Rocket League® - Dirkened


Wow! Wow! Wow! (Chat disabled for 4 seconds.)

It’s hard to believe that time has flown by as fast as it has, but sure enough, Rocket League is now officially two years old. What’s truly amazing, though, is that the game that you – our community – made such a big success in our first year has become an even bigger one in our second. We have more players, more matches, more modes, and more excitement surrounding Rocket League now than at any other point in our history; and in our minds, the best is yet to come, with plenty of great things planned for the year ahead.

We’re not wasting any time, either. Just yesterday, we released our 2nd Anniversary Update, which adds all sorts of new content and features like ‘Champions Field,’ customizations for Engine Audio, Goal Explosions, and Supersonic Trails, in addition to a new Crate, the start of Competitive Season 5, new Achievements and Trophies, and plenty of sweet new customization items from one of our favorite television shows, ‘Rick and Morty.’

But that’s not all we wanted to do for our second anniversary, which is why we’re happy to announce our first-ever Rocket League Double Drop-Rate Weekend! Starting right now (July 6) through Monday, July 10 at 5pm GMT, all uncommon (or greater) free customization items and active Crates will drop more frequently post-match. What’s more, your chances of earning a Painted version of an item (in or out of a Crate) are doubled during the promotional period.

There’s more to come, of course, as Rocket League as an esport has never been stronger. The first days of Collegiate Rocket League Summer Series are just a few days away, while Season 4 of the Rocket League Championship Series is right around the corner. A massive national tournament is coming this summer to NBC; Rocket League is headed to ESPN and the X Games, and a brand-new Rocket League esports website is coming your way by the end of the year.

We’re moving Rocket League to new platforms too. Nintendo Switch will see its version this holiday, a new upgrade patch for Xbox One X is currently in development, and China should see a free-to-play Rocket League before we celebrate our next birthday. And let’s not forget about our plans to keep Rocket League one of the most updated games around. Our Fall update is going to be a big one, with all sorts of new features that you have been asking us for on Reddit, Twitter, Facebook, and our forums. We’ll have more DLC this calendar year; more quality of life updates planned for the coming months; more Crates; more features; more… well, everything.

But none of this continued success would have been possible without YOU. As a community, you have continued to support and engage us, which continues to drive us forward into year three and beyond. There would be no Rocket League without you, which is why, on behalf of everyone here at Psyonix, we wanted to say THANK YOU once again for all you have done and continue to do for us. See you soon.

-Psyonix

P.S. As this is our new yearly tradition, we have summed up the entirety of Rocket League Year Two in the infographic below. Enjoy the new stats!

Rocket League® - denekriD


Wow! Wow! Wow! (Chat disabled for 4 seconds.)

It’s hard to believe that time has flown by as fast as it has, but sure enough, Rocket League is now officially two years old. What’s truly amazing, though, is that the game that you – our community – made such a big success in our first year has become an even bigger one in our second. We have more players, more matches, more modes, and more excitement surrounding Rocket League now than at any other point in our history; and in our minds, the best is yet to come, with plenty of great things planned for the year ahead.

We’re not wasting any time, either. Just yesterday, we released our 2nd Anniversary Update, which adds all sorts of new content and features like ‘Champions Field,’ customizations for Engine Audio, Goal Explosions, and Supersonic Trails, in addition to a new Crate, the start of Competitive Season 5, new Achievements and Trophies, and plenty of sweet new customization items from one of our favorite television shows, ‘Rick and Morty.’

But that’s not all we wanted to do for our second anniversary, which is why we’re happy to announce our first-ever Rocket League Double Drop-Rate Weekend! Starting right now (July 6) through Monday, July 10 at 5pm GMT, all uncommon (or greater) free customization items and active Crates will drop more frequently post-match. What’s more, your chances of earning a Painted version of an item (in or out of a Crate) are doubled during the promotional period.

There’s more to come, of course, as Rocket League as an esport has never been stronger. The first days of Collegiate Rocket League Summer Series are just a few days away, while Season 4 of the Rocket League Championship Series is right around the corner. A massive national tournament is coming this summer to NBC; Rocket League is headed to ESPN and the X Games, and a brand-new Rocket League esports website is coming your way by the end of the year.

We’re moving Rocket League to new platforms too. Nintendo Switch will see its version this holiday, a new upgrade patch for Xbox One X is currently in development, and China should see a free-to-play Rocket League before we celebrate our next birthday. And let’s not forget about our plans to keep Rocket League one of the most updated games around. Our Fall update is going to be a big one, with all sorts of new features that you have been asking us for on Reddit, Twitter, Facebook, and our forums. We’ll have more DLC this calendar year; more quality of life updates planned for the coming months; more Crates; more features; more… well, everything.

But none of this continued success would have been possible without YOU. As a community, you have continued to support and engage us, which continues to drive us forward into year three and beyond. There would be no Rocket League without you, which is why, on behalf of everyone here at Psyonix, we wanted to say THANK YOU once again for all you have done and continue to do for us. See you soon.

-Psyonix

P.S. As this is our new yearly tradition, we have summed up the entirety of Rocket League Year Two in the infographic below. Enjoy the new stats!

Rocket League® - Dirkened


THE HEADLINES
  • “Champions Field” is now available in all Playlists, and in Private Matches
  • Engine Audio, Goal Explosions, and Trails have been added as Car Customization categories
  • “Overdrive” Crate has been added
  • “Champions” Crate Series has been retired
  • Competitive Season 4 has ended, and Season 4 Rewards are being distributed to qualifying players
  • Competitive Season 5 is beginning
  • Rick and Morty items are now available as drops after all matches



NEW CONTENT
ARENAS
  • “Champions Field” is now available in all Playlists, and in Private Matches
  • “Starbase ARC” has been updated with new visuals and reduced brightness
  • Boost pads are now standardized in all standard Arenas
CRATES
  • “Overdrive” Crate has been added
  • When received, the Overdrive Crate will display as “Crate - Overdrive” in your inventory
  • “Champions” Crate Series has been retired
TRAILS
  • Trails are now available in the Car Customization menu
  • Trails appear behind the Wheels when your Battle-Car goes SuperSonic
  • Every player has the “Classic” Trail by default
  • More Trails are available in the Overdrive Crate



GOAL EXPLOSIONS
  • Goal Explosions are now available in the Car Customization menu
    • Every player has the “Classic” Goal Explosion by default
    • New Goal Explosions are available as Common drops after all online and offline matches:
      • “Standard Green”
      • “Standard Orange”
      • “Standard Pink”
      • “Standard Purple”
    • More Goal Explosions are available in the Overdrive Crate
ENGINE AUDIO
  • Engine Audio is now available in the Car Customization menu
  • You have access to Engine Audio for every Battle-Car you own
  • The Engine Audio can changed on any Battle-Car in your GA
    • Licensed Battle-Cars are excluded
  • Engine Audio for all existing Battle-Cars has been updated
    • Legacy Engine Audio is still available as an Engine Audio customization option
COMMUNITY FLAGS
  • “Gfinity” (Updated)
  • “X Games”
  • “Monstercat”
ANTENNAS
  • “J!NX”
DECALS
  • “Monstercat”


RICK AND MORTY
  • Rick and Morty items are now available as drops after matches
    • “Interdimensional GB” Boost
    • “Sanchez DC-137” Wheel
    • “Rick” Antenna
    • “Morty” Antenna
    • “Cromulon” Topper
    • “Mr. PBH” Topper
    • “Mr. Meeseeks” Topper
RLCS SEASON THREE WORLD CHAMPIONSHIP ATTENDEE ITEM
  • Players who attended the RLCS Season Three World Championship in June can now redeem their in-game item
    • Item: “Decennium Pro” Wheels
      • To redeem, go to the “Extras” menu, select “Redeem Code,” and enter your unique code
      • These wheels are not tradeable
ACHIEVEMENTS AND TROPHIES
  • Storm Trooper
    • Equip a Very Rare Item and complete a game in an Arena with turbulent weather
  • Good Times
    • Head to Champions Field and complete an Online game
  • Swap Meet
    • Trade and receive one or more items with another player in a single transaction
  • Trade Secret
    • Trade In five items of the same quality to receive an item of the next-highest quality
  • Rank Up
    • Complete all placement matches in any Competitive Playlist
      • Note: If you are already placed in one or more Competitive Playlists, this achievement should unlock automatically
  • Coming On Strong
    • Score or Assist a combined 30 goals or assists in Casual or Competitive Online matches



CHANGES AND UPDATES
GENERAL
  • Players now have 50 Car Preset slots, up from ten
  • A “Change Preset” button has been added to the end of game lobby. You can now change to another Battle-Car preset without exiting a match
  • “Dodge Deadzone” added to Controls Options.
    • This setting allows you to control how far you must tilt the controller stick to activate a directional dodge move in the air instead of double jumping.
    • The default value of 0.5 means you must move the stick at least half of the way towards your intended direction to dodge instead of double jump.
    • The maximum value of 1.0 means you must move the stick all the way in a direction to trigger a dodge.
  • Rocket Trails have been renamed Rocket Boosts
  • Pressing Start when selecting Online Playlists now starts the matchmaking search
  • The Boost Meter and Rumble Powerup are now displayed when watching a player in Spectator Mode
  • The Boost Meter and Rumble Powerup now display during Replays
  • A pop-up window will appear when exiting a match when you have indicated you wanted a replay, but did not save a replay
  • A “Maintenance Mode” message has been added to the matchmaking ticker. You will see this only when PsyNet is undergoing maintenance
  • “High Contrast Nameplates” now default to ON. This can be reverted in the Options Menu
COMPETITIVE SEASON 4
  • Competitive Season 4 has ended. Titles and items will be awarded for your highest rank achieved during the season. Season 4 Rewards are custom, non-tradeable Trails
    • “Season 4 - Bronze” Trail
    • “Season 4 - Silver” Trail
    • “Season 4 - Gold” Trail
    • “Season 4 - Platinum” Trail
    • “Season 4 - Diamond” Trail
    • “Season 4 - Champion” Trail
    • “Season 4 Grand Champion” Title
      • Season 4 Grand Champions will also receive the “Season 4 - Champion” Trail
COMPETITIVE SEASON 5
  • Competitive Season 5 has begun
  • New for Season 5 is the “Season Reward Level,” a new type of Skill Tier progression
    • Your skill ratings are carried over directly from Season 4 into Season 5
    • You do not have to play placement games this season
    • Players will compete against opponents of the same skill ranking to earn wins that count towards your Season 5 Reward Level
    • Each level requires 12 wins against players of the same Skill Tier or higher
      • Ex: A Bronze player must win 12 games against Bronze Skill Tier players or higher in order to unlock Bronze-level Season Rewards
    • Losses do not affect your win count progression
CAR STANDARDIZATION CHANGES
  • Implemented a new type of car standardization that minimizes differences in handling and hitbox between cars of the same “type”. For this initial release, this affects the following cars:
    • “Octane” Type: Octane, Octane ZSR, Takumi, Takumi RX-T
    • “Dominus” Type: Dominus, Dominus GT, Hotshot
    • “Plank” Type: Batmobile, Mantis, Paladin, Twin Mill, Centio V17
    • “Breakout” Type: Breakout, Breakout Type-S, Animus GP
      • Note: The Breakout hitbox has been widened slightly. This affects all cars using its standard type.
    • “Hybrid” Type: Venom, X-Devil, Endo
      • Note: This is a new type that offers a middle ground between “Octane”-type and “Dominus”-type hitboxes.
USER INTERFACE
  • The “Find Match” window has been updated
    • Casual and Competitive Playlist categories are now separated by dedicated tabs
    • The game will remember your last chosen category
  • A new “Recommended” Server Region has replaced the “Select All” option
    • Recommended servers are any servers with good ping
    • Good ping is defined as 100 ms or below
  • A new warning pop-up message has been added to the trading screen
    • After you invite a player to trade, a new message will appear with several trade-related disclaimers
    • Players have the option to disable the message upon first viewing
AUDIO
  • Engine Audio for all Battle-Cars has been revised (see “Engine Audio” under “New Content” above)
  • The Music Playlist UI has been updated
    • Rocket League Radio: Players can now select specific soundtrack playlists, or choose all playlists
  • The “Rocket League x Monstercat” playlist has been added with 18 new songs

BUG FIXES
GENERAL
  • Updated Car Bumping and Demolition
    • Fixed a bug with Car Bumps and Demolishes that could cause them to be ignored at wider collision angles
    • Fixed an issue where Supersonic FX would stay active despite the car falling below the minimum speed to Demolish opponents
  • Fixed an issue with ball bounces off of the junctions between curved and flat wall segments. These bounces should now be more consistent than before
  • Changed car suspension code to reduce the likelihood of getting stuck when driving up curved surfaces
  • Centers, Saves, and other related stats now work correctly when the “No Goal Reset” Mutator is active
  • Ball should no longer get “stuck” in Free Play Training
  • Party members that go directly to Free Play Training from the post match screen will no longer prevent Party leaders from matchmaking
  • Players will no longer receive a matchmaking ban if they leave a Competitive match during the final goal replay
  • Fixed a bug with the “Hexed” and “Snakeskin” decals that changed their look in the v1.34 update.
  • Wheel effects no longer flicker when browsing or equipping other items in the Garage
  • Loading screen now correctly displays all information when joining a Rumble or Dropshot match
  • [Steam] Additional player names in Splitscreen Mode are now correctly displayed in the Party Bar
  • Duplicate item sound no longer plays when scrolling through items in the Garage
  • Nitro Crate localization has been updated for Portuguese and Turkish languages
  • Ball Cannon properly disappears between shots in Custom Training levels
  • [PS4] Cars with three painted items or more equipped will correctly appears in other Party Member’s lobbies
  • Adjusted the “Crazy Sandwich” Decal on the Ice Charger
  • An idle warning now appears when viewing the midgame menu
  • Appearance of the ball indicator and direction indicator on Aquadome have been adjusted


Rocket League® - denekriD


THE HEADLINES
  • “Champions Field” is now available in all Playlists, and in Private Matches
  • Engine Audio, Goal Explosions, and Trails have been added as Car Customization categories
  • “Overdrive” Crate has been added
  • “Champions” Crate Series has been retired
  • Competitive Season 4 has ended, and Season 4 Rewards are being distributed to qualifying players
  • Competitive Season 5 is beginning
  • Rick and Morty items are now available as drops after all matches



NEW CONTENT
ARENAS
  • “Champions Field” is now available in all Playlists, and in Private Matches
  • “Starbase ARC” has been updated with new visuals and reduced brightness
  • Boost pads are now standardized in all standard Arenas
CRATES
  • “Overdrive” Crate has been added
  • When received, the Overdrive Crate will display as “Crate - Overdrive” in your inventory
  • “Champions” Crate Series has been retired
TRAILS
  • Trails are now available in the Car Customization menu
  • Trails appear behind the Wheels when your Battle-Car goes SuperSonic
  • Every player has the “Classic” Trail by default
  • More Trails are available in the Overdrive Crate



GOAL EXPLOSIONS
  • Goal Explosions are now available in the Car Customization menu
    • Every player has the “Classic” Goal Explosion by default
    • New Goal Explosions are available as Common drops after all online and offline matches:
      • “Standard Green”
      • “Standard Orange”
      • “Standard Pink”
      • “Standard Purple”
    • More Goal Explosions are available in the Overdrive Crate
ENGINE AUDIO
  • Engine Audio is now available in the Car Customization menu
  • You have access to Engine Audio for every Battle-Car you own
  • The Engine Audio can changed on any Battle-Car in your GA
    • Licensed Battle-Cars are excluded
  • Engine Audio for all existing Battle-Cars has been updated
    • Legacy Engine Audio is still available as an Engine Audio customization option
COMMUNITY FLAGS
  • “Gfinity” (Updated)
  • “X Games”
  • “Monstercat”
ANTENNAS
  • “J!NX”
DECALS
  • “Monstercat”


RICK AND MORTY
  • Rick and Morty items are now available as drops after matches
    • “Interdimensional GB” Boost
    • “Sanchez DC-137” Wheel
    • “Rick” Antenna
    • “Morty” Antenna
    • “Cromulon” Topper
    • “Mr. PBH” Topper
    • “Mr. Meeseeks” Topper
RLCS SEASON THREE WORLD CHAMPIONSHIP ATTENDEE ITEM
  • Players who attended the RLCS Season Three World Championship in June can now redeem their in-game item
    • Item: “Decennium Pro” Wheels
      • To redeem, go to the “Extras” menu, select “Redeem Code,” and enter your unique code
      • These wheels are not tradeable
ACHIEVEMENTS AND TROPHIES
  • Storm Trooper
    • Equip a Very Rare Item and complete a game in an Arena with turbulent weather
  • Good Times
    • Head to Champions Field and complete an Online game
  • Swap Meet
    • Trade and receive one or more items with another player in a single transaction
  • Trade Secret
    • Trade In five items of the same quality to receive an item of the next-highest quality
  • Rank Up
    • Complete all placement matches in any Competitive Playlist
      • Note: If you are already placed in one or more Competitive Playlists, this achievement should unlock automatically
  • Coming On Strong
    • Score or Assist a combined 30 goals or assists in Casual or Competitive Online matches



CHANGES AND UPDATES
GENERAL
  • Players now have 50 Car Preset slots, up from ten
  • A “Change Preset” button has been added to the end of game lobby. You can now change to another Battle-Car preset without exiting a match
  • “Dodge Deadzone” added to Controls Options.
    • This setting allows you to control how far you must tilt the controller stick to activate a directional dodge move in the air instead of double jumping.
    • The default value of 0.5 means you must move the stick at least half of the way towards your intended direction to dodge instead of double jump.
    • The maximum value of 1.0 means you must move the stick all the way in a direction to trigger a dodge.
  • Rocket Trails have been renamed Rocket Boosts
  • Pressing Start when selecting Online Playlists now starts the matchmaking search
  • The Boost Meter and Rumble Powerup are now displayed when watching a player in Spectator Mode
  • The Boost Meter and Rumble Powerup now display during Replays
  • A pop-up window will appear when exiting a match when you have indicated you wanted a replay, but did not save a replay
  • A “Maintenance Mode” message has been added to the matchmaking ticker. You will see this only when PsyNet is undergoing maintenance
  • “High Contrast Nameplates” now default to ON. This can be reverted in the Options Menu
COMPETITIVE SEASON 4
  • Competitive Season 4 has ended. Titles and items will be awarded for your highest rank achieved during the season. Season 4 Rewards are custom, non-tradeable Trails
    • “Season 4 - Bronze” Trail
    • “Season 4 - Silver” Trail
    • “Season 4 - Gold” Trail
    • “Season 4 - Platinum” Trail
    • “Season 4 - Diamond” Trail
    • “Season 4 - Champion” Trail
    • “Season 4 Grand Champion” Title
      • Season 4 Grand Champions will also receive the “Season 4 - Champion” Trail
COMPETITIVE SEASON 5
  • Competitive Season 5 has begun
  • New for Season 5 is the “Season Reward Level,” a new type of Skill Tier progression
    • Your skill ratings are carried over directly from Season 4 into Season 5
    • You do not have to play placement games this season
    • Players will compete against opponents of the same skill ranking to earn wins that count towards your Season 5 Reward Level
    • Each level requires 12 wins against players of the same Skill Tier or higher
      • Ex: A Bronze player must win 12 games against Bronze Skill Tier players or higher in order to unlock Bronze-level Season Rewards
    • Losses do not affect your win count progression
CAR STANDARDIZATION CHANGES
  • Implemented a new type of car standardization that minimizes differences in handling and hitbox between cars of the same “type”. For this initial release, this affects the following cars:
    • “Octane” Type: Octane, Octane ZSR, Takumi, Takumi RX-T
    • “Dominus” Type: Dominus, Dominus GT, Hotshot
    • “Plank” Type: Batmobile, Mantis, Paladin, Twin Mill, Centio V17
    • “Breakout” Type: Breakout, Breakout Type-S, Animus GP
      • Note: The Breakout hitbox has been widened slightly. This affects all cars using its standard type.
    • “Hybrid” Type: Venom, X-Devil, Endo
      • Note: This is a new type that offers a middle ground between “Octane”-type and “Dominus”-type hitboxes.
USER INTERFACE
  • The “Find Match” window has been updated
    • Casual and Competitive Playlist categories are now separated by dedicated tabs
    • The game will remember your last chosen category
  • A new “Recommended” Server Region has replaced the “Select All” option
    • Recommended servers are any servers with good ping
    • Good ping is defined as 100 ms or below
  • A new warning pop-up message has been added to the trading screen
    • After you invite a player to trade, a new message will appear with several trade-related disclaimers
    • Players have the option to disable the message upon first viewing
AUDIO
  • Engine Audio for all Battle-Cars has been revised (see “Engine Audio” under “New Content” above)
  • The Music Playlist UI has been updated
    • Rocket League Radio: Players can now select specific soundtrack playlists, or choose all playlists
  • The “Rocket League x Monstercat” playlist has been added with 18 new songs

BUG FIXES
GENERAL
  • Updated Car Bumping and Demolition
    • Fixed a bug with Car Bumps and Demolishes that could cause them to be ignored at wider collision angles
    • Fixed an issue where Supersonic FX would stay active despite the car falling below the minimum speed to Demolish opponents
  • Fixed an issue with ball bounces off of the junctions between curved and flat wall segments. These bounces should now be more consistent than before
  • Changed car suspension code to reduce the likelihood of getting stuck when driving up curved surfaces
  • Centers, Saves, and other related stats now work correctly when the “No Goal Reset” Mutator is active
  • Ball should no longer get “stuck” in Free Play Training
  • Party members that go directly to Free Play Training from the post match screen will no longer prevent Party leaders from matchmaking
  • Players will no longer receive a matchmaking ban if they leave a Competitive match during the final goal replay
  • Fixed a bug with the “Hexed” and “Snakeskin” decals that changed their look in the v1.34 update.
  • Wheel effects no longer flicker when browsing or equipping other items in the Garage
  • Loading screen now correctly displays all information when joining a Rumble or Dropshot match
  • [Steam] Additional player names in Splitscreen Mode are now correctly displayed in the Party Bar
  • Duplicate item sound no longer plays when scrolling through items in the Garage
  • Nitro Crate localization has been updated for Portuguese and Turkish languages
  • Ball Cannon properly disappears between shots in Custom Training levels
  • [PS4] Cars with three painted items or more equipped will correctly appears in other Party Member’s lobbies
  • Adjusted the “Crazy Sandwich” Decal on the Ice Charger
  • An idle warning now appears when viewing the midgame menu
  • Appearance of the ball indicator and direction indicator on Aquadome have been adjusted


Rocket League® - Dirkened
Hi all!
Hope those of you from the US/in the US had a great Fourth of July.
Last week we announced changes for Competitive Season 5, including a new Season Reward Level system. We were expecting a lot of lively discussion (sincerely, thank you to everyone who chimed in), and the 1,100 comment-strong thread about the changes gave us a lot to think about.
After some internal discussions, we have decided to lower the number of wins per Rank from the original 20, to 12. The rest of the system will work as originally outlined. This means a total of 96 wins would be needed to get your SRL up to Grand Champion, which should be an easier achievement over the course of a three or four month season.
Again, thanks to everyone on here who provided constructive feedback, and good luck with the upcoming season!
ICYMI: The update drops today at 3PM PDT, and season four ends at 2pm PDT. Patch Notes will be up shortly.
Rocket League® - denekriD
Hi all!
Hope those of you from the US/in the US had a great Fourth of July.
Last week we announced changes for Competitive Season 5, including a new Season Reward Level system. We were expecting a lot of lively discussion (sincerely, thank you to everyone who chimed in), and the 1,100 comment-strong thread about the changes gave us a lot to think about.
After some internal discussions, we have decided to lower the number of wins per Rank from the original 20, to 12. The rest of the system will work as originally outlined. This means a total of 96 wins would be needed to get your SRL up to Grand Champion, which should be an easier achievement over the course of a three or four month season.
Again, thanks to everyone on here who provided constructive feedback, and good luck with the upcoming season!
ICYMI: The update drops today at 3PM PDT, and season four ends at 2pm PDT. Patch Notes will be up shortly.
Rocket League® - Dirkened


Rocket League’s Competitive Season 5 will commence with the release of our Anniversary Update on July 5th, and we’re making a few changes that we want to share with you guys ahead of time.

Contrary to the transition between previous Competitive Seasons, there will be no Competitive Skill reset for Season 5. Your ranks will carry over from Season 4 into Season 5. While we recognize some players look forward to starting over each season, the downside of doing a reset can be significant. Match quality can be poor for several weeks after a season ends as players recalibrate to their actual skill ranking. With seasons happening more frequently, we aren’t comfortable creating so much matchmaking instability every few months.

SEASON REWARD LEVEL
For Season 5, we are introducing a concept called Season Reward Level that is independent from your matchmaking rank. Your Reward Level starts at Unranked, and each win earns you progress towards the next level. Each Reward Level requires 20 wins to unlock, and they are sequential - you unlock Silver rewards after Bronze, Gold after Silver, and so on. Losing a match will not count against your Season Reward Level in any way, even if the loss causes you to drop a Tier or Division.



Wins only count toward your Season Reward Level if you’re playing at or above that level’s Skill Tier. For example, you can progress towards unlocking Bronze rewards by playing at Bronze tier or higher. But a Gold player who has unlocked Gold Season Rewards cannot yet unlock Platinum Season Rewards.

FUTURE SEASONS
Our primary goal going forward is to provide new goals for players to accomplish each Competitive Season without the chaos of a skill reset. If this first version of the Season Reward Level doesn’t accomplish those goals, we’ll adjust in future Competitive Seasons.

We’re always looking to improve on existing systems, and Competitive Seasons are no exception. We look forward to your feedback about your experiences with Competitive Season 5!



FREQUENTLY ASKED QUESTIONS
Can I lose Season Reward Levels if I lose matches or drop a Skill tier?

No, you will not lose progress towards your Season Rewards. Losses do not subtract from your win total, and your progress will be stored even if you get demoted.

How do different playlists interact with the Season Reward Level?

You can earn wins towards leveling up from any Competitive Playlist. However, you still only earn Wins for matches of sufficient rank. If your 2v2 rank is Platinum and your 3v3 rank is Silver, 3v3 wins will only count towards Silver Reward Level and below.

When are Season Rewards given out?

For Season 5, they will still be awarded at the end of the season. In future seasons, we hope to have them be awarded immediately upon unlocking a Reward Level.

How long will Season 5 last

Similar to Season 4, we are planning for Season 5 to last 3 to 4 months.
Rocket League® - denekriD


Rocket League’s Competitive Season 5 will commence with the release of our Anniversary Update on July 5th, and we’re making a few changes that we want to share with you guys ahead of time.

Contrary to the transition between previous Competitive Seasons, there will be no Competitive Skill reset for Season 5. Your ranks will carry over from Season 4 into Season 5. While we recognize some players look forward to starting over each season, the downside of doing a reset can be significant. Match quality can be poor for several weeks after a season ends as players recalibrate to their actual skill ranking. With seasons happening more frequently, we aren’t comfortable creating so much matchmaking instability every few months.

SEASON REWARD LEVEL
For Season 5, we are introducing a concept called Season Reward Level that is independent from your matchmaking rank. Your Reward Level starts at Unranked, and each win earns you progress towards the next level. Each Reward Level requires 20 wins to unlock, and they are sequential - you unlock Silver rewards after Bronze, Gold after Silver, and so on. Losing a match will not count against your Season Reward Level in any way, even if the loss causes you to drop a Tier or Division.



Wins only count toward your Season Reward Level if you’re playing at or above that level’s Skill Tier. For example, you can progress towards unlocking Bronze rewards by playing at Bronze tier or higher. But a Gold player who has unlocked Gold Season Rewards cannot yet unlock Platinum Season Rewards.

FUTURE SEASONS
Our primary goal going forward is to provide new goals for players to accomplish each Competitive Season without the chaos of a skill reset. If this first version of the Season Reward Level doesn’t accomplish those goals, we’ll adjust in future Competitive Seasons.

We’re always looking to improve on existing systems, and Competitive Seasons are no exception. We look forward to your feedback about your experiences with Competitive Season 5!



FREQUENTLY ASKED QUESTIONS
Can I lose Season Reward Levels if I lose matches or drop a Skill tier?

No, you will not lose progress towards your Season Rewards. Losses do not subtract from your win total, and your progress will be stored even if you get demoted.

How do different playlists interact with the Season Reward Level?

You can earn wins towards leveling up from any Competitive Playlist. However, you still only earn Wins for matches of sufficient rank. If your 2v2 rank is Platinum and your 3v3 rank is Silver, 3v3 wins will only count towards Silver Reward Level and below.

When are Season Rewards given out?

For Season 5, they will still be awarded at the end of the season. In future seasons, we hope to have them be awarded immediately upon unlocking a Reward Level.

How long will Season 5 last

Similar to Season 4, we are planning for Season 5 to last 3 to 4 months.
Rocket League® - Dirkened


Wubba Lubba Dub Dub!!! Everyone’s favorite dimension-hopping, Blips & Chitz-loving malcontents are coming to Rocket League in our 2nd Anniversary Update!

Thanks to our friends at Adult Swim and Adult Swim Games, Rick and Morty (with friends in tow) will be available as FREE customization items starting on July 5. Rick and Morty will be available as Antennas, along with ‘Cromulon,’ ‘Mr. Meeseeks,’ and ‘Mr. PBH’ Toppers, an ‘Interdimensional GB’ Rocket Boost, and some familiar-looking ‘Sanchez DC-137’ Wheels. Bonus: the ‘Cromulon’ Topper can drop as a Painted item!

Look for these new items as Common drops after offline and online matches. (Szechuan sauce not included.) Check out the GIF below to see all the items in action!

Rocket League® - denekriD


Wubba Lubba Dub Dub!!! Everyone’s favorite dimension-hopping, Blips & Chitz-loving malcontents are coming to Rocket League in our 2nd Anniversary Update!

Thanks to our friends at Adult Swim and Adult Swim Games, Rick and Morty (with friends in tow) will be available as FREE customization items starting on July 5. Rick and Morty will be available as Antennas, along with ‘Cromulon,’ ‘Mr. Meeseeks,’ and ‘Mr. PBH’ Toppers, an ‘Interdimensional GB’ Rocket Boost, and some familiar-looking ‘Sanchez DC-137’ Wheels. Bonus: the ‘Cromulon’ Topper can drop as a Painted item!

Look for these new items as Common drops after offline and online matches. (Szechuan sauce not included.) Check out the GIF below to see all the items in action!

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