May 23, 2014
GRID Autosport - Loore
It’s the dead of night and the illumination of the starting straight fades into the background, track lighting is at a minimum and the headlights from your competitors shine into the night. The brake lights in front appear, a set of red eyes staring your headlights down. Then they vanish. The car in front runs wide and finds itself in the gravel runoff, you’re in first place and now you’re all alone.
https://www.youtube.com/watch?v=QZ35QKDMxWk
The Cars:
  • AUDI R8 LMS Ultra
  • Mercedes-Benz SLS AMG GT3
  • Aston Martin N24 V12 Zagato
  • McLaren 12C GT3
  • Nissan 2008 (R35) GT-R Nismo GT500
  • Honda HSV-010 GT
  • Lola B12/80
  • Shelby Cobra “Daytona” Coupe
  • Ford GT40 MK1
  • Mazda 787B
Read more over on the blog
May 22, 2014
GRID Autosport - Loore
You’ll see Team KICKER place strongly in the more traditional Motorsports of Touring, Endurance and Open Wheel disciplines. They are the team most likely to give Ravenwest a run for their money in these styles of racing, and you’ll need a proven record of success before they’ll make you an offer. If you’re fortunate enough to race for them, they come with great tuning and upgrade options on their vehicles, and can really give you the platform for driver and team standings success.

The Blog has all the info on the team.
GRID Autosport - Loore
"The core of any racing game is good handling. You’re simply not going to enjoy driving a car round a track if it doesn’t behave how you expect, if a supercar is slow or a touring car has no grip. But after the handling comes the competition. How do you know you’ve mastered the ins and outs of a BMW M3 unless you can prove it by beating ten other drivers to the finish line?"

We chat with the guys at PCGamesN about AI and how we teach it to drive in GRID Autosport. Full report over on the website
GRID Autosport - Loore
Multiplayer, as ever, is a huge focus for us and today we’re going to take a look at what we’re confident is our deepest and most rewarding multiplayer game yet.

To deliver the depth and longevity that we want you to enjoy from the online multiplayer side of the game, we’ve created a separate progression system that is distinct from the Career. However, the structure is similar to what you will find throughout the rest of the game – five Disciplines of racing, each providing a distinct experience, but now with the added challenge of going wheel-to-wheel with other players from around the world.

There are a lot of features that we are excited to tell you about, like Playlists, Custom Cups, RaceNet Challenge and many more, but for the moment we’d like to focus on two important cornerstones that set the scene for the whole of GRID Autosport’s Multiplayer experience – the cars, and the racing.

Read More
GRID Autosport - justbiglee
Today we’re looking at the online multiplayer side of GRID Autosport. It’s something we’ve invested a huge amount of time in and we think you’ll get a lot out of it.

We want you to have a similar long-game experience as in some of the best online shooters where you’re always progressing, upgrading and building up your experience. But of course, we also have a range of different jump in and race events and options too, whilst RaceNet extends the experience as ever. We’ve listened to a lot of feedback from GRID 2 and we’ve brought in a few new ideas of our own. What we have, without doubt, is the largest and most rewarding online game in a GRID experience yet. So let’s look at a few things in a bit more detail…

You'll find the full post over over on the Codies Blog
GRID Autosport - justbiglee
The moment you've all been waiting for! An indepth look at GRID Autosport's Touring Car mode.

You'll find loads more info including the full car list for Touring Cars over on the blog so go check it out, any questions or comments pop them below.

Can't wait to hear what you think

https://www.youtube.com/watch?v=mYoAitd-76Q
GRID Autosport - Loore
We've got some 1080p 60FPS footage for you today, to watch or download it simply head over to Gamersyde.

It focuses on our Open Wheel Discipline, racing around Jarama.
GRID Autosport - Loore
There are some circuits that stick with you, the perfect blend of technical curves and flat out straights, easy to learn but hard to tame. When I think of the all the hours I spent playing Race Driver: GRID, the Touring Cars round Jarama is definitely one of the highlights. So, when we first started talking about what to include in GRID Autosport this Spanish gem was top of the list.

Located just outside Madrid in Spain the Circuito del Jarama was designed by John Hugenholtz, the same Dutch genius who gave us Suzuka and Zolder. It opened in 1967 and has hosted races featuring everything from superbikes to supertrucks with one highlight being the Spanish Grand Prix which was held there during the early eighties.

Like all of our tracks, Jarama has been converted into the latest game-engine tech and upgraded to reflect any changes or upgrades that have been made to the real circuit since it was last used in a game. This track was featured in the original GRID in 2008 but has not been in any Codemasters title since then.

Continue your reading over on the Blog
May 9, 2014
GRID Autosport - Loore
For anyone who’s been to a motorsport event, one thing that is very clear is the sights, smells and atmosphere around the track. Something we pride ourselves on here at Codemasters is the ability to bring our tracks and environments to life. Being able put the player in the event and make them feel that they are there, part of the event, is something we aim to do on all our racing titles.

GRID Autosport is no different and builds upon this with the clever use of visual effects. Heading to Yas Marina for a Drift event you’ll see lots of different elements around the track that may not be completely obvious at first, but really help to breathe life into what could otherwise be a very still environment. First of all there is heat haze.

Continue your reading over on the blog
GRID Autosport - Loore
With GRID Autosport going for a more authentic feel, we’ve added several new features to our mechanical damage, as well as improving existing features. As a result of this, the impact of mechanical damage in the game is much more severe than in previous GRID titles and will change your strategy when it comes to racing.

Wear and tear

Motorsport puts tremendous stresses on cars, so wear and tear is a new feature that we’ve introduced for GRID Autosport – as you race over time, various parts will gradually lose performance through general use.

For all the info head on over to the blog
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