Rocket League® - Happy Pi Day!


Hey everyone! Our next update at the end of June will also mark the conclusion of Season 2 and the beginning of Season 3. Of course, we’ll announce a more specific date as we get closer to launch, but in the meantime, we wanted to let you know what you can expect to see in terms of rewards based on your highest-reached competitive skill tier:

  • Prospect I or higher – Season 2 Prospect Rocket Trail
  • Challenger I or higher – Season 2 Challenger Rocket Trail
  • Rising Star or higher – Season 2 Star Rocket Trail
  • Champion or higher – Season 2 Champion Rocket Trail
  • Grand Champion – “Season 2 Grand Champion” Title
NOTE: You will also receive the rewards for all skill tiers below your highest. For example, a player who reached “Rising Star” will receive the Season 2 Star, Challenger, and Prospect Rocket Trails. Enjoy these sneak preview GIFs that show them off:

PROSPECT ROCKET TRAIL:

CHALLENGER ROCKET TRAIL:

RISING STAR ROCKET TRAIL:

CHAMPION ROCKET TRAIL:


SEASON 3
With the beginning of the new Competitive Season, we have some larger changes planned that we wanted to share in advance of its launch:

SKILL WIPE
As the first year of competitive Rocket League draws to a close, it’s an ideal time for a clean slate. With this in mind, we will push a full Skill Rating wipe for all competitive playlists, while also watching how the skill curve shakes out without legacy data from previous seasons.
We recognize that a full reset will not solve all of the concerns raised during Season 2, but the wipe will give us valuable data to analyze as we move forward. For Grand Champion players in particular, we want to observe how the top ranks settle before deciding how to approach past complaints about stagnation and rank climbing.

SMURFING
We will also take steps in Season 3 to curb some of the “smurfing” issues seen in previous seasons. While it is ultimately very difficult to detect a “smurf” (a player of higher skill using an alternate account to match against lower skilled opponents) we still feel that we can make some positive improvements in this area.

First, we will be disallowing Steam “Family Sharing” accounts from queueing for Competitive playlists if they do not own a full copy of the game. While this will not prevent determined players from using “alt accounts”, it will at least make it less trivial on PC.

Second, in a subsequent update after Season 3 launches, we will place restrictions on how parties queue for Competitive play. When a party is formed, the difference in each player’s Competitive skill tier will be measured. You will be prevented from queueing as a party for any playlist in which that skill difference is too great. We currently plan to set a maximum difference of three skill tiers – roughly the size of an entire skill group (Challenger I -> Challenger Elite).

For example, if you’re a Rising Star (Tier 9), you could play with a friend in Challenger II (Tier 6), or a friend in Superstar (Tier 12), but you won’t be able to play with both at the same time — as the overall skill difference for that party would be 6 tiers.

We recognize that this may negatively impact some groups of players who want to play together in Competitive, but ultimately, we believe that it’s an important change that will appropriately preserve our competitive environment. We also think that Casual playlists are the right place for parties with such wildly-varied ratings to be, though we will continue to listen closely to your feedback as the season wears on.
Rocket League® - PSYONIX_KYLE


Hey everyone! Our next update at the end of June will also mark the conclusion of Season 2 and the beginning of Season 3. Of course, we’ll announce a more specific date as we get closer to launch, but in the meantime, we wanted to let you know what you can expect to see in terms of rewards based on your highest-reached competitive skill tier:

  • Prospect I or higher – Season 2 Prospect Rocket Trail
  • Challenger I or higher – Season 2 Challenger Rocket Trail
  • Rising Star or higher – Season 2 Star Rocket Trail
  • Champion or higher – Season 2 Champion Rocket Trail
  • Grand Champion – “Season 2 Grand Champion” Title
NOTE: You will also receive the rewards for all skill tiers below your highest. For example, a player who reached “Rising Star” will receive the Season 2 Star, Challenger, and Prospect Rocket Trails. Enjoy these sneak preview GIFs that show them off:

PROSPECT ROCKET TRAIL:

CHALLENGER ROCKET TRAIL:

RISING STAR ROCKET TRAIL:

CHAMPION ROCKET TRAIL:


SEASON 3
With the beginning of the new Competitive Season, we have some larger changes planned that we wanted to share in advance of its launch:

SKILL WIPE
As the first year of competitive Rocket League draws to a close, it’s an ideal time for a clean slate. With this in mind, we will push a full Skill Rating wipe for all competitive playlists, while also watching how the skill curve shakes out without legacy data from previous seasons.
We recognize that a full reset will not solve all of the concerns raised during Season 2, but the wipe will give us valuable data to analyze as we move forward. For Grand Champion players in particular, we want to observe how the top ranks settle before deciding how to approach past complaints about stagnation and rank climbing.

SMURFING
We will also take steps in Season 3 to curb some of the “smurfing” issues seen in previous seasons. While it is ultimately very difficult to detect a “smurf” (a player of higher skill using an alternate account to match against lower skilled opponents) we still feel that we can make some positive improvements in this area.

First, we will be disallowing Steam “Family Sharing” accounts from queueing for Competitive playlists if they do not own a full copy of the game. While this will not prevent determined players from using “alt accounts”, it will at least make it less trivial on PC.

Second, in a subsequent update after Season 3 launches, we will place restrictions on how parties queue for Competitive play. When a party is formed, the difference in each player’s Competitive skill tier will be measured. You will be prevented from queueing as a party for any playlist in which that skill difference is too great. We currently plan to set a maximum difference of three skill tiers – roughly the size of an entire skill group (Challenger I -> Challenger Elite).

For example, if you’re a Rising Star (Tier 9), you could play with a friend in Challenger II (Tier 6), or a friend in Superstar (Tier 12), but you won’t be able to play with both at the same time — as the overall skill difference for that party would be 6 tiers.

We recognize that this may negatively impact some groups of players who want to play together in Competitive, but ultimately, we believe that it’s an important change that will appropriately preserve our competitive environment. We also think that Casual playlists are the right place for parties with such wildly-varied ratings to be, though we will continue to listen closely to your feedback as the season wears on.
Rocket League®

The intimidating Pillars arena will be joining Rocket League's Rocket Labs playlist in the June update. I'm desperately trying to think of a way to describe it without just repeating the word 'pillars'.

Two triangular columns (nailed it) split the field into three, with a clear central lane linking the two goals. This is the point where you start wishing you'd practised those wall shots some more.

As Psyonix has it, "banking shots off the tall columns in the middle of the arena makes for some incredible moments and driving up the walls and flying down on the competition feels just right."

There's no mention of how it feels to accidentally ramp off a corner and land on your roof.

Rocket League® - contact@rockpapershotgun.com (Joe Donnelly)

One of the many things I love about Rocket League [official site] is that developers Psyonix have kept adding to their ball-cage-car ‘em up since its launch last year. Part of their Rocket Labs casual playlist, Pillars is a new prototype level coming to the RPS game of 2015 next month that’ll significantly alter the playing field by dividing it into three lanes.

… [visit site to read more]

Rocket League® - Happy Pi Day!


When we first introduced the casual Rocket Labs playlist earlier this year, we promised additional arenas that would be introduced over time for inclusion in the rotation. Now we’re making good on that guarantee with “Pillars” in June!

Available in the Rocket Labs playlist for both Online and offline Exhibition play, the visual aesthetic for “Pillars” will continue its tipped hat towards virtual-reality — only this time, with a gameplay emphasis on using multiple walls to your advantage. As you can tell from the screenshots, the “Pillars” title will be quite literal since two huge uprights loom over the middle of the arena.

These pillars separate the arena into three lanes, with the goals on each side lining up the center lane. Banking shots off the tall columns in the middle of the arena makes for some incredible moments and driving up the walls and flying down on the competition feels just right.

Stay tuned for more reveals centered around our June update in the coming weeks via @RocketLeague or Facebook!

Rocket League® - PSYONIX_KYLE


When we first introduced the casual Rocket Labs playlist earlier this year, we promised additional arenas that would be introduced over time for inclusion in the rotation. Now we’re making good on that guarantee with “Pillars” in June!

Available in the Rocket Labs playlist for both Online and offline Exhibition play, the visual aesthetic for “Pillars” will continue its tipped hat towards virtual-reality — only this time, with a gameplay emphasis on using multiple walls to your advantage. As you can tell from the screenshots, the “Pillars” title will be quite literal since two huge uprights loom over the middle of the arena.

These pillars separate the arena into three lanes, with the goals on each side lining up the center lane. Banking shots off the tall columns in the middle of the arena makes for some incredible moments and driving up the walls and flying down on the competition feels just right.

Stay tuned for more reveals centered around our June update in the coming weeks via @RocketLeague or Facebook!

Rocket League® - DunhamSmash (Psyonix)


Today’s the day!

As we promised in March, cross-network play for the Xbox One and Steam PC versions of Rocket League will officially roll-out later this afternoon by 3pm PT/ 6pm ET/ 10pm UTC, making it the first-ever Xbox One game to support cross-network play with a Steam PC game.

Nearly 2 million Xbox One players have already competed in Rocket League since we launched in February 2016, but with today’s new cross-network update, your potential pool of teammates and opponents will grow even larger!

It’s an historic moment for us here at Psyonix, and we’re really excited to bring Xbox One and Steam PC players closer together. Cross-network play has been something that Xbox One gamers have been asking us for since the day we launched, and thanks to Microsoft’s new cross-network policies, we’re proud to give it to them.

Enjoy the new feature — and remember — you can toggle cross-network play on or off with an easy-to-find check box in the Options menu (see a preview below). Have fun!



Note: Online matchmaking services may not be available until the patch has fully deployed.
Rocket League® - PSYONIX_KYLE


Today’s the day!

As we promised in March, cross-network play for the Xbox One and Steam PC versions of Rocket League will officially roll-out later this afternoon by 3pm PT/ 6pm ET/ 10pm UTC, making it the first-ever Xbox One game to support cross-network play with a Steam PC game.

Nearly 2 million Xbox One players have already competed in Rocket League since we launched in February 2016, but with today’s new cross-network update, your potential pool of teammates and opponents will grow even larger!

It’s an historic moment for us here at Psyonix, and we’re really excited to bring Xbox One and Steam PC players closer together. Cross-network play has been something that Xbox One gamers have been asking us for since the day we launched, and thanks to Microsoft’s new cross-network policies, we’re proud to give it to them.

Enjoy the new feature — and remember — you can toggle cross-network play on or off with an easy-to-find check box in the Options menu (see a preview below). Have fun!



Note: Online matchmaking services may not be available until the patch has fully deployed.
Rocket League®

Rocket League's long-awaited cross-network play with Xbox One will arrive 3pm PT/11pm BST today. We'll soon be frolicking with our other set of strange console mates.

This update makes Rocket League the first game to allow PC-Xbox cross-play. We've been demolishing PS4 players since release, of course, but it took Microsoft some time to warm to the idea.

Though Microsoft has previously said it's open to cross-play with 'other consoles', Sony is not reciprocating. Don't expect PS4 teammates to face off against Xbox players just yet. Perhaps that's for the best. I picture some sort of devastating antimatter annihilation should the two ever meet.

There's no word on whether we'll be able to form parties with Xbox friends a feature still sorely absent from PS4 cross-play. At least there's not long till we find out.

Rocket League® - contact@rockpapershotgun.com (Alice O'Connor)

Have you prepared your chants and jeers for Rocket League [official site] adding cross-platform multiplayer with Xbox One today? “You’re going home in the back of a Warthog.” Things like that. “Where’s your Milo gone? (Where’s your Milo gone?)” That stuff. “Two console wars and one E3, doo-dah doo-dah!” You get the idea. And after Edinburgh echoed with Sunshine on Leith all weekend, I realise you need a song too: Baba Yetu or At Doom’s Gate? What’s sportsball without friendly territorial rivalry?

… [visit site to read more]

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