Rocket League® - DunhamSmash (Psyonix)
Thank you!

One year ago this week, Rocket League launched in Europe and North America and it changed our lives forever.

Because of your passion and your support, our relatively-small follow-up to Supersonic Acrobatic Rocket-Powered Battle-Cars has exceeded our wildest dreams and become something enormous. You have made new friends, crossed platforms into new frontiers, and inspired us in ways you’ll never know (and in other ways you’ll know very soon). You’ve made incredible saves, scored amazing goals, and you’ve changed the conversation in the world of competitive esports forever.

We debated for quite some time what the best way to show you our gratitude was, until we realized that the answer was to keep doing what you want us to do – to keep supporting the game with new Arenas, new Garage items, new Game Modes, and new DLC; to experiment with more Rocket Labs and to increase our presence in the world of competitive gaming.

And so that’s exactly what we’re going to do. We’re going to make our next 52 weeks even better than our first. We’re going to give you all the things we mentioned above and then we’re going to give you some more, because you deserve it. You’re our community and you’re our friends.

Now, go play some games and we’ll still be here to keep making them.

With respect,

Psyonix

http://rl-cdn.psyonix.com/BlogImages/RL_Infographic_1st%20_Birthday.jpg
Rocket League® - DunhamSmash (Psyonix)
Thank you!

One year ago this week, Rocket League launched in Europe and North America and it changed our lives forever.

Because of your passion and your support, our relatively-small follow-up to Supersonic Acrobatic Rocket-Powered Battle-Cars has exceeded our wildest dreams and become something enormous. You have made new friends, crossed platforms into new frontiers, and inspired us in ways you’ll never know (and in other ways you’ll know very soon). You’ve made incredible saves, scored amazing goals, and you’ve changed the conversation in the world of competitive esports forever.

We debated for quite some time what the best way to show you our gratitude was, until we realized that the answer was to keep doing what you want us to do – to keep supporting the game with new Arenas, new Garage items, new Game Modes, and new DLC; to experiment with more Rocket Labs and to increase our presence in the world of competitive gaming.

And so that’s exactly what we’re going to do. We’re going to make our next 52 weeks even better than our first. We’re going to give you all the things we mentioned above and then we’re going to give you some more, because you deserve it. You’re our community and you’re our friends.

Now, go play some games and we’ll still be here to keep making them.

With respect,

Psyonix

http://rl-cdn.psyonix.com/BlogImages/RL_Infographic_1st%20_Birthday.jpg
Jul 7, 2016
Rocket League® - Happy Pi Day!


THE HEADLINES

  • Fixed various audio and Neo Tokyo collision issues

Complete list below..

BUG FIXES

General
  • Fixed an issue where Spectators would sometimes see incorrect nameplates
  • Fixed several Neo Tokyo collision issues that were causing abnormal bounces within the Arena.
  • Fixed issues with sound mix causing some effects to be too loud or “bassy”
  • Painted items are now displaying as colored in matches
Jul 7, 2016
Rocket League® - PSYONIX_KYLE


THE HEADLINES

  • Fixed various audio and Neo Tokyo collision issues

Complete list below..

BUG FIXES

General
  • Fixed an issue where Spectators would sometimes see incorrect nameplates
  • Fixed several Neo Tokyo collision issues that were causing abnormal bounces within the Arena.
  • Fixed issues with sound mix causing some effects to be too loud or “bassy”
  • Painted items are now displaying as colored in matches
Rocket League® - Happy Pi Day!



Hello! This is Mike Ault, your ever-loving sound guy here at Psyonix. We’re super excited to announce that on July 7th, the one-year anniversary of our game, we’ll be putting the digital version of the Rocket League: Official Game Soundtrack, Vol. 2 up for sale, which houses all the music we’ve added to Rocket League post-release.

The new soundtrack will be available first via digital retailers like Amazon and iTunes starting tomorrow before heading to Steam as Rocket League DLC this Friday, July 8. Also, Vol. 2 will be available on Spotify and the Google Play Music Store on July 7. Prices vary from $5.99 to $9.99 for the full album (depending on the platform), with certain retailers offering songs for sale individually as well.

Here’s the complete track listing:
  1. Firework by Hollywood Principle
  2. Breathing Underwater (Ether Remix) by Hollywood Principle & Ether
  3. Looking to the Future by Mike Ault
  4. Escape from L.A. (Instrumental) by Mike Ault & Abandoned Carnival
  5. Seeing What’s Next (Kev Frey Remix) by Hollywood Principle & Kev Frey
  6. When the Lights Come On (Instrumental) by Mike Ault & Abandoned Carnival
  7. Hard Buzz by Mike Ault & Abandoned Carnival
  8. Game Time (featuring Dr. Awkward) by Mike Ault
  9. Scorched Earth by Kevin Riepl
  10. RLCS Theme by Mike Ault
  11. Rocket League Throwback Anthem by Adam B. Metal



As audio director, it has been my goal to make the in-game music experience consistently fresh and exciting as we roll out new features and content. Whether this means collaborations with other artists, music remixed by fans, or adding pre-existing tunes that just sound fantastic, we want to ensure that your ears are happy when you play Rocket League.

With today’s announcement, it felt like a great opportunity to provide a little trivia about the artists and tracks on Vol. 2 that you may find interesting — including…
  • Hollywood Principle has done more tracks than any other group when you combine both Rocket League soundtracks, and it’s actually a group I’m a part of with my bandmates, Elliott Sencan and Kayla Hope.
  • The “Hoops” song, “Game Time” is a collaboration between myself and our eSports and Events Manager, Josh Watson — who is also known in music circles as “Dr. Awkward.” We put the song together in less than a day, but it turned out fantastically and was a blast to produce.
  • The Revenge of the Battle-Cars DLC brought the remix by Ether along with it. Ether himself is a 17 year-old musical prodigy and the youngest artist to appear on either soundtrack.
  • Gears of War composer, Kevin Riepl, is a good friend of mine and the Psyonix studio who has also scored other well-known games like Twisted Metal: Black, Crackdown 2, and Battleborn, and he’s also the man who wrote the post-apocalyptic theme for Chaos Run DLC
  • Kev Frey’s “Seeing What’s Next” remix is actually a contest-winning song. Last October, we hosted a competition with Indaba Music to see what fans could do. Out of 431 submissions, Kev Frey’s is the one that the office fell in love with, making it the perfect pairing for our most recent update, Neo Tokyo

Looking towards the future, we want to continue to focus on adding more independent artists to Rocket League.We are indie developers ourselves, so we believe in giving previously-unknown musicians a chance to shine. One of our next steps to help make this happen in year two is to give fans like you a chance to submit your tracks directly to us via MusicSubmissions@Psyonix.com. If you are or you know an artist whose work you think would fit our game, send us a line. You never know — we may feature you in our trailer, soundtrack, and perhaps even the game itself.

On behalf of the entire team at Psyonix, thank you for your continued support of our game, our music, and our team.

Rocket League® - PSYONIX_KYLE



Hello! This is Mike Ault, your ever-loving sound guy here at Psyonix. We’re super excited to announce that on July 7th, the one-year anniversary of our game, we’ll be putting the digital version of the Rocket League: Official Game Soundtrack, Vol. 2 up for sale, which houses all the music we’ve added to Rocket League post-release.

The new soundtrack will be available first via digital retailers like Amazon and iTunes starting tomorrow before heading to Steam as Rocket League DLC this Friday, July 8. Also, Vol. 2 will be available on Spotify and the Google Play Music Store on July 7. Prices vary from $5.99 to $9.99 for the full album (depending on the platform), with certain retailers offering songs for sale individually as well.

Here’s the complete track listing:
  1. Firework by Hollywood Principle
  2. Breathing Underwater (Ether Remix) by Hollywood Principle & Ether
  3. Looking to the Future by Mike Ault
  4. Escape from L.A. (Instrumental) by Mike Ault & Abandoned Carnival
  5. Seeing What’s Next (Kev Frey Remix) by Hollywood Principle & Kev Frey
  6. When the Lights Come On (Instrumental) by Mike Ault & Abandoned Carnival
  7. Hard Buzz by Mike Ault & Abandoned Carnival
  8. Game Time (featuring Dr. Awkward) by Mike Ault
  9. Scorched Earth by Kevin Riepl
  10. RLCS Theme by Mike Ault
  11. Rocket League Throwback Anthem by Adam B. Metal



As audio director, it has been my goal to make the in-game music experience consistently fresh and exciting as we roll out new features and content. Whether this means collaborations with other artists, music remixed by fans, or adding pre-existing tunes that just sound fantastic, we want to ensure that your ears are happy when you play Rocket League.

With today’s announcement, it felt like a great opportunity to provide a little trivia about the artists and tracks on Vol. 2 that you may find interesting — including…
  • Hollywood Principle has done more tracks than any other group when you combine both Rocket League soundtracks, and it’s actually a group I’m a part of with my bandmates, Elliott Sencan and Kayla Hope.
  • The “Hoops” song, “Game Time” is a collaboration between myself and our eSports and Events Manager, Josh Watson — who is also known in music circles as “Dr. Awkward.” We put the song together in less than a day, but it turned out fantastically and was a blast to produce.
  • The Revenge of the Battle-Cars DLC brought the remix by Ether along with it. Ether himself is a 17 year-old musical prodigy and the youngest artist to appear on either soundtrack.
  • Gears of War composer, Kevin Riepl, is a good friend of mine and the Psyonix studio who has also scored other well-known games like Twisted Metal: Black, Crackdown 2, and Battleborn, and he’s also the man who wrote the post-apocalyptic theme for Chaos Run DLC
  • Kev Frey’s “Seeing What’s Next” remix is actually a contest-winning song. Last October, we hosted a competition with Indaba Music to see what fans could do. Out of 431 submissions, Kev Frey’s is the one that the office fell in love with, making it the perfect pairing for our most recent update, Neo Tokyo

Looking towards the future, we want to continue to focus on adding more independent artists to Rocket League.We are indie developers ourselves, so we believe in giving previously-unknown musicians a chance to shine. One of our next steps to help make this happen in year two is to give fans like you a chance to submit your tracks directly to us via MusicSubmissions@Psyonix.com. If you are or you know an artist whose work you think would fit our game, send us a line. You never know — we may feature you in our trailer, soundtrack, and perhaps even the game itself.

On behalf of the entire team at Psyonix, thank you for your continued support of our game, our music, and our team.

Rocket League® - Happy Pi Day!


Today's the day that Rocket League® Collector's Edition hits retail stores across North America, having already made a splash on European shelves just over a week ago. It's a big moment for us here at Psyonix, as it's the first boxed product we've ever released that was entirely our own game (previous boxed titles include Gears of War and Bulletstorm, but we were co-developers on those, never the primary creative force).

It's a fantastic way to spend the one-year anniversary of the game, really, which is a milestone we very much look to hit later this week (be on the lookout for a dedicated blog about that later this week), and it's one that we hope you'll join us in celebrating. Whether you're a Steam PC player, and Xbox One fan, or a PlayStation loyalist, we've got you covered and then some in the release of our official Collector's Edition set.

https://www.youtube.com/watch?v=KocLDfisJ0E

"What's in it," you say? Glad you asked! Every version of Rocket League Collector's Edition comes with these awesome goodies:

  • The Original Rocket League base game
  • Three complete DLC Packs, including…
    • Supersonic Fury
    • Revenge of the Battle-Car
    • Chaos Run
  • Four brand-new vehicles debuting in the Collector's Edition! Specifically…
    • Esper (Neo Tokyo-inspired)
    • Masamune (Neo Tokyo-inspired)
    • Aftershock (Homage to the original Supersonic Acrobatic Rocket-Powered Battle-Cars)
    • Marauder (Homage to the original Supersonic Acrobatic Rocket-Powered Battle-Cars)
  • Limited Edition Art Print by Psyonix Concept Artist, Jay Zhang

All that, plus a lifetime of excellent online game support, hundreds of billions of customization combinations, and tons of different game modes, makes Rocket League Collector's Edition the hottest video game ticket in town! Get yours now for $29.99 or regional equivalent on your favorite gaming platform today and see what the world's fastest-growing game community has to offer for yourself!

Before we go, we wanted to take this time to give a special shout out to our friends and co-publishers at 505 Games -- without whom, this retail Collector's Edition would not have been possible. So a huge thank you goes out to them, and an even bigger line of gratitude goes out to our community. Without you, we wouldn't be living the dream as we are and we are forever grateful to you for it.

See you out on the pitch!
Rocket League® - PSYONIX_KYLE


Today's the day that Rocket League® Collector's Edition hits retail stores across North America, having already made a splash on European shelves just over a week ago. It's a big moment for us here at Psyonix, as it's the first boxed product we've ever released that was entirely our own game (previous boxed titles include Gears of War and Bulletstorm, but we were co-developers on those, never the primary creative force).

It's a fantastic way to spend the one-year anniversary of the game, really, which is a milestone we very much look to hit later this week (be on the lookout for a dedicated blog about that later this week), and it's one that we hope you'll join us in celebrating. Whether you're a Steam PC player, and Xbox One fan, or a PlayStation loyalist, we've got you covered and then some in the release of our official Collector's Edition set.

https://www.youtube.com/watch?v=KocLDfisJ0E

"What's in it," you say? Glad you asked! Every version of Rocket League Collector's Edition comes with these awesome goodies:

  • The Original Rocket League base game
  • Three complete DLC Packs, including…
    • Supersonic Fury
    • Revenge of the Battle-Car
    • Chaos Run
  • Four brand-new vehicles debuting in the Collector's Edition! Specifically…
    • Esper (Neo Tokyo-inspired)
    • Masamune (Neo Tokyo-inspired)
    • Aftershock (Homage to the original Supersonic Acrobatic Rocket-Powered Battle-Cars)
    • Marauder (Homage to the original Supersonic Acrobatic Rocket-Powered Battle-Cars)
  • Limited Edition Art Print by Psyonix Concept Artist, Jay Zhang

All that, plus a lifetime of excellent online game support, hundreds of billions of customization combinations, and tons of different game modes, makes Rocket League Collector's Edition the hottest video game ticket in town! Get yours now for $29.99 or regional equivalent on your favorite gaming platform today and see what the world's fastest-growing game community has to offer for yourself!

Before we go, we wanted to take this time to give a special shout out to our friends and co-publishers at 505 Games -- without whom, this retail Collector's Edition would not have been possible. So a huge thank you goes out to them, and an even bigger line of gratitude goes out to our community. Without you, we wouldn't be living the dream as we are and we are forever grateful to you for it.

See you out on the pitch!
Rocket League® - Bubble Doug
Platforms: PC/PS4/XB1 | Released: 6/28/2016



THE HEADLINES

  • Fixed various audio and Neo Tokyo collision issues

Complete list below..

BUG FIXES

General

  • Fixed several issues that caused errors when trying to use the Trade In system.
  • Fixed several Neo Tokyo collision issues that were causing abnormal bounces within the Arena.
  • Fixed several audio issues occurring since the last update
    • Countdown Audio is no longer part of the “Ambient” volume slider
    • Audio should no longer cut out in the Utopia Coliseum arena
    • Fixed issues with Hearts Boost audio staying on indefinitely
    • Fixed issues with sound mix causing some effects to be too loud or “bassy”
  • Fixed a crash that occurred when viewing "Underpass" replays.
  • Fixed several Spanish and German translation issues
Rocket League® - RL@E3
Platforms: PC/PS4/XB1 | Released: 6/28/2016



THE HEADLINES

  • Fixed various audio and Neo Tokyo collision issues

Complete list below..

BUG FIXES

General

  • Fixed several issues that caused errors when trying to use the Trade In system.
  • Fixed several Neo Tokyo collision issues that were causing abnormal bounces within the Arena.
  • Fixed several audio issues occurring since the last update
    • Countdown Audio is no longer part of the “Ambient” volume slider
    • Audio should no longer cut out in the Utopia Coliseum arena
    • Fixed issues with Hearts Boost audio staying on indefinitely
    • Fixed issues with sound mix causing some effects to be too loud or “bassy”
  • Fixed a crash that occurred when viewing "Underpass" replays.
  • Fixed several Spanish and German translation issues
...