Just to let you know a new patch is currently scheduled for deployment today (20th Aug) and the full list of changes can be found below:
Stability Improvement - Improved the stability of the game when navigating through the front end menus of the game for extended periods.
Save Fix - Fixed save issues which caused corruption when uninstalling previously used DLC packages.
Stability Improvement - Resolved issues which could cause multiplayer hosts to crash if clients became desynced during online eliminator events.
RaceNet Fix - Fixed certain instances of players not receiving their awards or achievements when competing in certain RaceNet challenges.
Stability Improvement - Fixed issues which could have sporadically caused players to crash when entering or leaving Time Trial events.
Stability Improvement - Resolved Time Attack related crashes which occurred during certain RaceNet challenge scenarios.
DLC Fixes - Integrated multiple fixes for upcoming DLC packages to optimise stability and compatibility.
Online Fix - (Drift) – Fixed issues which in some cases could have caused players to become stuck in a black screen when competing in online drift sessions.
Messaging Improvement - improved game messaging under certain scenarios where players are attempting to access online functionality without an active internet connection.
Save Fix - Added prevention measures to ensure save file does not read as corrupted if certain save file components are deleted.
Save Fix - Added a preventative fix to stop save game corruption if controller action maps are invalid.
Save Fix - Added chunk header to DLC initialisation to help prevent future corruption of save games.
Text Fix - (Japanese) - Fixed issues which prevented certain text strings from appearing correctly in Japanese language.
Audio Fix - (Splitscreen) - Added a preventative fix to stop mode specific music from playing incorrectly within the menu selection screens after a race session had previously finished.
Online Fix - The online repairs/wear and tear functionality has been reworked following feedback from the community.
Online Fix - A restorative fix has been implemented to ensure that players who had previously lost vehicle level data (reset to level one) will now have this data partially restored.
Graphical Fix - Resolved issues on certain PC configurations which caused lighting artefacts on night races when advanced lighting was enabled.
Starting today our second Car Pack will become available for download and features four premium sports cars that cut a stylish dash across the track.
BMW Z4 GT3
Hyundai Genesis Coupe
Cadillac CTS-V Coupe
Nissan 2009 (R35) GT-R Specv
The Coupé Style Car Pack is included for all owners of the Season Pass but can also be picked up separately for $2.99, £2.39 and €2.99
Also available will be the Black Edition which was previously a pre-order exclusive. If you didn’t pick it up at launch but want yourself some of those tasty White Ravenwest Liveries then now’s your chance.
Included within the Black Edition is:
Exclusive Mercedes-Benz SLS AMG Coupé Black Series
Exclusive Black Edition White Ravenwest Liveries for BE cars
20 Extra ‘Black Edition’ Online Livery Patterns
10 New Premium sponsors with objectives
The Black Edition will be $4.99, £3.99, €4.99 and is not included within the Season Pass.
A patch is currently being prepared for release that will fix a number of issues and also include a number of new features such as Time Trial as well as opening up Advanced Controller Options for all devices.
The patch is currently scheduled for deployment today (July 30th) and the full list of changes can be found below:
Feature Addition – Time Trial mode implemented for GRID Autosport.
Feature Addition - Advanced controller options made available for all devices, not only devices that are officially supported.
Feature Addition – “Current race timer” added to multiplayer lobbies, allowing new entrants (who are waiting within the lobby for the current race to complete) to gauge the progress of the current event.
Online Fix - (DLC) - Fixes specifically to improve future DLC cross compatibility within online matches.
Career Fix - (Audio) - Fix to prevent music from cutting off entirely within the race results screens.
AI Fix - (Drift) – AI could potentially control player car after terminal damage in two-part drift events.
RaceNet Fix - Fixed instances of RaceNet profile switching leading to Club Tags & liveries being mismatched in game.
RaceNet Fix - Fixed issue which caused the RaceNet Challenge Medal objectives to be too easily attained.
AI Fix – Resolved sporadic instances of AI being given lap times before actually completing the lap.
AI Fix – Fixed an issue which could make AI players within Demolition Derby events impervious to receiving terminal damage from the player’s car.
RaceNet Fix - Removed instances where ghost entrants could appear within RaceNet Challenge Events.
Splitscreen Fix - Fixed issue in relation to being able to generate playlist events which contain DLC content.
Career Fix - Resolved irregular instances of “Previous Race Results” grid orders being incorrect for the first race within a championship.
Online Fix - (Playlists) - Added “number of laps” to the online track vote screen.
Online Fix - Fixed messaging issue to inform a player they have been promoted to Lobby Host.
Online Fix - (Customisation) - Resolved instances of customised wheels not appearing correctly for certain vehicle types.
Online Fix - (Results) - Resolved erratic instances of retired players not being labelled correctly in the live race results screen.
Online Fix - (Playlist) – Fixed sporadic instances of players transitioning from Endurance to a Race/Time Attack mode then receiving an incorrect UI menu on the voting screen.
Stability Improvement - Dallara Indycar – Fixed sporadic crashes when loading into events using the Indycar.
Online Fix – Amended incorrect reference to 'downloadable content' used on when purchasing DLC.
Splitscreen Fix - Text strings updated in event rules screen for all disciplines.
Stability Improvement - Fixed instances of the game entering an unresponsive state after uplink removal whilst completing RaceNet Challenge events.
Stability Improvement - Fixed stability issues when host disconnects during rolling start events.
Stability Improvement - Fixed issues when booting the game with 2 or more pads active, the game giving all control to the "highest numbered" pad.
RaceNet Fix - RaceNet Club names now use verified strings within the online newsfeed and loading screens.
Online Fix - Unavailable tracks are no longer searchable via the online custom search filters.
Online Fix - Fixed instances of total online winnings displaying incorrectly.
Stability Improvement - Fixed instances when title loses functionality when controller is disconnected during inviting a friend to join game play.
Online Fix - Fixed matchmaking issues when players are unable to find a session after initial host left by powering down their console.
Stability Improvement - Remedied instances where players are given a prolonged black screen when entering spectator mode.
Online Fix - Fixed sporadic instances of the “Cancel” button on the YouTube upload screen failing to function.
Career Fix - (GRID Series) - Remedied instances of the player not being given completed objective rewards.
AI Fix - (Drift) - Fixed several instances where the AI in your heat always earns a score much higher or lower than the AI in every other heat.
Career Fix - Fixed a tuning error when using the s2000 with certain teams in the first season of tuner.
AI Fix - (Spa) - Resolved issues with multiple cars across various classes crashing into RHS wall at Eau Rouge chicane (turn 3).
Art Fix - (Washington) - Fixed blank billboards/flags around track spillage areas where sponsors should have been displayed.
Splitscreen Fix - (OSD) - Fixed instances where the starting sequence countdown for drift is displayed on the wrong screen, with incorrect timing for one player.
Splitscreen Fix - Fixed issue in relation to there being no AI present when racing in splitscreen playlist events.
AI Fix - (Touring) - Resolved instances of AI cars not moving off the starting grid at Mount Panorama.
Online Fix - Buying a car immediately after purchasing a garage slot could cause the car names to be misaligned or missing.
Online Fix - Users were in certain instances unable to "View Vehicle" within vehicle store until first viewing an owned car in a custom livery.
Online Fix - (Eliminator) - Resolved issues related to players who terminally damage will be placed first on the results screen.
Online Fix - Fixed instances of players switching from party mode to another vehicle discipline then having upgrade stats removed from a player's owned car.
Career Fix - Using a flashback whilst corner cutting could result in the lap counter not incrementing.
Online Fix - Resolved sporadic instances of upgrading an owned vehicle also upgrading the loan version.
Online Fix - Fixed some instances of vehicle models not correctly loading for party mode vehicle classes that have multiple vehicles.
Online Fix - Fixed select tooltip persisting on screen during online sessions if the user is on the confirm repair screen as the pre-race timer expires.
RaceNet Fix – Resolved issues related to the “best lap time” ghost car using a default livery rather than the player’s custom livery.
Online Fix - Fixed instances of viewing another players stats causing the user to receive the wrong race winnings.
RaceNet Fix - Players are told they are 'Signing out of RaceNet' when returning to the Press Start screen after purchasing DLC.
Career Fix - (Street) - Some players were not awarded the team target bonus for Cup objectives when driving for Ravenwest.
AI Fix - (Drift) - Very easy AI in quarter and semi final heats will always have medium level difficulty scores.
Career Fix - (Drift) - Fixed sporadic instances of "Drive X km in a Drift event" sponsor objective giving an impossibly high figure.
Feature Addition – Support implemented for additional DLC including a “Sprint” pack (with additional game mode) and a “Touring Car” pack.
NVidia 3D Vision Improvements - convergence is now customisable via the NVidia Control Panel hotkeys
The RaceNet Challenge has reset, you’ve collected your earnings and bought that brand new car. But wait, a new set of challenges has appeared! Strap yourself in as this week you’ll be heading to:
It’s hot, almost too hot and while we’re collectively melting at our desks we’re back for another livery challenge.
Being based in the middle of the English countryside we’re quite used to green scenery, but this week we want you to take that green and apply it to your favourite cars in GRID Autosport.
It can be any shade of green that you want and the car and pattern are also unrestricted.
Colour: Green Car: Any Pattern: Any
Once you’ve completed your livery, simply send it to gridgame@codemasters.com or drop it in the comments below.
For our top picks from last week, head on over to the blog
The 'Best of British' car pack features three stunning vehicles; each engineered and produced in the UK and it arrives later today.
We caught up with Lead Handling Designer Gehan Pathiraja to talk about each of the cars:
1995 McLaren F1 GTR "We all know the McLaren F1 is an awesome road car -- this is the GTR designed for Endurance Racing. It's got a huge wing that will give you massive downforce in the corners, it's all about being brave and attacking those corners at speeds you never thought possible."
2011 Aston Martin Zagato V12 "The Zagato model has bodywork styled by Italian designers, but has a typical Aston Martin V12 engine, very powerful, very torquey. If you can manage the weight and the grip and fire it out the corners, you'll benefit from all that power from the V12."
2007 McLaren Mercedes SLR 722 "It's got a huge supercharged V8 engine that sounds like an old World War Two Spitfire. There's clearly a lot of power being put out from the V8, and you can really feel that in the car in our game."
https://www.youtube.com/watch?v=t3K0PbkTLuA The Best of British Car Pack is included within the Season Pass but is also available to purchase separately for £2.39 | € 2.99 | $2.99
Football fever may well be over for us and while the German members of the team continue their celebrations we’re putting the football behind us and looking ahead to this week’s livery challenge.
Stripes are cool, well we think so anyway and because of this fact your task this week is to create the best stripe styled livery that you can. Feel free to use whichever cars and colours you want, the only stipulation is that is has to utilise the pattern ‘stripes’.
Colours: Any Car: Any Pattern: Any | Stripes
Once you’ve completed your livery, simply send it to gridgame@codemasters.com or post a link to it in the comments below.
Head on over to the blog for our favourite ones from last week.