“Champions Field” is now available in all Playlists, and in Private Matches
Engine Audio, Goal Explosions, and Trails have been added as Car Customization categories
“Overdrive” Crate has been added
“Champions” Crate Series has been retired
Competitive Season 4 has ended, and Season 4 Rewards are being distributed to qualifying players
Competitive Season 5 is beginning
Rick and Morty items are now available as drops after all matches
NEW CONTENT
ARENAS
“Champions Field” is now available in all Playlists, and in Private Matches
“Starbase ARC” has been updated with new visuals and reduced brightness
Boost pads are now standardized in all standard Arenas
CRATES
“Overdrive” Crate has been added
When received, the Overdrive Crate will display as “Crate - Overdrive” in your inventory
“Champions” Crate Series has been retired
TRAILS
Trails are now available in the Car Customization menu
Trails appear behind the Wheels when your Battle-Car goes SuperSonic
Every player has the “Classic” Trail by default
More Trails are available in the Overdrive Crate
GOAL EXPLOSIONS
Goal Explosions are now available in the Car Customization menu
Every player has the “Classic” Goal Explosion by default
New Goal Explosions are available as Common drops after all online and offline matches:
“Standard Green”
“Standard Orange”
“Standard Pink”
“Standard Purple”
More Goal Explosions are available in the Overdrive Crate
ENGINE AUDIO
Engine Audio is now available in the Car Customization menu
You have access to Engine Audio for every Battle-Car you own
The Engine Audio can changed on any Battle-Car in your GA
Licensed Battle-Cars are excluded
Engine Audio for all existing Battle-Cars has been updated
Legacy Engine Audio is still available as an Engine Audio customization option
COMMUNITY FLAGS
“Gfinity” (Updated)
“X Games”
“Monstercat”
ANTENNAS
“J!NX”
DECALS
“Monstercat”
RICK AND MORTY
Rick and Morty items are now available as drops after matches
“Interdimensional GB” Boost
“Sanchez DC-137” Wheel
“Rick” Antenna
“Morty” Antenna
“Cromulon” Topper
“Mr. PBH” Topper
“Mr. Meeseeks” Topper
RLCS SEASON THREE WORLD CHAMPIONSHIP ATTENDEE ITEM
Players who attended the RLCS Season Three World Championship in June can now redeem their in-game item
Item: “Decennium Pro” Wheels
To redeem, go to the “Extras” menu, select “Redeem Code,” and enter your unique code
These wheels are not tradeable
ACHIEVEMENTS AND TROPHIES
Storm Trooper
Equip a Very Rare Item and complete a game in an Arena with turbulent weather
Good Times
Head to Champions Field and complete an Online game
Swap Meet
Trade and receive one or more items with another player in a single transaction
Trade Secret
Trade In five items of the same quality to receive an item of the next-highest quality
Rank Up
Complete all placement matches in any Competitive Playlist
Note: If you are already placed in one or more Competitive Playlists, this achievement should unlock automatically
Coming On Strong
Score or Assist a combined 30 goals or assists in Casual or Competitive Online matches
CHANGES AND UPDATES
GENERAL
Players now have 50 Car Preset slots, up from ten
A “Change Preset” button has been added to the end of game lobby. You can now change to another Battle-Car preset without exiting a match
“Dodge Deadzone” added to Controls Options.
This setting allows you to control how far you must tilt the controller stick to activate a directional dodge move in the air instead of double jumping.
The default value of 0.5 means you must move the stick at least half of the way towards your intended direction to dodge instead of double jump.
The maximum value of 1.0 means you must move the stick all the way in a direction to trigger a dodge.
Rocket Trails have been renamed Rocket Boosts
Pressing Start when selecting Online Playlists now starts the matchmaking search
The Boost Meter and Rumble Powerup are now displayed when watching a player in Spectator Mode
The Boost Meter and Rumble Powerup now display during Replays
A pop-up window will appear when exiting a match when you have indicated you wanted a replay, but did not save a replay
A “Maintenance Mode” message has been added to the matchmaking ticker. You will see this only when PsyNet is undergoing maintenance
“High Contrast Nameplates” now default to ON. This can be reverted in the Options Menu
COMPETITIVE SEASON 4
Competitive Season 4 has ended. Titles and items will be awarded for your highest rank achieved during the season. Season 4 Rewards are custom, non-tradeable Trails
“Season 4 - Bronze” Trail
“Season 4 - Silver” Trail
“Season 4 - Gold” Trail
“Season 4 - Platinum” Trail
“Season 4 - Diamond” Trail
“Season 4 - Champion” Trail
“Season 4 Grand Champion” Title
Season 4 Grand Champions will also receive the “Season 4 - Champion” Trail
COMPETITIVE SEASON 5
Competitive Season 5 has begun
New for Season 5 is the “Season Reward Level,” a new type of Skill Tier progression
Your skill ratings are carried over directly from Season 4 into Season 5
You do not have to play placement games this season
Players will compete against opponents of the same skill ranking to earn wins that count towards your Season 5 Reward Level
Each level requires 12 wins against players of the same Skill Tier or higher
Ex: A Bronze player must win 12 games against Bronze Skill Tier players or higher in order to unlock Bronze-level Season Rewards
Losses do not affect your win count progression
CAR STANDARDIZATION CHANGES
Implemented a new type of car standardization that minimizes differences in handling and hitbox between cars of the same “type”. For this initial release, this affects the following cars:
“Champions Field” is now available in all Playlists, and in Private Matches
Engine Audio, Goal Explosions, and Trails have been added as Car Customization categories
“Overdrive” Crate has been added
“Champions” Crate Series has been retired
Competitive Season 4 has ended, and Season 4 Rewards are being distributed to qualifying players
Competitive Season 5 is beginning
Rick and Morty items are now available as drops after all matches
NEW CONTENT
ARENAS
“Champions Field” is now available in all Playlists, and in Private Matches
“Starbase ARC” has been updated with new visuals and reduced brightness
Boost pads are now standardized in all standard Arenas
CRATES
“Overdrive” Crate has been added
When received, the Overdrive Crate will display as “Crate - Overdrive” in your inventory
“Champions” Crate Series has been retired
TRAILS
Trails are now available in the Car Customization menu
Trails appear behind the Wheels when your Battle-Car goes SuperSonic
Every player has the “Classic” Trail by default
More Trails are available in the Overdrive Crate
GOAL EXPLOSIONS
Goal Explosions are now available in the Car Customization menu
Every player has the “Classic” Goal Explosion by default
New Goal Explosions are available as Common drops after all online and offline matches:
“Standard Green”
“Standard Orange”
“Standard Pink”
“Standard Purple”
More Goal Explosions are available in the Overdrive Crate
ENGINE AUDIO
Engine Audio is now available in the Car Customization menu
You have access to Engine Audio for every Battle-Car you own
The Engine Audio can changed on any Battle-Car in your GA
Licensed Battle-Cars are excluded
Engine Audio for all existing Battle-Cars has been updated
Legacy Engine Audio is still available as an Engine Audio customization option
COMMUNITY FLAGS
“Gfinity” (Updated)
“X Games”
“Monstercat”
ANTENNAS
“J!NX”
DECALS
“Monstercat”
RICK AND MORTY
Rick and Morty items are now available as drops after matches
“Interdimensional GB” Boost
“Sanchez DC-137” Wheel
“Rick” Antenna
“Morty” Antenna
“Cromulon” Topper
“Mr. PBH” Topper
“Mr. Meeseeks” Topper
RLCS SEASON THREE WORLD CHAMPIONSHIP ATTENDEE ITEM
Players who attended the RLCS Season Three World Championship in June can now redeem their in-game item
Item: “Decennium Pro” Wheels
To redeem, go to the “Extras” menu, select “Redeem Code,” and enter your unique code
These wheels are not tradeable
ACHIEVEMENTS AND TROPHIES
Storm Trooper
Equip a Very Rare Item and complete a game in an Arena with turbulent weather
Good Times
Head to Champions Field and complete an Online game
Swap Meet
Trade and receive one or more items with another player in a single transaction
Trade Secret
Trade In five items of the same quality to receive an item of the next-highest quality
Rank Up
Complete all placement matches in any Competitive Playlist
Note: If you are already placed in one or more Competitive Playlists, this achievement should unlock automatically
Coming On Strong
Score or Assist a combined 30 goals or assists in Casual or Competitive Online matches
CHANGES AND UPDATES
GENERAL
Players now have 50 Car Preset slots, up from ten
A “Change Preset” button has been added to the end of game lobby. You can now change to another Battle-Car preset without exiting a match
“Dodge Deadzone” added to Controls Options.
This setting allows you to control how far you must tilt the controller stick to activate a directional dodge move in the air instead of double jumping.
The default value of 0.5 means you must move the stick at least half of the way towards your intended direction to dodge instead of double jump.
The maximum value of 1.0 means you must move the stick all the way in a direction to trigger a dodge.
Rocket Trails have been renamed Rocket Boosts
Pressing Start when selecting Online Playlists now starts the matchmaking search
The Boost Meter and Rumble Powerup are now displayed when watching a player in Spectator Mode
The Boost Meter and Rumble Powerup now display during Replays
A pop-up window will appear when exiting a match when you have indicated you wanted a replay, but did not save a replay
A “Maintenance Mode” message has been added to the matchmaking ticker. You will see this only when PsyNet is undergoing maintenance
“High Contrast Nameplates” now default to ON. This can be reverted in the Options Menu
COMPETITIVE SEASON 4
Competitive Season 4 has ended. Titles and items will be awarded for your highest rank achieved during the season. Season 4 Rewards are custom, non-tradeable Trails
“Season 4 - Bronze” Trail
“Season 4 - Silver” Trail
“Season 4 - Gold” Trail
“Season 4 - Platinum” Trail
“Season 4 - Diamond” Trail
“Season 4 - Champion” Trail
“Season 4 Grand Champion” Title
Season 4 Grand Champions will also receive the “Season 4 - Champion” Trail
COMPETITIVE SEASON 5
Competitive Season 5 has begun
New for Season 5 is the “Season Reward Level,” a new type of Skill Tier progression
Your skill ratings are carried over directly from Season 4 into Season 5
You do not have to play placement games this season
Players will compete against opponents of the same skill ranking to earn wins that count towards your Season 5 Reward Level
Each level requires 12 wins against players of the same Skill Tier or higher
Ex: A Bronze player must win 12 games against Bronze Skill Tier players or higher in order to unlock Bronze-level Season Rewards
Losses do not affect your win count progression
CAR STANDARDIZATION CHANGES
Implemented a new type of car standardization that minimizes differences in handling and hitbox between cars of the same “type”. For this initial release, this affects the following cars:
Hi all! Hope those of you from the US/in the US had a great Fourth of July. Last week we announced changes for Competitive Season 5, including a new Season Reward Level system. We were expecting a lot of lively discussion (sincerely, thank you to everyone who chimed in), and the 1,100 comment-strong thread about the changes gave us a lot to think about. After some internal discussions, we have decided to lower the number of wins per Rank from the original 20, to 12. The rest of the system will work as originally outlined. This means a total of 96 wins would be needed to get your SRL up to Grand Champion, which should be an easier achievement over the course of a three or four month season. Again, thanks to everyone on here who provided constructive feedback, and good luck with the upcoming season! ICYMI: The update drops today at 3PM PDT, and season four ends at 2pm PDT. Patch Notes will be up shortly.
Hi all! Hope those of you from the US/in the US had a great Fourth of July. Last week we announced changes for Competitive Season 5, including a new Season Reward Level system. We were expecting a lot of lively discussion (sincerely, thank you to everyone who chimed in), and the 1,100 comment-strong thread about the changes gave us a lot to think about. After some internal discussions, we have decided to lower the number of wins per Rank from the original 20, to 12. The rest of the system will work as originally outlined. This means a total of 96 wins would be needed to get your SRL up to Grand Champion, which should be an easier achievement over the course of a three or four month season. Again, thanks to everyone on here who provided constructive feedback, and good luck with the upcoming season! ICYMI: The update drops today at 3PM PDT, and season four ends at 2pm PDT. Patch Notes will be up shortly.
Rocket League’s Competitive Season 5 will commence with the release of our Anniversary Update on July 5th, and we’re making a few changes that we want to share with you guys ahead of time.
Contrary to the transition between previous Competitive Seasons, there will be no Competitive Skill reset for Season 5. Your ranks will carry over from Season 4 into Season 5. While we recognize some players look forward to starting over each season, the downside of doing a reset can be significant. Match quality can be poor for several weeks after a season ends as players recalibrate to their actual skill ranking. With seasons happening more frequently, we aren’t comfortable creating so much matchmaking instability every few months.
SEASON REWARD LEVEL
For Season 5, we are introducing a concept called Season Reward Level that is independent from your matchmaking rank. Your Reward Level starts at Unranked, and each win earns you progress towards the next level. Each Reward Level requires 20 wins to unlock, and they are sequential - you unlock Silver rewards after Bronze, Gold after Silver, and so on. Losing a match will not count against your Season Reward Level in any way, even if the loss causes you to drop a Tier or Division.
Wins only count toward your Season Reward Level if you’re playing at or above that level’s Skill Tier. For example, you can progress towards unlocking Bronze rewards by playing at Bronze tier or higher. But a Gold player who has unlocked Gold Season Rewards cannot yet unlock Platinum Season Rewards.
FUTURE SEASONS
Our primary goal going forward is to provide new goals for players to accomplish each Competitive Season without the chaos of a skill reset. If this first version of the Season Reward Level doesn’t accomplish those goals, we’ll adjust in future Competitive Seasons.
We’re always looking to improve on existing systems, and Competitive Seasons are no exception. We look forward to your feedback about your experiences with Competitive Season 5!
FREQUENTLY ASKED QUESTIONS
Can I lose Season Reward Levels if I lose matches or drop a Skill tier?
No, you will not lose progress towards your Season Rewards. Losses do not subtract from your win total, and your progress will be stored even if you get demoted.
How do different playlists interact with the Season Reward Level?
You can earn wins towards leveling up from any Competitive Playlist. However, you still only earn Wins for matches of sufficient rank. If your 2v2 rank is Platinum and your 3v3 rank is Silver, 3v3 wins will only count towards Silver Reward Level and below.
When are Season Rewards given out?
For Season 5, they will still be awarded at the end of the season. In future seasons, we hope to have them be awarded immediately upon unlocking a Reward Level.
How long will Season 5 last
Similar to Season 4, we are planning for Season 5 to last 3 to 4 months.
Rocket League’s Competitive Season 5 will commence with the release of our Anniversary Update on July 5th, and we’re making a few changes that we want to share with you guys ahead of time.
Contrary to the transition between previous Competitive Seasons, there will be no Competitive Skill reset for Season 5. Your ranks will carry over from Season 4 into Season 5. While we recognize some players look forward to starting over each season, the downside of doing a reset can be significant. Match quality can be poor for several weeks after a season ends as players recalibrate to their actual skill ranking. With seasons happening more frequently, we aren’t comfortable creating so much matchmaking instability every few months.
SEASON REWARD LEVEL
For Season 5, we are introducing a concept called Season Reward Level that is independent from your matchmaking rank. Your Reward Level starts at Unranked, and each win earns you progress towards the next level. Each Reward Level requires 20 wins to unlock, and they are sequential - you unlock Silver rewards after Bronze, Gold after Silver, and so on. Losing a match will not count against your Season Reward Level in any way, even if the loss causes you to drop a Tier or Division.
Wins only count toward your Season Reward Level if you’re playing at or above that level’s Skill Tier. For example, you can progress towards unlocking Bronze rewards by playing at Bronze tier or higher. But a Gold player who has unlocked Gold Season Rewards cannot yet unlock Platinum Season Rewards.
FUTURE SEASONS
Our primary goal going forward is to provide new goals for players to accomplish each Competitive Season without the chaos of a skill reset. If this first version of the Season Reward Level doesn’t accomplish those goals, we’ll adjust in future Competitive Seasons.
We’re always looking to improve on existing systems, and Competitive Seasons are no exception. We look forward to your feedback about your experiences with Competitive Season 5!
FREQUENTLY ASKED QUESTIONS
Can I lose Season Reward Levels if I lose matches or drop a Skill tier?
No, you will not lose progress towards your Season Rewards. Losses do not subtract from your win total, and your progress will be stored even if you get demoted.
How do different playlists interact with the Season Reward Level?
You can earn wins towards leveling up from any Competitive Playlist. However, you still only earn Wins for matches of sufficient rank. If your 2v2 rank is Platinum and your 3v3 rank is Silver, 3v3 wins will only count towards Silver Reward Level and below.
When are Season Rewards given out?
For Season 5, they will still be awarded at the end of the season. In future seasons, we hope to have them be awarded immediately upon unlocking a Reward Level.
How long will Season 5 last
Similar to Season 4, we are planning for Season 5 to last 3 to 4 months.
Thanks to our friends at Adult Swim and Adult Swim Games, Rick and Morty (with friends in tow) will be available as FREE customization items starting on July 5. Rick and Morty will be available as Antennas, along with ‘Cromulon,’ ‘Mr. Meeseeks,’ and ‘Mr. PBH’ Toppers, an ‘Interdimensional GB’ Rocket Boost, and some familiar-looking ‘Sanchez DC-137’ Wheels. Bonus: the ‘Cromulon’ Topper can drop as a Painted item!
Look for these new items as Common drops after offline and online matches. (Szechuan sauce not included.) Check out the GIF below to see all the items in action!
Thanks to our friends at Adult Swim and Adult Swim Games, Rick and Morty (with friends in tow) will be available as FREE customization items starting on July 5. Rick and Morty will be available as Antennas, along with ‘Cromulon,’ ‘Mr. Meeseeks,’ and ‘Mr. PBH’ Toppers, an ‘Interdimensional GB’ Rocket Boost, and some familiar-looking ‘Sanchez DC-137’ Wheels. Bonus: the ‘Cromulon’ Topper can drop as a Painted item!
Look for these new items as Common drops after offline and online matches. (Szechuan sauce not included.) Check out the GIF below to see all the items in action!
As players race to reach the highest ranks before our 2nd Anniversary Update goes live next month, the Rocket League community continues to find numerous ways to hone in on their abilities. Between ‘Custom Training’ and Steam Workshop, there is plenty of new content to discover.
CUSTOM TRAINING
One month and millions of shots later, players are still using ‘Custom Training’ to work on aerials, clears, and saves, maximize practice efficiency, and focus on consistency. According to Kronovi in his RLCS Player Spotlight, “a player who is the most consistent, I would say, is the best.” We’ve discovered that Bronze players end the day with a higher win rate when they start their play sessions with some time in ‘Custom Training’ packs.
Listed below are the nine new ‘Custom Training’ codes that are live until the next Community Spotlight comes around, so be sure to favorite them before the Featured tab refreshes! If you are unable to favorite them now, you can always look back at the previous Community Spotlight for the codes.
Creator
Pack Name
Skill Tier
Code
RHIIQZ
Fefe's Warmup Pack
Grand Champion
E05B-E64A-162D-A4B0
WayProtein
Redirect Consistency
Diamond
410E-0170-C52F-E8A0
Fickle Platypus
Shots You Shouldn't Miss
Diamond
42BF-686D-E047-574B
Biddles
Biddles Consistency Pack 2
Diamond
27FE-E3D7-7FB5-7F43
Remus
Get Good
Platinum
5533-8A30-2C0D-AB19
Jaguar
All Kinds of Shots
Platinum
A867-51D6-322F-3063
NoxPhoenix
Shot Consistency
Gold
1C51-E578-6CEA-79DE
WayProtein
Novice Striker
Silver
137F-0F44-6FA1-91EE
WayProtein
Novice Rebounds
Silver
C64E-54EA-FA78-707E
STEAM WORKSHOP UPDATE
Still in its infancy, Speed Jump 2 by veteran creator DMC is the latest in his Speed Jump Steam Workshop series. Thanks to clever, creative design and multiple levels of difficulty, Speed Jump 2 has quickly tallied almost 20,000 subscribers in its rise to the top of Steam Workshop’s Most Popular list. The Easy course offers you the chance to warm up and dial in on muscle memory, but advanced difficulties require players to concentrate harder on flying in multiple directions while stabilizing the car.
If you haven’t had a chance to explore the Steam Workshop, now is a great time to start as these maps offer a fresh perspective on your own skills, as well as valuable library of user content available to players on PC.
As players race to reach the highest ranks before our 2nd Anniversary Update goes live next month, the Rocket League community continues to find numerous ways to hone in on their abilities. Between ‘Custom Training’ and Steam Workshop, there is plenty of new content to discover.
CUSTOM TRAINING
One month and millions of shots later, players are still using ‘Custom Training’ to work on aerials, clears, and saves, maximize practice efficiency, and focus on consistency. According to Kronovi in his RLCS Player Spotlight, “a player who is the most consistent, I would say, is the best.” We’ve discovered that Bronze players end the day with a higher win rate when they start their play sessions with some time in ‘Custom Training’ packs.
Listed below are the nine new ‘Custom Training’ codes that are live until the next Community Spotlight comes around, so be sure to favorite them before the Featured tab refreshes! If you are unable to favorite them now, you can always look back at the previous Community Spotlight for the codes.
Creator
Pack Name
Skill Tier
Code
RHIIQZ
Fefe's Warmup Pack
Grand Champion
E05B-E64A-162D-A4B0
WayProtein
Redirect Consistency
Diamond
410E-0170-C52F-E8A0
Fickle Platypus
Shots You Shouldn't Miss
Diamond
42BF-686D-E047-574B
Biddles
Biddles Consistency Pack 2
Diamond
27FE-E3D7-7FB5-7F43
Remus
Get Good
Platinum
5533-8A30-2C0D-AB19
Jaguar
All Kinds of Shots
Platinum
A867-51D6-322F-3063
NoxPhoenix
Shot Consistency
Gold
1C51-E578-6CEA-79DE
WayProtein
Novice Striker
Silver
137F-0F44-6FA1-91EE
WayProtein
Novice Rebounds
Silver
C64E-54EA-FA78-707E
STEAM WORKSHOP UPDATE
Still in its infancy, Speed Jump 2 by veteran creator DMC is the latest in his Speed Jump Steam Workshop series. Thanks to clever, creative design and multiple levels of difficulty, Speed Jump 2 has quickly tallied almost 20,000 subscribers in its rise to the top of Steam Workshop’s Most Popular list. The Easy course offers you the chance to warm up and dial in on muscle memory, but advanced difficulties require players to concentrate harder on flying in multiple directions while stabilizing the car.
If you haven’t had a chance to explore the Steam Workshop, now is a great time to start as these maps offer a fresh perspective on your own skills, as well as valuable library of user content available to players on PC.