Rocket League®

It's common to see over 150,000 concurrent players in Rocket League with fewer than 1,000 of them searching for Snow Day, a mode that replaces Soccar's ball with a hockey puck. It's the least-played mode in Rocket League's entire roster of game types, just behind the newer Dropshot and Hoops modes. And that's a shame, because Snow Day is the best mode in Rocket League, at least if you ask the players who saved it from deletion back in 2015.

So why aren't more people playing my favorite mode? It's possible Snow Day is seen as a gimmick, which is how it was presented at first, reinforced by the lack of ranked play. But those who've tried it know that it's just as challenging as Soccar, if in different ways.

Playing on the wall is almost always the best way to get the puck to the front of the goal, a disorienting maneuver every time. Predicting the travel of the puck is also a challenge, with the ability to perform a "super shot" (aka ground pinch) by flipping onto the puck at just the right angle. These powerful shots can reach 200 kilometers per hour and the puck can easily travel around the entire arena without anyone touching it. It's fast, it's relentless, it's incredible.

The same aerial that would result in a 'nice little tip' in Soccar could painfully slide off the side of your car.

Rocket League's skill ceiling already seems limitless. Mastering the control of the ball in Soccar takes hundreds, if not thousands, of hours of practice, and most of those skills don't translate to Snow Day. The puck has a habit of flipping and bouncing around. But with enough experience, you can see a puck tumbling through the air and determine if it will land flat against the wall, making for an easy clear, or hit the wall on its edge and have a number of possible outcomes. Taking control and “settling down the puck” like real hockey players dealing with choppy ice is immensely satisfying and takes practice. Knowing how the ball bounces is one thing, but when the object you're playing with can also skip, flip and knuckle around from almost any contact, the amount of patience and observational acuity required increases. 

Because of this, matches often come down to good wall play. A majority of the goals are scored by edging out your opponent on the wall to knock the puck in front of the goal for your teammate to tap in. That's not to say aerials aren't common in Snow Day, but because the puck is flat on two sides and often twirling about, the same aerial that would result in a 'nice little tip' in Soccar could painfully slide off the side of your car.

All of this makes Snow Day great, which is why its champions persist in their quest to make it just as popular as whacking a ball around.

The birth of the Rocket Hockey League 

If you've given Snow Day a chance, you may have seen the 'RHL' tag in some player's names. They're part of a group called the Rocket Hockey League, the group that saved car hockey. 

Snow Day was never intended to be a permanent mode for Rocket League, introduced instead as a sideshow in a holiday themed update in 2015. When Psyonix removed it, the community protested. Players, now members of the RHL, went to the Psyonix forums and Reddit to start a petition to demand its return. "We had no inkling that there would be this weirdly devoted sub-set of players that only play Snow Day," says game director Corey Davis in Noclip's Rocket League documentary. "It's a very hardcore couple thousand people. That's all they do."

I spoke to DankeyKyle, creator and head commissioner of the RHL, about how everything came together. “January 5th will forever be known as Hockey League Day, the day the people came together to save the hockey mode," he said. "In less than 24 hours after the uproar, Psyonix responded.” Snow Day was returned to Rocket League, but only in the form of private matches. One month later, Psyonix announced in a tweet that the mode was returning to playlists across all platforms. DankeyKyle pointed out at the time that the game mode read 'Hockey is Life.'

I think the competitive, ranked mode might be the key factor.

THE MUFFINMAN

In the time between the return of Snow Day as a private match mode and its return to the playlist, fans needed a way to get people together for matches, and so the Rocket Hockey League was born. The group started with a pre-season that eventually lead into a regular season of games. Other community members stepped in to help with the setup and figure out the rules. “The pre-season was a giant round robin”, says Petey B, another original member and commissioner. “Season two is a bit more free-form, where teams are more able to create their own schedules. We've been progressing our formats to create less headaches for the people who are sticking around and are willing to play.”

With a Discord server of over 1,000 members and Steam group of over 4,000, dedicated Twitch channels broadcasting tournaments and games with commentary, the RHL is still making a strong case for rocket hockey. Yet it still hasn't achieved its primary goal: ranked Snow Day. 

I asked RHL commissioner THE MUFFINMAN why he thinks so few people play Snow Day to begin with, and the lack of ranked play is his main concern. “I think it’s similar to the other non-standard modes," he said. "I think the competitive, ranked mode might be the key factor.” 

Adding competitive play to Snow Day could incentivize hardcore Rocket League players to give the mode a try, as well as up the stakes for its current fans. Though as THE MUFFINMAN suggests, if Snow Day gets a ranked mode, it's likely players of all the secondary modes will demand ranked play, too. But would that be so bad?

DankeyKyle is hopeful for a future even beyond ranked hockey. “Our final goal is to have the greater [Rocket League] community get as invested in Snow Day as they are in Soccar, with Psyonix backed RLCS Winter Games!”

I'm on board with DankeyKyle's dream—it's just up to Psyonix to decide how much time to put into its smaller Rocket League sub-communities, and whether they're worth growing. In the meantime, season two of the RHL is underway, and if you're interested in taking your ice skills to the next level, this is where you’ll find the dedicated players.

Rocket League® - Dirkened


The wait is almost over! Rocket League’s seventh competitive season is right around the corner.

It all begins in the first half of February, with a soft reset to go along with it. The reset means that once season seven begins, you'll need to complete a set of ten placement matches per playlist to be officially ranked (note: winning half of your placement matches should likely put you back at or near your previous Season 6 rank). League Rankings will be temporarily empty once the soft reset occurs.

We’ve also taken some of your feedback on rank distribution, and we’re making a few adjustments in Duel (1v1) and Solo Standard (3v3) playlists to bring a higher percentage of those players into the Champion and Grand Champion ranks.

Now that you have the scoop on Season 7, it’s time to talk about Competitive Season 6 Rewards! For this season’s rewards, we’re going back to one of your favorite Rocket League customization items. The new Wheels are some of the most detailed we’ve ever created, and their different colors should compliment some beautiful Battle-Car presets. The ‘Champion’ Wheels practically pop off the screen! Take a look at all six Wheel sets in motion with the GIF below.



Remember: to qualify for Season 6 Reward Wheels, you will first need to have placed in at least one Competitive Playlist, and have earned the necessary Season Reward Level wins.

Here’s the distribution breakdown:
  • Bronze I or higher – Season 6 Bronze Wheels
  • Silver I or higher – Season 6 Silver Wheels + lower Wheels
  • Gold I or higher – Season 6 Gold Wheels + lower Wheels
  • Platinum I or higher – Season 6 Platinum Wheels + lower Wheels
  • Diamond I or higher – Season 6 Diamond Wheels + lower Wheels
  • Champion – Season 6 Champion Wheels + lower Wheels
  • Grand Champion – 'Season 6 Grand Champion' in-game Title + Champion Wheels + lower Wheels
We’ll have an exact Season 7 start date very soon, so stay tuned and let us know on Reddit, Twitter and Facebook what you think of the new designs!

 
Rocket League® - denekriD


The wait is almost over! Rocket League’s seventh competitive season is right around the corner.

It all begins in the first half of February, with a soft reset to go along with it. The reset means that once season seven begins, you'll need to complete a set of ten placement matches per playlist to be officially ranked (note: winning half of your placement matches should likely put you back at or near your previous Season 6 rank). League Rankings will be temporarily empty once the soft reset occurs.

We’ve also taken some of your feedback on rank distribution, and we’re making a few adjustments in Duel (1v1) and Solo Standard (3v3) playlists to bring a higher percentage of those players into the Champion and Grand Champion ranks.

Now that you have the scoop on Season 7, it’s time to talk about Competitive Season 6 Rewards! For this season’s rewards, we’re going back to one of your favorite Rocket League customization items. The new Wheels are some of the most detailed we’ve ever created, and their different colors should compliment some beautiful Battle-Car presets. The ‘Champion’ Wheels practically pop off the screen! Take a look at all six Wheel sets in motion with the GIF below.



Remember: to qualify for Season 6 Reward Wheels, you will first need to have placed in at least one Competitive Playlist, and have earned the necessary Season Reward Level wins.

Here’s the distribution breakdown:
  • Bronze I or higher – Season 6 Bronze Wheels
  • Silver I or higher – Season 6 Silver Wheels + lower Wheels
  • Gold I or higher – Season 6 Gold Wheels + lower Wheels
  • Platinum I or higher – Season 6 Platinum Wheels + lower Wheels
  • Diamond I or higher – Season 6 Diamond Wheels + lower Wheels
  • Champion – Season 6 Champion Wheels + lower Wheels
  • Grand Champion – 'Season 6 Grand Champion' in-game Title + Champion Wheels + lower Wheels
We’ll have an exact Season 7 start date very soon, so stay tuned and let us know on Reddit, Twitter and Facebook what you think of the new designs!

 
Rocket League® - Devin


Just two short months ago, we watched from the edge of our seats as Gale Force Esports won the Rocket League World Championship live from Washington DC. Unforgettable moments like those are what we love about the Rocket League Championship Series (RLCS), and we're back to bring you more with Season 5!

WHAT’S IN STORE FOR SEASON 5

At Psyonix, we are always looking at the entire Rocket League Esports ecosystem and what is best for our players, fans and community. We're pleased to announce that for the first time, the RLCS format will remain unchanged from the previous season! That means more of the same great format in both the RLCS and the Rival Series, but much higher stakes… This season we are once again upping the ante with the largest prize pool in the history of Rocket League Esports! Teams from NA, EU and OCE will have a chance to compete for a $500,000 USD total prize pool for RLCS and a $50,000 USD prize pool for the Rival Series!

QUALIFIERS AND IMPORTANT DATES

For the aspiring Rocketeers out there there will be four online qualifiers in NA and EU, each, for a chance to gain entry into the Rival Series. Teams will be able to compete in up to two of the four Qualifiers, with the top 128 teams earning a spot in the Rival Series Play-in. From there, the eligible teams will compete for the remaining spots in either the North American or European Rival Series for Season 5.

If you’re interested in making a run at the Rival Series, be sure to grab two friends and get ready to sign up on January 23rd! For OCE contenders, additional details on qualifiers and schedule will be announced soon.

For all the info on important dates for the season, check out the breakdown below!

Sign-ups
January 23 - February 14

North American Qualifiers
February 17
February 24
February 27
March 3

European Qualifiers
February 18
February 25
February 28
March 4

Rival Series Play-in
North America - March 10
Europe - March 11

RLCS League Play Begins
North America - March 17
Europe - March 18

The Rocket League Championship Series and Rival Series are open to all legal residents of Europe and North America who are 15 years of age or older on the Tournament start date (February 17, 2018).

GOOD LUCK, HAVE FUN.

As always we’ll have more information as Season 5 commences, including the World Championship location and dates. Be sure to follow @RLEsports on Twitter for any updates regarding the RLCS or Rival Series.

With 2017 taking the title for the biggest year in Rocket League Esports and the RLCS, we're excited to get things started in 2018! See you on the pitch this February!
Rocket League® - Psyonix Devin


Just two short months ago, we watched from the edge of our seats as Gale Force Esports won the Rocket League World Championship live from Washington DC. Unforgettable moments like those are what we love about the Rocket League Championship Series (RLCS), and we're back to bring you more with Season 5!

WHAT’S IN STORE FOR SEASON 5

At Psyonix, we are always looking at the entire Rocket League Esports ecosystem and what is best for our players, fans and community. We're pleased to announce that for the first time, the RLCS format will remain unchanged from the previous season! That means more of the same great format in both the RLCS and the Rival Series, but much higher stakes… This season we are once again upping the ante with the largest prize pool in the history of Rocket League Esports! Teams from NA, EU and OCE will have a chance to compete for a $500,000 USD total prize pool for RLCS and a $50,000 USD prize pool for the Rival Series!

QUALIFIERS AND IMPORTANT DATES

For the aspiring Rocketeers out there there will be four online qualifiers in NA and EU, each, for a chance to gain entry into the Rival Series. Teams will be able to compete in up to two of the four Qualifiers, with the top 128 teams earning a spot in the Rival Series Play-in. From there, the eligible teams will compete for the remaining spots in either the North American or European Rival Series for Season 5.

If you’re interested in making a run at the Rival Series, be sure to grab two friends and get ready to sign up on January 23rd! For OCE contenders, additional details on qualifiers and schedule will be announced soon.

For all the info on important dates for the season, check out the breakdown below!

Sign-ups
January 23 - February 14

North American Qualifiers
February 17
February 24
February 27
March 3

European Qualifiers
February 18
February 25
February 28
March 4

Rival Series Play-in
North America - March 10
Europe - March 11

RLCS League Play Begins
North America - March 17
Europe - March 18

The Rocket League Championship Series and Rival Series are open to all legal residents of Europe and North America who are 15 years of age or older on the Tournament start date (February 17, 2018).

GOOD LUCK, HAVE FUN.

As always we’ll have more information as Season 5 commences, including the World Championship location and dates. Be sure to follow @RLEsports on Twitter for any updates regarding the RLCS or Rival Series.

With 2017 taking the title for the biggest year in Rocket League Esports and the RLCS, we're excited to get things started in 2018! See you on the pitch this February!
Rocket League® - Dirkened


It’s an all-new year and the ideal time to start working towards achieving your Rocket League New Year's resolutions! In our first Community Spotlight of 2018, we’re looking at the abilities that sparked improvement in the community, and which of those mechanics will help build the best of the best in Competitive Seasons to come. Whether you’re studying the latest tutorials or spending late nights in Custom Training, this blog will provide you with the blueprint you need to make 2018 a Calculated year!



Custom Training
Approach the ball with confidence, while flying through the air for a flip-reset shot and dash across the field with less boost while rotating into position. With Custom Training available at all times, scenarios like that are possible as the skill ceiling in Rocket League continues to rise every day. Listed below is another round of Training packs that are built to hone core abilities while focusing on newer skills like the aforementioned flip-reset shot and more.

Prepare to challenge yourself and elevate your potential!

#
Author
Name
Difficulty
Code
1
Poquito
Aerial Shots - Redirects
Diamond
8D93-C997-0ACD-8416
2
Just Boban
Just Boban's pack#1
Diamond
7A7A-D3AE-211B-8C1E
3
Diegosatrmo02
Shots you should be scoring
Grand Champion
248B-11B0-EDF7-EDCF
4
Bxian_OD
SUPER DEFENSE
Diamond
BE46-B385-876F-6CBA
5
Poquito
Wall Shots
Platinum
9F6D-4387-4C57-2E4B
6
waypr0tein
Ceiling Shots
Champion
AFC9-2CCC-95EC-D9D4
7
YeeZa
Wave Dash Shots
Platinum
F9EF-2D99-BA51-9E8A
8
Wrecked
|WHIFF| Air Drag/Ceiling Shots
Champion
25BF-ABB0-22C1-8099
9
YeeZa
Ball Flip Reset Shots
Diamond
B5AC-17E0-4133-B8A4


Need more Custom Training options? Head on over to last year’s final Community Spotlight and begin 2018 with a strong practice routine.

 

New Mechanics
It’s almost hard to believe, but even after two and a half years our community is still unearthing new Battle-Car mechanics. At first, players learned how to pinch the ball, but that wasn’t enough. After pinching came half flips, then jump resets, various flicks, and then ceiling shots, but all of these advances leave us with a single question: What’s next?

For many of you, wavedashing is still an advanced technique while successfully executing a ceiling shot mid-game is nearly unheard-of. That isn’t stopping players like JSTN, Lachinio, Squishy Muffinz, and UsedWolf from elevating the wave-dashing mechanic to another level, though! If you find yourself low on boost or racing across the the field, try practicing these cutting-edge multidashing methods and in time you’ll have one more trick over your opponents in both offensive and defensive situations. It’s still too early to say how far multidashing will take the Rocket League community, but we’re excited to see what players will come up with in the future!

Who will be the next one to discover a new in-game mechanic? Keep practicing and maybe the next Community Spotlight will feature you!

 
Rocket League® - denekriD


It’s an all-new year and the ideal time to start working towards achieving your Rocket League New Year's resolutions! In our first Community Spotlight of 2018, we’re looking at the abilities that sparked improvement in the community, and which of those mechanics will help build the best of the best in Competitive Seasons to come. Whether you’re studying the latest tutorials or spending late nights in Custom Training, this blog will provide you with the blueprint you need to make 2018 a Calculated year!



Custom Training
Approach the ball with confidence, while flying through the air for a flip-reset shot and dash across the field with less boost while rotating into position. With Custom Training available at all times, scenarios like that are possible as the skill ceiling in Rocket League continues to rise every day. Listed below is another round of Training packs that are built to hone core abilities while focusing on newer skills like the aforementioned flip-reset shot and more.

Prepare to challenge yourself and elevate your potential!

#
Author
Name
Difficulty
Code
1
Poquito
Aerial Shots - Redirects
Diamond
8D93-C997-0ACD-8416
2
Just Boban
Just Boban's pack#1
Diamond
7A7A-D3AE-211B-8C1E
3
Diegosatrmo02
Shots you should be scoring
Grand Champion
248B-11B0-EDF7-EDCF
4
Bxian_OD
SUPER DEFENSE
Diamond
BE46-B385-876F-6CBA
5
Poquito
Wall Shots
Platinum
9F6D-4387-4C57-2E4B
6
waypr0tein
Ceiling Shots
Champion
AFC9-2CCC-95EC-D9D4
7
YeeZa
Wave Dash Shots
Platinum
F9EF-2D99-BA51-9E8A
8
Wrecked
|WHIFF| Air Drag/Ceiling Shots
Champion
25BF-ABB0-22C1-8099
9
YeeZa
Ball Flip Reset Shots
Diamond
B5AC-17E0-4133-B8A4


Need more Custom Training options? Head on over to last year’s final Community Spotlight and begin 2018 with a strong practice routine.

 

New Mechanics
It’s almost hard to believe, but even after two and a half years our community is still unearthing new Battle-Car mechanics. At first, players learned how to pinch the ball, but that wasn’t enough. After pinching came half flips, then jump resets, various flicks, and then ceiling shots, but all of these advances leave us with a single question: What’s next?

For many of you, wavedashing is still an advanced technique while successfully executing a ceiling shot mid-game is nearly unheard-of. That isn’t stopping players like JSTN, Lachinio, Squishy Muffinz, and UsedWolf from elevating the wave-dashing mechanic to another level, though! If you find yourself low on boost or racing across the the field, try practicing these cutting-edge multidashing methods and in time you’ll have one more trick over your opponents in both offensive and defensive situations. It’s still too early to say how far multidashing will take the Rocket League community, but we’re excited to see what players will come up with in the future!

Who will be the next one to discover a new in-game mechanic? Keep practicing and maybe the next Community Spotlight will feature you!

 
Rocket League®

Over the holiday break, I did a bad thing. Instead of starting a long-ass PC game from the past year that I should probably have an opinion on by now, like Divinity: Original Sin 2, I just played Rocket League for hours and hours. This is a familiar problem at this point. I blame Psyonix's car football game for much of my current pile of shame, because it's too damned fun and easy to jump into. 

This comes after an extended, 18-month break from the game. The secondary factor that keeps bringing me back to Rocket League, beyond the satisfaction of scoring a goal or making a great assist, is the behaviour of the other players. Its quick chat options ('Nice shot!', 'Siiick!', 'What a save!' and so on) feel like they're used sarcastically as much as they are used sincerely, and this is both awful and wonderful. Combined with an individual's play style, this helps me build up a more vivid picture of my opponents and teammates than I would typically get from a multiplayer game. This, it turns out, is fundamental to my enjoyment of Rocket League. I could turn text chat off, and I'd probably focus more on the match. But I can't. 

Two-and-a-half years later, then, plenty of people are still irritating, and I'm delighted about that. It wouldn't be the same game without the personalities that surface in each match. Here are the annoying things that Rocket League players will never stop doing. Not all of them, obviously. Just some. 

1. Teammates not going for the ball at kickoff when they're the closest to it

More and more people are buying Rocket League all the time—because it's one of the best multiplayer games ever made, obviously—and it means irritating habits from the earliest days of the game will never die. There's always a new generation of players willing to carry on the mistakes of their predecessors, and that includes knowing when to go for the ball at kickoff. How is this still confusing? Have a quick look around. If the only other player on your team is behind you, guarding the goal, maybe you should go for the first touch instead of reversing into your teammate, ramming them back into your goal, then watching helplessly as the ball sails into the right-hand corner. 

It's particularly irritating when you see Semi Pro or Pro-level players doing this. Haven't you learned how the hell this game works by now? 

2. Being bad in the air

I've never gotten close to mastering wall jumping and boost to play effectively in the air, but I've made my peace with that. I feel it's far more offensive to make other players watch while you play in the air badly, however. Maybe these players are just practicing, but can't you do that with bots instead of doing it on my time? Watching a player dribble up the wall, then try and double tap the ball into the goal, only to flop off the side of the arena and land upside down is just the worst, because the whole ordeal feels like it takes forever. Everyone else is just parked, looking up, (probably) thinking, 'when's this arse going to finish dicking about and get on with it?' 

If you're actually good in the air, I just look up in impressed disappointment, like a doomed species that suddenly realises it's about to be replaced by a superior one. 

3. Congratulating their own goals/passes because you didn't

There are some needy teammates out there in Rocket League, who demand validation for every little thing they do. Is it not enough to make a good assist, setting up an amazing goal? Sometimes, it isn't, and these players need to congratulate themselves in quick chat as if to suggest you should've been doing it anyway. 'Great pass! Nice shot!' they tell themselves. It's not like you've given me a kidney, pal. I owe you nothing. Everyone wants a medal for turning up, these days. 

4. Not skipping replays

I don't care how good a goal is in Rocket League, whether you're on my team or the opposing team—almost three years later, I don't need to watch it again. Alright, unless it's the winner. Or unless it's such a crazy fluke that all of us find it funny, as evidenced by the reaction in the group chat. Some people still make you watch replays to try and get you to quit early in Rocket League, and perhaps foolishly, I thought the community might eventually grow out of doing that. 

Then, when you score a goal, you feel obliged to make them watch your entire replay in retaliation, savouring it as they immediately skip. Then they make you watch their replay again. Then you make them watch yours, because hey, they started it! And on this goes, until the game is over, and everyone's faith in humanity is slightly damaged. 

5. Going off to fetch boost from miles away when the ball and all the opposing players are in our half, stupid 

When you've conceded a goal from a decent play in Rocket League, you often wonder, what the hell happened to my teammate(s) during that sequence of events? In the replay, you spin the camera around and learn that they were in the other half of the pitch, casually collecting boost at 30mph while you were the only one defending. Yesterday, I played a game where at kickoff, both players on the opposing team drove to the nearest corners to collect boost while I nudged the ball straight into the net on first touch. It didn't take long for one of them to quit.

You can't run from your poor decisions in Rocket League, pal. They'll catch up to you eventually. 

Dota 2 - contact@rockpapershotgun.com (Alec Meer)

We’ve already seen which games sold best on Steam last year, but a perhaps more meaningful insight into movin’ and a-shakin’ in PC-land is the games that people feel warmest and snuggliest about. To that end, Valve have announced the winners of the 2017 Steam Awards, a fully community-voted affair which names the most-loved games across categories including best post-launch support, most player agency, exceeding pre-release expectations and most head-messing-with. Vintage cartoon-themed reflex-tester Cuphead leads the charge with two gongs, but ol’ Plunkbat and The Witcher series also do rather well – as do a host of other games from 2017’s great and good.

Full winners and runners-up below, with links to our previous coverage of each game if you’re so-minded. Plus: I reveal which game I’d have gone for in each category. (more…)

Jan 3, 2018
Rocket League® - Devin
Wow!
Wow!
Wow!
Chat disabled for 4 seconds.
Chat disabled for 3 seconds.
Chat disabled for 2 seconds.
Chat disabled for 1 second.


Rocket League won the "Suspension of Disbelief" Steam Award today! On behalf of everyone at the studio, THANK YOU to all of our players on Steam for the nominations and votes. We have so much in store for Rocket League in 2018, and we can't wait to share more with you in the coming weeks and months.

Happy New Year!
-Devin Connors, Community Manager
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