Rocket League® - denekriD

THE HEADLINES
  • Progression: Gaining Experience and Leveling Up has been rebuilt from the ground-up
  • Clubs: You can now form a ‘Club’ with other players and participate in Club Matches
  • Rocket Pass 1 will go live one week after this update’s release
  • Match Forfeit adjustments
  • Real-time text filtering has been added for Player Names, Clubs, and Tournaments
NEW CONTENT
Rocket Pass
  • Rocket Pass 1 will go live the week after this update is released
  • Read more about Rocket Pass here
Achievements and Trophies
  • ‘Join the Club!’
  • ‘Together is Better’
  • ‘New Challenger’
  • ‘People Person’
  • ‘Squad Goals’
  • ‘Best of the Bunch’
CHANGES AND UPDATES
General
  • The Garage Tabs have been reordered to make Goal Explosions easier to access
  • Increased Maximum Keys allowed in a single trade to 200
  • [Steam] Added “Particle Detail” to Video Options
  • [Nintendo Switch] Text Size of UI is now adjusted between Docked and Undocked states
  • Spectator Camera: Player hotkeys are now synchronized across all spectators
  • Updated visuals on some Arenas to better handle alternate team colors
  • Added controller vibration when you matchmake into a game



Progression
  • Gaining Experience and Leveling Up have been rebuilt from the ground-up
  • Experience (XP)
    • You can now only earn XP in Online Casual & Competitive Matches
    • XP is now primarily based on Match Length, not your score
      • You earn a scaling amount of XP for each second of a match, including Overtime, up to a maximum of 20 minutes
      • A match must be at least 60 seconds long to reward any XP
    • New match XP bonuses have been added, including:
      • Score
      • MVP
      • Consecutive Games (when you stay in the same Casual server)
      • Backfill (when you replace a bot in a Casual match)
      • Weekly Wins
        • Each day, you accumulate 2 Weekly Win bonuses, up to a maximum of 14 (one week’s worth)
        • Each win earns +200% XP and consumes one of your bonus wins
    • XP is only rewarded if a match is completed
      • Forfeiting a match counts as match completion
    • Match Stats that grant Score have been revised to focus on important events
      • Goals, Assists, Saves, Clears, etc. all still give Score and a notification
      • First Touch, Aerial Hit, Bicycle Hit, and Juggle Hit no longer award Score
        • These stats are still tracked and updated for your Career Stats page
  • Leveling
    • From Level 20 upward, Levels now require a flat amount of XP instead of taking progressively longer to earn
    • The Level 75 cap has been removed; there is no longer a Level cap
    • Conversion
      • All players have been converted to a new Level based on multiple factors, including total Online Matches played and total XP earned
      • Players Level 40 and below convert to roughly the same level as before
      • Players above Level 40 convert to a higher level than before
      • Players who have been capped at Level 75 for some time will gain extra Levels based on total Online Matches played
  • Rewards
    • Avatar Borders
      • Added a new Customization Item: Avatar Borders
      • You unlock new Avatar Borders by leveling up in addition to Titles
      • You can select a Border and customize its coloration from the Garage submenu
      • Borders are unlocked every 25 Levels up to Level 300, after which they are unlocked every 50 Levels
    • Uncommon / “Online” Drops
      • You will now receive a random Uncommon or higher item every time you Level up
      • Uncommon items and higher will no longer drop randomly after matches
    • Common / “Offline” Drops
      • You will now unlock all Common items for a specific Customization Item slot simultaneously, rather than one at a time
      • Each slot’s Common items are unlocked after a set number of total matches played (Online or Offline)
      • You will not lose access to any Common items you have already unlocked
    • Titles
      • Titles are now awarded to your account for reaching specific Levels
        • You will retain any Titles you have previously earned
      • You can equip any Title you have acquired via the “Titles” option in the Garage submenu, not just the highest-level one you possess
        • The ‘Rookie’ and ‘Semi-Pro’ Titles have been removed as part of this change to prevent players from equipping misleading titles for their skill level
      • Legacy XP Titles have had their level requirements adjusted for the new XP system.
        • ‘Veteran’: Level 20
        • ‘Expert’: Level 40
        • ‘Master’: Level 60
        • ‘Legend’: Level 80
        • ‘Rocketeer’: Level 100
      • Additional new titles are available every one hundred Levels after Level 100
      • Titles will also be available elsewhere, including Rocket Pass and Events
Match Forfeit
  • Forfeit Votes can no longer be triggered until 90 seconds have elapsed in a given Competitive Match
    • 1v1 Competitive Matches do not have the 90-second restriction
  • You can still Vote to Forfeit even after another player has left your team
    • Forfeiting allows you to still earn XP and rewards for a match
    • If you “Leave” early you will not earn XP
  • Players can now only trigger one Forfeit vote each unless everyone on their team has also initiated a Forfeit vote


Clubs
  • You can now form a ‘Club’ with other players
  • A Club consists of:
    • A roster of up to 20 members
    • A Club Name
      • Between 3-32 characters
      • Club Names are not unique
    • A Club Tag
      • Between 2-4 characters
      • Shows before your username on banners, scoreboards, etc.
        • e.g. [PSY] Devone
      • Club Tags are not unique
    • Club Colors
      • Primary & Secondary
    • Club Owner
      • The player who created the Club by default
      • Can add/remove members
      • Ownership can be transferred to another Club member by the owner
      • Club Owners must transfer ownership before they leave a Club
  • Editing Your Club
    • The Club owner can rename a Club (name & tag) once per week
    • The Club owner can change the Club’s colors with no restrictions
  • Club Matches
    • When a Casual or Competitive Match is created and if each team is composed entirely of members of a single Club (one per team), a “Club Match” will be activated
    • Club Matches change the team colors and stadium colors to Club colors
      • If the colors are too similar, we find a suitable color for one team by first attempting to use their Secondary color, then a neutral option
      • Club Members who wish to opt out of this functionality can enable “Force Default Team Colors” under Interface Options
    • Club Names will replace “Blue Team” and “Orange Team” on the scoreboard, and when goals are scored
    • Club Matches do not occur in 1v1 matches, Private Matches, or Tournaments
  • Club Utilities
    • Clubs can set a Message of the Day (MOTD) to easily communicate to all members
    • The Private Match button in the Club Menu lets you quickly and easily create or join a lobby just for your Club
  • Verification
    • Clubs may be “Verified” which adds an exclusive checkmark by their name on the in-game scoreboard
    • This verification flag guarantees a particular club / player is the “real” one verified by Psyonix
    • Club Tags and Names are unique among Verified Clubs, but are not globally unique
    • Changing a Verified Club’s name or tag will cause it to lose verified status
    • Verification will only be made available to select partners and esports organizations
  • Cross-Platform
    • Clubs support cross-platform membership, but you will not be able to invite cross-platform players until the RocketID system is released later this year
Text Filtering
  • Implemented a new real-time text filtering system that applies to the following cases on all platforms:
    • Player Names
    • Club Names & Tags
    • Tournament Names and Team Names
  • [Steam] You may need to choose a new player name if your current player name is filtered out
  • Chat will be added to this filter system in a future update
BUG FIXES
General
  • Fixed Postgame Spotlight camera breaking if players left the match
  • When the “Match Notifications” option is set to Time Updates or Kickoffs Only, you will once again hear the audio cues for hidden notifications like “1 Minute Remaining”
  • Fixed an issue that could cause reconnecting to a Ranked Match to fail
  • Fixed appearance of Painted ‘Mainframe’ Decals
  • Fixed chat input being lost when an item popup occurs
  • Fixed an issue causing ball trail effects to shorten at high framerates
  • Fixed removing items from a trade by selecting them in the trade window
  • Fixed paint finish on ‘‘89 Batmobile’
  • Trails are now properly aligned with Wheels on ‘‘99 Nissan Skyline GT-R R34’
  • Thumbnail of Painted ‘K2’ Wheels now display the correct color
  • Battle-Cars no longer spawn in as invisible to some players
  • Titanium White ‘MDGA’ Decal no longer appears as grey
  • Event Currency notification now properly displays after a match ends
KNOWN ISSUES
  • New item notification shows for some players in Garage despite having no new items
  • [PS4, Xbox One] Details window not showing in trades when only one item per player is in the trade window
  • [macOS. SteamOS] Textures on some buildings in the background may be missing
  • On Salty Shores, some ground textures load a few seconds after reaching the Choose Team screen
  • Moving quickly between the Showroom and Garage may cause Boosts and Trails to not display properly when viewing in Redeem Rewards and Crate Preview menus
  • Some Gray Wheels (Voltaic) may appear similar to Titanium White variants
  • Black texture can be seen sometimes outside of the Neo Tokyo and Tokyo Underpass Arenas
  • [Steam] Some Rocket Boosts may appear shorter than normal when playing Rocket League at higher frame rates
 
Rocket League® - denekriD

Soccar returns to Seattle as Rocket League comes BACK at PAX West this weekend!

This year, we’re supporting THREE community tournaments, including one packed full of Mutator goodness. We’ll be on-hand for both PC tournaments with prizes for first-, second- and third-place teams! Check out the full tournament schedule below.
(Note: All above times are PDT)

Remember, all three tournaments are free to enter for any PAX West 2018 badgeholder and spots in each tournament are filled on a first-come, first-serve basis.

 
Aug 23, 2018
Rocket League® - denekriD


Our previous blog took the wraps off of Clubs, a brand new in-game social feature that will unite you and your friends and make competing as a team in Rocket League easier than ever. If you’re on the hunt for more details, you’re in the right place!

Club Creation and Membership
First things first -- you can either create your own Club, or join one owned by a Party member! To create one from scratch, select ‘Create Club’ from the Play menu. From there, you, the Club Owner, can choose the name, tag, and preferred primary/secondary color set. Once it’s up and running, you can…
  • Invite new members
  • Set Club News
  • Reset Club Colors
  • Change the Club Name or Tag
  • Disband the Club
  • Create or join Private Matches from the Club screen


Want to queue up for a Casual or Competitive Playlist Match with some of your Club members? Then don't worry, you’ll still party up and queue as you normally would. If your whole party is part of your Club and your opponents are all members of their own club, we activate a Club Match. In this mode, the stadium colors will change to each Club's Primary color, and the team names will update to reflect your Club names. If your colors are too similar, we'll randomly pick one team to use their Secondary color or a safe neutral option.

How does Club ownership work? Only current Club Owners can designate a new owner if they decide to leave or step down from the leadership position. Additionally, a Club Owner has to step down before they can fully leave a Club -- we don’t want any leaderless Clubs roaming the Wasteland, now do we?

(Note: This may be the first place you run into our new real-time language filtering, as Rocket League and PsyNet will be actively filtering out some inappropriate Club Names and Tags during the creation phase.)

Looking to join a Club instead of starting your own? The Club Owner is the only person who can invite you in. To receive an invite, Party up with the Owner and you’ll see a pop-up notification once it’s sent. Clubs can have up to 20 members, Owner included.

Club Participation in Online Matches and Tournaments
When playing online in Casual or Competitive Matches or in Tournaments with your Clubmates, you’ll Party up with them as you normally would and the Party Leader will queue your group up for matches. You can still play in every type of online match with players outside of your club as well, so you can mix and match away!

We’re not tracking Club-level stats at this time, so shots, saves, wins, losses, and so on won’t have any additional effect on your account or Club.

Verified Clubs
While anyone with a copy of Rocket League can create or join a Club, Verified Clubs will be reserved for Esports organizations in RLCS and Rivals Series, friends of Rocket League and Psyonix and notable community members and influencers. We’ll be reaching out to these groups and individuals directly about verification in the coming weeks.

FAQ
Can I be in more than one Club at once?

Your account can only be in one Club at a time.

I don’t want to own this Club anymore, what should I do?

No problem! You can transfer ownership to another member by selecting their name on the Club screen and selecting the transfer option from the drop-down menu.

How do I get my Club Verified?

At this time, we’re reaching out to groups and individuals directly about verification.

My Club is Verified. What happens if I change the Club Name or Tag?

Changing the Name or Tag will cause the Club to lose its Verified status.

Where can Club Matches occur?

Club Matches can occur in Casual or Competitive Playlist matches. They do not occur in Private Matches or Tournaments.
Rocket League® - denekriD


Our next Rocket League update arrives next week! Coming to all platforms on August 29, the Progression Update is focused on how and when you earn XP and how you play with your friends online.

Our overhaul of progression moves XP from Offline Matches to Online and will give first-time and Rocketeer players alike new ways to unlock FREE content. We’ve also removed the level 75 cap, added XP bonuses and created new in-game Titles you can earn over time. Be sure to catch up on new progression system details in our deep dive blog.



Joining the progression changes is Clubs, our newest in-game social feature. Clubs lets you and your friends organize and compete as a proper team within the Rocket League client. You’ll be able to name your Club, create a custom Club Tag and have up to 20 players unified as one! We’ll dive deeper into Clubs before the update goes live, so consider this a brief peek at what’s to come.

What else is coming in the Progression Update?
  • Avatar Borders: A brand new Customization Item that lives alongside your platform’s Avatar and your Player Banner!
  • Real-time filtering for text related to Clubs, Tournaments, and Party Chat
  • New Achievements and Trophies
  • A ‘Particle Details’ Video Option
  • Quality of Life (QoL) changes and bug fixes
  • ...and more!



What about Rocket Pass and RocketID? Rocket Pass will go live the week after the Progression Update is released -- be on the lookout for an in-game countdown once we’re closer to the launch! As for RocketID and Cross-Platform Parties, we’re still on track to release it before the end of September, as outlined in our latest Roadmap Update blog. In the meantime, let us know what you think of Clubs on Twitter and the subreddit!

Oh, and did we mention we have an official Discord server now? Head on over to http://discord.gg/rocketleague and join us and over 60,000 Rocket League players. You’ll be able to talk with the devs, ask questions and find plenty of passionate, awesome RL enthusiasts to team up with -- just in time for Clubs, as a matter of fact. Thanks, everyone!

 
Rocket League® - denekriD


Hello everyone! We’ve been hard at work finalizing our upcoming Rocket League update for the end of August;  because everything is not releasing at once, we wanted to give you a clear idea of what you can expect later this month and into September.

First, the most pressing news: we are still putting the finishing touches on RocketID -- better known as Cross-Platform Parties -- by making sure that it lives up to our standards and yours. With that in mind, we have decided to target RocketID for September (pending first-party certification) instead of this month as we had originally planned. It was a tough decision to make, yes, but our focus on quality -- even at the expense of our schedule -- is in place so that we can provide you with the excellent play experience that you deserve.

Though RocketID has been pushed out to the update after next, we’re still on track to deliver the "August Update," as it’s called for now, by the end of the month. The August Update includes a big change to progression, which updates what happens when you gain levels in Rocket League along with major tuning related to how frequently that happens. Our intent is to make gaining levels desirable, achievable, and rewarding.

We’re also very excited about our first Rocket Pass, which launches one week after the August Update rolls out to you. Rocket Pass and its "Premium" upgrade features a ton of fantastic content for you to collect --  you can learn more about it in our Closer Look from June.

In addition to Cross-Platform Parties in September, there are also a number of new features and content coming later this year. We’ll be kicking off Competitive Season 9 this fall, along with moving all Sports Playlists, like Rumble, Dropshot, etc. into their own Ranked tab (may the best players win)! And be sure to keep an eye out for additional announcements in the coming weeks, including some exciting social features we think will be a big hit.

That’s a quick preview of the next couple of months of what’s in the development pipeline. We’re still planning another Roadmap blog to cover the last few months of 2018. Be sure to share your thoughts on RocketID, Rocket Pass and progression with us on Twitter and the Subreddit. Thanks for your continued support!
Rocket League® - denekriD


It’s been just over a year since we first introduced the Language Ban system to Rocket League, which means: Happy Belated Birthday, ‘Thor.’ (And yes, that IS what we call it internally!)

In celebration of that birthday, we thought it useful to share some quick stats regarding how the system limits toxicity and player harassment on an ongoing basis. That means that since activating the system on August 2, 2017, ‘Thor’ has...
  • Levied over 520,000 bans on more than 283,000 accounts
  • Of these accounts, 66% were banned once, and 34% were banned multiple times (including both Game and Chat Bans)
  • 94.4% of players banned once have returned to online play after the ban was served
  • 66% of all bans are Game Bans; 34% are Chat Bans, which were introduced earlier this year
  • All of the bans back-to-back accumulate to over 2,700 years, 142,000 weeks, or more than 86,210,000,000 seconds
We’re still working on evolving this system as we strive to keep Rocket League a fun, all-ages-friendly environment. That will include adding real-time language filtering that we believe will make an appearance later this year. We'll keep you updated when we have more to share!
Dota 2

We all know that playing online with other random humans can be a pain, and apparently Ubisoft got plenty sick of watching players spew racist language in Rainbow Six: Siege. The developer instituted a system that automatically bans players who enter racial slurs into the game chat, which has resulted in plenty of outrage. 

If Ubisoft can make life tough for these people, what are the other major multiplayer games doing to combat racism in their games? We checked in with Blizzard, Valve, and other developers to see how they deal with racial slurs, and what they do to the players who use them.

League of Legends

How does Riot police harassment?

Of all the games on this list, League of Legends might have the most extensive code of conduct, known formally as the “Summoner’s Code.” League’s “Instant Feedback System” has seen some reforms, but it basically scours through the game’s chat logs after someone submits a player report, then doles out a verdict in 15 minutes or less, or your pizza is free. The first offense gets you a 10-game chat restriction, then a 25-game chat restriction, then a two week ban, and finally a permanent ban. Offending players even get a pleasant little in-game message about why they’re getting the hammer.

How do well-behaved players fight back?

Players can submit a report against someone at the end of a game, and the Instant Feedback System should get a verdict within 15 minutes. Sometimes, but not always, players will be notified if their report resulted in the punishment of another player, but Riot says that even if you don't get a message, that doesn’t necessarily mean the other player got off scot free.

“We want a future where League is wholly free of slurs and hate speech, but penalties alone won’t get us there," said Riot senior technical designer Kimberly Voll in a statement to PC Gamer. "In recent years, we’ve been focusing more on the establishment of norms. We believe if there aren’t clear, understood, and shared rules on what’s OK in gaming, like there are in sports, then we’ll just be enforcing the same nasty things forever. Like Jeff Kaplan mentioned on behalf of Overwatch last year, enforcement alone stretches budgets. We agree, and believe it limits our imagination and audience as well.”

Fortnite

How does Epic Games police harassment?

It’s unclear how extensive punishments for abusive players are in Fortnite. Search online and you’ll find far more forum posts about temporary or permanent bans for players who break the rules by teaming up in solo mode than for harassment. There’s no text chat, just a voice chat system that’s push-to-talk by default for communication with your squadmates. Epic’s primary focus seems to be on cheaters, going so far as to file a lawsuit against two more prominent players. Fortnite’s code of conduct page does warn players to “be graceful in victory and defeat." 

"Discriminatory language, hate speech, threats, spam, and other forms of harassment or illegal behavior will not be tolerated,” it reads. PC Gamer has reached out to Epic for a more thorough explanation of how their system works, but has yet to receive a reply.

How do well-behaved players fight back?

Fortnite has a typical system wherein you can report the player who killed you in the post-death menu. If you need to report another player or your own teammates, the report function is squirreled away in the “feedback” menu option, and you need to be able to supply that player’s username. Epic has also invited players to use their support center for bigger issues. 

Dota 2

How does Valve police harassment?

Valve operates on a typical system where more reports get you banned for longer periods of time. The lower rung of bans can be as short as 10 minutes to an hour. You’ll get a day-long ban if things get a bit more serious. And if you’re a real jerk, you’ll get a week, then a month or two, and finally a six month or permanent ban. Valve deliberately keeps this process vague, but it does warn abusive players ahead of time that continued bad behavior will result in longer bans.

How do well-behaved players fight back?

Valve has a pretty typical report system in place, but it’s basically only available at the end of a match. Players can pick from three categories (communication abuse, intentional ability abuse, and intentional feeding) and can leave a brief comment. You can leave up to three reports per week, and you’ll be notified if any action is taken against another player you reported.

PlayerUnknown’s Battlegrounds

How does PUBG Corporation police harassment?

If a PUBG player is caught harassing another player with racist or sexist language, they will first receive a three-day ban. A second incident will net a full week, and a third incident will net a full month. Any repeat offenses beyond that will earn a player a permanent ban. You can look at the comprehensive chart for a better idea of how other issues are tackled.

“It is unacceptable to disrespect or use offensive words towards others based on their race, gender, nationality, etc,” the code of conduct reads.

How do well-behaved players fight back?

There’s currently no way for someone to report another player who didn’t kill them, which makes reporting racist behavior a pain. PUBG representatives have said that players must submit a report on the PUBG forums that includes the reporting player’s username, the name of the player you’re reporting, the time and date of the incident, and a description of the incident. I wouldn’t want to be the guy sifting through all that footage.

PUBG allows you to directly report auser after they’ve killed you, although the closest category available for racial discrimination would be “improper nickname.” This feedback system is clearly not designed for combating harassment.

CS:GO

How does Valve police harassment?

Although CS:GO uses one of the most effective automated systems for shutting down cheaters, VACnet, it does not currently automatically ban or silence players who use racist language. VACnet and its accompanying "Overwatch" system are primarily focused on catching hackers and griefers. The Overwatch system recruits experienced players with good records, then gives them the tools to review footage of reported matches, and it’s up to them to give a collective verdict. If a player is caught being awful, they receive either a “minorly disruptive” or “majorly disruptive” designation. The first results in a ban of “at least 30 days,” but a second offense gets a lifetime ban.

A “majorly disruptive” designation automatically gets you a permanent ban, but Valve’s description only mentions cheating, not abusive behavior. There’s no mention of racism, sexism, or general verbal abuse in Valve’s descriptions of Overwatch or VACnet, so it’s unclear if the company has any major initiative against harassment other than the mute and report buttons.

We reached out to Valve for clarification on how its process works, but did not receive a reply by publishing time.

How do well-behaved players fight back?

Players can select another player during a match, which opens up an option to report or commend them. Abusive text and voice chat sit comfortably at the top of the list of options. You can also mute the player by checking the “block communications” box.

Rocket League

How does Psyonix police harassment?

Rocket League might be the closest to Rainbow Six: Siege in terms of automating bans for racial slurs. Back in 2017, Psyonix instituted a secret list of 20 words and variants that can trigger bans. Psyonix says each word has a certain threshold, and once that’s met, multiplayer bans will start at 24 hours, then 72 hours, a week, and finally a permanent ban.

Psyonix also has a chat ban system in place that, well, bans jerks from using the text chat window. It’s a little more lenient than the general language ban system, but players have to report the abuse (rather than the game auto-scanning), then the system scans the game that was just played for abusive language. If a reported player is found guilty, they're banned from chatting for 24 hours to one month. It’s not instant like Rainbow Six Siege’s. If a player insists on using abusive language after their initial chat ban is up, they “may” get a permanent overall game ban. Players who get chat bans are notified whenever it happens.

How do well-behaved players fight back?

Rocket League's reporting mechanism is straightforward. You just click on the offending player’s profile, select “mute/report,” and then select from the available categories. Verbal harassment sits at the top. If Psyonix takes action against a player, they’re notified later in the main menu.

Overwatch

How does Blizzard police harassment?

Blizzard is one of the most outspoken studios on toxicity and related issues. However, that outspokenness more often translates to support tools for well-behaved players than any sort of explanation for how bad players are punished.

Blizzard used to punish repeatedly abusive chat users in Overwatch by simply muting them, but still allowing them to play. That’s now changed, with those players receiving lengthier and lengthier bans for each successive offense. Blizzard is unclear on the rubric it uses, and unclear on how that’s balanced between automated systems and real humans banging the gavel, but it does say that a player with enough reports and punishments on their record will receive a permanent ban. Negative players are given warnings prior to an actual punishment, something director Jeff Kaplan has said has helped stop players from causing further trouble.

How do well-behaved players fight back?

Since launch, Blizzard has allowed PC players to report individual players via the report function, and added the function to consoles in mid-2017. Besides picking a category of bad behavior, players also have the ability to include a brief description of their experience with each individual report. Blizzard has also stated that it searches out recordings of toxic behavior on YouTube, Twitch, or other sites to find negative players and address them.

After/during each match, Overwatch players can also select up to two players to block with the “avoid as teammate” option. Players can deselect or replace one person with another, but Blizzard has stated that that number may rise if the program doesn’t cause any issues. There’s also the new “find team” function that lets players avoid the pitfalls of solo queuing into a match with nothing but Hanzo mains.

PC Gamer reached out to Blizzard to clarify how these punishments are determined, but has yet to receive a response.

Jul 30, 2018
Rocket League® - denekriD


NEW CONTENT
Crates and Keys
  • ‘Zephyr’ Crate has been added

CHANGES AND UPDATES
Throwback Stadium
  • 'Throwback Stadium' is now an option in Exhibition Matches, Local Matches, Private Matches and Tournaments
Performance Graphs (Steam)
  • Players on Steam can now enable six different Performance Graphs
    • Performance Summary
    • Performance Graph (short)
    • Performance Graph (long)
    • Network Summary
    • Network Graph (short)
    • Network Graph (long)
  • Performance: Displays FPS, Frame and GPU data
  • Network: Displays Packet, Latency and other relevant connection data
  • You can enable/disable graph display in the Options>Interface menu, or by pressing F10 on your keyboard

BUG FIXES
General
  • [Xbox, PS4] Fixed an issue causing client crash or freeze when joining a Ranked Doubles or Standard match from an end-match screen
  • Decals no longer cover Painted portions of Twinzer Car Bodies
  • Hammerhead Decal no longer covers Painted portions of Mantis Car Bodies
  • Fixed lens flare so it no longer shines through ball or trees on DFH Stadium and Beckwith Park (Midnight)
  • [PS4] Improved texture filtering on several maps
  • Painted Zeta Wheels now properly display in thumbnails
  • [Switch] Black secondary paint on Breakout Type-S no longer displays as Brown
  • Turtle Tribe Decal is now properly aligned on Octane’s roof
  • '99 Nissan Skyline GT-R R34 Engine Audio is no longer overwritten by default Engine Audio when equipped

KNOWN ISSUES
  • Items can no longer be removed from a trade by clicking them on the right trade window after adding them to a trade
    • This issue will be addressed in our next update
  • Paint finish on the ‘’89 Batmobile’ may look different than before
    • This issue will be addressed in our next update
  • Trails slightly off-center behind ‘99 Nissan Skyline GT-R R34 Wheels
    • This issue will be addressed in our next update
  • New item notification shows for some players in Garage despite having no new items
  • [macOS. SteamOS] Textures on some buildings in the background may be missing
  • On Salty Shores, some ground textures load a few seconds after reaching the Choose Team screen
  • Images of Painted ‘K2’ Wheel variants may not display correctly in the Garage
  • Moving quickly between the Showroom and Garage may cause Boosts and Trails to not display properly when viewing in Redeem Rewards and Crate Preview menus
  • Some Gray Wheels (Voltaic) may appear similar to Titanium White variants
  • Black texture can be seen sometimes outside of the Neo Tokyo and Tokyo Underpass Arenas
Rocket League® - denekriD


The Rocket League game update winds are blowing, and the new ‘Zephyr’ Crate is along for the ride!

As part of our appropriately-named 'Zephyr Update' next week, the Zephyr Crate has the brand new ‘Cyclone’ Battle-Car -- based on the Breakout hitbox -- complete with unique Engine Audio and Common Decals that come along with it. Check out the Cyclone and some of the other Zephyr Crate items below!

The Mini Update will also include a number of bug fixes including changes to Twinzer’s painted appearance, crash/freeze fixes when loading into Competitive Matches on console, an adjustment to the ‘Hammerhead’ Decal for Mantis, and more! We’ll have the complete patch notes up the morning of release.

“What’s up with Rocket Pass and the new progression system?” is likely your next question! Both are still on track as outlined in our Summer Roadmap. We still plan to include them in an update before the end of August, so stay tuned for more information in the coming weeks. Until then, let us know what you think about Cyclone on Twitter and the Subreddit.




 
Rocket League® - denekriD
https://www.youtube.com/watch?v=WQU6zFn5mpE
Season 5 of the Rocket League Championship Series (RLCS) brought us several memorable moments: the #LANdon crowd in London, the nonstop wave of exciting plays, and Team Dignitas hoisting the World Championship trophy chief among them! Even now, just a few weeks removed from the event, many fans are still saying that Season 5 was the best RLCS to date! But now it's time to look to the road ahead, which brings us to today and the official announcement that Season 6 is coming and it's going to be BIG!

Upping the Ante
After two and a half years of unparalleled growth and unforgettable action brought to you by the best esports athletes the world has to offer, the team here at Psyonix is excited to announce that RLCS Season 6 will feature our biggest prize pool ever -- a MASSIVE $1,000,000! for the RLCS PLUS an additional $100,000 for the Rival Series!

How will that prize be doled out? Watch this site for more later this summer!

Rival Series Qualifiers
While we're making big changes to the prize pool, we're also bringing back the Rival Series open qualifiers. Teams that are interested in testing their skills can battle it out in up to two (of the four) qualifiers in either North America or Europe to earn a chance at making it into the upcoming season of the Rival Series. After the qualifiers, the surviving 'Top 128' teams will then participate in the Play-In to fill up the remaining four spots per region in the Rival Series. It won’t be easy, but if you think you’ve got what it takes, then get your team together and sign-up now!

Rival Series Qualifiers are open to anyone with an eligible Steam or PlayStation Plus account, so grab your friends and get to it! Maybe you too can be a Rocket League pro later this year!

Important Dates and Info
Check out the list below for everything you need to get started!
  • Sign-ups Open
    • Now through August 6, 2018
  • North American Qualifiers
    • August 11 - 10:00 AM PDT
    • August 18 - 10:00 AM PDT
    • August 21 - 3:00 PM PDT
    • August 25 - 10:00 AM PDT
  • European Qualifiers
    • August 12 - 11:00 AM GMT
    • August 19 - 11:00 AM GMT
    • August 22 - 3:00 PM GMT
    • August 26 - 11:00 AM GMT
  • Rival Series Play-in
    • North America - September 1, 2018
    • Europe - September 2, 2018
  • RLCS League Play Begins
    • North America - September 8, 2018
    • Europe - September 9, 2018
  • Rival Series League Play Begins
    • September 14, 2018
The Rocket League Championship Series and Rocket League Rival Series are open to all legal residents of Europe and North America who are 15 years of age or older on the date that the Player’s Team competes in the Open Qualifier. Players in the Oceanic region can compete for a spot in the RLCS World Championship by playing through the OCE Championship; For information on OCE schedule and signups, stay tuned to Throwdown Esports on Twitter.

Even More to Come!
We aren’t done yet! We'll have even MORE exciting things to announce regarding this season of the RLCS, so remember to follow @RLEsports on Twitter and bookmark this website so you don’t miss a beat! See you on the pitch!
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