WARMACHINE: Tactics - WhiteMoon Dreams


Here's what's new!

  • The Stormsmith Stormcaller has been added to the Cygnar Faction!

  • The Greylord has been added to the Khador Faction!

  • The Decimator Warjack has been added to the Khador Faction!

  • The Vassal of Menoth has been added to the Protectorate of Menoth Faction!

  • The Iron Lich Overseer has been added to the Cryx Faction!

    Below are the current hotkeys! They may be subject to change and more will be added.

    Z: deselect unit or end activation. TAB: cycle squad members. SPACEBAR: cycle targets. DEL: end turn. G: toggle grid. ALT-F9: toggle UI.


    Fixed Bugs

  • Units participating in Combined Ranged Attack will no longer block LOS to other participating units.

  • Fixed an issue where players could become stuck on the loading screen while returning to the main menu.

  • Siege and Severius's feats are now working correctly.


    Known Issues

  • Units that move into the Iron Lich Overseer's Cloak of Darkness ability after its activation do not gain stealth.

  • The Vassal of Menoth's Ancillary Attack is currently unavailable.

  • The grid and grid-targeting highlights (when using Flame Wall or Mage Sight) will appear beneath parts of the terrain in Snowy Valley.

  • Strakhov's Overrun ability is currently unavailable.

  • Strakhov's Iron Fist does not grant Pathfinder.

  • Asphyxious's Teleport will not accept destinations he could not normally move to.

  • Units performing Combined Melee Attack will do a Ranged Attack aiming animation.

  • Units performing Combined Ranged Attack do not Aim at their target.

  • Units can execute a combined attack by themselves, though do not receive any bonuses to their attack as a result.

  • Revenger Repulsor shield does not push targets it hits or units that attack the Revenger in its front arc.

  • Casting Windrush while affected by Shadowbind will cause Sorscha's activation to end prematurely.

  • Heavy Warjacks cannot trample through small-base units that are adjacent to one another.

  • Heavy Warjacks cannot trample if their trample movement would incur a free strike.

  • Set Defense does not increase defense against slam attacks.

  • Units sometimes will show incorrect facing after moving diagonally or hit with a Free Strike.

  • Warjacks will sometimes not play all their attack animations when performing multiple attacks.

  • Putting focus into Stationary Units will remove the Frozen visual effect, even if the Stationary Effect is not yet shaken.

  • Units will appear to sink into either platform in the Forest Ruins map when standing on certain squares.

  • Units can move through the stone blocks near each deployment zone in forest ruins.

  • Trencher Smoke Grenades and the Flameguard Cleanser's Incinerate produce concealment, but do not function as Cloud Effects.

  • Slamming a model into another model does not cause collateral damage or knockdown to the second model.


    Crashes

  • Computers running 32-bit Windows may see a crash when quitting to the main menu.

  • Rare crash occurring on certain hardware configurations.

  • If you're running software like Fraps or dxtory, the game may be unstable
    If you experience any crashes, please email us with the circumstance of the crash, your dxdiag file, and warmachinegame.log file.


    Coming Soon!

  • Warjack Power Attacks: Throw and Two-Handed Throw

  • Single-Player AI Skirmish Mode
WARMACHINE: Tactics - WhiteMoon Dreams


Here's what's new!

  • The Stormsmith Stormcaller has been added to the Cygnar Faction!

  • The Greylord has been added to the Khador Faction!

  • The Decimator Warjack has been added to the Khador Faction!

  • The Vassal of Menoth has been added to the Protectorate of Menoth Faction!

  • The Iron Lich Overseer has been added to the Cryx Faction!

    Below are the current hotkeys! They may be subject to change and more will be added.

    Z: deselect unit or end activation. TAB: cycle squad members. SPACEBAR: cycle targets. DEL: end turn. G: toggle grid. ALT-F9: toggle UI.


    Fixed Bugs

  • Units participating in Combined Ranged Attack will no longer block LOS to other participating units.

  • Fixed an issue where players could become stuck on the loading screen while returning to the main menu.

  • Siege and Severius's feats are now working correctly.


    Known Issues

  • Units that move into the Iron Lich Overseer's Cloak of Darkness ability after its activation do not gain stealth.

  • The Vassal of Menoth's Ancillary Attack is currently unavailable.

  • The grid and grid-targeting highlights (when using Flame Wall or Mage Sight) will appear beneath parts of the terrain in Snowy Valley.

  • Strakhov's Overrun ability is currently unavailable.

  • Strakhov's Iron Fist does not grant Pathfinder.

  • Asphyxious's Teleport will not accept destinations he could not normally move to.

  • Units performing Combined Melee Attack will do a Ranged Attack aiming animation.

  • Units performing Combined Ranged Attack do not Aim at their target.

  • Units can execute a combined attack by themselves, though do not receive any bonuses to their attack as a result.

  • Revenger Repulsor shield does not push targets it hits or units that attack the Revenger in its front arc.

  • Casting Windrush while affected by Shadowbind will cause Sorscha's activation to end prematurely.

  • Heavy Warjacks cannot trample through small-base units that are adjacent to one another.

  • Heavy Warjacks cannot trample if their trample movement would incur a free strike.

  • Set Defense does not increase defense against slam attacks.

  • Units sometimes will show incorrect facing after moving diagonally or hit with a Free Strike.

  • Warjacks will sometimes not play all their attack animations when performing multiple attacks.

  • Putting focus into Stationary Units will remove the Frozen visual effect, even if the Stationary Effect is not yet shaken.

  • Units will appear to sink into either platform in the Forest Ruins map when standing on certain squares.

  • Units can move through the stone blocks near each deployment zone in forest ruins.

  • Trencher Smoke Grenades and the Flameguard Cleanser's Incinerate produce concealment, but do not function as Cloud Effects.

  • Slamming a model into another model does not cause collateral damage or knockdown to the second model.


    Crashes

  • Computers running 32-bit Windows may see a crash when quitting to the main menu.

  • Rare crash occurring on certain hardware configurations.

  • If you're running software like Fraps or dxtory, the game may be unstable
    If you experience any crashes, please email us with the circumstance of the crash, your dxdiag file, and warmachinegame.log file.


    Coming Soon!

  • Warjack Power Attacks: Throw and Two-Handed Throw

  • Single-Player AI Skirmish Mode
WARMACHINE: Tactics - WhiteMoon Dreams
After our special sneak peek this week, here's who's coming next Tuesday:

IT’S TIME FOR A LITTLE MAGIC!

Bring even more arcane firepower to your squad with these all-new units coming in the next WARMACHINE: Tactics update on Tuesday, September 9th:

• Strike down the enemies of Cygnar with lightning summoned from the sky by the mechanika-wielding STORMSMITH STORMCALLER!

• Infuse the Protectorate’s warjacks with the powerful energies of the VASSAL OF MENOTH!

• Stop your opponent cold with Khador’s blizzard-bending GREYLORD battle-wizard!

• Nothing will escape the terrifying gaze and soul-searing magic of the Cryxian IRONLICH OVERSEER!

And just because we can, we’re also marching out one of Khador’s most formidable warjacks, the DECIMATOR!

Get ready to light up the battlefield like never before!

WARMACHINE: Tactics - WhiteMoon Dreams
After our special sneak peek this week, here's who's coming next Tuesday:

IT’S TIME FOR A LITTLE MAGIC!

Bring even more arcane firepower to your squad with these all-new units coming in the next WARMACHINE: Tactics update on Tuesday, September 9th:

• Strike down the enemies of Cygnar with lightning summoned from the sky by the mechanika-wielding STORMSMITH STORMCALLER!

• Infuse the Protectorate’s warjacks with the powerful energies of the VASSAL OF MENOTH!

• Stop your opponent cold with Khador’s blizzard-bending GREYLORD battle-wizard!

• Nothing will escape the terrifying gaze and soul-searing magic of the Cryxian IRONLICH OVERSEER!

And just because we can, we’re also marching out one of Khador’s most formidable warjacks, the DECIMATOR!

Get ready to light up the battlefield like never before!

WARMACHINE: Tactics - WhiteMoon Dreams
Here's what's new!

  • Want to get more updates on what's going on with Tactics? Sign up for our mailing list!

  • A new multiplayer map, Snowy Valley, has been added!


  • Siege's Breach now applies additional damage after the target's armor is reduced!

  • Gunmages and Skarlock Thralls now have 8 Hit Points.

  • Continued performance enhancements.

  • Below are the current hotkeys! They may be subject to change and more will be added.

    Z: deselect unit or end activation. TAB: cycle squad members. SPACEBAR: cycle targets. DEL: end turn. G: toggle grid. ALT-F9: toggle UI.


    Fixed Bugs

  • Siege's Breach feat no longer expires on all enemies when one enemy is hit.

  • Strakhov's Iron Fist now only allows allied units to charge enemies within Strakhov's Control Range.

  • Strakhov's Iron Fist now allows for warjacks without any focus to charge for free.

  • Headbutt no longer costs 2 focus to boost.

  • Strakhov is now immune to Fire attacks.

  • Having Eye of Menoth active no longer prevents Severius from casting Defender's Ward on himself.

  • Siege's Ground Pounder no longer targets enemies, now properly targets a space on the map.

  • Units within Siege's Foxhole spell will no longer block Line of Sight.

  • The player can now end the Trencher's Activation while targeting a Smoke Grenade.

  • Unit Cards now show the remaining ammo for the Winterguard Rocketeer and Trencher Grenadier.

  • The Vanquisher can now use Trample.

  • Cover objects should no longer block line of sight.


    Known Issues

  • The grid and grid-targeting highlights (when using Flame Wall or Mage Sight) will appear beneath parts of the terrain in Snowy Valley.

  • Strakhov's Overrun ability is currently unavailable.

  • Strakhov's Iron Fist does not grant Pathfinder.

  • Asphyxious's Teleport will not accept destinations he could not normally move to.

  • Units participating in a Combined Ranged Attack may sometimes be able to block LOS to other participating units.

  • Units performing Combined Melee Attack will do a Ranged Attack aiming animation.

  • Units performing Combined Ranged Attack do not Aim at their target.

  • Units can execute a combined attack by themselves, though do not receive any bonuses to their attack as a result.

  • Revenger Repulsor shield does not push targets it hits or units that attack the Revenger in its front arc.

  • Casting Windrush while affected by Shadowbind will cause Sorscha's activation to end prematurely.

  • Heavy Warjacks cannot trample through small-base units that are adjacent to one another.

  • Heavy Warjacks cannot trample if their trample movement would incur a free strike.

  • Set Defense does not increase defense against slam attacks.

  • Units sometimes will show incorrect facing after moving diagonally or hit with a Free Strike.

  • Warjacks will sometimes not play all their attack animations when performing multiple attacks.

  • Putting focus into Stationary Units will remove the Frozen visual effect, even if the Stationary Effect is not yet shaken.

  • Units will appear to sink into either platform in the Forest Ruins map when standing on certain squares.

  • Units can move through the stone blocks near each deployment zone in forest ruins.

  • Trencher Smoke Grenades and the Flameguard Cleanser's Incinerate produce concealment, but do not function as Cloud Effects.

  • Slamming a model into another model does not cause collateral damage or knockdown to the second model.


    Crashes

  • Computers running 32-bit Windows may see a crash when quitting to the main menu.

  • Rare crash occurring on certain hardware configurations.

  • If you experience any crashes, please email us with the circumstance of the crash, your dxdiag file, and warmachinegame.log file.


    Coming Soon!

  • Warjack Power Attacks: Throw and Two-Handed Throw
WARMACHINE: Tactics - WhiteMoon Dreams
Here's what's new!

  • Want to get more updates on what's going on with Tactics? Sign up for our mailing list!

  • A new multiplayer map, Snowy Valley, has been added!


  • Siege's Breach now applies additional damage after the target's armor is reduced!

  • Gunmages and Skarlock Thralls now have 8 Hit Points.

  • Continued performance enhancements.

  • Below are the current hotkeys! They may be subject to change and more will be added.

    Z: deselect unit or end activation. TAB: cycle squad members. SPACEBAR: cycle targets. DEL: end turn. G: toggle grid. ALT-F9: toggle UI.


    Fixed Bugs

  • Siege's Breach feat no longer expires on all enemies when one enemy is hit.

  • Strakhov's Iron Fist now only allows allied units to charge enemies within Strakhov's Control Range.

  • Strakhov's Iron Fist now allows for warjacks without any focus to charge for free.

  • Headbutt no longer costs 2 focus to boost.

  • Strakhov is now immune to Fire attacks.

  • Having Eye of Menoth active no longer prevents Severius from casting Defender's Ward on himself.

  • Siege's Ground Pounder no longer targets enemies, now properly targets a space on the map.

  • Units within Siege's Foxhole spell will no longer block Line of Sight.

  • The player can now end the Trencher's Activation while targeting a Smoke Grenade.

  • Unit Cards now show the remaining ammo for the Winterguard Rocketeer and Trencher Grenadier.

  • The Vanquisher can now use Trample.

  • Cover objects should no longer block line of sight.


    Known Issues

  • The grid and grid-targeting highlights (when using Flame Wall or Mage Sight) will appear beneath parts of the terrain in Snowy Valley.

  • Strakhov's Overrun ability is currently unavailable.

  • Strakhov's Iron Fist does not grant Pathfinder.

  • Asphyxious's Teleport will not accept destinations he could not normally move to.

  • Units participating in a Combined Ranged Attack may sometimes be able to block LOS to other participating units.

  • Units performing Combined Melee Attack will do a Ranged Attack aiming animation.

  • Units performing Combined Ranged Attack do not Aim at their target.

  • Units can execute a combined attack by themselves, though do not receive any bonuses to their attack as a result.

  • Revenger Repulsor shield does not push targets it hits or units that attack the Revenger in its front arc.

  • Casting Windrush while affected by Shadowbind will cause Sorscha's activation to end prematurely.

  • Heavy Warjacks cannot trample through small-base units that are adjacent to one another.

  • Heavy Warjacks cannot trample if their trample movement would incur a free strike.

  • Set Defense does not increase defense against slam attacks.

  • Units sometimes will show incorrect facing after moving diagonally or hit with a Free Strike.

  • Warjacks will sometimes not play all their attack animations when performing multiple attacks.

  • Putting focus into Stationary Units will remove the Frozen visual effect, even if the Stationary Effect is not yet shaken.

  • Units will appear to sink into either platform in the Forest Ruins map when standing on certain squares.

  • Units can move through the stone blocks near each deployment zone in forest ruins.

  • Trencher Smoke Grenades and the Flameguard Cleanser's Incinerate produce concealment, but do not function as Cloud Effects.

  • Slamming a model into another model does not cause collateral damage or knockdown to the second model.


    Crashes

  • Computers running 32-bit Windows may see a crash when quitting to the main menu.

  • Rare crash occurring on certain hardware configurations.

  • If you experience any crashes, please email us with the circumstance of the crash, your dxdiag file, and warmachinegame.log file.


    Coming Soon!

  • Warjack Power Attacks: Throw and Two-Handed Throw
WARMACHINE: Tactics - WhiteMoon Dreams
We're adding the $39.99 Standard Edition to WARMACHINE: Tactics!

The WARMACHINE: Tactics Beta is currently available through Steam Early Access. Updates made every two weeks introduce new content and features, and weekly updates (or more often) address bugs and functionality issues as we receive feedback from our community of players. The functionality of the online multiplayer experience is nearly complete with leaderboards soon to follow. Also finishing up shortly will be the single-player No Man’s Land campaign, AI Skirmish mode, hot-seat mode and asynchronous (play-by-mail).



Two editions of WARMACHINE: Tactics are available through Steam Early Access.

EARLY ACCESS STANDARD EDITION — $39.99
The Early Access Standard Edition currently includes access to the Beta (which will upgrade to the feature-complete Standard Edition upon its release), four playable factions (Cygnar, Protectorate of Menoth, Khador, and Cryx) for multiplayer and single-player levels from the upcoming No Man’s Land campaign.

Soon to be added to the Early Access Standard Edition are the following content and features:

• No Man’s Land single player campaign — 21 dynamic, story-based missions played over 21 unique maps, following journeyman warcaster, Lt. Allison Jakes through her epic journey to avenge her mentor and save her kingdom from an ancient evil. (Expected delivery: Late November)

• Custom Coloring System — A highly detailed toolset that allows you to customize the look of every unit in your squad in mind-blowing detail.

• Hot-Seat mode — Play head-to-head on the same computer.

• Asynchronous (play-by-mail) mode — Play anyone in the world, any time, without having to be online at the same time.

• AI Skirmish Mode — Choose a faction, build a squad, and test your mettle against a computer-controlled force.

Each of the four core factions in the Early Access Standard Edition includes three warcaster characters and a selection of warjack and warrior units with which to customize your squad — 52 units in all! (Units noted in italic text below are COMING SOON. All other units are available in the current beta release.)

CYGNAR (click to enlarge)


CYGNAR UNITS (left to right):
Major Markus “Siege” Brisbane, Commander Dalin Sturgis, Commander Coleman Stryker, Charger, Ironclad, Defender, Lancer, Arcane Tempest Gun Mage, Stormblade, Trencher Infantry Grenadier, Trencher Infantry, Stormguard, Stormsmith Stormcaller

PROTECTORATE OF MENOTH


PROTECTORATE OF MENOTH UNITS (left to right):
Grand Scrutator Severius, Feora – Protector of the Flame, High Exemplar Kreoss, Revenger, Crusader, Vanquisher, Repenter, Temple Flameguard, Flameguard Cleanser, Exemplar Cinerator, Exemplar Errant, Vassal of Menoth

KHADOR


KHADOR UNITS (left to right):
Kommander Strakhov, Kommander Zoktavir – the Butcher Unleashed, Kommander Sorscha, Winter Guard Infantry, Winter Guard Infantry Rocketeer, Decimator, Juggernaut, Destroyer, Marauder, Man-O-War Shocktrooper, Iron Fang Pikeman, Greylord, Assault Kommando, Assault Kommando Flamethrower

CRYX


CRYX UNITS (left to right):
Sturgis the Corrupted, Iron Lich Asphyxious, Warwitch Deneghra, Deathripper, Reaper, Defiler, Slayer, Nightwretch, Mechanithrall, Brute Thrall, Skarlock, Bilethrall, Iron Lich Overseer

EARLY ACCESS DELUXE EDITION — $64.99
Offered ONLY DURING BETA, the Early Access Deluxe Edition includes ALL CONTENT AND FEATURES listed in the Early Access Standard Edition above, as well as 20 BONUS UNITS as they become available through downloadable content in the upcoming months. The Deluxe Edition presents a significant value with enough units to play a Mercenary-only squad as well as a selection of Premium units for the four core factions.

(All bonus units in the Early Access Deluxe Edition, shown below, are COMING SOON.)

MERCENARIES


BONUS MERCENARY UNITS (left to right):
Kell Bailoch, Jarok Croe, Cutthroat, Eiryss – Mage Hunter of Ios, Magnus the Traitor, Renegade, Mangler, Talon, Steelhead Rifleman, Steelhead Halberdier, Gorman di Wulfe – Rogue Alchemist, Greygore Boomhowler

WARJACKS of APOTHEOSIS


BONUS WARJACKS of APOTHEOSIS [CONCEPT ART]((left to right):
Thunderhead, Avatar of Menoth, Behemoth, Deathjack

WARCASTERS OF APOTHEOSIS


BONUS WARCASTERS of APOTHEOSIS [CONCEPT ART](left to right):
Captain E. Dominick Darius & Halfjacks, Harbinger of Menoth, Karchev the Terrible, Lich Lord Terminus


DOWNLOADABLE CONTENT
WARMACHINE: Tactics will be expanded in the months and years to come with regular releases of free and paid Downloadable Content (DLC). Paid DLC will never be required to continue to play the game. Any content required by users in order to play together, such as multiplayer maps, will always be made available for free.












WARMACHINE: Tactics - WhiteMoon Dreams
We're adding the $39.99 Standard Edition to WARMACHINE: Tactics!

The WARMACHINE: Tactics Beta is currently available through Steam Early Access. Updates made every two weeks introduce new content and features, and weekly updates (or more often) address bugs and functionality issues as we receive feedback from our community of players. The functionality of the online multiplayer experience is nearly complete with leaderboards soon to follow. Also finishing up shortly will be the single-player No Man’s Land campaign, AI Skirmish mode, hot-seat mode and asynchronous (play-by-mail).



Two editions of WARMACHINE: Tactics are available through Steam Early Access.

EARLY ACCESS STANDARD EDITION — $39.99
The Early Access Standard Edition currently includes access to the Beta (which will upgrade to the feature-complete Standard Edition upon its release), four playable factions (Cygnar, Protectorate of Menoth, Khador, and Cryx) for multiplayer and single-player levels from the upcoming No Man’s Land campaign.

Soon to be added to the Early Access Standard Edition are the following content and features:

• No Man’s Land single player campaign — 21 dynamic, story-based missions played over 21 unique maps, following journeyman warcaster, Lt. Allison Jakes through her epic journey to avenge her mentor and save her kingdom from an ancient evil. (Expected delivery: Late November)

• Custom Coloring System — A highly detailed toolset that allows you to customize the look of every unit in your squad in mind-blowing detail.

• Hot-Seat mode — Play head-to-head on the same computer.

• Asynchronous (play-by-mail) mode — Play anyone in the world, any time, without having to be online at the same time.

• AI Skirmish Mode — Choose a faction, build a squad, and test your mettle against a computer-controlled force.

Each of the four core factions in the Early Access Standard Edition includes three warcaster characters and a selection of warjack and warrior units with which to customize your squad — 52 units in all! (Units noted in italic text below are COMING SOON. All other units are available in the current beta release.)

CYGNAR (click to enlarge)


CYGNAR UNITS (left to right):
Major Markus “Siege” Brisbane, Commander Dalin Sturgis, Commander Coleman Stryker, Charger, Ironclad, Defender, Lancer, Arcane Tempest Gun Mage, Stormblade, Trencher Infantry Grenadier, Trencher Infantry, Stormguard, Stormsmith Stormcaller

PROTECTORATE OF MENOTH


PROTECTORATE OF MENOTH UNITS (left to right):
Grand Scrutator Severius, Feora – Protector of the Flame, High Exemplar Kreoss, Revenger, Crusader, Vanquisher, Repenter, Temple Flameguard, Flameguard Cleanser, Exemplar Cinerator, Exemplar Errant, Vassal of Menoth

KHADOR


KHADOR UNITS (left to right):
Kommander Strakhov, Kommander Zoktavir – the Butcher Unleashed, Kommander Sorscha, Winter Guard Infantry, Winter Guard Infantry Rocketeer, Decimator, Juggernaut, Destroyer, Marauder, Man-O-War Shocktrooper, Iron Fang Pikeman, Greylord, Assault Kommando, Assault Kommando Flamethrower

CRYX


CRYX UNITS (left to right):
Sturgis the Corrupted, Iron Lich Asphyxious, Warwitch Deneghra, Deathripper, Reaper, Defiler, Slayer, Nightwretch, Mechanithrall, Brute Thrall, Skarlock, Bilethrall, Iron Lich Overseer

EARLY ACCESS DELUXE EDITION — $64.99
Offered ONLY DURING BETA, the Early Access Deluxe Edition includes ALL CONTENT AND FEATURES listed in the Early Access Standard Edition above, as well as 20 BONUS UNITS as they become available through downloadable content in the upcoming months. The Deluxe Edition presents a significant value with enough units to play a Mercenary-only squad as well as a selection of Premium units for the four core factions.

(All bonus units in the Early Access Deluxe Edition, shown below, are COMING SOON.)

MERCENARIES


BONUS MERCENARY UNITS (left to right):
Kell Bailoch, Jarok Croe, Cutthroat, Eiryss – Mage Hunter of Ios, Magnus the Traitor, Renegade, Mangler, Talon, Steelhead Rifleman, Steelhead Halberdier, Gorman di Wulfe – Rogue Alchemist, Greygore Boomhowler

WARJACKS of APOTHEOSIS


BONUS WARJACKS of APOTHEOSIS [CONCEPT ART]((left to right):
Thunderhead, Avatar of Menoth, Behemoth, Deathjack

WARCASTERS OF APOTHEOSIS


BONUS WARCASTERS of APOTHEOSIS [CONCEPT ART](left to right):
Captain E. Dominick Darius & Halfjacks, Harbinger of Menoth, Karchev the Terrible, Lich Lord Terminus


DOWNLOADABLE CONTENT
WARMACHINE: Tactics will be expanded in the months and years to come with regular releases of free and paid Downloadable Content (DLC). Paid DLC will never be required to continue to play the game. Any content required by users in order to play together, such as multiplayer maps, will always be made available for free.












WARMACHINE: Tactics - WhiteMoon Dreams
New:

4 new warcasters are now available!


  • Major Markus "Siege" Brisbane added to the Cygnar Faction!

  • Kommander Strakhov added to the Khador Faction!

  • Grand Scrutator Severius added to the Protectorate of Menoth Faction!

  • Iron Lich Asphyxious added to the Cryx Faction!

  • A new action menu has been introduced, with new art and streamlined functionality. Work is still continuing on it, so this is a work in progress. Please give us your feedback!

  • Due to changes to existing units, some old squads will become invalid. You will need to edit those squads and save them to deploy them again.

  • Continued performance enhancements.

    Below are the current hotkeys! They may be subject to change and more will be added.

    Z: deselect unit or end activation. TAB: cycle squad members. SPACEBAR: cycle targets. DEL: end turn. G: toggle grid. ALT-F9: toggle UI.


    Known Issues

  • Strakhov's Overrun ability is currently unavailable.

  • Siege's Breach feat will expire on all enemies when one enemy is hit.

  • Strakhov's Iron Fist grants charge bonuses to friendly units, instead of causing enemies in his control range to be charged with bonuses.

  • Strakhov's Iron Fist does not grant Pathfinder.

  • Strakhov is not immune to some Fire attacks.

  • Severius cannot cast Defender's Ward on himself if Eye of Menoth is active.

  • Serverius's Ashes to Ashes hits more than 6 units within 5 squares of the target, and hits additional targets even if it misses.

  • Siege's Ground Pounder targets enemies instead of targeting an area on the map.

  • Asphyxious's Teleport will not accept destinations he could not normally move to.

  • Units participating in a Combined Ranged Attack may sometimes be able to block LOS to other participating units.

  • Units performing Combined Melee Attack will do a Ranged Attack aiming animation.

  • Units performing Combined Ranged Attack do not Aim at their target.

  • Units can execute a combined attack by themselves, though do not receive any bonuses to their attack as a result.

  • Revenger Repulsor shield does not push targets it hits or units that attack the Revenger in its front arc.

  • Casting Windrush while affected by Shadowbind will cause the player to become stuck and force the player to end Sorscha's activation prematurely.

  • Heavy Warjacks cannot trample through small-base units that are adjacent to one another.

  • Heavy Warjacks cannot trample if their trample movement would incur a free strike.

  • Set Defense does not increase defense against slam attacks.

  • The player cannot end the Trencher's activation while targeting with the Smoke Grenade.

  • Units sometimes will show incorrect facing after moving diagonally or hit with a Free Strike.

  • Warjacks will sometimes not play all their attack animations when performing multiple attacks.

  • Putting focus into Stationary Units will remove the Frozen visual effect, even if the Stationary Effect is not yet shaken.

  • Units will appear to sink into either platform in the Forest Ruins map when standing on certain squares.

  • Units can move through the stone blocks near each deployment zone in forest ruins.

  • Trencher Smoke Grenades and the Flameguard Cleanser's Incinerate produce concealment, but do not function as Cloud Effects.

  • Slamming a model into another model does not cause collateral damage or knockdown to the second model.


    Crashes

  • Computers running 32-bit Windows may see a crash when quitting to the main menu.

  • Rare crash occurring on certain hardware configurations.

  • If you experience any crashes, please email us with the circumstance of the crash, your dxdiag file, and warmachinegame.log file.


    Coming Soon!

  • Warjack Power Attacks: Throw and Two-Handed Throw


    Fixed Bugs

  • Fixed a problem that was causing players to fail to connect consistently. Please let us know if you continue to see Failed to Connect messages.
WARMACHINE: Tactics - WhiteMoon Dreams
New:

4 new warcasters are now available!


  • Major Markus "Siege" Brisbane added to the Cygnar Faction!

  • Kommander Strakhov added to the Khador Faction!

  • Grand Scrutator Severius added to the Protectorate of Menoth Faction!

  • Iron Lich Asphyxious added to the Cryx Faction!

  • A new action menu has been introduced, with new art and streamlined functionality. Work is still continuing on it, so this is a work in progress. Please give us your feedback!

  • Due to changes to existing units, some old squads will become invalid. You will need to edit those squads and save them to deploy them again.

  • Continued performance enhancements.

    Below are the current hotkeys! They may be subject to change and more will be added.

    Z: deselect unit or end activation. TAB: cycle squad members. SPACEBAR: cycle targets. DEL: end turn. G: toggle grid. ALT-F9: toggle UI.


    Known Issues

  • Strakhov's Overrun ability is currently unavailable.

  • Siege's Breach feat will expire on all enemies when one enemy is hit.

  • Strakhov's Iron Fist grants charge bonuses to friendly units, instead of causing enemies in his control range to be charged with bonuses.

  • Strakhov's Iron Fist does not grant Pathfinder.

  • Strakhov is not immune to some Fire attacks.

  • Severius cannot cast Defender's Ward on himself if Eye of Menoth is active.

  • Serverius's Ashes to Ashes hits more than 6 units within 5 squares of the target, and hits additional targets even if it misses.

  • Siege's Ground Pounder targets enemies instead of targeting an area on the map.

  • Asphyxious's Teleport will not accept destinations he could not normally move to.

  • Units participating in a Combined Ranged Attack may sometimes be able to block LOS to other participating units.

  • Units performing Combined Melee Attack will do a Ranged Attack aiming animation.

  • Units performing Combined Ranged Attack do not Aim at their target.

  • Units can execute a combined attack by themselves, though do not receive any bonuses to their attack as a result.

  • Revenger Repulsor shield does not push targets it hits or units that attack the Revenger in its front arc.

  • Casting Windrush while affected by Shadowbind will cause the player to become stuck and force the player to end Sorscha's activation prematurely.

  • Heavy Warjacks cannot trample through small-base units that are adjacent to one another.

  • Heavy Warjacks cannot trample if their trample movement would incur a free strike.

  • Set Defense does not increase defense against slam attacks.

  • The player cannot end the Trencher's activation while targeting with the Smoke Grenade.

  • Units sometimes will show incorrect facing after moving diagonally or hit with a Free Strike.

  • Warjacks will sometimes not play all their attack animations when performing multiple attacks.

  • Putting focus into Stationary Units will remove the Frozen visual effect, even if the Stationary Effect is not yet shaken.

  • Units will appear to sink into either platform in the Forest Ruins map when standing on certain squares.

  • Units can move through the stone blocks near each deployment zone in forest ruins.

  • Trencher Smoke Grenades and the Flameguard Cleanser's Incinerate produce concealment, but do not function as Cloud Effects.

  • Slamming a model into another model does not cause collateral damage or knockdown to the second model.


    Crashes

  • Computers running 32-bit Windows may see a crash when quitting to the main menu.

  • Rare crash occurring on certain hardware configurations.

  • If you experience any crashes, please email us with the circumstance of the crash, your dxdiag file, and warmachinegame.log file.


    Coming Soon!

  • Warjack Power Attacks: Throw and Two-Handed Throw


    Fixed Bugs

  • Fixed a problem that was causing players to fail to connect consistently. Please let us know if you continue to see Failed to Connect messages.
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