In the last couple of days we've been receiving reports that players were experiencing save files becoming corrupt. Since then the team have been working tirelessly to not only diagnose the problem but also create a fix.
We can now confirm that we have located the cause of this problem and a fix has been created and applied to a patch. This patch is currently undergoing QA tests to ensure that it is working as expected before we deploy it to the live servers.
Once this patch has been pushed live we expect those saves that have been corrupted to be 'fixed' and you'll once again be able to carry on your GRID Autosport career where you left off.
A big thank you to those Community members that have sent us their corrupt save files, these have been a huge help and have gone a long way to helping us correct this issue.
We'll bring you further news closer to the patch deployment time.
So here we are, practice is all but done and there’s just a few fleeting moments of qualifying left, we’re on the final lap and copies of GRID Autosport are currently being placed upon the shelves of games retailers worldwide.
It seems like yesterday since we first announced GRID Autosport to the world, (April 22nd to be exact), and since then we’ve been detailing every inch of the game. In case you missed anything here’s everything you need to know!
We’re currently less than a week away from launch, something which is quite hard for us to fathom as it seemed like only yesterday we announced GRID Autosport to the world. The past few months have flown by in an automotive shaped blur.
GRID Autosport is now gold around the world, including Japan, and as you read this code is being burned onto discs and subsequently shipped to retailers worldwide. The game is now out of our hands and it’s heading full throttle straight into yours.
Set to feature 22 locations including circuits such as Hockenheimring, Mount Panorama, Circuit of the Americas, Intercity Istanbul Park, Circuito Del Jarama, Circuit Mont Tremblant, Red Bull Ring, Sepang International Circuit, Spa-Francorchamps, Yas Marina Circuit, Okutama, Indianapolis, Autosport Raceway, Brands Hatch and Autódromo do Algarve.
City tracks are also feature and include; Barcelona, Chicago, Detroit, Dubai, Paris, San Francisco and Washington.
In your garage you'll have over 80 cars to choose from, including the Honda Civic Touring Car, a Ford GT40 MK1, Mazda 787B, Lola B05/52 or a McLaren P1™, whatever type of racing you prefer, we've got you covered.
Race across five unique disciplines; Touring, Open Wheel, Endurance, Tuner and Street.
RaceNet Clubs will allow you to form your own online groups where you can compare progress, compete with other players in the club on a leaderboard, and battle for overall supremacy with other clubs.
Coming June 24th in North America, June 27th in Europe.
The early stages of a new game project are always exciting, it’s the point where all the ideas meetings happen and we discuss what tracks and cars we want to include. This is where THE LIST comes into play. We all have one, that wish list of tracks or cars that we’d love to see brought to life in the next project.
When we think of Street Racing we can’t help succumbing to a wave of nostalgia as we reminisce about races we had around the likes of San Francisco and Washington in Race Driver: GRID. The good news is that GRID Autosport looks set to forge similar memories as both locations make a return alongside Chicago, Dubai, Paris and Barcelona.
To complete the package you’ll we’ve got a great selection of cars just waiting for you to get behind the wheel and tear up the city streets. There are a number of classics such as the Lancia Delta HF Integrale Evo 2 or BMW E30 Sport Evo all the way up to the modern day hypercars such as the McLaren P1™ and Pagani Zonda Revolución. Throw in some hot hatches, Coupes and Grand Tourers and there’s something in the Autosport garage that’ll satisfy many needs.