Summer is finally here, which means that ‘spring training’ is over and we’re officially in Summer Roadmap territory! With features like Level Progression and Rocket Pass on the horizon, now's the time to grind out ranks and work towards the next level of competitive Rocket League.
Custom Training
You may have already climbed back to your ranks from Competitive Season 7, but that doesn’t mean that you have to stop rising! Everyday, there’s something new to learn, especially if you’re still riding the wave from the RLCS Season 5 LAN and you want to take on amustycow’s recreation of the 15 best goals at #LANdon. Need to practice your precision when the clock hits 0:00? Take on ‘The Best Pack Ever’ so you can always perform when it matters most. For the rest of your needs, load up ‘Fast Ground Passes,’ ‘Goalie,’ and the remaining ‘Featured’ codes so before you know it, you will be scoring goals just like the pros!
#
Author
Name
Difficulty
Code
1
amustycow
Best SHots at LANdon
Grand Champion
C547-9C41-3D0D-227E
2
assassin
Fast Ground Passes
Diamond
42D9-5959-3DA1-AB49
3
SF | Shadow
Best Goals Recreated
Grand Champion
9A00-ACC5-3619-31D7
4
2spooky4me
Goalie
Platinum
5998-211D-C42B-558F
5
DVS.KI0
Aerial Warmup
Gold
6D70-7B8F-805D-8C5B
6
Kryptek07
Redirects and Such
Gold
4456-7F23-6CD2-E0F7
7
Askyous
Delayed Shot
Platinum
F4FF-4B6F-EDF5-5EB6
8
Rob Da Car
Kickoff Redirects
Diamond
691E-5E41-1DAE-B825
9
Biddles
Biddles Consistency 3
Grand Champion
3F17-F397-6EA0-F211
Check out previous Community Spotlight posts for a comprehensive list of Custom Training packs, Steam Workshop maps, and more!
Staying positive is just as, if not more, important than winning while grinding through the ranks. When you feel like you’re stuck, take a moment to reflect and look over your strengths and weaknesses. Need more help and direction than our list of training codes can offer? Check out redditor DannyPereira’s infographic on How to Rank Up or MegaChip97’s reddit post for beginners and advanced players for more inspiration on what and how to practice next.
Do you think you’ve made the latest and greatest Custom Training pack? Share your creations on social media and maybe you will be featured in next month’s Community Spotlight!
Game version has jumped from v1.45 to v1.48 due to two PS4/PS4 Pro hotfixes
Updated the appearance of the ‘Twinzer’ Car Body when affected by Paintable attribute
Added a confirmation dialog to the “Report Server” button
Network Settings
Network settings (Client Send Rate, Server Send Rate, Bandwidth Limit) will each be reset to High for all players on all platforms. Changing these settings will now have an effect on your network connection
BUG FIXES
General
Stats on all ‘Merc’ Car Bodies should now be restored
Fixed Spectator issue causing camera updates to not replicate fast enough. This was causing desynchronization between spectators and the players they were viewing.
Fixed a bug in how Ping was being calculated and displayed
Your displayed ping to a given server region may be higher or lower after this update, but the latency between you and the servers has not changed. This is only a visual correction.
PS4/PS4 Pro
Fixed a bug causing performance issues when playing 3v3 Rumble on Neo Tokyo with Supersampling enabled
Resolved an issue causing delayed entry into online matches
KNOWN ISSUES
New item notification shows for some players in Garage despite having no new items
Paint finish on the ‘’89 Batmobile’ may look different than before
[Switch] Splitscreen users may take longer than normal to appear in the main menu
[macOS. SteamOS] Textures on some buildings in the background may be missing
On Salty Shores, some ground textures load a few seconds after reaching the Choose Team screen
Images of Painted ‘K2’ and ‘Zeta’ Wheel variants may not display correctly in the Garage
Voltaic Wheels may appear pixelated for some players
Moving quickly between the Showroom and Garage may cause Boosts and Trails to not display properly when viewing in Redeem Rewards and Crate Preview menus
Some Gray Wheels (Voltaic) may appear similar to Titanium White variants
Black texture can be seen sometimes outside of the Neo Tokyo and Tokyo Underpass Arenas
Yesterday, we pulled back the curtain on Rocket Pass and how it will give you new ways to unlock Customization Items and additional content in Rocket League. Today, however, we wanted to give you an additional update regarding changes to XP and level progression that are coming later this summer.
XP, Levels and Online Matches
Our current progression system tops out at level 75 with the coveted ‘Rocketeer’ Title attached, with each level requiring significantly more XP (and time) to earn than the last. Our new progression system removes the level cap and flattens the amount of XP you need to progress between levels.
How does your current XP and level translate over in the new progression system? Every player who has earned XP in Rocket League will have that XP automatically converted over to the new system once it’s live later this summer (Note: We are still finalizing the conversion logic, so we don't have any additional details to offer there. However, post-conversion, you will still place "at or above" your current level at the time the conversion takes place).
As part of the new system, XP can only be earned while playing Online Matches as Offline Matches will no longer award XP. We’re making this change to ensure that no player can "game the system" to earn levels, titles, and other unlocks without putting in the same time and effort that everyone else does.
Level-Up Rewards
Every time you level-up in the new system, you’ll also earn a random item of "Uncommon" quality or better. This replaces the existing 'random drop' system that we're using currently, and it makes earning these items more consistent and predictable. Of course, you’ll still be able to trade up these free rewards for rarer content like Painted Car Bodies and Boosts.
Level-based Titles will be unlocked at specific thresholds, and most of the old XP Titles will be converted to this new system. You won’t lose access to existing titles like “Rocketeer” or “Legend” if you’ve already reached those milestones. And we’re adding brand new Titles and Player Banners beyond Level 100 to recognize and reward players for their time investment.
Item Slots and Common Items
We’re also changing up how Common items are unlocked on your account. In the current system, you earn one Common unlock for every match you play until you’ve unlocked everything. In the new system, you’ll unlock all of the Common items for a particular slot instantly when you reach enough matches played. For example: you will unlock every Common Topper after 15 matches.
This change won’t affect anyone who has already unlocked all of the Common items, and again, you won’t lose access to anything you already have.
New Experience Mechanics
The new XP updates also bring new bonuses that help you level up faster, including but not limited to:
Match Completion - Earn bonus XP for finishing matches and not quitting early
Consecutive Matches - Earn bonus XP for staying in the same Casual lobby for multiple matches
Backfill - Earn bonus XP if you are matched into a game-in-progress in Casual and then complete it
Weekly Wins - For your first X wins per week (we’re still finalizing the number), you’ll earn extra XP
FAQ
Will crate drops be a part of the Level Up Rewards?
No, crates will continue to drop in the same way they currently do.
I’ve been capped at level 75 for quite some time now - do all those matches get factored in to my new level at the time of conversion?
Yes. Since online matches are part of the consideration for what level you’ll be converted to, players with tons of matches played online after reaching level 75 will convert to a higher level than players who’ve only recently reached 75.
As part of our Summer Roadmap blog that we posted last month, we talked about our new ‘Rocket Pass’ system that’s coming later this year. If you've been looking for more details since then, then today’s your day!
What is Rocket Pass?
Rocket Pass is a brand new, time-limited progression system that will give you several ways to earn new content in Rocket League. Our goal is to offer several Rocket Passes every year, with an emphasis on new, unique content for each Pass. This will not replace the current XP-based progression system and we’ll have more news on those XP plans and changes later this week.
Free and Premium
Starting later this summer, we’re going to offer you two versions of Rocket Pass right off the bat -- Free and Premium. The Free Rocket Pass will have Rewards that unlock automatically, giving everyone the opportunity to earn FREE new Customization Items, Player Banners, in-game Titles and Decryptors.
If you’re looking for additional content to unlock, you can choose to purchase the Premium Rocket Pass upgrade for ten Keys (USD $9.99 or regional equivalent). This comes with even more content, including new Customization Items, new Car Bodies, Keys, Premium Player Banners and Premium Titles. You’ll also unlock ‘XP Boosts’ that multiply your earned XP throughout the duration of your Rocket Pass, as well as ‘XP Awards’ that can help you advance through Rocket Pass more quickly.
Rocket Pass and its Premium upgrade will be available to every Rocket League player, no matter which platform you play on, and every item will be tradable (excluding typical non-tradable items like Titles). You’ll also be able to upgrade to Premium at any time while a Rocket Pass is active without losing any progress - you'll immediately receive Premium rewards up to your current Pass Tier and you’ll continue to receive all of the items from the Free Pass alongside Premium content until the earning period is over.
Finally, if you’re interested in purchasing the Premium upgrade, you’ll be able to view every piece of its content before upgrading, so you’ll know exactly what items are coming your way before you buy.
Tiers, Pro Tiers and Tiering Up
Each time you level up while Rocket Pass is active, you'll earn one Pass Tier. The more Tiers you earn, the more rewards you unlock. If you want those Premium rewards sooner than later, you can also ‘Tier Up’ by purchasing Tiers outright with Keys. We're still finalizing the total number of Tiers that will be available in the first Rocket Pass, so we'll have more to share on that aspect fairly soon.
Once you've unlocked all of the available Tiers in your Pass, you can begin earning ‘Pro Tiers’ if you've purchased the Premium upgrade. Each Pro Tier rewards you with a random Painted and/or Certified version of a Premium Rocket Pass item you've already unlocked. Even better, you won't see any duplicate rewards from Pro Tiers until you've completed the full set of each Paint Color and Certification for the current Pass.
We can’t wait for you to experience Rocket Pass later this year along with all of the awesome new content that’s coming with it. Have questions or want to share your thoughts on Rocket Pass? Be sure to join the conversation on on Redditand Twitterand our Forums.
FAQ
Will Rocket Pass feature Quests or Challenges as part of its leveling system?
There won't be any gameplay challenges in the first Rocket Pass. We intend to add a "Weekly Win Bonus" as part of Progression updates that allows you to level-up faster by winning enough games each week. We are being careful about introducing "challenges" as we don't want to disrupt the competitive balance of Rocket League by encouraging users to hunt down specific stats like Saves or Assists. That said, we are considering safe ways to give players specific goals for future Passes, like playing matches in specific game modes, or achieving shared team objectives.
Will high-level players earn Pass Tiers more slowly because their levels take longer?
Nope! As part of the Progression updates we've mentioned, all levels beyond a certain threshold require the same amount of experience. Level 30 will take just as long as Level 300. So you won’t be at any disadvantage if you’ve played more than someone else.
Can I unlock Crates in Rocket Pass?
Crates are not available as Pass Tier unlocks, but you can unlock Decryptors in Rocket Pass and Keys in the Premium upgrade.
Will every Rocket Pass item drop as Painted or Certified Pro Tier rewards?
No. Only a select list of items will be eligible to drop from Pro Tiers, which will be focused primarily on the best Premium rewards from the Pass.
Summertime hasn’t arrived just yet, but that’s not keeping us away from the beach -- and we’re taking YOU with us!
Beach Blast is Rocket League’s next in-game Event and it kicks off just before the summer arrives. Starting June 11 at 10am PDT (see full timing details below) you’ll be able to purchase ‘Beach Blast’ Crates with ‘Shells’ you earn for playing Online matches. You’ll also be able to purchase Beach Blast Crates directly through the Rocket League client (similar to buying Keys or Premium DLC Battle-Cars).
Like our previous Events, we’ll have 12 additional items for purchase with Shells as well, along with Decryptors! Check out screenshots of some of the items below!
With only days to go before the Rocket League Championship Series (RLCS) takes over London for the Season 5 World Championship, we're back with some news regarding Fan Rewards!
Double painted Fan Reward drops are BACK for the World Championship weekend! Not only are double painted drops active, but Apex wheels are making their return for the first time since we introduced Fan Rewards Phase 2! It’s the perfect time to tune back in if you missed your chance at Apex wheels in Season 4.
Be sure to sign up on the Fan Rewards website and get ready to see the 10 best teams in Rocket League compete for their share of $250,000!
Broadcast Schedule
RLCS Season 5 World Championship - Day 1
Friday June 8 - Broadcast begins at 2:00pm BST (6:00am PDT)
We’ve teamed up with our friends at Universal once again to bring one of the greatest movie franchises of all time to Rocket League! The Jurassic World Car Pack DLC will be available on June 18 for $1.99 (or regional equivalent) on all platforms and features new items that will remind everyone in the arena of when dinosaurs ruled the Earth.
The Jeep Wrangler, featuring both Jurassic World AND Jurassic Park Decals, depending on which team you’re on in a match, is sure to please both old and new Jurassic Park fans alike. The Jeep Wrangler also comes with its own unique Wheels and Engine Audio, making your gas-powered Jeep a spitting image of the cars in the films. Want to get into the Tyrannosaurus spirit with other Battle-Cars? Life finds a way and so too does the ‘T. rex’ Goal Explosion that's sure to give Dr. Ian Malcolm some uncomfortable flashbacks. A new themed Topper, three Player Banners, and three Antennas are in there too.
Check out the official trailer up top and the screenshots below, then let us know what you think about the new DLC on Facebook, Reddit and Twitter.
Season 7 Rewards: Player Banners and Goal Explosions are being distributed to eligible players
‘Impact’ Crate has been added
NEW CONTENT
Arenas
‘Salty Shores’ is now available as a new Arena in all Playlists
‘Wasteland’ (Night) is now available in all Playlists
Crates and Keys
‘Impact’ Crate has been added
Monstercat
‘Rocket League x Monstercat Vol. 3’ is now available to all players under Music Playlists
Monstercat Flags have been added
‘Aiobahn’
‘Bad Computer’
‘Dion Timmer’
‘Duumu’
‘Instinct’
‘Inverness’
‘Skyelle’
‘Soupandreas’
‘Stephen Walking’
‘Sundial’
S. Watercolour
‘S. Watercolour’ Customization Items have been added
‘S. Watercolour’ Player Banner
‘S. Watercolour’ Flag
Decals
‘Glyphtrix’ (Triton)
‘Min-Spec’ (Masamune)
‘ShapeRacer’ (Paladin)
‘Tiger Tiger’ (Aftershock)
Toppers
‘Goldfish’
‘Palm Tree’
‘Swim Ring’
CHANGES AND UPDATES
Server Reporting
You can now select the ‘Report Server’ button in the midgame menu to directly report a problematic game server to us for investigation
Competitive Season 7
Competitive Season 7 has ended. Titles and items will be awarded for your highest rank achieved during the season. Season 7 Rewards are custom, non-tradeable Player Banners and Goal Explosions
Receiving the Season 7 Reward Player Banners is also contingent upon successful completion of Season Reward Levels
Reward Player Banners:
‘Season 7 - Tier 1’
‘Season 7 - Tier 2’
‘Season 7 - Tier 3’
‘Season 7 - Tier 4’
‘Season 7 - Tier 5’
‘Season 7 - Tier 6’
‘Season 7 - Tier 7’
Season 7 Grand Champions will also receive the 'Season 7 Grand Champion' Title
Reward Goal Explosions
‘Striker’
‘Striker Pro’
‘Striker Legend’
Competitive Season 8
Competitive Season 8 has begun
Season 8 brings a “soft reset” that requires you to do placement matches in each playlist to recalibrate
Winning half of your placement matches will land you near your previous season ranking
The soft reset will no longer compress Champion Tier players skill downwards. Instead, only Grand Champions will be compressed down to the top end of the Champion 3 skill range.
League Rankings will be temporarily empty until players complete their placement matches
BUG FIXES
General
A player’s Rank now correctly displays on the post-match screen
Fixed an issue causing Orange team-specific Presets to incorrectly preload during matchmaking, causing them to appear late once the map loaded
[Xbox One] Fixed a crash/performance issue
Fixed Boost activation occurring one frame behind input when client runs above 60 FPS
Boost Audio and visual FX will no longer continue to play after boost is deactivated
Fixed an issue with physics state quantization that led to cars occasionally “settling” at inconsistent suspension heights (thank you to Rocket Science for reporting this)
Improved loading performance that was causing some players (particularly on PS4) to experience stutter in the first 5-10 seconds of matches
Fixed players who have initiated a Forfeit Vote being unable to see the Vote to Forfeit option afterwards
The “Keyboard Input Acceleration Time” option is once again available in the Options - Controls menu.
Fixed the “Favorite” button sometimes disappearing in the Garage Car Body tab
Fixed issues with car preview sometimes breaking when quickly switching garage tabs
[Switch] Improved scrolling performance when viewing items in the Garage
Tread glow on ‘Season 3 - Star’ Wheels has been restored
FX on Draco Wheels have been restored
KNOWN ISSUES
[NOTE: If you go down a division after a win in a Ranked match, this is not a bug. The division down is attached to a previous loss that was reported to our database late. You are still receiving appropriate credit for the win.]
General
Painted ‘Twinzer’ lacks paintable attributes on the front of the body
This will be changed in our next update
Paint finish on the Batmobile may look different than before
You may be able to see edges of the ‘lighthouse’ that illuminates the map on Salty Shores
[PS4 Pro] Users may experience performance issues when playing 3v3 Rumble on Neo Tokyo with Supersampling enabled
[Switch] Splitscreen users may take longer than normal to appear in the main menu
[PS4] Join delays at the start of a match have been greatly reduced but may still be present
[macOS. SteamOS] Textures on some buildings in the background may be missing
On Salty Shores, some ground textures load a few seconds after reaching the Choose Team screen
In some cases, users may not be able to invite Party members to trade immediately after leaving a match
Images of Painted ‘K2’ and ‘Zeta’ Wheel variants may not display correctly
Player POV camera issues when spectating or viewing Replays
Voltaic Wheels may appear pixelated for some players
Moving quickly between the Showroom and Garage may cause Boosts and Trails to not display properly when viewing in Redeem Rewards and Crate Preview menus.
Some Gray Wheels (Voltaic) may appear similar to Titanium White variants
Black texture can be seen sometimes outside of the Neo Tokyo and Tokyo Underpass Arenas
The Rocket League Championship Series Season 5 LAN will be here before you know it, and while the pros will be battling it out in London for the chance to be your next world champions, most of us will be grinding away in the comfort of our own homes. In this month’s Community Spotlight, we’re focusing on bringing you training packs and videos from our community to help you optimize your practice regimen and foster the next wave of Rocket League stars!
Custom Training
Sometimes when you open up a new Custom Training pack, you aren’t sure how to approach the shots. Luckily, training packs like Aerial Car Control from Kevpert also offer accompanying videos that show you how to efficiently and effectively train. If you’re itching to score like the pros, amustycow produced a shot compilation named Best Goals Recreated consisting of -- you guessed it -- the best goals! Of course, if you need to work on defense, check out the Shadow Defense training pack and SunlessKhan’s video about The Best Defense in Rocket League. If you’re still looking for more codes and videos, head over to the RLCustomTraining subreddit for even more content!!
#
Author
Name
Difficulty
Code
1
Kevpert
Aerial Car Control
Gold
A3E1-92C2-8757-4195
2
Orangepie
Shadow Defense
Diamond
5CCE-FB29-7B05-A0B1
3
amustycow
Best Goals Recreated
Grand Champion
7593-53A0-3827-1AC9
4
Magico Gonzalez
Some cool crosses
Platinum
3A4B-4C6B-3ADE-4540
5
Lazty
Lazty's MLG training pack
Grand Champion
A44A-E7F2-11D0-0108
6
GCLIPSE
Relaxing Shots
Diamond
1467-6232-A3A9-E9C3
7
Gnasp
Back-board Follow Through Shot
Diamond
2982-430C-8EEB-08D8
8
Frostbite
Powershots
Silver
4B18-A096-77E7-EE18
9
Seebrify
Air Backboard Double Touches
Champion
F034-3D8D-89DA-BA2F
Drop by last month’s Community Spotlight for another list of a packs and tutorials for all skill levels!
Steam Workshop Recap
For over a year, we have been introducing a feed of Custom Training codes and various Steam Workshop maps. However, because it has been a while since our last showcased workshop creation, we wanted to give you a bit of a refresher on the awesome community-made maps that have been introduced in previous Community Spotlights. Look below for the list of Steam Workshop maps:
Which sunblock SPF does a Battle-Car need when it's soaking up rays and playing in the sand all day? We’ll know soon, because our new Salty Shores Update splashes down on May 29!
This next Content Update is all about Rocket League fun in the sun, starting with the aforementioned ‘Salty Shores,’ our brand new seaside Arena! As our sunniest map to date, Salty Shores should keep the summertime vibes going year-round as a permanent addition to all online Playlists!
Along with a new Arena, we’re also bringing you the start of Competitive Season 8, the distribution of Season 7 Rewards, the new ‘Impact’ Crate, fresh beats from the ‘Rocket League x Monstercat Vol. 3’ EP and more! You’ll also find some nice quality of life improvements in the mix, including a new ‘Report Server’ button for when servers misbehave during an online match. Our ‘Beach Blast’ in-game Event is coming soon too, but not for a few more weeks -- June 11, to be exact! We’ll have more details about Beach Blast closer to the start of the event, so stay tuned!
Check out the full trailer up top and screenshots of our new arena (and our new Battle-Car 'Twinzer') below. Be sure to let us know what you think of the new update on Reddit and Twitter. We’ll see you on the beach next week!