Rocket League® - denekriD


Hello everyone! We’re really excited to see that many of you have embraced "Competitive" Extra Modes since we released the Season 9 Update last month. Each Extra Mode Competitive Playlist has twice as many active players (on average) than their Casual equivalents did. We’re just as happy to see that everyone is enjoying Rocket Pass, too, along with the new Clubs feature. It looks like many of you are really going after all the rewards and Pro Tiers that Rocket Pass has to offer (and remember: our first Rocket Pass will come to an end on November 26)!

Rocket League’s full release in China is also fast approaching (but no official date announcement just yet); it feels great to deliver Soccar, and all that comes with it, to yet another region of the world. Our partners at Tencent are big fans of the game and have been incredibly supportive of our vision and goals.

RocketID News
Before diving into what’s next, we have an update on RocketID, a feature that many of you are really excited for. While our goal was to release RocketID before the end of 2018, we’ve made the difficult decision to push its release into early 2019. The good news is that with Sony's recent announcements regarding full cross-platform functionality, we can now make additional changes to prepare RocketID for ALL platforms should we receive permission to do so! We’re working incredibly hard to ensure that it’s as intuitive, stable, and polished as possible, before releasing it to the world. We know the wait has been frustrating for many of you who are eager for this feature, and we thank you for your patience as we continue to work on cross-platform support.

Xbox One X, Rocket Pass 2 and Frosty Fest 2018
We have one planned update left for 2018, which we’re hoping to release in early December. For our Xbox One X players, your time has come! Enhanced Xbox One X support will be part of this update, complete with 4K at 60 frames-per-second and HDR support! We’ll have more to share on these improvements in the near future.

December will also see the beginning of the next Rocket Pass with a new suite of items, along with another licensed premium DLC that will release around the same time. We will continue to watch, measure and update how Rocket Pass works and what rewards to offer moving forward, so please remember to tell us your thoughts on Reddit where you can continue to give us suggestions on what to improve!

Finally, we have one more in-game Event to look forward to this year! Starting in mid-December, Frosty Fest 2018 will operate just like our currently-happening Haunted Hallows Event; you’ll earn Snowflakes for playing matches online and redeem it for holiday-themed items, including a "Golden Gift!" Stay tuned later this fall for Frosty Fest start and end dates.

Thanks for your support and please continue reaching out to us on Twitter and our Subreddit. We plan on sharing our Winter 2019 Roadmap Update after the holidays, with a focus on quality of life updates and fixes and, of course, RocketID. In the meantime, we hope to see you next month at the RLCS Season 6 World Championship in Las Vegas.
Rocket League® - denekriD


Ten years ago today, Supersonic Acrobatic Rocket-Powered Battle-Cars was released on PlayStation 3! Little did we know then, that our passion-project Soccar game would lead to something much, much bigger in the years that followed! “Project Battle-Cars 2” turned into Rocket League and, more than three years after its release, it's still as fun and competitive as ever. Meanwhile, some of our most passionate SARPBC players have since transformed into heralded pros in the Rocket League Championship Series.

More than 50 million players and four platforms later, we can’t thank our community enough for helping make Rocket League what it is today; none of which would be possible without SARPBC’s debut in 2008. To celebrate, we'll be holding our first-ever Double XP Weekend!

Starting Thursday, October 11 at 4:00 PM PDT (11:00 pm UTC), base XP that's earned in Online Matches will double via a "+100% Special Event” multiplier we’ve been saving for a special occasion. All additional bonuses and multipliers will be operating normally. Check out the start-and-finish times listed below, along with a look back at our original SARPBC trailer.

We hope you enjoy the additional XP as you progress through Rocket Pass, and for all the SARPBC players out there, share some of your favorite moments, stories, and pics with us on Twitter, Instagram and Reddit and we'll share some of our favorites!

P.S.: Do you have a PS3 ready to go? You can still purchase and play SARPBC on the PlayStation Store! Find out where Soccar began, complete with online play and the original versions of some of your favorite Rocket League Battle-Cars!
  • Double XP Start: Thursday, October 11 at 4:00 PM PDT (11:00 PM UTC)
  • Double XP End: Monday, October 15 at 10:00 AM PDT (5:00 PM UTC)

https://www.youtube.com/watch?v=mQsSDTr2kQI
Rocket League® - denekriD
https://www.youtube.com/watch?v=oNb-6rHIk58
As All Hallows' Eve creeps ever closer, it’s time for the spirits of Haunted Hallows to rise from the grave once again!

Starting October 15, earn ‘Candy Corn’ for playing and completing Online Matches, which can be redeemed for brand new ‘Limited’ Decals, Toppers, Wheels and more! There’s also the ‘Golden Pumpkin,’ which contains one Customization Item from the Nitro, Turbo or Player’s Choice Crates! Remember, once you redeem your Candy Corn for a Golden Pumpkin, no Key or Decryptor is required to open it.

When Haunted Hallows ends on November 5, you’ll have an additional three days to redeem any Candy Corn you have left in your pumpkin bucket -- or do you keep your candy in a pillowcase?

Check out the trailer up top, along with timing details and screenshots below. Enjoy the Event and stay scary!
  • Haunted Hallows Start Time: Monday, October 15, 10:00 AM PDT (1:00 PM EDT, 5:00 PM UTC)
  • Haunted Hallows End Time: Monday, November 5, 2:00 PM PST (5:00 pm EST, 10:00 PM UTC)
  • Candy Corn Expiration: Thursday, November 8, 2:00 PM PST (5:00 pm EST, 10:00 PM UTC)



Rocket League® - denekriD


Heads up! Our next Crate will start dropping in Rocket League next week!

Starting October 8 at 10:00 AM PDT (1:00 PM EDT/ 7:00 PM CEST), the ‘Elevation’ Crate will start appearing as a drop after the completion of Online Matches. The new Crate will feature 18 Customization Items, including the new ‘Nimbus’ Battle-Car, ‘Solar Flare’ Goal Explosion, and more. You can check out Nimbus in the image below!

Customization Items in the Elevation Crate are subject to the same drop rates as our previous Crate releases, which can you find here.


Rocket League® - denekriD


The highest level of competitive Rocket League is back with RLCS Season 6, which means that every week we get to watch RLCS and RLRS players perform miracles on the pitch that leave us asking: how do they get so good? In this Community Spotlight, we dive back into these players’ routines and learn how to reproduce their insane plays.



Custom Training
Whether you’re going for the MVP title at the end of a match or a spot on an RLCS team, there’s always something to strive for in Rocket League. The truth is, though, that nobody knows how to perform at the highest level of competition better than the pros. So if you want to scream “This is Rocket League!” after every goal you score while the clock hangs at 0:00, then keep grinding Justin ‘JSTN’ Morales’ ‘Redirect Pack #2’ until you become the next king of clutch. How about defense? Practice like a player who has the highest win percentage in RLCS by jumping into Cameron ‘Kronovi’ Bill’s ‘Strong Backboard Clears/Saves’ pack. It’s always a good idea to exercise your mechanics with Custom Training, too, so take it up to the next level with the ‘Grand Champion Redirect Pack’ by Mark ‘Tigreee’ Hoffmann, who scores a goal in nearly every RLCS match.

#
Author
Name
Team
Code
1
Torment
Passing Practice
Cloud9
49B9-BA3F-D797-F770
2
jstn.
Redirect Pack #2
NRG
48ED-86F3-89A6-50F8
3
al0t
Boomers
Complexity
4DC2-3EC3-6CBD-C3DD
4
Kronovi
Strong Backboard Clears/Saves
G2
CD4A-DAE4-B309-34A8
5
Lethamyr
Leading Backboard Shots
Ghost
840C-0E09-F3FB-63FF
6
Mognus
Holololo
Complexity
97DF-B28C-BAD7-C7DE
7
Karma
New Sequence
Splyce
0C38-2D11-109D-EAF3
8
Tigreee
Grand Champion Redirect Pack
mousesports
3774-024C-A4ED-F776
9
Tynottyler
Consistancy
Allegiance
691E-22DF-DBAA-6811

Already playing or feeling like a pro? Check out last month’s Community Spotlight for more ‘Featured’ Custom Training packs and a new mechanic!

Video Demonstrations
It’s not always clear how the creator intends each shot to be taken, especially when you’re expected to hit a crazy angle and perfectly send the ball into the back of the net. Thankfully, pros like Jamie ‘Karma’ Bickford have created videos that allow you to pay close attention to positioning and timing so packs like ‘New Sequence’ will become less difficult to tackle. For Kyle ‘Torment’ Storer’s ‘Passing Practice,’ it should come as no surprise that the pack is dedicated to sharpening your midfield passing skills. While it also works perfectly well as a shot practice pack, we recommend that you study Torment’s video tutorial on how to fully utilize each chance to pass to your teammates.

It doesn’t take a pro player to know how to create an effective training routine, so don’t be afraid to share your latest training packs on Discord, Reddit and Twitter for a chance to be in next month’s spotlight!

 
Rocket League® - denekriD


THE HEADLINES
  • 'Hot Wheels Rivals Arena' is now available in Casual Playlists, Tournaments, Private Matches and Offline Matches
  • Competitive Season 8 has ended
  • Season 8 Rewards (Rocket Boosts) are now available to eligible players
  • Competitive Season 9 has begun
  • The complete ‘Monstercat x Rocket League Vol. 4’ EP is now available as a music playlist
NEW CONTENT
Hot Wheels
  • ‘Hot Wheels Rivals’ is now available as a playable Arena in Casual Playlists, Tournaments, Private Matches and Offline Matches
  • ‘Hot Wheels 50th’ Flag
  • ‘Hot Wheels 50th’ Player Banner
  • ‘Hot Wheels 50th’ Wheels
Monstercat
  • The complete ‘Monstercat x Rocket League Vol. 4’ EP is now available as a music playlist
  • ‘Monstercat’ Topper is now available
  • New Monstercat Flags have been added
    • ‘Muzzy’
    • ‘Infected Mushroom’
    • ‘Darren Styles’
    • ‘Gammer’
    • ‘Dougal’
    • ‘Tokyo Machine’
    • ‘Bossfight’
    • ‘Pixel Terror’
    • ‘Sara Skinner’


CHANGES AND UPDATES
Competitive Season 8
  • Competitive Season 8 has ended. Titles and items will be awarded for your highest rank achieved during the season. Season 8 Rewards are custom, non-tradeable Rocket Boosts
  • Receiving Season 8 Rewards is also contingent upon successful completion of Season Reward Levels
  • Reward Rocket Boosts:
    • Bronze I or higher – ‘Season 8 - Bronze’ Rocket Boost
    • Silver I or higher – ‘Season 8 - Silver’ Rocket Boost + lower Rocket Boosts
    • Gold I or higher – ‘Season 8 - Gold’ Rocket Boost + lower Rocket Boosts
    • Platinum I or higher – ‘Season 8 - Platinum’ Rocket Boost + lower Rocket Boosts
    • Diamond I or higher – ‘Season 8 - Diamond’ Rocket Boost + lower Rocket Boosts
    • Champion I or higher – ‘Season 8 - Champion’ Rocket Boost + lower Rocket Boosts
    • Grand Champion – 'Season 8 Grand Champion' in-game Title + all Season 8 Rocket Boosts
Competitive Season 9
  • Competitive Season 9 has begun
    • Season 9 brings a “soft reset” that requires you to do placement matches in each playlist to recalibrate
    • Winning half of your placement matches will land you near your previous season ranking
    • League Rankings will be temporarily empty until players complete their placement matches
  • Ranked Extra Modes
    • Ranked Playlists for 3v3 Dropshot, 2v2 Hoops, 3v3 Rumble and 3v3 Snow Day are now available under the Extra Modes tab in the Playlist Menu
    • You will have a unique MMR for each Playlist
    • You will be required to complete ten placement matches before obtaining a Rank in each Playlist
    • All Ranked Extra Mode Playlists will contribute to your Season Reward Level
    • Extra Modes have been removed from the Casual Playlist tab
    • You will have the option to hide your Rank in the new Ranked Extra Modes Playlists
    • Ranked Extra Modes will not have leaderboards for Season 9
Progression
  • The post-match XP screen has been shortened and can now be skipped, bringing you right to the End Match screen and lobby
  • Consecutive Match Bonus has been increased from 50 XP to 200 XP
  • Weekly Win Bonus has been changed from a multiplier to a flat amount of 2,500 XP per eligible win
General
  • Discord button has been added to the News Panel
    • Clicking this button will minimize Rocket League and take you to discord.gg/rocketleague, where you can join the official Rocket League Discord server
BUG FIXES
General
  • Fixed issue where focus could be lost when closing party chat panel with controller
  • Details window now appears in trades with only one item
  • Older Replays recorded on Farmstead no longer crash the client
  • Fixed a bug with bot behavior related to air dodge, rolling and ball strikes
  • 'Best of the Bunch,' 'Squad Goals,' 'New Challenger' and 'Together is Better' Achievements/Trophies now work as intended
  • Club invites no longer block a player’s view while trading
  • Checking the 'Friends Only' League Rankings now shows all friends
KNOWN ISSUES
  • RLCS Fan Rewards Decals may not show all details in the trade window
  • 'Megabat’ Decal may cover trim on Painted Car Bodies
  • Some Competitive pop-up messages may not reference Ranked Extra Modes when they are supposed to
  • Titanium White and Grey ‘Binary’ Painted Trails may look similar
  • During a trade, selecting, removing and re-selecting an item from an inventory stack may cause the check mark to disappear
  • [macOS] Game may close after startup if a controller is connected and ‘PlayStation Configuration Support’ is enabled
  • [Switch] Removing and re-adding a splitscreen user to the party will hide the first player in the party roster
  • [Steam] ‘People Person’ Achievement/Trophy may not unlock for some players
 
Rocket League® - Psyonix Devin


Our next update is changing Competitive Rocket League in a big way!

The Season 9 Update will be available on all platforms September 24 (pending first-party certification) and, as the name implies, it will mark the start of Competitive Season 9. The biggest change coming with Season 9? Ranked Extra Modes -- as Dropshot, Hoops, Rumble and Snow Day shed their 'Casual Playlist' status and join the Rank-based 'Competitive' fray. Check out our full Season 8 Rewards/ Season 9 breakdown blog from last week for more information.

What’s joining the new Competitive Season in the update?

  • Season 8 Rewards
  • A new in-game soundtrack EP -- ‘Rocket League x Monstercat Vol. 4’
  • Our new Hot Wheels Triple Threat DLC Pack
  • Quality of Life improvements, like shortening the post-match progression screen
  • ...and bug fixes!

Remember, Competitive Season 8 will end roughly one hour before the Season 9 Update goes live -- we’ll share the exact timing on Twitter -- so be sure to lock in your top Rank and Season Reward Level before it’s too late. Thanks, everyone!
Rocket League® - Psyonix Devin
https://youtu.be/QkEH61jcWBg

We’re teaming up with Hot Wheels for the second year in a row to bring even more die-cast inspired action to Rocket League!

Dropping September 24, the Hot Wheels Triple Threat DLC Pack is one of our biggest Premium DLC packs ever. Working closely with our friends at Mattel, we’ve transformed three legendary Hot Wheels models into sweet new Battle-Cars -- ‘Gazella GT,’ ‘MR11’ and ‘Fast 4WD,’ each with four unique Decals. Plus there are new ‘Gorilla,’ ‘Snake’ and ‘Spider’ Toppers straight out of the Hot Wheels canon. The Hot Wheels Triple Threat DLC Pack will be available on all platforms for $5.99 or regional equivalent.



But that's not all! In addition to our in-game DLC, the die-cast Hot Wheels Rocket League 5-Pack will be available beginning mid-October at participating stores worldwide! The Gazella GT, MR11, Fast 4WD, and last year's DLC cars, Bone Shaker and Twin Mill III are all brought to life as real-world diecast cars with Rocket League branded paint jobs. Plus, specially-marked packs will include a code that unlocks the exclusive in-game DLC item, ‘Hot Hot Wheels.’

Finally, we're also bringing FREE Hot Wheels content to Rocket League to celebrate our partnership. A FREE ‘Hot Wheels Rivals’ Arena will be coming to all platforms, along with several new Customization Items at the same time as our DLC! Check out the trailer up top, enjoy the screenshots down below.







Rocket League® - denekriD


It’s time to conquer that Diamond III-Division IV hurdle and cross-off your remaining Season Reward Level wins, because the end of Competitive Season 8 is near!

Season 8 will conclude with the release of our next update and Competitive Season 9 will then officially commence! As always, we'll have Season Rewards in tow and Season 8 is all about Rocket Boosts! Check out the images up top (Silver, Champion, Gold left to right) and below (Bronze, Diamond, Platinum) to see all six Boosts planned for the roll-out. We'll have more to share on these Boosts closer to their release with the next update.

Here’s the distribution breakdown:
  • Bronze I or higher – ‘Season 8 - Bronze’ Rocket Boost
  • Silver I or higher – ‘Season 8 - Silver’ Rocket Boost + lower Rocket Boosts
  • Gold I or higher – ‘Season 8 - Gold’ Rocket Boost + lower Rocket Boosts
  • Platinum I or higher – ‘Season 8 - Platinum’ Rocket Boost + lower Rocket Boosts
  • Diamond I or higher – ‘Season 8 - Diamond’ Rocket Boost + lower Rocket Boosts
  • Champion I or higher – ‘Season 8 - Champion’ Rocket Boost + lower Rocket Boosts
  • Grand Champion – 'Season 8 Grand Champion' in-game Title + all Season 8 Rocket Boosts
Remember, in order to be eligible for Season 8 Reward items, you must complete placement matches in a Competitive Playlist AND fulfill the appropriate Season Reward Level(s). You can learn more about Season Reward Levels here. Additionally, any account found to be abusing the matchmaking system may lose out on Season 8 Rewards entirely.


Season 9 Details
Our next update marks the beginning of one of our most exciting Competitive Seasons to date! Extra Modes (formerly known as Ranked Sports) are coming to Competitive for the first time ever! Rumble, Dropshot, Hoops and Snow Day are all being converted to Competitive Playlists -- 2v2 for Hoops and 3v3 for the other Playlists -- found under the new ‘Extra Modes’ tab in the Playlist Menu.

Similar to Competitive Soccar, you will have a unique MMR in each Playlist where you’ll need to complete ten placement matches for each before obtaining a Rank. All of the same Competitive rules (forfeiting, matchmaking bans, etc.) will still apply as well. How are Rewards going to work with these changes? Extra Mode wins will contribute to the same Season Reward Level as your Soccar matches. For those putting serious time in with Extra Modes, we’re also considering additional Season Rewards like Extra Mode-specific Grand Champion titles.

Alongside these additions to Competitive play, Rumble, Dropshot, Hoops and Snow Day will no longer appear as Casual Playlist options. (You can still use these modes in Private Matches, Local Matches, and Tournaments.) Due to population split, keeping Extra Modes in both Casual and Competitive could lead to great difficulty finding matches -- something we want to avoid for their inaugural Competitive Season. Want to play Extra Modes without worrying about Competitive Ranks? We’re giving you the option to hide your Rank for these modes so you can maintain a more casual mentality while playing.

We hope you’re as excited for these Rewards and changes as us -- we can't wait to see the boxing gloves, tiles, basketballs and hockey pucks fly this coming season! Be sure to share your thoughts on the Extra Modes changes on Twitter, Discord and the Subreddit.
Rocket League® - denekriD


It’s been two weeks since Rocket League’s Progression Update went live and one week since our inaugural Rocket Pass was released. We’ve received a lot of positive feedback on both of those items, with many of you embracing the new ways in which you can earn free content by playing matches online while also unlocking new Battle-Cars and Goal Explosions with the Rocket Pass Premium Upgrade. We’re also taking your feedback into account as we consider different ways to fine-tune progression in upcoming updates and adjusting future versions of Rocket Pass.

Before touching on our last update and the XP conversion, though, we wanted to share some news about RocketID, which includes cross-platform friends and parties. As outlined in our Summer Roadmap Update, our goal was to release RocketID in September, but we’ve made the difficult decision to push it out of September and include it in a future update. We want to ensure that RocketID is operating flawlessly on all platforms before its release, and this extra time will ensure that you'll be playing and partying up with friends on different platforms with ease.

Between the progression and XP changes, Rocket Pass and the introduction of Clubs, the Progression Update is one of the largest updates we’ve ever had. An update of this size is always a challenge and the two hotfixes we released in the days after the update went live are reflections of those challenges. That pair of hotfixes allowed us to address the most urgent issues -- control input and unintended changes to ball physics -- within 48 hours of the Progression Update’s release, while still leaving some additional bugs to address in future updates.

Another change we made after the Progression Update, was focused on where Level 75 ‘Rocketeer’ players would land in the new XP system. Initially, most of our Rocketeers ended up between Levels 110-120 and our fix the following week adjusted placement in the new system, pushing most of those affected players up into the Level 200-225 range.

Two major factors went into determining how you would be converted into the new progression system: online matches played -- which excludes private matches and is based on our own internally-tracked match history -- and earned XP. The internal match history we used for this conversion process may not line up with what you see on stat-tracking websites for a number of reasons, including local save data file corruption or manipulation. Along with matches played and XP, we've  factored in progress on your last level before the update, while granting up to 10 additional levels to players based on where they fell within the curve of matches played by their same-level peers.

We’ll share more on RocketID (like a release date) when the time is right, along with our Autumn/ Winter Roadmap blog in early October. In the meantime, be sure to leave us feedback on Rocket Pass and the new progression system via Twitter, Discord, and Reddit. Thanks, everyone!

 
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