The Rocket League game update winds are blowing, and the new ‘Zephyr’ Crate is along for the ride!
As part of our appropriately-named 'Zephyr Update' next week, the Zephyr Crate has the brand new ‘Cyclone’ Battle-Car -- based on the Breakout hitbox -- complete with unique Engine Audio and Common Decals that come along with it. Check out the Cyclone and some of the other Zephyr Crate items below!
The Mini Update will also include a number of bug fixes including changes to Twinzer’s painted appearance, crash/freeze fixes when loading into Competitive Matches on console, an adjustment to the ‘Hammerhead’ Decal for Mantis, and more! We’ll have the complete patch notes up the morning of release.
“What’s up with Rocket Pass and the new progression system?” is likely your next question! Both are still on track as outlined in our Summer Roadmap. We still plan to include them in an update before the end of August, so stay tuned for more information in the coming weeks. Until then, let us know what you think about Cyclone on Twitter and the Subreddit.
https://www.youtube.com/watch?v=WQU6zFn5mpE Season 5 of the Rocket League Championship Series (RLCS) brought us several memorable moments: the #LANdon crowd in London, the nonstop wave of exciting plays, and Team Dignitas hoisting the World Championship trophy chief among them! Even now, just a few weeks removed from the event, many fans are still saying that Season 5 was the best RLCS to date! But now it's time to look to the road ahead, which brings us to today and the official announcement that Season 6 is coming and it's going to be BIG!
Upping the Ante
After two and a half years of unparalleled growth and unforgettable action brought to you by the best esports athletes the world has to offer, the team here at Psyonix is excited to announce that RLCS Season 6 will feature our biggest prize pool ever -- a MASSIVE $1,000,000! for the RLCS PLUS an additional $100,000 for the Rival Series!
How will that prize be doled out? Watch this site for more later this summer!
Rival Series Qualifiers
While we're making big changes to the prize pool, we're also bringing back the Rival Series open qualifiers. Teams that are interested in testing their skills can battle it out in up to two (of the four) qualifiers in either North America or Europe to earn a chance at making it into the upcoming season of the Rival Series. After the qualifiers, the surviving 'Top 128' teams will then participate in the Play-In to fill up the remaining four spots per region in the Rival Series. It won’t be easy, but if you think you’ve got what it takes, then get your team together and sign-up now!
Rival Series Qualifiers are open to anyone with an eligible Steam or PlayStation Plus account, so grab your friends and get to it! Maybe you too can be a Rocket League pro later this year!
Important Dates and Info
Check out the list below for everything you need to get started!
Sign-ups Open
Now through August 6, 2018
North American Qualifiers
August 11 - 10:00 AM PDT
August 18 - 10:00 AM PDT
August 21 - 3:00 PM PDT
August 25 - 10:00 AM PDT
European Qualifiers
August 12 - 11:00 AM GMT
August 19 - 11:00 AM GMT
August 22 - 3:00 PM GMT
August 26 - 11:00 AM GMT
Rival Series Play-in
North America - September 1, 2018
Europe - September 2, 2018
RLCS League Play Begins
North America - September 8, 2018
Europe - September 9, 2018
Rival Series League Play Begins
September 14, 2018
The Rocket League Championship Series and Rocket League Rival Series are open to all legal residents of Europe and North America who are 15 years of age or older on the date that the Player’s Team competes in the Open Qualifier. Players in the Oceanic region can compete for a spot in the RLCS World Championship by playing through the OCE Championship; For information on OCE schedule and signups, stay tuned to Throwdown Esports on Twitter.
Even More to Come!
We aren’t done yet! We'll have even MORE exciting things to announce regarding this season of the RLCS, so remember to follow @RLEsports on Twitter and bookmark this website so you don’t miss a beat! See you on the pitch!
It’s been more than 1000 days since we first released Rocket League on July 7, 2015, and thanks to YOU, our avid community, we’ve welcomed even more fervent players to our ever-growing soccer-meets-driving video game. What started as a small passion project and sequel to Supersonic Acrobatic Rocket-Powered Battle-Cars, has turned into a monster success; surpassing our wildest dreams and even moving beyond what we had expected coming off of last year’s big “two-year” celebration!
It’s crazy to think that it was 10 years ago this coming October that SARPBC first came to PlayStation 3 and that three years have passed since Rocket League forever changed our lives for the better (and we hope it’s changed yours’ for the better too); but here we are – 46 million players strong, with the game readily available on four major platforms with a free-to-play version scheduled for release in China later this year. More than 2.5 Billion games of Rocket League have been played in its lifetime (that’s up more than a BILLION over last year!) and we have so many possible customization combinations in the game, that we stopped publicly counting at “hundreds of trillions” because the number is so big, it almost sounds made up (but it isn’t).
Normally with this anniversary post, we point out all of the things we have planned for the rest of the year, but we’ve heard your requests for more regular information and have tried to keep you up to date on a much more regular basis prior to posting this – so be sure to check out our Rocket League Roadmap right here (wow, that’s a lot of alliteration) along with our recent posts on our upcoming Rocket Pass and incoming changes to XP and Level Progress for the full story. If you have friends on Xbox or Steam who haven’t played Rocket League yet, we’re having a Free Weekend starting July 5 thru July 9 and a special Third Anniversary / SARPBC 10th Anniversary eventJuly 9 thru July 23 that will give you all sorts of cool limited-time items and even a Throwback stadium inspired by the original Battle-Cars!
If you want to celebrate Rocket League with us in the real world, you can do that too in our hometown of San Diego, California at Petco Park – where we’ll be hosting a FREE birthday bash on July 19 from 3pm to 9pm. We have all sorts of partners, friends, and colleagues scheduled to appear, including Greg Miller and the crew from Kinda Funny, WWE Superstars Xavier Woods and Becky Lynch, Pro players from North America and Europe, and plenty more!
Oh, and speaking of Rocket League pros, the last year has been an amazing one for Rocket League Esports with more coolness on the horizon. The RLCS Season 4 World Championship in Washington D.C. and Season 5 World Championship in London were seen by MILLIONS of viewers all over the world, while the Universal Open has now returned along with new Psyonix-sponsored community events like The Climb, to bring our game to even more players, teams, and audiences than ever before! And while we’re not officially announcing anything just yet, we CAN tell you that the future of Rocket League Esports is brighter than ever – as the next year of RLE will bring higher prize pools, more opportunities for players of all skill levels, and a much more holistic approach to our Worldwide esports program – both in-game and out. We’re excited to start sharing those plans with you in the coming months, so stay tuned for more soon!
As always, we can’t thank you enough for your ongoing support and passion for our game. YOU make this possible and for that we are truly grateful, humbled, and appreciative. Here’s to another great year of Rocket League and here’s to another great year spent playing and enjoying gaming with you.
Respectfully,
Psyonix
P.S. Come on now, you didn’t think we’d post our yearly celebration blog without an updated infographic did you? It’s tradition! Enjoy!
Can you believe Rocket League is nearly THREE years old and Supersonic Acrobatic Rocket-Powered Battle-Cars is about to turn TEN? Oh, how time flies! To celebrate both milestones, we’re throwing an in-game birthday bash Event and you’re all invited!
Our Anniversary Event will run from July 9 to July 23 (timing details below) and will work a bit differently than our previous in-game Events. For starters, we’re adding an all-new 3v3 ‘Anniversary’ Playlist to the Casual Playlists page, featuring an inspired ‘Throwback Stadium’ that veteran SARPBC players may recognize! The goal layout, in particular, is a departure from the modern goal positions seen in the rest of Rocket League’s Arenas, but it does harken back to the old-school days of Battle-Cars, which should tickle the old nostalgia feels quite nicely. (Note: Throwback will also feature SARPBC-style ball weight, so expect the ball on Throwback - and only Throwback - to act a little ‘lighter’ than normal.)
We’re changing up how you earn Customization Items during the Anniversary Event as well. There will be no Event Crates this time around, with all of the new items available by redeeming SARPBC 10th Anniversary-themed ‘Balloons,’ which are earned by playing matches online. Check out screenshots of some of the items below!
Along with new items up for grabs, you'll also be able to redeem Balloons for a new type of Anniversary surprise! These ‘Golden Eggs’ do not require a Key or Decryptor to unlock, so just crack up to ten of ‘em open to find one of over 60 possible Customization Items from our retired Champions Series Crates.
Anniversary Event End Time: Monday, July 23, 5pm PDT (8pm EDT, 2am CEST on July 24)
Anniversary Event ‘Balloons’ Expire: Monday, July 23, 5pm PDT (8pm EDT, 2am CEST on July 24)
The Anniversary Event ‘Balloons’ expire as soon as the Event concludes. There is no one-week redemption grace period.
We hope to see you at the in-game party next month, and THANK YOU to our amazing community for sticking with Rocket League and SARPBC throughout the last decade. We wouldn’t be here without your dedication, your passion and your feedback. Here’s to the next ten years!
FAQ
Will I be able to redeem Anniversary Event ‘Balloons’ after the Event ends on July 23?
No, Balloons expire as soon as the Event concludes at 5pm PDT on July 23.
Can I trade in items I get from Golden Eggs?
Yes! Golden Egg items can be traded in with other Golden Egg items. The Golden Egg is its own series, so these items cannot be traded in with Crate items.
Where can I play Throwback Stadium?
Throwback Stadium can be played in the Anniversary Playlist. We will be adding Throwback as a playable Arena in Private Matches, Tournaments, and Local Matches in our next major update.
Starting this Thursday, July 5 and ending Monday, July 9, Rocket League is FREE to play for everyone on Steam. Players participating in the Free Weekend will have full access to all of our game modes, Playlists (Casual and Competitive), features and Arenas, including the new Salty Shores Arena we added to Rocket League in May!
Want to keep playing after the Free Weekend has run its course? We’re also running a sale on Steam good for 50% off Rocket League and select DLC. Both discounts run until July 9.
Have fun this weekend (yes, we would love to join your 1v1 Dropshot Rumble tournament) and make sure you hop in Discord with us and post about your awesome ceiling jump reset goals on our subreddit.
Free Weekend Start Time: Friday, July 5 at 10am PDT (1pm EDT, 7pm CEST)
Free Weekend End Time: Monday, July 9 at 10am PDT (1pm EDT, 7pm CEST)
For Rocket League’s third birthday this July (and Supersonic Acrobatic Rocket Powered Battle-Cars' 10th this October), we're throwing an even bigger birthday bash than we did last year. And what better place to host it in our hometown HQ of San Diego, than on the field at Petco Park?!
On Thursday, July 19 from 3pm-9pm, join us and our friends to celebrate Rocket League all day long! The party is open to the public and every attendee will receive a FREE popcorn to enjoy; the first 1,000 or so attendees will even receive a special third birthday poster!
We’ll be joined throughout the day by some very special guests, including the Kinda Funny crew alongside Greg Miller who is the host of our festivities, WWE Superstars Xavier Woods and Becky Lynch, and some European and North American Pro Rocket League Players.
Oh, and have you ever wanted to check out some of the licensed cars in Rocket League in real life? Well, now you’ll be able to as you take photos with the Jurassic Jeep Wrangler and Back to the Future DeLorean Time Machine!
Onsite, you’ll also be able to watch RLCS pro player Exhibition matches, attend Meet & Greets with all of our special guests, test your ‘Bubble Soccer’ skills, play Rocket League against many of the special guests, purchase limited edition "3rd Anniversary" merchandise and more! It all culminates with two hours of live music, including some tunes from the Rocket League soundtrack, so you won't want to miss it!
Our birthday bash is open to the public, and let us know you’re coming to celebrate with us by RSVPing on Facebook.
Hope to see all of you Rocket League fans on July 19!
FAQ
When and where is the Rocket League Third Birthday Party?
Thursday, July 19 from 3pm-9pm at Petco Park, 100 Park Blvd., San Diego, CA 92101
Do I need to buy a ticket to attend?
No, the event is open to the public and all ages, and entry will be on a first come, first served basis, based upon capacity restrictions. Want to let us know you're coming to celebrate? RSVP with us on Facebook. (Note: RSVP on Facebook does not guarantee entry.)
What Rocket League Pros will be there?
From North America Fireburner, Kronovi and Torment and from Europe, Kuxir, Paschy and Sikii!
What can I do at the event?
There will be a variety of activities throughout the day including watching some Pro exhibition matches and meeting special guests including WWE Superstars Xavier Woods and Becky Lynch, the Kinda Funny crew and Rocket League devs! We’ll share a more comprehensive schedule closer to the event.
Summer is finally here, which means that ‘spring training’ is over and we’re officially in Summer Roadmap territory! With features like Level Progression and Rocket Pass on the horizon, now's the time to grind out ranks and work towards the next level of competitive Rocket League.
Custom Training
You may have already climbed back to your ranks from Competitive Season 7, but that doesn’t mean that you have to stop rising! Everyday, there’s something new to learn, especially if you’re still riding the wave from the RLCS Season 5 LAN and you want to take on amustycow’s recreation of the 15 best goals at #LANdon. Need to practice your precision when the clock hits 0:00? Take on ‘The Best Pack Ever’ so you can always perform when it matters most. For the rest of your needs, load up ‘Fast Ground Passes,’ ‘Goalie,’ and the remaining ‘Featured’ codes so before you know it, you will be scoring goals just like the pros!
#
Author
Name
Difficulty
Code
1
amustycow
Best SHots at LANdon
Grand Champion
C547-9C41-3D0D-227E
2
assassin
Fast Ground Passes
Diamond
42D9-5959-3DA1-AB49
3
SF | Shadow
Best Goals Recreated
Grand Champion
9A00-ACC5-3619-31D7
4
2spooky4me
Goalie
Platinum
5998-211D-C42B-558F
5
DVS.KI0
Aerial Warmup
Gold
6D70-7B8F-805D-8C5B
6
Kryptek07
Redirects and Such
Gold
4456-7F23-6CD2-E0F7
7
Askyous
Delayed Shot
Platinum
F4FF-4B6F-EDF5-5EB6
8
Rob Da Car
Kickoff Redirects
Diamond
691E-5E41-1DAE-B825
9
Biddles
Biddles Consistency 3
Grand Champion
3F17-F397-6EA0-F211
Check out previous Community Spotlight posts for a comprehensive list of Custom Training packs, Steam Workshop maps, and more!
Staying positive is just as, if not more, important than winning while grinding through the ranks. When you feel like you’re stuck, take a moment to reflect and look over your strengths and weaknesses. Need more help and direction than our list of training codes can offer? Check out redditor DannyPereira’s infographic on How to Rank Up or MegaChip97’s reddit post for beginners and advanced players for more inspiration on what and how to practice next.
Do you think you’ve made the latest and greatest Custom Training pack? Share your creations on social media and maybe you will be featured in next month’s Community Spotlight!
Game version has jumped from v1.45 to v1.48 due to two PS4/PS4 Pro hotfixes
Updated the appearance of the ‘Twinzer’ Car Body when affected by Paintable attribute
Added a confirmation dialog to the “Report Server” button
Network Settings
Network settings (Client Send Rate, Server Send Rate, Bandwidth Limit) will each be reset to High for all players on all platforms. Changing these settings will now have an effect on your network connection
BUG FIXES
General
Stats on all ‘Merc’ Car Bodies should now be restored
Fixed Spectator issue causing camera updates to not replicate fast enough. This was causing desynchronization between spectators and the players they were viewing.
Fixed a bug in how Ping was being calculated and displayed
Your displayed ping to a given server region may be higher or lower after this update, but the latency between you and the servers has not changed. This is only a visual correction.
PS4/PS4 Pro
Fixed a bug causing performance issues when playing 3v3 Rumble on Neo Tokyo with Supersampling enabled
Resolved an issue causing delayed entry into online matches
KNOWN ISSUES
New item notification shows for some players in Garage despite having no new items
Paint finish on the ‘’89 Batmobile’ may look different than before
[Switch] Splitscreen users may take longer than normal to appear in the main menu
[macOS. SteamOS] Textures on some buildings in the background may be missing
On Salty Shores, some ground textures load a few seconds after reaching the Choose Team screen
Images of Painted ‘K2’ and ‘Zeta’ Wheel variants may not display correctly in the Garage
Voltaic Wheels may appear pixelated for some players
Moving quickly between the Showroom and Garage may cause Boosts and Trails to not display properly when viewing in Redeem Rewards and Crate Preview menus
Some Gray Wheels (Voltaic) may appear similar to Titanium White variants
Black texture can be seen sometimes outside of the Neo Tokyo and Tokyo Underpass Arenas
Yesterday, we pulled back the curtain on Rocket Pass and how it will give you new ways to unlock Customization Items and additional content in Rocket League. Today, however, we wanted to give you an additional update regarding changes to XP and level progression that are coming later this summer.
XP, Levels and Online Matches
Our current progression system tops out at level 75 with the coveted ‘Rocketeer’ Title attached, with each level requiring significantly more XP (and time) to earn than the last. Our new progression system removes the level cap and flattens the amount of XP you need to progress between levels.
How does your current XP and level translate over in the new progression system? Every player who has earned XP in Rocket League will have that XP automatically converted over to the new system once it’s live later this summer (Note: We are still finalizing the conversion logic, so we don't have any additional details to offer there. However, post-conversion, you will still place "at or above" your current level at the time the conversion takes place).
As part of the new system, XP can only be earned while playing Online Matches as Offline Matches will no longer award XP. We’re making this change to ensure that no player can "game the system" to earn levels, titles, and other unlocks without putting in the same time and effort that everyone else does.
Level-Up Rewards
Every time you level-up in the new system, you’ll also earn a random item of "Uncommon" quality or better. This replaces the existing 'random drop' system that we're using currently, and it makes earning these items more consistent and predictable. Of course, you’ll still be able to trade up these free rewards for rarer content like Painted Car Bodies and Boosts.
Level-based Titles will be unlocked at specific thresholds, and most of the old XP Titles will be converted to this new system. You won’t lose access to existing titles like “Rocketeer” or “Legend” if you’ve already reached those milestones. And we’re adding brand new Titles and Player Banners beyond Level 100 to recognize and reward players for their time investment.
Item Slots and Common Items
We’re also changing up how Common items are unlocked on your account. In the current system, you earn one Common unlock for every match you play until you’ve unlocked everything. In the new system, you’ll unlock all of the Common items for a particular slot instantly when you reach enough matches played. For example: you will unlock every Common Topper after 15 matches.
This change won’t affect anyone who has already unlocked all of the Common items, and again, you won’t lose access to anything you already have.
New Experience Mechanics
The new XP updates also bring new bonuses that help you level up faster, including but not limited to:
Match Completion - Earn bonus XP for finishing matches and not quitting early
Consecutive Matches - Earn bonus XP for staying in the same Casual lobby for multiple matches
Backfill - Earn bonus XP if you are matched into a game-in-progress in Casual and then complete it
Weekly Wins - For your first X wins per week (we’re still finalizing the number), you’ll earn extra XP
FAQ
Will crate drops be a part of the Level Up Rewards?
No, crates will continue to drop in the same way they currently do.
I’ve been capped at level 75 for quite some time now - do all those matches get factored in to my new level at the time of conversion?
Yes. Since online matches are part of the consideration for what level you’ll be converted to, players with tons of matches played online after reaching level 75 will convert to a higher level than players who’ve only recently reached 75.
As part of our Summer Roadmap blog that we posted last month, we talked about our new ‘Rocket Pass’ system that’s coming later this year. If you've been looking for more details since then, then today’s your day!
What is Rocket Pass?
Rocket Pass is a brand new, time-limited progression system that will give you several ways to earn new content in Rocket League. Our goal is to offer several Rocket Passes every year, with an emphasis on new, unique content for each Pass. This will not replace the current XP-based progression system and we’ll have more news on those XP plans and changes later this week.
Free and Premium
Starting later this summer, we’re going to offer you two versions of Rocket Pass right off the bat -- Free and Premium. The Free Rocket Pass will have Rewards that unlock automatically, giving everyone the opportunity to earn FREE new Customization Items, Player Banners, in-game Titles and Decryptors.
If you’re looking for additional content to unlock, you can choose to purchase the Premium Rocket Pass upgrade for ten Keys (USD $9.99 or regional equivalent). This comes with even more content, including new Customization Items, new Car Bodies, Keys, Premium Player Banners and Premium Titles. You’ll also unlock ‘XP Boosts’ that multiply your earned XP throughout the duration of your Rocket Pass, as well as ‘XP Awards’ that can help you advance through Rocket Pass more quickly.
Rocket Pass and its Premium upgrade will be available to every Rocket League player, no matter which platform you play on, and every item will be tradable (excluding typical non-tradable items like Titles). You’ll also be able to upgrade to Premium at any time while a Rocket Pass is active without losing any progress - you'll immediately receive Premium rewards up to your current Pass Tier and you’ll continue to receive all of the items from the Free Pass alongside Premium content until the earning period is over.
Finally, if you’re interested in purchasing the Premium upgrade, you’ll be able to view every piece of its content before upgrading, so you’ll know exactly what items are coming your way before you buy.
Tiers, Pro Tiers and Tiering Up
Each time you level up while Rocket Pass is active, you'll earn one Pass Tier. The more Tiers you earn, the more rewards you unlock. If you want those Premium rewards sooner than later, you can also ‘Tier Up’ by purchasing Tiers outright with Keys. We're still finalizing the total number of Tiers that will be available in the first Rocket Pass, so we'll have more to share on that aspect fairly soon.
Once you've unlocked all of the available Tiers in your Pass, you can begin earning ‘Pro Tiers’ if you've purchased the Premium upgrade. Each Pro Tier rewards you with a random Painted and/or Certified version of a Premium Rocket Pass item you've already unlocked. Even better, you won't see any duplicate rewards from Pro Tiers until you've completed the full set of each Paint Color and Certification for the current Pass.
We can’t wait for you to experience Rocket Pass later this year along with all of the awesome new content that’s coming with it. Have questions or want to share your thoughts on Rocket Pass? Be sure to join the conversation on on Redditand Twitterand our Forums.
FAQ
Will Rocket Pass feature Quests or Challenges as part of its leveling system?
There won't be any gameplay challenges in the first Rocket Pass. We intend to add a "Weekly Win Bonus" as part of Progression updates that allows you to level-up faster by winning enough games each week. We are being careful about introducing "challenges" as we don't want to disrupt the competitive balance of Rocket League by encouraging users to hunt down specific stats like Saves or Assists. That said, we are considering safe ways to give players specific goals for future Passes, like playing matches in specific game modes, or achieving shared team objectives.
Will high-level players earn Pass Tiers more slowly because their levels take longer?
Nope! As part of the Progression updates we've mentioned, all levels beyond a certain threshold require the same amount of experience. Level 30 will take just as long as Level 300. So you won’t be at any disadvantage if you’ve played more than someone else.
Can I unlock Crates in Rocket Pass?
Crates are not available as Pass Tier unlocks, but you can unlock Decryptors in Rocket Pass and Keys in the Premium upgrade.
Will every Rocket Pass item drop as Painted or Certified Pro Tier rewards?
No. Only a select list of items will be eligible to drop from Pro Tiers, which will be focused primarily on the best Premium rewards from the Pass.