotgun has one of the friendliest and most active games communities online, but it’s possible that you’ve never peeled back the mask of the frontpage to discover the forums, guilds and game groups that lie beyond.

If you’re intrigued and you’d like to join the forum, find people to play with, or chat with other RPS readers, read on for a guide to what’s happening and instructions on how to get involved.

… [visit site to read more]

Cities: Skylines - contact@rockpapershotgun.com (Alec Meer)

Mirror's Edge mod = best mod

Republishing this feature from last month as it’s now updated with part 2 – utility mods for a more efficient, easier, less chaotic city with more comprehensible traffic. … [visit site to read more]

PlanetSide 2 - contact@rockpapershotgun.com (Scott Constantine)

Hi folks!

I’m Scott and I help moderate the RPS community forum. There’s some great discussions going on over there but what I’m really interested in is what the members of the community do together – whether that’s in games or out of them. Every month I’m going to provide a summary of what RPSers have been up to and how you can get involved. This month: Cities: Skylines [official site] succession games; our Guild Wars 2 [official site] guild get more involved in PvP; the PlanetSide 2 [official site] outfits do battle in a server smash; and how to join the capers of our Grand Theft Auto 5 [official site] crew.

… [visit site to read more]

Cities: Skylines - contact@rockpapershotgun.com (Graham Smith)

When I wrote about the CityCopter mod for Cities: Skylines earlier this month, it was just a video of a prototype which hoped to introduce a little SimCopter to the now reigning city builder champ. In the comments on the post, reader Beanbee wrote, “Way to miss a trick mod. Why on earth is Ride of the Valkyries not playing with random emergency scanner background laced in?”

Well, Mr. Beanbee, the mod is available to download and play now, and the launch trailer below meets half your request.

… [visit site to read more]

Cities: Skylines - contact@rockpapershotgun.com (Duncan Geere)

Welcome to the second instalment of my attempt to recreate an arcology in Cities: Skylines. As those of you who read the first part will know, I’m not talking about the bubble-topped utopia palaces of SimCity 2000 – I’m talking about a real arcology in the real world. Like Masdar City.

Masdar City is a sustainable, self-contained settlement under construction in the desert south-west of Abu Dhabi in the United Arab Emirates. It was originally supposed to have been completed by 2014, but the global financial crisis has meant that right now it just consists of a handful of office blocks. I’ve recreated the detailed plans for the city in Cities: Skylines, and I’m about to see if anyone actually wants to live in the paradise that I’ve created.

… [visit site to read more]

Cities: Skylines - contact@rockpapershotgun.com (Duncan Geere)

Cities: Skylines [official site] is our RPS Game Of The Month for April. As part of our month of coverage, we asked Duncan Geere to build an arcology in the game. This is his attempt.>

Arcologies are pretty awesome, as town planning concepts go. The towering, fishbowl-topped edifices that seasoned gamers will recognise from SimCity 2000 were one of that game’s most beloved features, but they bear only a passing resemblance to the real thing. In reality (and I use that word loosely because no-one’s ever successfully finished one) an arcology is merely a sustainable, self-contained settlement that can supply most of the needs of a large population that dwells within.

Cities: Skylines doesn’t include the arcologies of SimCity 2000, and at the time of writing there’s only one in the Steam workshop. So I thought it might be a fun experiment to try and build one myself – one a little closer to the true meaning of the term. I wanted to build a city that relies as little as possible on the outside world, with minimal impact on natural resources. As many planners in the real world have discovered, that is far harder than it appears.

… [visit site to read more]

Cities: Skylines - contact@rockpapershotgun.com (Philippa Warr)

The Great Greyness

An experiment with colour mods in Cities: Skylines…

Long ago there were no colours in the world at all. Almost everything was grey, and what was not grey was black or white. It was a time that was called The Great Greyness.>

Every morning a Wizard who lived during the time of The Great Greyness would open his window to look out at the wide land.

Something is very wrong with the world, he would say.

It is hard to tell when the rainy days stop and the sunny days begin. – Arnold Lobel

… [visit site to read more]

Cities: Skylines - contact@rockpapershotgun.com (Alice O'Connor)

I know what I said about big numbers. “Please be careful with numbers, chums,” I said. “Many folks sadly seem to deploy statistics as weapons in territorial arguments,” I said. Let’s not do that. Numbers can be celebratory too, numbers can make you feel included, let you know that there are plenty of others like you out there.

If you bought Cities: Skylines, hey, you might like to know that you’re not alone. Over one million copies of the city-building sim (our Game of the Month) have been sold, publishers Paradox announced today. Perhaps you all might like to meet up for drinks, a meal, and see where the night takes you? Finding a bar with space might be tricky though.

… [visit site to read more]

Cities: Skylines - contact@rockpapershotgun.com (Alec Meer)

The penultimate part of a series in which three players take it in turns to manage and build up one Cities: Skylines settlement, passing the savefile onto the next person whenever the city levels up. Joining me in this endeavour are Jonathan Shipley and Dan Corns.

This time: roads, garbage truck gridlock, smell refutation and New New Dansville. … [visit site to read more]

Cities: Skylines - contact@rockpapershotgun.com (Alec Meer)

Continuing a series in which players take it in turns to manage and build up one Cities: Skylines settlement, passing the savefile onto the next person whenever the city levels up. Joining me in this endeavour are Jonathan Shipley and Dan Corns.

When last we left you, we foretold an apocalypse. Here’s how The Brown Plague took 1,600 lives and very nearly killed the entire city. … [visit site to read more]

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