WARMACHINE: Tactics - WhiteMoon Dreams


We are pleased to announce the latest update of WARMACHINE: Tactics now features the full single player No Man’s Land campaign. Including the tutorial level and 20 complete missions, the No Man’s Land campaign follows the story of Lieutenant Jakes’ harrowing journey and epic transformation from a journeyman to a full-fledged warcaster. The campaign missions will test you against the forces of Khador, the Protectorate, and Cryx, with no two scenarios playing the same way. You’ll travel from the Khadoran-occupied town of Fisherbrook into the dark heart of the Thornwood forest, battling in urban streets, over frozen terrain and fetid swamps, and within ancient and evil ruins. Never before have you been able to experience the Iron Kingdoms like this! Get ready to log in tonight and download the campaign; Lt. Jakes and the good citizens of Cygnar are counting on you!



And with the full release imminent, sale of the Deluxe Edition Beta of WARMACHINE: Tactics on Steam will end at 10:00 am PST on Thursday, November 19th. Players owning the Deluxe Edition will receive 20 bonus units as they become available through downloadable content in the upcoming months. The Deluxe Edition presents a significant value and will receive enough units to play a Mercenary-only squad as well as a selection of Premium units for the four core factions.
The Deluxe Edition also contains all features and content from the Standard Edition, including four playable factions (Cygnar, Protectorate of Menoth, Khador, and Cryx) for multiplayer and AI skirmish mode, and will be updated with all future standard features that will be added to the game.
Click here to see full contents listings:

http://warmachinetactics.com/game-products/

WARMACHINE: Tactics - WhiteMoon Dreams


We are pleased to announce the latest update of WARMACHINE: Tactics now features the full single player No Man’s Land campaign. Including the tutorial level and 20 complete missions, the No Man’s Land campaign follows the story of Lieutenant Jakes’ harrowing journey and epic transformation from a journeyman to a full-fledged warcaster. The campaign missions will test you against the forces of Khador, the Protectorate, and Cryx, with no two scenarios playing the same way. You’ll travel from the Khadoran-occupied town of Fisherbrook into the dark heart of the Thornwood forest, battling in urban streets, over frozen terrain and fetid swamps, and within ancient and evil ruins. Never before have you been able to experience the Iron Kingdoms like this! Get ready to log in tonight and download the campaign; Lt. Jakes and the good citizens of Cygnar are counting on you!



And with the full release imminent, sale of the Deluxe Edition Beta of WARMACHINE: Tactics on Steam will end at 10:00 am PST on Thursday, November 19th. Players owning the Deluxe Edition will receive 20 bonus units as they become available through downloadable content in the upcoming months. The Deluxe Edition presents a significant value and will receive enough units to play a Mercenary-only squad as well as a selection of Premium units for the four core factions.
The Deluxe Edition also contains all features and content from the Standard Edition, including four playable factions (Cygnar, Protectorate of Menoth, Khador, and Cryx) for multiplayer and AI skirmish mode, and will be updated with all future standard features that will be added to the game.
Click here to see full contents listings:

http://warmachinetactics.com/game-products/

WARMACHINE: Tactics - WhiteMoon Dreams


The single player campaign is out! Not to mention a TON of fixes and improvements...


NEW:

  • The Single Player Campaign, No Man's Land is now available!

  • Warcasters now have the ability to heal themselves!

  • New Free Camera! Controls are configurable in Key Config

  • Leaderboards now implemented! This first version only tracks yourself and those on your friends list. A Global Leaderboard will be coming soon.

  • Two-Handed Throw is now enabled!

  • Units now cheer in victory!

  • All characters emote and all sound effects are in!

  • More action cameras!

  • Credits screen updated!

  • Continued performance enhancements.


    Fixed Bugs

  • Pathfinder now works properly for Strakhov, Sturgis, the Butcher and any abilities that grant Pathfinder.

  • The Revenger's Repulsor shield now properly pushes units it hits, and units that strike the Revenger.

  • Arc nodes now properly act as the origin for channeled spells.

  • Large units colliding due to Throw or Slam now take damage and are knocked down.

  • Units can now be slammed and thrown off elevated terrain.

  • Certain units will no longer show Melee Icons instead of Ranged Icons for determining range while moving.

  • Casting Windrush while affected by Shadowbind will no longer cause Sorscha's activation to end prematurely.

  • Units participating in a Combined Melee Attack no longer go into a Ranged Attack aiming animation.

  • Units participating in a Combined Ranged Attack will now properly aim at their intended target.

  • Memory usage has been decreased. 32-bit OSes should perform better on Low settings

  • Lots of animation fixes

  • Major pass done on Unit Cards and all stat information for accuracy

  • Oculus Rift support disabled since it was causing issues for some players

  • Units in Stealth no longer block Line of Sight

  • Inert units no longer make Free Strikes

  • Trample now deals proper damage, critical damage and auto-hits against stationary and knocked-down targets


    Known Issues


  • The grid and grid-targeting highlights (when using Flame Wall or Mage Sight) will appear beneath parts of the terrain in Snowy Valley.

  • Asphyxious's and Sturgis's Teleport will not accept destinations they could not normally move to.

  • Units can execute a combined attack by themselves, though do not receive any bonuses to their attack as a result.

  • Heavy Warjacks do not incur freestrikes from trampling.

  • Units sometimes will show incorrect facing after moving diagonally or hit with a Free Strike.

  • Putting focus into Stationary Units will remove the Frozen visual effect, even if the Stationary Effect is not yet shaken.


    Crashes

  • Rare crash occurring on certain hardware configurations.

    If you experience any crashes, please email us with the circumstance of the crash, your dxdiag file, and warmachinegame.log file.


    Coming Soon!

  • Global Leaderboards

  • Unit Painter

  • Control Zones in MP Maps

  • Achievements
WARMACHINE: Tactics - WhiteMoon Dreams


The single player campaign is out! Not to mention a TON of fixes and improvements...


NEW:

  • The Single Player Campaign, No Man's Land is now available!

  • Warcasters now have the ability to heal themselves!

  • New Free Camera! Controls are configurable in Key Config

  • Leaderboards now implemented! This first version only tracks yourself and those on your friends list. A Global Leaderboard will be coming soon.

  • Two-Handed Throw is now enabled!

  • Units now cheer in victory!

  • All characters emote and all sound effects are in!

  • More action cameras!

  • Credits screen updated!

  • Continued performance enhancements.


    Fixed Bugs

  • Pathfinder now works properly for Strakhov, Sturgis, the Butcher and any abilities that grant Pathfinder.

  • The Revenger's Repulsor shield now properly pushes units it hits, and units that strike the Revenger.

  • Arc nodes now properly act as the origin for channeled spells.

  • Large units colliding due to Throw or Slam now take damage and are knocked down.

  • Units can now be slammed and thrown off elevated terrain.

  • Certain units will no longer show Melee Icons instead of Ranged Icons for determining range while moving.

  • Casting Windrush while affected by Shadowbind will no longer cause Sorscha's activation to end prematurely.

  • Units participating in a Combined Melee Attack no longer go into a Ranged Attack aiming animation.

  • Units participating in a Combined Ranged Attack will now properly aim at their intended target.

  • Memory usage has been decreased. 32-bit OSes should perform better on Low settings

  • Lots of animation fixes

  • Major pass done on Unit Cards and all stat information for accuracy

  • Oculus Rift support disabled since it was causing issues for some players

  • Units in Stealth no longer block Line of Sight

  • Inert units no longer make Free Strikes

  • Trample now deals proper damage, critical damage and auto-hits against stationary and knocked-down targets


    Known Issues


  • The grid and grid-targeting highlights (when using Flame Wall or Mage Sight) will appear beneath parts of the terrain in Snowy Valley.

  • Asphyxious's and Sturgis's Teleport will not accept destinations they could not normally move to.

  • Units can execute a combined attack by themselves, though do not receive any bonuses to their attack as a result.

  • Heavy Warjacks do not incur freestrikes from trampling.

  • Units sometimes will show incorrect facing after moving diagonally or hit with a Free Strike.

  • Putting focus into Stationary Units will remove the Frozen visual effect, even if the Stationary Effect is not yet shaken.


    Crashes

  • Rare crash occurring on certain hardware configurations.

    If you experience any crashes, please email us with the circumstance of the crash, your dxdiag file, and warmachinegame.log file.


    Coming Soon!

  • Global Leaderboards

  • Unit Painter

  • Control Zones in MP Maps

  • Achievements
WARMACHINE: Tactics - WhiteMoon Dreams
This is the final week to purchase the Deluxe Edition Beta of WARMACHINE: Tactics on Steam and Humble Bundle. Players owning the Deluxe Edition will receive 20 bonus units as they become available through downloadable content in the upcoming months. The Deluxe Edition presents a significant value and will receive enough units to play a Mercenary-only squad as well as a selection of Premium units for the four core factions.

The Deluxe Edition also contains all features and content from the Standard Edition, including four playable factions (Cygnar, Protectorate of Menoth, Khador, and Cryx) for multiplayer and AI skirmish mode, and will be updated with all future standard features that will be added to the game.

Click here to see full contents listings:

http://warmachinetactics.com/game-products/

And stay tuned for an exciting update next week when the entire No Man’s Land single player campaign is released in Early Access!
WARMACHINE: Tactics - WhiteMoon Dreams
This is the final week to purchase the Deluxe Edition Beta of WARMACHINE: Tactics on Steam and Humble Bundle. Players owning the Deluxe Edition will receive 20 bonus units as they become available through downloadable content in the upcoming months. The Deluxe Edition presents a significant value and will receive enough units to play a Mercenary-only squad as well as a selection of Premium units for the four core factions.

The Deluxe Edition also contains all features and content from the Standard Edition, including four playable factions (Cygnar, Protectorate of Menoth, Khador, and Cryx) for multiplayer and AI skirmish mode, and will be updated with all future standard features that will be added to the game.

Click here to see full contents listings:

http://warmachinetactics.com/game-products/

And stay tuned for an exciting update next week when the entire No Man’s Land single player campaign is released in Early Access!
WARMACHINE: Tactics - WhiteMoon Dreams
A number of Win32 machines were crashing, mainly running out of memory. We just put in a fix to keep that from happening. Memory usage across all platforms should go down with this fix. Win32 machines may need to set some of the graphics settings at medium while we continue to optimize.

Keep us posted on problems you're having!
WARMACHINE: Tactics - WhiteMoon Dreams
A number of Win32 machines were crashing, mainly running out of memory. We just put in a fix to keep that from happening. Memory usage across all platforms should go down with this fix. Win32 machines may need to set some of the graphics settings at medium while we continue to optimize.

Keep us posted on problems you're having!
WARMACHINE: Tactics - WhiteMoon Dreams



NEW!

  • Kommander Zoktavir, The Butcher Unleashed has been added to the Khador Faction!

  • Feora, Protector of the Flame, has been added to the Protectorate of Menoth Faction!

  • Introducing the Dispersal system! Many upkeep and unit-targeting spells will now 'disperse' and affect 3 nearby warrior units.

  • Extreme Warcaster Skins added! Ground Zero Siege, Menoth's Glory Kreoss, Dragon Touched Asphyxious, and Red Rage Butcher.

  • Units now have voices!

  • Key Bindings added to options! This is a work in progress.

  • An early preview of the upcoming Action Camera is now enabled! You can disable this in gameplay options.

  • Continued performance enhancements.


    Fixed Bugs

  • Units should no longer become stuck in their activation. (If you still experience this bug, please email us your logs.)

  • Change Facing now costs movement, preventing players from changing a unit's facing, and then charging.

  • Extreme Juggernaut's Ice Axe now does its correct damage.

  • Temple Flameguard now have their Ranked Attacks.

  • Warjacks and Warcasters will no longer fail to play some of their attack animations when attacking in sequence.

  • Warjack Power Attack Push now properly moves units.

  • Removed stray slashes during the Tutorial Narration.


    Known Issues

  • Mac OSX.10 users will see heavy graphic glitches due to an Apple/OpenGL driver regression. We are looking into a workaround for this.

  • Large units colliding due to Throw or Slam are not knocked down or damaged.

  • Units cannot be slammed or thrown off of elevated terrain.

  • The grid and grid-targeting highlights (when using Flame Wall or Mage Sight) will appear beneath parts of the terrain in Snowy Valley.

  • Pathfinder and abilities that grant Pathfinder are not functioning for Strakhov, Sturgis and the Butcher.

  • Asphyxious's and Sturgis's Teleport will not accept destinations they could not normally move to.

  • Units performing Combined Melee Attack will do a Ranged Attack aiming animation.

  • Units performing Combined Ranged Attack do not Aim at their target.

  • Units can execute a combined attack by themselves, though do not receive any bonuses to their attack as a result.

  • Revenger Repulsor shield does not push targets it hits or units that attack the Revenger in its front arc.

  • Casting Windrush while affected by Shadowbind will cause Sorscha's activation to end prematurely.

  • Heavy Warjacks do not incur freestrikes from trampling.

  • Units sometimes will show incorrect facing after moving diagonally or hit with a Free Strike.

  • Putting focus into Stationary Units will remove the Frozen visual effect, even if the Stationary Effect is not yet shaken.

  • Arc Nodes do not correctly act as the point of origin for a spell.


    Crashes

  • Computers running 32-bit Windows may see a crash when quitting to the main menu.

  • Rare crash occurring on certain hardware configurations.

    If you experience any crashes, please email us with the circumstance of the crash, your dxdiag file, and warmachinegame.log file.


    Coming Soon!

  • Warjack Power Attack: Two-Handed Throw

  • Leaderboards
WARMACHINE: Tactics - WhiteMoon Dreams



NEW!

  • Kommander Zoktavir, The Butcher Unleashed has been added to the Khador Faction!

  • Feora, Protector of the Flame, has been added to the Protectorate of Menoth Faction!

  • Introducing the Dispersal system! Many upkeep and unit-targeting spells will now 'disperse' and affect 3 nearby warrior units.

  • Extreme Warcaster Skins added! Ground Zero Siege, Menoth's Glory Kreoss, Dragon Touched Asphyxious, and Red Rage Butcher.

  • Units now have voices!

  • Key Bindings added to options! This is a work in progress.

  • An early preview of the upcoming Action Camera is now enabled! You can disable this in gameplay options.

  • Continued performance enhancements.


    Fixed Bugs

  • Units should no longer become stuck in their activation. (If you still experience this bug, please email us your logs.)

  • Change Facing now costs movement, preventing players from changing a unit's facing, and then charging.

  • Extreme Juggernaut's Ice Axe now does its correct damage.

  • Temple Flameguard now have their Ranked Attacks.

  • Warjacks and Warcasters will no longer fail to play some of their attack animations when attacking in sequence.

  • Warjack Power Attack Push now properly moves units.

  • Removed stray slashes during the Tutorial Narration.


    Known Issues

  • Mac OSX.10 users will see heavy graphic glitches due to an Apple/OpenGL driver regression. We are looking into a workaround for this.

  • Large units colliding due to Throw or Slam are not knocked down or damaged.

  • Units cannot be slammed or thrown off of elevated terrain.

  • The grid and grid-targeting highlights (when using Flame Wall or Mage Sight) will appear beneath parts of the terrain in Snowy Valley.

  • Pathfinder and abilities that grant Pathfinder are not functioning for Strakhov, Sturgis and the Butcher.

  • Asphyxious's and Sturgis's Teleport will not accept destinations they could not normally move to.

  • Units performing Combined Melee Attack will do a Ranged Attack aiming animation.

  • Units performing Combined Ranged Attack do not Aim at their target.

  • Units can execute a combined attack by themselves, though do not receive any bonuses to their attack as a result.

  • Revenger Repulsor shield does not push targets it hits or units that attack the Revenger in its front arc.

  • Casting Windrush while affected by Shadowbind will cause Sorscha's activation to end prematurely.

  • Heavy Warjacks do not incur freestrikes from trampling.

  • Units sometimes will show incorrect facing after moving diagonally or hit with a Free Strike.

  • Putting focus into Stationary Units will remove the Frozen visual effect, even if the Stationary Effect is not yet shaken.

  • Arc Nodes do not correctly act as the point of origin for a spell.


    Crashes

  • Computers running 32-bit Windows may see a crash when quitting to the main menu.

  • Rare crash occurring on certain hardware configurations.

    If you experience any crashes, please email us with the circumstance of the crash, your dxdiag file, and warmachinegame.log file.


    Coming Soon!

  • Warjack Power Attack: Two-Handed Throw

  • Leaderboards
...