Rocket League® - contact@rockpapershotgun.com (Imogen Beckhelling)

If you couldn’t get into a game of Rocket League over the weekend, you’re not alone. Because of some weird technical difficulties, players were removed from the game’s servers while it was put into “maintenance mode” on and off over the last few days. It couldn’t have come at a more inconvenient time either, as the issues caused a bunch of official esports matches to be pushed back, too.

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Rocket League® - contact@rockpapershotgun.com (Natalie Clayton)

If you use a power wheelchair in your day-to-day life, you likely use something that looks an awful lot like a gaming joystick to get around. It seems AbleGamers COO, Rocket League fan and wheelchair user Steven Spohn thought so too, and set about trying to bridge that gap. A little bit of hardware tinkering later, and the Freedom Wing Adaptor was born – a nifty little box that lets you plug a power wheelchair into an Xbox Adaptive Controller.

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Rocket League® - Dirkened


If someone follows Rocket League content creators on YouTube or Twitch, there's a 99% chance Jon Sandman is one of those creators. He's been building his audience since before Rocket League existed, which recently crossed the 1 million subscribers mark on YouTube alone. And that's just one platform! He's approaching 300,000 followers on Twitch, where he streams regularly, and has amassed more than 170,000 followers on Twitter where he keeps up with the audience.

How did a guy who was living the life of a struggling actor on the west coast rise to become one of the top creators in the community? 

Hard work.

But there's more than Jon's unmatched work ethic at play here. Jon hopped on the Discord call for his interview with the same charisma he has in his videos. The 31 year old is the same energetic and friendly guy you see on his channel. Blueprint Fights, Ranked Match grinds at the Grand Champ level, you name it, he’s doing it. His personality has always been the appeal, and he certainly understands that.

"I push out so much energy in my streams, which is why they're only four hours," Jon explains. "I have a wild intro called ‘Roll Call,’ where I rap everyone's name. I'm at 100 MPH all the time. It's not me being fake. It's truly just me. You see that when you meet me. It's definitely exhausting, but I love it. It's just who I am. It's who I've been since I was a kid."

That kid fell in love with video games at a young age, thanks to his dad. Jon recalls beating Super Mario Bros. sitting on his father's lap when he was around 3 years old. As he grew, so did his gaming tastes, which graduated to CounterStrike, League of Legends, and Call of Duty. When he wasn't gaming, Jon was performing. 

He got the acting bug in high school, which was a good fit for a kid growing up in Los Angeles. Jon started performing with his school's choir, while acting in dramatic plays. Those opportunities took him around the world to places like Switzerland and Scotland. When he wasn't performing in his school groups, he was getting acting work.

"I was a drama nerd. I loved doing plays and performing. I was able to do these shows and then act on the side. I was part of the Screen Actors Guild, got in a bunch of B movies and McDonald's commercials. I loved acting and music. That was my life."

Jon was on track to be a musician in high school and even into college. He was part of a band called The Young Rapscallions that was on the rise. The band had steady work, but he had to juggle that AND his courses at community college.

"I really thought the band was going to be my thing, but I was going to college for my parents," Jon says. "They were always really supportive, and I always had a place to stay there. I lived in their guest house until I was about 24. They said, 'if you're under our roof, you're going to school.' I respected that. I didn't have to pay rent but I had to go to school. To me, graduating was for my parents."

He followed through with his end of the deal, graduating with a film business degree. At this point, Jon was in his early 20's, living in his parent's guest house while working on locking down acting gigs and waiting tables. "I was just doing the very L.A. thing," Jon laughs. Through his steady work, video games were a constant. He had his circle of friends who got together with LAN parties to play League of Legends and more. Then, his friend introduced him to ARMA 3, a military-style shooter. Through ARMA 3, Jon discovered role-playing servers where people would behave exactly like their in-game characters did. Essentially, it was “acting meets gaming.”

"It hooked me right away, and I fell in love with it," Jon explained. "I built up this server called ‘Seal Team Sloth.’ I became an admin, and was one of the head people running it. I wasn't getting paid or anything, but I was just into the community." 



Jon started streaming his ARMA antics on Twitch for a modest audience—anywhere between five and ten viewers, who mostly came from his role-playing community. He was waiting tables at Chili's by day, and streaming by night, while his then-girlfriend, Theresa, slept on the couch behind him; whisper/yelling into his headset so he could entertain the viewers without waking her up. This was his usual routine, but then one night, Jon's stream started to bring in actual money.

"I remember it clearly," Jon recalled. "I had work the next day and I told the viewers I had to get to sleep for my morning shift. I remember someone named Eggnies—who's still a moderator today—asked me how much I usually made in a shift. It was anywhere from $30 to $50. A couple minutes go by and $50 gets donated. I was stunned. Are you kidding me? That's just amazing! That's my whole shift! And Eggnies says 'Get your shift covered. Now you can stay up later with us.'"

From there, more donations started to pour in to cover what he would make from his shifts at Chili's, and it wasn't just from the one person. His viewers would throw him $50, and even the occasional $100 donation. It was all enough for him to make it through any given month. Shortly after that, he became a Twitch Partner. Months go by and Jon's audience saw a slow, but steady growth. However, a chance encounter with a Minecraft streamer changed the course of his channel completely, and that course led directly to Rocket League.

“[A streamer, MrWoofless] hit me up and wanted to start a series together featuring Rocket League," Jon explains. I didn't play at the time, so I told him I wasn't good, but neither was he! So, we started from the bottom. We were so bad: camera shake was on, default controls, field of view was all the way zoomed in. Nobody cared. People watched it, because nobody was good yet. But that's how it all started to take off. He would post from his perspective, and I would post from mine. He fully took me under his wing."

MrWoofless was a popular content creator who has multiple YouTube channels that currently have more than 2 million subscribers. He ran into Jon in ARMA 3 and Jon's roleplaying amused MrWoofless enough that he threw Jon a follow on Twitch. Fast forward a year after that follow, and MrWoofless reached out to Jon personally. Much to Jon's surprise, MrWoofless had been following Jon's content.

Jon's videos started to explode. He went from posting videos and streaming a couple of times a week to producing content every single day. That's when Jon's life went through a full transformation: from juggling his humble stream and YouTube videos for a small audience, while waiting tables and taking three-hour naps on any given day, to a strictly regimented schedule. Today, he maintains daily content creation, family time, and even boxing training three days a week. He married Theresa and they have a 2-year-old son and 7-month-old daughter.



He credits Theresa as being the rock in his life; the person that keeps everything on-track and gives him the time to cultivate his content. "She's a superhero. She's the queen. She's unreal. I would not be able to do any of my work without her!" Jon exclaims. But, as the channel continues to grow, he explains that it's difficult for him to turn off his content-creation brain even when he's with the family. He's still working on perfecting that balance.

"I'm not the guy who's always on his phone when he's with his family. I'm very good at taking that away, but I really can't fully unplug," Jon explains. "I just can't. I think it's just a content-creator mindset where you're just constantly thinking about what would be a funny or entertaining video. That never turns off. You have to find that balance. We have found it now, but that balance can be thrown off a bit as the family grows. My daughter is teething now so I'm working less. Family comes first, but I always joke about that. My community is my family too!"

That community keeps growing. Even as Jon continues to grow his brand, he also keeps the humility of a small channel and still makes the time to read every single comment on his videos, which averages roughly 500 comments each. He says it’s what keeps him grounded.

"Some of my comments are really touching," Jon explains. One person said, 'I just wanted to let you know that I've been watching you for a couple years, and when I watch one of your videos, I just become happier.' Something as simple as that makes me take a step back as a content creator and take a pause. That guy, whatever is going on in his life, one of my videos gave him a smile that he's not getting in his life. Then you start noticing more of those; more than five, more than 20, possibly more than 100. That's insane! It makes me pretty emotional. And that's where I sort of check myself. I might be doing this for the drive and the daily videos. I’m having a good time doing it but this could be something more for someone else. And that's what I love about content creation."

Connection, positivity, energy, entertainment. Those are the pillars of JonSandman's channel that continue to support a community of over a million and counting. The grown up theater kid has found his stage.


Keep up with Jon on his YouTube and Twitch channels where he posts daily content.
Rocket League® - Dirkened
Rocket League's first title update of 2020 will refresh the Esports Shop to help kick off Season 9 of the Rocket League Championship Series (RLCS). You can expect the update to go live on all platforms on February 4 at 10 a.m. PST / 6 p.m. UTC (Pending first-party certification). 

Here are the new teams being added to the Esports Shop rotation:
  • eUnited
  • Pittsburgh Knights
  • Team Reciprocity
  • Veloce Esports

Each team will have the following items added to the Esports Shop rotation:
  • Octane Decal 
  • Dominus Decal 
  • ARMR Wheels
  • Bionic Wheels
  • Patriarch Wheels
  • Player Banner

Additionally, NRG Esports is getting items with the team's newly-branded logos. Expect to see those added to the Esports Shop rotation. Anyone who owns previous versions of NRG items will still own those previous versions in their inventory. Check out the new items below!

Fan Rewards will also be refreshed in this update. We'll have more to share about these new Fan Rewards following the update. We hope you enjoy repping your favorite teams with these new and updated team items! Good luck out there!





Rocket League® - contact@rockpapershotgun.com (Imogen Beckhelling)

Last week, Psyonix revealed they’re going to stop supporting Rocket League on Mac and Linux, ending the ability to use any of the online functions on those platforms. They explained that it was “no longer viable” to support Mac and Linux as they continued to upgrade the game with “new technologies”.

This was a bit of a vague reason that naturally left a lot of fans asking questions – but now they’ve said they can’t justify upgrading the tech on platforms that house less than 0.3% of their active player base.

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Rocket League®

Psyonix has decided to end support for the Mac and Linux versions of Rocket League, saying both platforms combined represent a tiny percentage of its active player base.

After a final patch in March, online functionality will be deactivated for the macOS and Linux versions of the game, which means Mac and Linux players won't be able to play online multiplayer or access the in-game store. Offline features including local matches and splitscreen play will still be accessible.

In a post on the Rocket League subreddit, Psyonix community chief Devin Connors said the company couldn't justify the time and resources it would take to keep the game updated on Mac and Linux after it updates its Windows version from 32-bit to 64-bit, and to DirectX 11 from DirectX 9 later this year.

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Rocket League® - contact@rockpapershotgun.com (Imogen Beckhelling)

It’s bad news if you play Rocket League on Mac or Linux – in March developer Psyonix are stopping support for the platforms, taking away online multiplayer in one final update. Players will still have access to all of the offline stuff though, so you’ll still be able to play with your friends either locally or using split-screen. You just won’t be able to join any online matches, or make any in-game purchases.

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Rocket League® - Psyonix Devin


As we continue to upgrade Rocket League with new technologies, it is no longer viable for us to maintain support for the macOS and Linux (SteamOS) platforms. As a result, the final patch for the macOS and Linux versions of the game will be in March. This update will disable online functionality (such as in-game purchases) for players on macOS and Linux, but offline features including Local Matches, and splitscreen play will still be accessible.

If you purchased Rocket League for Mac or Linux on Steam, the game will still work with full functionality when installed and played on a computer running Windows 7 or newer.

Additional information can be found in the support article here.
Rocket League® - Dirkened


The Rocket League Championship Series (RLCS) is just over one week away from returning for Season 9! It's bringing a fresh coat of paint, new teams, and a longer format that will truly test the mettle of the best Rocket League teams on the planet. If you’re new here or just need a refresher of what to expect, let’s get you caught up and ready for the newest (and sleekest) season of the RLCS yet!

MORE TEAMS, MORE COMPETITION
As mentioned previously, the RLCS will be moving to ten-team leagues for North America and Europe for the first time ever! As players have continued to get better and better at Rocket League, it became increasingly clear that an eight-team league simply wasn’t big enough for all the current and up-and-coming pros. Last season, a ten-team league was added to the Rival Series and after a successful and competitive season, it was time for the RLCS to follow suit.

In order to accommodate the move to ten teams, Season 9 League Play has been lengthened to eight weeks. Teams will play a total of nine matches over the course of the season. That’s two more matches for each team, giving them a greater opportunity to jockey for position and prove they have what it takes to make it to the World Championship.

OCEANIA AND SOUTH AMERICA ARE BACK!
Oceania (LPL Rocket League Oceanic Championship presented by Let's Play Live) and South America (Grand Series presented by RocketStreet) are both returning for Season 9 and both received a prize pool bump to boot! The LPL Rocket League Oceanic Championship will now sport a prize pool of $75,000, while the Grand Series will now have a prize pool of $35,000.

Qualifiers for the LPL Rocket League Oceanic Championship will take place on February 8 and 9, while League Play will begin on February 23 and run through April 5. The Regional Championship will last two days and take place on April 11 and 12. Grand Series Qualifiers (the first two were on 18 and 19) will take place on January 25, and 26. The Play-In will follow and will be on February 1. Grand Series League Play begins on February 9 and will end on March 15. The Grand Series Regional Championship will round out the South American action on March 22.

Make sure to tune in to the LPL Rocket League Oceanic Championship HERE and the Grand Series HERE.

HOW AND WHEN TO WATCH
As with seasons past, you can catch all of the RLCS action on both Twitch and YouTube all season long! RLCS League Play will be live on Saturdays and Sundays from February 1 through March 22; with the Rival Series kicking off the weekends on Fridays. Check out the schedule below:


Fridays: Rival Series airs starting on February 7 at 10 a.m. PT (6 p.m. UTC) for the European Rival Series and North America will follow at 3 p.m. PT (11 p.m. UTC)

Saturdays: RLCS (North America) airs starting on February 1 at 11:30 a.m. PT (7:30 p.m. UTC)

Sundays: RLCS (European) airs starting on February 2 at 8:30 a.m. PT (4:30 p.m. UTC)



Season 9 is just about to get underway and we have more content, news, and information to share soon. Make sure to tune in for all the RLCS action as we kick off Season 9 on February 1. We hope to see you there!
Rocket League® - Dirkened


Get ready to ring in the new year with Lucky Lanterns! This in-game event will celebrate the Lunar New Year with items from the Event Store, unique items from the Item Shop, and a brand new arena on January 20!

The Forbidden Temple Arena is nearly ready for play! Check out a glimpse of the stunning new field below.



Start 2020 in style with in-game items inspired by the Lantern Festival. Play Online Matches to earn Red Envelopes, which can then be redeemed for items like the Paper Dragon Topper and the Fortune Wheels. You can also use Red Envelopes to unlock Golden Lanterns, which contain items from Champions Series 1, 2, and 3! Plus, be sure to stop by the Item Shop throughout Lucky Lanterns to check out some new themed items to get you festival-ready, and get a free item just for logging in!

Here are the key dates and times for Lucky Lanterns:
  • Lucky Lanterns begins: January 20, 2020 10 a.m. PST (6:00 p.m. UTC)
  • Lucky Lanterns ends: February 10, 2020 at 10 a.m. PST (6:00 p.m. UTC)
  • Redeem Red Envelopes by: February 13, 2020 at 10:00 a.m.PST (6:00 p.m. UTC)
Take a glimpse at some of the in-game items included in Lucky Lanterns below, and get ready to score some New Year’s goals!












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