Account Linking and Cross-Platform Progression are now available
Nintendo Switch Online is no longer required to play Rocket League online
Check out all of the Menu and UI changes!
Added a new Vehicle Preset based on the Merc car
ACCOUNT AND CROSS-PLATFORM PROGRESSION
Progression and Account Linking
You can now link each platform you play Rocket League to a single account to share progression, inventory, Rocket Pass progress, Competitive Rank, and more everywhere you play
For progression data, you will select a Primary Platform to progress everywhere. If you’re Level 1000 and Champion II on PC, and Level 500 and Diamond III on your console, you’ll want to pick your PC profile as your Primary
We strongly recommend you link every account you play at the same time so you can make an informed choice when selecting your Primary Platform
For more information, please read our blog post on Cross-Platform Progression
Players who linked their existing Rocket League platforms to an account will also receive the ‘Chopper EG’ Wheels
Legacy Status
If you played Rocket League before September 23, you have Legacy status
Legacy status includes special loyalty reward items, including a Boost, Wheel, Banner, and a special Title that commemorates the year your account was created:
‘Faded Cosmos’ Boost (limited to accounts created prior to July 21)
‘Golden Cosmos’ Boost
‘Dieci-Oro’ Wheel
‘Huntress’ Player Banner
‘Est. 20XX’ Title
Legacy status holders also get special “Legacy” quality versions of every Common item available before the changeover, as well as access to all non-licensed DLC items
Player-to-Player Trading
Trading with another player now requires a linked account
Trading with another player now requires both accounts to have purchased 500 Credits or equivalent (Esports Tokens, Starter Pack, etc.) to deter fraud.
Players with Legacy status are exempt from this requirement
NEW PLAYER EXPERIENCE
Players new to Rocket League with this update will see a new interactive intro cinematic, as well as special guidance when navigating the in-game menus
New players will need to reach Level 10 before they can matchmake in Competitive Playlists
TOURNAMENTS
NOTE: The new Tournaments system will be live with this release, but only a limited number of test Tournaments will be scheduled until we transition Rocket League.
The Tournaments system has been redesigned and now offers automated Competitive Tournaments at set times per day, per region
While you can still sign up with a full party, Competitive Tournament matchmaking will attempt to find you a team if you can’t join with a full group
Mixed-Rank parties will be placed in a Tournament based on the Rank of the highest-skill player
Playing at your skill - even if you lose! - is always more efficient than winning at a lower Rank
Teams knocked out of the tournament in the first round may be able to re-join during a ‘late joiner’ round
Leaving a Tournament early may lead to temporary matchmaking and Tournament bans on your account
If your entire team forfeits, no bans will be issued
Earn rewards over the course of each season by defeating opponents of similar skill
You’ll earn Tournament Credits based on your final placement in each Tournament combined with the difficulty of the overall bracket you were seeded into
The Tournament Credit reward is the same for all teammates
Tournament Credits can be redeemed to get Cups that will grant you a customization item of escalating quality
The higher level the Cup, the more often you’ll unlock an item of higher rarity
All Tournament items can have special attributes like Painted or Certified
These prizes can be traded in within their series, all the way up to Black Market
You can play in as many tournaments as you want each week, but most of your earnings will come from your Top 3 Weekly Placements, which reset at the end of each week on Sunday
Winning a Tournament earns you a Title that shows off the Rank of the Tournament you won.
Winning three similarly ranked tournaments throughout a season will grant you a colored Title at that Rank.
Players are still able to create and host their own Custom Tournaments
Knocked out of the Tournament you’re hosting? You’ll be able to spectate the remaining matches
MENU AND UI UPDATES
The Main Menu has been streamlined to reduce the number of buttons and better organize features
Play Submenu: Modes are now grouped into cards instead of tabs
Selecting a Playlist will now immediately search that playlist
For players who prefer to search multiple playlists at once, you can enable “Multiple Selection” within any of the Playlist groups. This setting is saved so you won’t have to toggle it each time you search.
You can now quickly jump into Free Play or the Garage after searching
Training is now accessible directly from the Play menu
Exhibition, Season Mode, and Private Match have been combined into the “Custom Games” card
The Profile Submenu now contains:
Career (Stats, Leaderboards, Rankings)
Replays
Create or Manage Club
Banner and Avatar Border customization options
The Extras Submenu is now found under Options - Extras
The appearance of the Main Menu and some submenus have been updated with new font and button/card designs
CHANGES AND UPDATES
Item Changes
Many items formerly classified as Common are now Uncommon or higher, and must be obtained via Drops by new players
Common Items are no longer unlocked in large batches per slot by playing matches. Any player with Legacy status that had not unlocked all of these items will receive remaining items in “Legacy” quality
Uncommon, Rare, and Very Rare Items no longer drop randomly after matches
These will be replaced by a new Drops system
Some cross-promotional items have been permanently marked as “Legacy” and can no longer be obtained by new accounts
Some older ‘V1’ Engine Audio options can no longer be obtained by new accounts
Support a Creator
You can now support your favorite content creators by applying a Creator Code to your account in the Item Shop screen
Your chosen creator will receive a percentage of your Credits spent while the code is active on your account
Default Settings Changes
Control Bindings are now organized into three presets - “Default”, “Legacy”, and “Custom”
“Legacy” is used for all existing accounts, and uses the same controls since our 2015 Launch
“Default” assigns “Air Roll” to L2/LT by default, and unbinds “Voice Chat”
You can switch to “Default” or “Legacy” without losing your “Custom” bindings
Voice Chat is now disabled by default
New Hitbox
Added a new Vehicle Preset based on the Merc car
This hitbox is both taller and narrower than the other hitboxes. Check it out and let us know what you think!
New Quick Chats
Informational Quick Chats
Bumping!
Faking.
On your left.
On your right.
Passing!
Compliment Quick Chats
Nice Bump!
Nice Demo!
Keyboard Aerial Safety
The new “Keyboard Aerial Safety” setting prevents keyboard and mouse players from pitching down in the air while holding Throttle (W) until other inputs are recognized
With this setting active, your car will not begin pitching down until you either pitch up, release the throttle/pitch down key, or air roll in any direction
This setting can be disabled in the Options - Controls tab
General
[PC] DirectX9 is no longer supported
The Level 700 ‘Supersonic Legend’ Title has been changed to ‘Legendary Nemesis’
Heatseeker is now available in Private and Local Matches
The Solo Standard Competitive Playlist is no longer available
BUG FIXES
Fixed a bug preventing offending chat text from being displayed when an account is banned
Additional performance optimizations made to the Gravity Bomb Goal Explosion
Rebooting the game will no longer put the player on their oldest Car Preset
Tournament creators can spectate matches after leaving the tournament as a player
You have some extra time to hit your dream Rank and unlock items from the Pro Tiers in Rocket Pass 6! Both Competitive Season 14 and Rocket Pass 6 are being extended.
If you read our most recent blog about our plans for the rest of the year, you know we are hard at work on a major update for Rocket League coming later this summer. Because that work includes changes to competitive play, like new ranks for players at Grand Champion, we’re extending the current Competitive Season and Rocket Pass 6 to the live date of that update. We still can’t reveal the exact date of the update, but it will go live later this summer. Stay tuned for more info later in July. It’ll be worth the wait!
Since we’re talking about the end of the Competitive Season, that means it’s time to reveal the Season Rewards. Without further ado, the Season Rewards for Competitive Season 14 are new Player Banners and Avatar Borders. Check them out in all their glory below!
Of course, Grand Champion Titles have returned this season in both standard and Extra Mode Playlists. And, as always, you'll have to complete your 10 placement matches in any Competitive Playlist and fulfill the appropriate Season Reward Level to earn your rewards. See the full distribution below:
COMPETITIVE SEASON 14 REWARDS
Bronze I or higher – Season 14 Bronze Player Banner and Avatar Border
Silver I or higher – Season 14 Silver Player Banner and Avatar Border + lower Player Banners and Avatar Borders
Gold I or higher – Season 14 Gold Player Banner and Avatar Border + lower Player Banners and Avatar Borders
Platinum I or higher – Season 14 Platinum Blayer Banner and Avatar Border + lower Player Banners and Avatar Borders
Diamond I or higher – Season 14 Diamond Player Banner and Avatar Border + lower Player Banners and Avatar Borders
Champion I or higher – Season 14 Champion Player Banner and Avatar Border + lower Player Banners and Avatar Borders
COMPETITIVE SEASON 14 GRAND CHAMPION REWARDS
Competitive Grand Champion – ‘Season 14 – Grand Champion’ In-Game Title + Grand Champion Player Banner and Avatar Border + all Season 14 Player Banners and Avatar Borders
Rumble Grand Champion – ‘Season 14 – RNG Champ’ In-Game Title + Grand Champion Player Banner and Avatar Border + all Season 14 Player Banners and Avatar Borders
Dropshot Grand Champion – ‘Season 14 – Floor Destroyer’ In-Game Title + Grand Champion Player Banner and Avatar Border + all Season 14 Player Banners and Avatar Borders
Hoops Grand Champion – ‘Season 14 – Dunk Master’ In-Game Title + Grand Champion Player Banner and Avatar Border + all Season 14 Player Banners and Avatar Borders
Snow Day Grand Champion – ‘Season 14 – Blizzard Wizard’ In-Game Title + Grand Champion Player Banner and Avatar Border + all Season 14 Player Banners and Avatar Borders
(Note: Grand Champion In-Game Titles for Extra Modes are earned by achieving Grand Champion Rank in each individual Extra Mode)
We can’t wait to tell you more about the update we’re working on, so stay tuned throughout the next few weeks for the full reveal. For now, enjoy our Fifth Anniversary Event that’s live now, and some extra time to unlock Pro Rewards and complete your Weekly Challenges. Good luck out there!
Who's ready to party?? Our Boost Meter is full and we're ready to celebrate Rocket League's Fifth Anniversary! It's hard to believe it's been five years since we first hit the pitch. Now, skills have improved and we're ready to dish assists, hit aerial goals, and earn some all-new items inspired by Rocket League history in our newest in-game event!
Even though Rocket League's official Fifth Anniversary isn't until July 7, we're starting the party early with a two-week in-game event featuring an Event Store with unlockable items and Limited Time Modes. Start earning Balloons following Online Matches and redeem them in the event store for items like the Psyonix II Wheels or the Party Horn Boost, or turn them in for XP Packs to Tier Up your Rocket Pass. Golden Eggs have also returned to the Event Store and contain items from Champions Series 1, 2, 3, and 4.
Two Limited Time Modes will be featured throughout the event for one week each. Spike Rush is live now for a week, and will be followed by 2v2 Heatseeker, which is live from July 6 to July 13.
We want to thank our amazing community for five incredible years of passion and continued support. We know this milestone wouldn't be possible without you! We hope you enjoy our Fifth Anniversary Event. Here's to five more years and beyond!
Get ready for the latest set of items! The Momentum Series will start appearing as Blueprints and in the Item Shop tomorrow.
The Momentum Series has more than a dozen all-new items, like the super sleek Peregrine TT, the Interstellar Animated Decal, and the Huntress Decal for Fennec. But, there's one item in particular that may pull you in: the Gravity Bomb Goal Explosion. Instead of being blasted away when a goal is scored, this Goal Explosion sucks in the cars with its gravitational pull! Check out some of the items featured in the Momentum Series in the slideshow below.
Gravity Bomb will be available in the Item Shop tomorrow at 1 p.m. PDT (8 p.m. UTC) for 48 hours. Be sure to check back each day to catch a glimpse at some of the new items, including Painted and Special Edition variants!
Scheduled Release: 6/16/2020, 10 a.m. PDT / 5 p.m. UTC
THE HEADLINES
The v1.78 update prepares Rocket League for future content releases
Made improvements to Bump and Demolition detection
CHANGES AND UPDATES
Demolitions and Bumping
Based on player feedback, we are making some improvements to Bump and Demolition detection. It is important to note that even with these fixes, Bumps and Demos will never be perfect in online play due to latency. However, after testing these changes with a variety of prominent community members & esports players, we feel this is a positive change that will reduce inconsistencies.
The rules to trigger a Demolition are now as follows:
Supersonic Check [UNCHANGED]
You are in the Supersonic State (trails visible/active on wheels)
Supersonic State activates at 2200 speed (max speed is 2300)
Going below 2100 speed instantly exits the Supersonic State
Going below 2200 speed, but above 2100, remains Supersonic for one second before exiting unless you accelerate back above 2200
Speed Check [UNCHANGED]
Your speed in your forward direction is at least 2100 at the time of impact
Forward Hit Check [NEW]
The line connecting your Center of Mass to the Impact Location is within 40 degrees of your forward direction
Victim Hit Check [NEW]
The line connecting the Impact Location to the Victim’s Center of Mass is within [55-90] degrees of your forward direction
This angle scales based on the Forward Hit Check result
For all impacts within 35 degrees of your forward direction, this check uses a 90 degree angle
For impacts between 35 and 40 degrees of your forward direction, this check scales linearly from 90 degrees down to 55. This reduces “sideswipe” demos and other undesirable use cases
Bumps use the same set of requirements minus the speed / supersonic checks.
Shout out to Rocket_Sledge, Lethamyr, amustycow, Rocket Science, HoraryHellfire2, Turbopolsa, Rizzo, and Sizz for help with testing and feedback!
BUG FIXES
General
Fixed a bug preventing corner Boost Pills not giving players Boost when driven over
Fixed ‘Decenium’ spelling error in ‘Decennium’ Wheels
It's hard to believe Rocket League is approaching its fifth birthday next month! With this major milestone on the horizon, we want to let our community know now that there's a lot to look forward to in the second half of 2020, including new and updated features coming to the game.
We're working on a big update to Rocket League later this summer, and while we're not quite ready to reveal everything coming to the game just yet, be on the lookout over the next few months. However, we are excited to announce that we'll be celebrating Rocket League's Fifth Anniversary with a two-week event starting at the end of this month with Limited Time Modes, and Rocket League- and Psyonix-themed items in the event store. These items and modes will be revealed in the next few weeks.
There will be a small game update going live tomorrow in preparation for the Fifth Anniversary event, plus a new Item Series that we'll reveal next week. The update will go live on all platforms tomorrow at 10:00 a.m. PDT (5 p.m. UTC).
We're very excited to talk about what we're working on as we get closer to the major update, so stay tuned this summer as we'll have plenty of info to share!
At last, the fan-favorite Limited Time Mode, Heatseeker, has returned for the final weekend of the Modes of May! And that's not all. 2XP Weekend will be live throughout the weekend too!
In case you missed it when it debuted in April, Heatseeker is a rapid 3v3 mode where the ball automatically seeks the net. Every time the ball is touched, or it hits the backboard, it increases speed, so be ready to send it back to your opponents. First to seven goals wins! You can find the Limited Time mode in the Play Online menu under the Heatseeker tab.
Heatseeker, along with all other Online Modes, will grant double the amount of base experience via the "+100% special event XP Bonus." This includes all Casual, Competitive, and Extra Mode Playlists.
Both Heatseeker and 2XP are live now and will last until Tuesday, May 26 at 9 a.m. PDT (4 p.m. UTC). Enjoy both before they're gone. Good luck and have fun!
Close out the Modes of May with an XP Boost! A 2XP Weekend will go live starting Thursday at 9 a.m. PDT (4 p.m. UTC), and will last an extra day through Memorial Day!
It all starts at the same time Heatseeker, the fan-favorite Limited Time Mode, returns. Heatseeker, along with all other Online Modes, will grant double the amount of base experience via the "+100% special event XP Bonus." This includes all Casual, Competitive, and Extra Mode Playlists.
Check out the official start and end times below, and enjoy Heatseeker and 2XP through the weekend!
2XP Start Time: Thursday, May 21 at 9 a.m. PDT (4 p.m. UTC)
2XP End Time: Tuesday, May 26 at 9 a.m. PDT (4 p.m. UTC)
Here comes the BOOM! Boomer Ball is live all weekend as part of Rocket League's Modes of May!
Popularized by the Rocket League community, Boomer Ball has fun with mutators and puts a high-flying, lightning-fast twist on 3v3 soccar. Boost amount is unlimited and is now 1.5x stronger than typical boost. That means it launches you farther and faster than the standard boost you're used to. The ball speed is set to super fast, bounciness is increased to super high, and ball physics are super light. Touch the ball and see just how far and fast you can launch it!
Enjoy Boomer Ball until Monday, May 18 at 9 a.m. PDT (4 p.m. UTC). Find it in the Boomer Ball tab in the Play Online menu. Check back next week when the Modes of May wraps up with Heatseeker! Have fun with Boomer Ball!
Get ready for the BOOM! Boomer Ball is going live as the third Limited Time Mode featured during the Modes of May. Before it goes live on Thursday, here's everything you need to know about Rocket League's newest mode.
Boomer Ball plays with mutators to put a high-flying, lightning-fast twist on 3v3 soccar. Boost amount is unlimited and is now 1.5x stronger than typical boost. That means it launches you farther and faster than the standard boost you're used to. The ball speed is set to super fast, bounciness is increased to super high, and ball physics are super light. Touch the ball and see just how far and fast you can launch it! Other than that, standard soccar rules apply.
Boomer Ball was popularized by Rocket League's creative community, so we're excited to add it as a casual Online Playlist this weekend. Look out for it starting Thursday at 9 a.m. PDT (4 p.m. UTC) until Monday at 9 a.m. PDT (4 p.m. UTC). We hope you enjoy this frantic Limited Time Mode throughout the weekend!