Rocket League® - Devin
各位中国区玩家:
《火箭联盟》国服飞凡首测(CBT1)将于2017年12月7日正式开启。如果你是曾经在Steam平台上购买过《火箭联盟》的中国玩家,欢迎你参加本次首测! 你可以通过此链接 领取测试资格。 http://rl.qq.com/cp/a20171103back/index.html

Rocket League® - Psyonix Devin
各位中国区玩家:
《火箭联盟》国服飞凡首测(CBT1)将于2017年12月7日正式开启。如果你是曾经在Steam平台上购买过《火箭联盟》的中国玩家,欢迎你参加本次首测! 你可以通过此链接 领取测试资格。 http://rl.qq.com/cp/a20171103back/index.html

Rocket League® - Dirkened


Finally, your passion for Rocket League and love of all things 1980s pop culture are coming together!

Our new ‘Velocity Crate’ debuts this Monday, December 4 with a new Battle-Car at center stage. The 'Imperator DT5' is ripped right out of your synthwave- and futurism-fueled dreams along with six new Decals and Engine Audio that can be used on most of the other Battle-Cars in your Garage.

Other Crate items include new Goal Explosions, Wheels and more! In fact, you can see the new ‘Dueling Dragons’ Goal Explosion and the ‘Hikari P5’ and ‘Equalizer’ Wheels in the image above, while the Imperator DT5 is shown in the image below.

Let us know what you think on Twitter, Facebook and our Subreddit and then check back in with us again when the Velocity Crate drops in early next week!


Rocket League® - denekriD


Finally, your passion for Rocket League and love of all things 1980s pop culture are coming together!

Our new ‘Velocity Crate’ debuts this Monday, December 4 with a new Battle-Car at center stage. The 'Imperator DT5' is ripped right out of your synthwave- and futurism-fueled dreams along with six new Decals and Engine Audio that can be used on most of the other Battle-Cars in your Garage.

Other Crate items include new Goal Explosions, Wheels and more! In fact, you can see the new ‘Dueling Dragons’ Goal Explosion and the ‘Hikari P5’ and ‘Equalizer’ Wheels in the image above, while the Imperator DT5 is shown in the image below.

Let us know what you think on Twitter, Facebook and our Subreddit and then check back in with us again when the Velocity Crate drops in early next week!


Rocket League® - Devin
In a month packed with Rocket League history, we saw the first-ever player to claim back-to-back RLCS World Championships (that would be Turbopolsa, btw, congratulations to him!) and our official release on Nintendo Switch! While our last Community Spotlight put Rocket League pro players center-stage, we’re shifting gears this month to focus on giving new Rocket League players, particularly those playing on the Switch, a solid ‘Custom Training’ foundation for practice.

CUSTOM TRAINING

Just in time for the holiday season, Nintendo Switch owners got their hands on Rocket League for the first time earlier this month. While there will be some familiar faces playing on the Switch, we want to offer the true Rookies out there a top-tier list of community-sourced ‘Custom Training’ packs consisting of ground shots, wall shots, goalie packs and even aerial shots. New players can practice using this ‘Custom Training’ list to get a head-start against the Switch competition, while experienced players coming over from other platforms can use the new packs to hone their skills on the new hardware.

  • Author, Pack Name, Difficulty, Code
  • Wayprotein, Shooting Consistency, Platinum, 4912-A5C9-9A56-555D
  • SPG | ProfessorShanks, LEVEL 002 - POWER HITS, Silver, DC62-FEEC-D575-1B6F
  • Coach Ryuu, Ground shots v1, Gold, 7C94-D3A7-46A9-82DC
  • Wayprotein, Air Roll Ground Shots, Gold, B4EB-C56A-BA9D-5300
  • Wayprotein, Ceiling Bounces, Platinum, D68F-3BD8-6DFD-4A51
  • jstn., TRAINING PACK, Gold, F8E9-1895-2313-D5E8
  • Bush, Bush's Progressive Saves Pack, Bronze, 6AFE-E510-BAA3-CB43
  • Carl Spangler, Carl's Aerial Training, Silver, 57AA-3994-71EC-7BCD
  • Flax7 | Telekom ftw, UPSIDE DOWN AERIALS #2, Diamond, 3883-8507-B84A-34F5

If you want to catch the pro player-made ‘Custom Training’ packs list, then jump over to last month’s Community Spotlight for a glimpse at the RLCS training regimen!
Rocket League® - Psyonix Devin
In a month packed with Rocket League history, we saw the first-ever player to claim back-to-back RLCS World Championships (that would be Turbopolsa, btw, congratulations to him!) and our official release on Nintendo Switch! While our last Community Spotlight put Rocket League pro players center-stage, we’re shifting gears this month to focus on giving new Rocket League players, particularly those playing on the Switch, a solid ‘Custom Training’ foundation for practice.

CUSTOM TRAINING

Just in time for the holiday season, Nintendo Switch owners got their hands on Rocket League for the first time earlier this month. While there will be some familiar faces playing on the Switch, we want to offer the true Rookies out there a top-tier list of community-sourced ‘Custom Training’ packs consisting of ground shots, wall shots, goalie packs and even aerial shots. New players can practice using this ‘Custom Training’ list to get a head-start against the Switch competition, while experienced players coming over from other platforms can use the new packs to hone their skills on the new hardware.

  • Author, Pack Name, Difficulty, Code
  • Wayprotein, Shooting Consistency, Platinum, 4912-A5C9-9A56-555D
  • SPG | ProfessorShanks, LEVEL 002 - POWER HITS, Silver, DC62-FEEC-D575-1B6F
  • Coach Ryuu, Ground shots v1, Gold, 7C94-D3A7-46A9-82DC
  • Wayprotein, Air Roll Ground Shots, Gold, B4EB-C56A-BA9D-5300
  • Wayprotein, Ceiling Bounces, Platinum, D68F-3BD8-6DFD-4A51
  • jstn., TRAINING PACK, Gold, F8E9-1895-2313-D5E8
  • Bush, Bush's Progressive Saves Pack, Bronze, 6AFE-E510-BAA3-CB43
  • Carl Spangler, Carl's Aerial Training, Silver, 57AA-3994-71EC-7BCD
  • Flax7 | Telekom ftw, UPSIDE DOWN AERIALS #2, Diamond, 3883-8507-B84A-34F5

If you want to catch the pro player-made ‘Custom Training’ packs list, then jump over to last month’s Community Spotlight for a glimpse at the RLCS training regimen!
Rocket League® - Dirkened


Nothing beats the thrill of Competitive play in Rocket League! Whether you’re putting in the time to hit your Rank goal, grinding out Season Reward Level wins, or jumping into high-level play for the first time, you always want a fair experience going into a Competitive match -- and so do we!

Starting today, we’re making some changes to the competitive matchmaking ban system. The goal of these changes is to discourage players from disconnecting from Competitive Playlist matches early; nobody likes to lose, but it’s always important to finish out a match if a forfeit vote fails, no matter what side of the score you’re on.

Currently, players who leave Competitive matches early are subject to a 15-minute ban from Competitive Playlists. Our new system will have seven ban levels, starting with a new, shorter five-minute ban at Level 1. See below for the full breakdown.
  • Level 1: 5 Minutes
  • Level 2: 10 Minutes
  • Level 3: 20 Minutes
  • Level 4: 40 Minutes
  • Level 5: 60 Minutes
  • Level 6: 120 Minutes
  • Level 7: 24 Hours
Once a ban expires you will stay at that ban level for 12 hours, but if you leave another Competitive Playlist match during the same window, you will go up one level. If you don't leave any Competitive matches early during the same 12-hour window, you will go down one level, eventually going back down to Level 0. You’ll still see the same kind of notifications with the new system, so active bans will appear at the bottom of the Playlist window.

If you reach Level 7 (Wow!) and consistently leave Competitive matches before a match concludes, we may take additional actions against your account, including timed or permanent bans from all online matches.

We hope these changes will cut down on the number of players who duck out of Competitive matches early. Who knows, by sticking around until the timer hits 0:00 instead of making for the Main Menu, you might just get a few Reddit-worthy comeback wins under your belt.
Rocket League® - denekriD


Nothing beats the thrill of Competitive play in Rocket League! Whether you’re putting in the time to hit your Rank goal, grinding out Season Reward Level wins, or jumping into high-level play for the first time, you always want a fair experience going into a Competitive match -- and so do we!

Starting today, we’re making some changes to the competitive matchmaking ban system. The goal of these changes is to discourage players from disconnecting from Competitive Playlist matches early; nobody likes to lose, but it’s always important to finish out a match if a forfeit vote fails, no matter what side of the score you’re on.

Currently, players who leave Competitive matches early are subject to a 15-minute ban from Competitive Playlists. Our new system will have seven ban levels, starting with a new, shorter five-minute ban at Level 1. See below for the full breakdown.
  • Level 1: 5 Minutes
  • Level 2: 10 Minutes
  • Level 3: 20 Minutes
  • Level 4: 40 Minutes
  • Level 5: 60 Minutes
  • Level 6: 120 Minutes
  • Level 7: 24 Hours
Once a ban expires you will stay at that ban level for 12 hours, but if you leave another Competitive Playlist match during the same window, you will go up one level. If you don't leave any Competitive matches early during the same 12-hour window, you will go down one level, eventually going back down to Level 0. You’ll still see the same kind of notifications with the new system, so active bans will appear at the bottom of the Playlist window.

If you reach Level 7 (Wow!) and consistently leave Competitive matches before a match concludes, we may take additional actions against your account, including timed or permanent bans from all online matches.

We hope these changes will cut down on the number of players who duck out of Competitive matches early. Who knows, by sticking around until the timer hits 0:00 instead of making for the Main Menu, you might just get a few Reddit-worthy comeback wins under your belt.
Nov 9, 2017
Rocket League® - Kyle_Psyonix


CHANGES AND UPDATES

General

  • Improved performance when High Quality Shaders are disabled on the following maps:
    • Aquadome, Core 707, Starbase ARC and Urban Central
  • Improved CPU performance in online play when receiving physics corrections from the game server
  • The in-game PsyNet Party invite window now sorts friends alphabetically.
  • New server region added in South Africa (SAF)
  • New server region hosted in Singapore (ASM)
  • ASC servers are now hosted in Taiwan
  • Added more servers in Japan

    Audio

    Revised certain sounds (Impacts, Wheel Effects, Car Jumping/Dodging) for local vs. non-local players to improve clarity and readability.


    BUG FIXES

    General
  • The Playlists / Find Match UI should load much more quickly than before
  • Competitive Leaver Penalties are no longer applied to players who quit after someone else has already left a competitive match
  • Replays from Urban Central that were captured before the Autumn Update will no longer cause the game to crash
  • Duplicate boost pads on Champion’s Field are no longer visible when using certain video settings
  • Fixed an issue with motion blur on Core 707 on all platforms

    NEW CONTENT

    Goal Explosions
  • ‘Batmobile’ Goal Explosion has been added to the ‘Batmobile’ Premium DLC.
    • Current owners: The new Goal Explosion will be added automatically to your Garage

    Community Flags
  • ‘NVIDIA GeForce’ Community Flag has been updated and renamed
  • ‘NVIDIA SHIELD’ Community Flag has been added
  • 'The Game Awards’ Community Flag has been updated
Nov 9, 2017
Rocket League® - Happy Pi Day!


CHANGES AND UPDATES

General

  • Improved performance when High Quality Shaders are disabled on the following maps:
    • Aquadome, Core 707, Starbase ARC and Urban Central
  • Improved CPU performance in online play when receiving physics corrections from the game server
  • The in-game PsyNet Party invite window now sorts friends alphabetically.
  • New server region added in South Africa (SAF)
  • New server region hosted in Singapore (ASM)
  • ASC servers are now hosted in Taiwan
  • Added more servers in Japan

    Audio

    Revised certain sounds (Impacts, Wheel Effects, Car Jumping/Dodging) for local vs. non-local players to improve clarity and readability.


    BUG FIXES

    General
  • The Playlists / Find Match UI should load much more quickly than before
  • Competitive Leaver Penalties are no longer applied to players who quit after someone else has already left a competitive match
  • Replays from Urban Central that were captured before the Autumn Update will no longer cause the game to crash
  • Duplicate boost pads on Champion’s Field are no longer visible when using certain video settings
  • Fixed an issue with motion blur on Core 707 on all platforms

    NEW CONTENT

    Goal Explosions
  • ‘Batmobile’ Goal Explosion has been added to the ‘Batmobile’ Premium DLC.
    • Current owners: The new Goal Explosion will be added automatically to your Garage

    Community Flags
  • ‘NVIDIA GeForce’ Community Flag has been updated and renamed
  • ‘NVIDIA SHIELD’ Community Flag has been added
  • 'The Game Awards’ Community Flag has been updated
...