Epic's acquisition of Rocket League studio Psyonix earlier this week resulted in a predictable reaction: A review bombing campaign that hit the game with more than 2,700 negative reviews on Steam since May 1. Yet in spite of that effort, the user review rating, including recent reviews, remains "very positive."
That's because of the system Valve implemented in March that excludes "off-topic review activity" from review score calculations—effectively an anti-review-bomb shield. An asterisk on the Rocket League review chart leads to a message stating that "this time range has been marked as containing an abnormal set of reviews that we believe are largely unrelated to the likelihood that you would enjoy the product."
The reviews themselves remain visible in that section of the Steam listing, so you can still see entries like, for instance, the one from the player with nearly 1,900 hours of playtime who spends multiple paragraphs describing how great the game is before giving it a negative review because, "You sold your honor."
The backlash comes despite the fact that neither Psyonix nor Epic have said that Rocket League will be removed from Steam, and in fact have pledged to continue supporting the Steam edition for existing owners, even after the game goes on sale on the Epic Store. For now, nothing has changed except the studio ownership, and even that may not be a dramatic shift given the longstanding relationship between Epic and Psyonix: Rocket League is obviously the studio's best-known game, but the Psyonix website says it has also worked on Epic games including Gears of War, Bulletstorm, Unreal Tournament 3, and UT2004.
Review bombs are nothing new, but it's interesting to see Valve's anti-bombing mechanism in action, and I think it might actually prove to be a reasonable compromise solution to user review abuse: Committed players get their say, but casual "need something new" browsers won't be forced to dig down to figure out why the recent reviews of a phenomenally popular game have suddenly tanked. As the great philosopher once said, a good compromise leaves everybody mad.
UPDATE: Epic has offered an update on the confusingly worded statement issued to press earlier today regarding Rocket League's future status on Steam, now insisting that it has "not announced plans to stop selling the game there".
In its initial press release, Epic wrote that "The PC version of Rocket League will come to the Epic Games store in late 2019. In the meantime, it will continue to be available for purchase on Steam; thereafter it will continue to be supported on Steam for all existing purchasers." That combination of In the meantime and thereafter reading as if Rocket League's sale on Steam would continue only until it transitioned to the Epic Games Store later this year.
In a new statement issued to US Gamer, however, Epic has said, "We are continuing to sell Rocket League on Steam, and have not announced plans to stop selling the game there...Rocket League remains available for new purchasers on Steam, and long-term plans will be announced in the future." All of which feels a lot like a game of semantic evasion, but for now the takeaway is that Rocket League may or may not continue to be sold on Steam post its Epic Games Store debut. Make of that what you will.
Rapidly expanding industry monolith Epic Games have snapped up Psyonix, the studio behind esports car-football phenomenon Rocket League. In an official announcement, Psyonix have declared that they’re “joining the Epic family”, and the game will come to the Epic Games Store. In the short term, that means very little for players, but longer-term, they may eventually stop selling the game on Steam, although they do plan on continuing support for existing owners. Unsurprisingly, the Steam store page for the game is being flooded with negative reviews.
Update: Epic have expounded on their announcement. Speaking to USGamer, an Epic Games spokesperson said “We are continuing to sell Rocket League on Steam, and have not announced plans to stop selling the game there”, although a removal from sale on Steam isn’t ruled out either, following up with the maddeningly vague “long-term plans will be announced in the future”. See the original story below.
Update: After some confusion over whether Rocket League will be removed from Steam later this year, Epic has told USGamer "We are continuing to sell Rocket League on Steam, and have not announced plans to stop selling the game there. Rocket League remains available for new purchasers on Steam, and long-term plans will be announced in the future."
In a tweet, Psyonix said that "anyone who owns Rocket League through Steam can still play it and can look forward to continued support."
Original story: Epic Games is in the process of acquiring Rocket League developer Psyonix, the companies announced today.
Before any of my fellow Rocket League players panic: This doesn't mean Rocket League is leaving Steam, where its entire PC playerbase currently lives. In the short term, nothing is changing, and Rocket League is still available for purchase on Steam.
The long term picture is a little different, but still nothing to panic over right now. Rocket League will release on the Epic Store later this year, and after that, "it will continue to be supported on Steam for all existing purchasers." The wording there suggests that, at some point, newcomers to Rocket League will have to buy it through the Epic Store, but us Steam folk can stay put. (Note: As per the update above, it may actually continue to be sold on Steam indefinitely—it's not clear yet.)
If Rocket League were to cease Steam sales but continue to be supported there, I wonder how Valve would feel about that deal. Valve would continue to make money from existing Steam players who spend money within Rocket League—buying keys for the premium Rocket Passes, for instance—but it'd still be a weird situation. We'll have to wait and see how that develops.
It isn't stated in the press release, but we can also expect Epic's cross-platform friends and matchmaking system to be implemented so that Steam players can play with Epic Store players, along with all of the console players we can already play with.
In a Q&A on the Rocket League website, Psyonix states that the gameplay won't be changing—not that I'd expect it to because of the acquisition—but that the new ownership should bolster the competitive scene with new resources for esports events.
Psyonix will stay in its San Diego studio, where it currently employs 132 people. The developer has a history of working with Epic—as the press release mentions, it worked on the Gears of War and Unreal Tournament series—so perhaps this shouldn't come as a surprise. (I'm a little surprised!)
My hope for my favorite game is that Epic's resources will be used to improve the servers. When I'm partied-up in Snow Day (the best mode) with friends scattered across North America, we either end up on a west coast or east coast server—there aren't any central servers, so one player ends up with a much worse ping than the others. Fingers crossed that Epic's considerable Fortnite infrastructure can be put to use in that respect.
The deal isn't quite settled yet, but all that's left are formalities, it sounds like. "Epic and Psyonix currently expect to close the acquisition at the end of May or early June 2019, subject to customary closing conditions," reads the press release.