Theme Park Studio - PanteraEnt
Hello Everyone,

Happy Friday! It is time to preview set 2 of 3, of the upcoming flat ride library.




Last week we presented: Sky Whirl, Super Round Up, Giant Sky Chaser, Bumper Cars (exterior), Intamin 1st Generation Freefall, KMG Experience, and Bumper Boats.



This week's batch contains more custom backer requests, including a unique custom backer design of a variation of a Condor with hydraulic arms.



This 2nd set includes: Chance Wipeout, Chance Turbo, Classic Coney Island Ride, Hay Baler, Custom Backer Design (Condor variation), steerable Bumper Cars (interior), and Zamperla Tea Cups



We also just finished adding audio to all the rides. One of our favorites was the 1st Generation Intamin Freefall. From start of the ride, up the elevator, and down the drop we used recordings from the ride, which makes the riding experience very immersive. We hope you enjoy it and all the rides coming your way soon!





Next Friday we will be back previewing set 3, which will include steerable Go Karts, Zamperla Backflash (which takes advantage of our specialized physics based animation solution), Rotoshake, and more!

Have a great weekend and thank you for your support,.

Theme park Studio Team

Theme Park Studio - PanteraEnt
Hello Everyone,

Happy Friday! It is time to preview set 2 of 3, of the upcoming flat ride library.




Last week we presented: Sky Whirl, Super Round Up, Giant Sky Chaser, Bumper Cars (exterior), Intamin 1st Generation Freefall, KMG Experience, and Bumper Boats.



This week's batch contains more custom backer requests, including a unique custom backer design of a variation of a Condor with hydraulic arms.



This 2nd set includes: Chance Wipeout, Chance Turbo, Classic Coney Island Ride, Hay Baler, Custom Backer Design (Condor variation), steerable Bumper Cars (interior), and Zamperla Tea Cups



We also just finished adding audio to all the rides. One of our favorites was the 1st Generation Intamin Freefall. From start of the ride, up the elevator, and down the drop we used recordings from the ride, which makes the riding experience very immersive. We hope you enjoy it and all the rides coming your way soon!





Next Friday we will be back previewing set 3, which will include steerable Go Karts, Zamperla Backflash (which takes advantage of our specialized physics based animation solution), Rotoshake, and more!

Have a great weekend and thank you for your support,.

Theme park Studio Team

Theme Park Studio - PanteraEnt
Hello Everyone,


We have been working hard on the upcoming flat ride update and custom backer ride requests. Most of the rides have been built, animated, and imported into TPS and will be released soon.



These include backer requests for modern rides, nostalgic rides, and even some innovative backer custom ride designs. We are currently finishing the audio for all flat rides. The ride library turned out spectacular and will nicely fill out projects, turning them from small parks into major attractions.



This will also complete our commitments and free up some time to improve TPS and start a final round of bug fixes and community requests..



We have also created a new front end interface. We understand some of our customers want an easy way to experience some of the amazing parks created by the community. You can now easily select the park of your choice through a beautifully animated front menu. After selecting your park, simply click "Enter" and a new 64 bit runtime module is launched, dropping you off at the front gate. This new runtime module has a much smaller footprint than the editor, as it contains only the render module, so basically it runs leaner and meaner.



We also added emissive lighting, seen in some of the upcoming screenshots, which take our night scenes to a new level.



Finally we created some awesome new interactive rides including Go Kart racing, Bumper Cars, and Bumper boats.



Here are just a few screenshots of some of the upcoming rides, with a series of new rides being presented every Friday, leading up to the update release in a few weeks.

Theme Park Studio Team


Theme Park Studio - PanteraEnt
Hello Everyone,


We are pleased to announce that Phase 8 has been released. Theme Park Studio can now generate guests that will fill out your park and make it come alive. Guests will enter your park at the ticket booth and continue to stream in while rides are available. To quickly fill up your park, there is a new 'Time Lapse' feature in the 'Options' panel. You can check your guest count by pressing Control-F. Guests will follow your paths, climb stairs and ramps, enter stations and queue lines, ride coasters and flat rides, then exit when the ride is complete. Please refer to the new 'Adding Guests' manual and video tutorial located in the Help menu for more details, including best practices for creating guest paths.



In addition to park guests, Phase 8 now allows you to ride the flat rides. Simply press the 'Enter Park' button, pick the ride of your choice, enter the queue line, and wait for the gates to open. Next, pick any seat by simply walking up to it. You will be automatically placed in first person camera mode with the ability to look around using the mouse. When the ride is finished, you will be placed back into walking mode and the exit gates will open. A great deal of work has been put into flat ride physics and construction, and the results are amazing. Our flat ride physics really excel in this genre and come shining through when you ride 1st person. All the subtleties of natural motion, not possible through manually created animations, make a huge difference when riding. Our unique approach makes you feel like you are there, riding the real thing!

Riding coasters is just as simple as riding flat rides. Simply enter the queue line, enter the station, walk up the stairs, and enter the lane representing the car you wish to ride. After the train pulls into the station, the safety harness will raise and the previous guests will exit. Next, the lane gates will open in front of you. Simply move forward and you will be placed in the coaster seat. Like flat rides, while riding the coaster you can use the mouse to look around. When the ride is complete, the safety harness will raise and you will be placed to the side of the train. Next, simply exit the station, walk down the stairs, and onto your next ride.



There is also a new 3rd person view. Simply zoom using X/Z, or the mouse wheel, to toggle between 1st and 3rd person view.

Finally, Phase 8 introduces a new 64 bit build. This removes many of the memory limitations what were previously present. If you do not own a 64 bit system, you can still access the 32 bit version by right clicking on Theme Park Studio in your library and selecting Properties. Next, go to the beta tab and enter the password 'ThemeParkStudio32'. You will now have access to the 32 bit version. If you own a 64 bit system, no setup steps are required. The 64 bit build will be automatically installed



So what's next? Our next updates will include finishing our flat ride library, a couple more coaster types, optimizations and bug fixes, and finally a community feature request round. Based on community feedback, we will spend a little extra time before beta working to implement additional community feature requests, as we have done in the past, to go above and beyond our initial development road map. After that, we will move into beta.

With phase 8, Theme Park Studio provides a complete virtual theme park experience, allowing you to tour your park, enter queue lines, and ride coasters and flat rides. Fill your park with guests and watch them ride your custom rides. The more there is for them to do, the more guests will visit.

In case you missed it, here is the Phase 8 video update.

https://www.youtube.com/watch?v=avufJUNaqiA&feature=youtu.be

Thank you for supporting us during Early Access

Theme Park Studio Team
Theme Park Studio - PanteraEnt
Hello Everyone,


We have some great news. We devoted some extra time this update cycle and created a new 64 bit build. We understand our community wants to build even bigger parks, and we share their excitement, This is a major step forward and will remove most of the memory limitations that previously existed, allowing players to create much larger theme parks. It also gave us a little performance boost, as a bonus. Combined with our new multi-threading, Theme Park Studio has made some great advances recently.


Also coming in the next update.....All flat rides will be rideable! Simply step into the queue line, wait for the gates to open, and walk up to the seat of your choice. A lot of work was put into the flat ride physics and construction, and the results were amazing. Our flat ride physics really excel in this genre and it comes shining through when you ride 1st person. All the subtleties of natural motion, not possible through manually created animations, make a huge difference when riding. Our unique approach makes you feel like you are there, riding the real thing!


Of course, our Phase 8 update is coming along great and will be released soon. In case you missed it, we created a video displaying our progress. We can't give an exact release date for the update just yet, but stay tuned. We hope you enjoy the video!


https://www.youtube.com/watch?v=avufJUNaqiA&feature=youtu.be


Thank you for your continued support!

Theme Park Studio Team
Theme Park Studio - PanteraEnt
Hello Everyone,


We are happy to announce phase 7 is complete. In this phase, we’ve integrated particle effects, fireworks, new lighting, dynamic environments, animated clouds, time lapse, weather effects, and more!


Theme Park Studio contains a very powerful particle engine. Users can create many types of effects using our extensive set of options and controls.



As with other modules of Theme Park Studio, particle effects are easy to use, plus fully customizable, appealing to both casual and advanced users. Casual users can enjoy a simple point-and-click method of adding particle effects to almost any scenery object, while advanced users have full access to the particle parameters for creating unique effects. We’ve introduced two new libraries: Particle Scenery and Particle Effects.




Particle Scenery

The Particle Scenery Library contains scenery objects easily placed anywhere in your scene. Like other scenery objects, simply click on the thumbnail and place the particle object in your scene. Some objects contain animated texture maps for finely detailed elements, like waterfall mist curtains. Other elements emit particles to create stunning animated visuals, like fountains and fireworks.



Particle Effects

The Particle Effects Library is useful for adding particle effects to existing objects in your scene. Adding effects is as simple as clicking on the thumbnail, and then clicking on the object in your scene you want to receive the effect. For example, if you have a cabin in your scene, click on the smoke thumbnail, and then click on the cabin chimney to instantly add smoke. The smoke effect is now part of the cabin. When you move the cabin, the particle effect moves with it. You can even attach particle effects to flat rides!



New Procedural Skies and improved lighting:

This update also includes new procedural skies and improved lighting. The new dynamic skies include animated clouds, time-lapsed lighting, lens flares, weather effects, dynamic time of day rendering, and even Crepuscular Rays, which together produce stunning results.


Optimizations

We added some performance optimizations, with more to come. Depending on your hardware configuration, some of you may notice a significant performance increase when running parks with guests.


Undo

Finally, we have been working hard to implement community requests while developing the phases. In this update, we are starting to roll out Undo. In this phase, you can undo coaster rail transformation and deletion. We will continue to work hard to fulfill backer requests over the next phases.



We look forward to moving on to Phase 8 and appreciate our backers working with us during Early Access.

Theme Park Studio - PanteraEnt
Hello Everyone,


We are happy to announce the Phase 5 update has been released. In this update we have released our in game custom train builder. This innovative feature, found exclusively in Theme Park Studio, allows players
to quickly and easily create custom trains by snapping together pieces from the train build set. You can even mix and match pieces from different styles and coaster manufacturers, allowing you to invent your own designs,. Finally, you can paint each piece for the final touch.




We have also paid special attention to the voice of our backers. We understand that many casual users wanted a simpler path tool and updated controls. We are striving to make Theme Park Studio the ultimate theme park designer and respect our backers interests, so we built a completely new path tool. It is based on our popular coaster editor, and is very easy to use. With just a few clicks elaborate path systems can be designed with sidewalks, bridges, fences, pads, and intersections. We have even included stairs and the ability to dig into the terrain.



We also created a new control scheme called 'Basic Controls' This new control scheme provides a simpler control mechanic, and also includes helper functions like auto level at low altitudes. There is a checkbox option in Tools/Options menu that will enable/disable this feature, for those favoring the original control scheme. You will also find other control settings in the Tools/Options panel including scroll speed, rotation speed, edge scroll, and more.



Finally we added some in game design tips, to help players along their journey in creating amazing theme parks.



Below is a detailed list of new features and improvements:

Documentation for the Custom Train Builder, Express Path Builder, and new camera control features can be found in the Help/Documentation menu.

New in-game Custom Train Builder
• Custom train build set containing Launched, Wing, Floorless, Dragster, Giga, and Wood coaster pieces
• Pieces easily snap together and are interchangeable.
• Point and click painting of any train piece
• Build trains of any size, configuration, or length
• Easy controls that keep camera locked on your custom design
• New Express Path Builder
• Build elaborate path systems with just a few clicks

New path stairs with adjustable shape and size
• Single click path construction pieces, including a new bridge
• Vastly improved path editing with faster and more precise editing
• Paths auto snap to pad edges, making manual alignment a thing of the past (use control to disable)
• Paths auto snap to other paths (use control to disable)
• Buildings and rides auto snap to path sides (use control to disable)
• Optimized path movement and terrain interaction
• Added new terrain 'Dig' feature when terrain 'Clear' or 'Clear and Raise' is set.
• Dragging a path now rotates the end in the direction you are moving
• During the 1 click build process, paths detect intersections and auto snap to edges

Added new 'Basic Control' scheme
• Move the camera using a simple right mouse drag
• Rotate the camera using a middle mouse drag
• Zoom camera by positioning cursor over target and using mouse wheel.
• Customizable controls including scroll speed, edge scroll and more.
• Auto camera level at low altitudes
• Easy navigation.




We appreciate the support of all our backers and will continue to add requests into future phase updates.

Thank you for working with us during Early Access and helping us make Theme Park Studio the ultimate theme park simulator.
Theme Park Studio - PanteraEnt
Hello Everyone,

We hope you are enjoying the Christmas season.

We are happy to announce phase 4 is complete. We have also optimized memory, improved performance, and fixed bugs. Some of you may notice a significant performance increase.

Phase 4 allows you to attach audio to objects in your scene. For example, you can attach a motor sound to the center of the swing ride, then attach guest audio to each chair. As the swing ride rotates, the audio will change in volume and pan from ear to ear as the guests swing by the camera.

We have provided over a hundred audio samples in the sound effect library. Of course, since Theme Park Studio is all about customization, you are free to use your own audio samples if you wish. There is also a new audio properties panel for customizing each audio source to your individual needs.

For a quick start tutorial, simply add the Cyclone ride to your scene. Next click on the audio button from the side toolbar and open up the 'Flat Ride' sound effects panel. For this example we will use the 'Ferris Wheel Generator' sound. After clicking the thumbnail, hover the mouse over top of the ride. The part name will appear and begin with 'HUR2_TowerTop'. Left click to add the sound and press escape to exit 'Add Audio' mode. That is all there is to it. Now press the 'Test' park button on the top toolbar and you can audition your audio source.

Next we will add a hiss sound. Press the 'Test' button again to exit 'Test' mode. Click on the 'Mechanical' library button from the tool bar and press the 'Hiss' sound effect. Next hover the mouse over one of the arms, for example 'HUR2_Arm1', and left click to add the sound. Press Escape to exit 'Add Audio' mode. Now click on the 'Properties button on the bottom of the toolbar. Change 'Start Attenuation' to 20 to increase the audio, uncheck 'Pitch Shift', uncheck 'Loop', and enter '5' into 'Loop Interval' so the hiss sound will play every 5 seconds. Now press 'Test' park'. The ride now plays with a hiss sound from one of the arms every 5 seconds. As you can see the audio possibilities are almost endless.

Finally, we added the ability to attach a stereo music source to any coaster. Music is streamed and played while riding first person. We've provided some songs in the new music library, but you are free to stream your own custom music.

Documentation for the new audio features can be found in the Help menu.

Thank you for working with us during Early Access.

Theme Park Studio Team
Theme Park Studio - PanteraEnt
Hello Everyone,



We are happy to announce a new Theme Park Studio update has been released. This update brings the much anticipated wood coasters and includes:

Wood Coasters and Tiered Supports
Mountain Flyer Coaster
Mine Train Coasters
Coaster Audio
Rail Mirror Functions
Bank Smoothing
Support Texture Switching
Optimizations



In this update, we focused on creating detailed wood coaster rails and supports, while still providing real-time easy construction. For example, as the rails are shaped, the catwalks scale, ties rotate, pivot points auto adjust, and supports auto clip, all in real-time as you build. The end result is amazing looking wood coasters built using a super easy to use real-time editor, allowing you to create the coaster of your dreams.



Amazing coaster audio was also introduced in this update. Now you can become fully immersed in the coaster experience as you hear digitally recorded lifts, hydraulics, brakes, ambient sounds, wheel roars, and more.. Of course, our Oculus Rift support takes immersion to an even further level.

We also added a new set of buttons to the Express Editor that allow you to dynamically add tiers to your support structures and change the textures.

Per customer request, we added new horizontal and vertical mirror buttons to the editor, allowing you to quickly and easily reverse the direction of any new, or pre-built, coaster segment.



Auto smoothing was added to banks for all coaster types.

Optimizations were added to further improve framerate during construction and playback.

Finally, a few new trains were introduced with this update. These include the new wood and mine train rail styles.

We look forward to the next phases and appreciate everyone working with us during early access and helping make Theme Park Studio the ultimate theme park simulator.

Theme Park Studio Team






Theme Park Studio - PanteraEnt
Hello Everyone,



We are happy to announce a new Theme Park Studio update has been released. This update brings the much anticipated wood coasters and includes:

Wood Coasters and Tiered Supports
Mountain Flyer Coaster
Mine Train Coasters
Coaster Audio
Rail Mirror Functions
Bank Smoothing
Support Texture Switching
Optimizations



In this update, we focused on creating detailed wood coaster rails and supports, while still providing real-time easy construction. For example, as the rails are shaped, the catwalks scale, ties rotate, pivot points auto adjust, and supports auto clip, all in real-time as you build. The end result is amazing looking wood coasters built using a super easy to use real-time editor, allowing you to create the coaster of your dreams.



Amazing coaster audio was also introduced in this update. Now you can become fully immersed in the coaster experience as you hear digitally recorded lifts, hydraulics, brakes, ambient sounds, wheel roars, and more.. Of course, our Oculus Rift support takes immersion to an even further level.

We also added a new set of buttons to the Express Editor that allow you to dynamically add tiers to your support structures and change the textures.

Per customer request, we added new horizontal and vertical mirror buttons to the editor, allowing you to quickly and easily reverse the direction of any new, or pre-built, coaster segment.



Auto smoothing was added to banks for all coaster types.

Optimizations were added to further improve framerate during construction and playback.

Finally, a few new trains were introduced with this update. These include the new wood and mine train rail styles.

We look forward to the next phases and appreciate everyone working with us during early access and helping make Theme Park Studio the ultimate theme park simulator.

Theme Park Studio Team






...