(DLC) Neo Tokyo-inspired vehicles "Esper" and "Masamune", and Classic Cars "Aftershock" and "Marauder" will be available July 18th.
(DLC) Six Decals for each new vehicle
Added all-new "Neo Tokyo" Arena to all casual and competitive playlists.
Added all-new "Pillars" Arena to Rocket Labs playlist.
Added "Showroom" to preview premium content
Competitive Season 2 has ended and rewards will be given to participants who achieved "Prospect I" and above
Competitive Season 3 has begun! All competitive skill ratings have been reset.
New "Rare" and "Very Rare" items can now be found after Online matches, there are many new items for you to discover and collect!
Multiple Bug Fixes
Complete list below..
NEW CONTENT
Antennas
Added "Community Flags"
Shacknews
4Player Network
Added "Video Games"
Dying Light Flag
Dying Light Gas Tank
Arenas
Added "Neo Tokyo"
Added "Pillars"
Battle-Cars (Available digitally July 18)
(DLC) Added "Esper"
(DLC) Added "Masamune"
(DLC) Added "Aftershock"
(DLC) Added "Marauder"
Decals (Available digitally July 18)
(DLC) Aftershock: Added "Copycat"
(DLC) Aftershock: Added "MIRV"
(DLC) Aftershock: Added "Seismic"
(DLC) Aftershock: Added "Tiger"
(DLC) Aftershock: Added "Tribal"
(DLC) Aftershock: Added "Wings"
(DLC) Esper: Added "Kaiju"
(DLC) Esper: Added "Mouse Cat"
(DLC) Esper: Added "Neo"
(DLC) Esper: Added "Pegasus"
(DLC) Esper: Added "Shank"
(DLC) Esper: Added "Super F3"
(DLC) Esper: Added "Super F3"
(DLC) Marauder: Added "Big Buck"
(DLC) Marauder: Added "Ruffian"
(DLC) Marauder: Added "Safari"
(DLC) Marauder: Added "Stripes"
(DLC) Marauder: Added "Vagabond"
(DLC) Marauder: Added "Wings"
(DLC) Masamune: Added " DJ Sushi"
(DLC) Masamune: Added "Otaku"
(DLC) Masamune: Added "Road Rage"
(DLC) Masamune: Added "Stars"
(DLC) Masamune: Added "Stripes"
(DLC) Masamune: Added "Wildfire"
Rocket Trails
Flamethrower Yellow (common)
Standard Green (common)
Trophies and Achievements
Mad Scientist - Play a complete match in 3 different Rocket Labs Arenas
Icing the Cake - In Snow Day, score a goal from your own side of the ice
Left Wing, Right Wing - Win a Snow Day match with both the Blue and Orange teams
Fast Break - Score at least 2 Dunks in the first minute of a Hoops game
Buzzer Beater - With 30 seconds left, win a game of Hoops in which you were tied or trailing
Budding Artist - Collect a Painted Item
One Better - Increase the level of a Certified Item
Certifiable - Earn Veteran status for your Certified Item
CHANGES AND UPDATES
General
All-new "Showroom" feature has been added to the main menu
All purchasable cars and downloadable content have been moved to the new Showroom accessible from the main menu.
The Showroom allows you to preview premium content in 3D before buying, including full camera rotation and decal previews.
Four new Battle-cars have been added to the Showroom!
Esper and Masamune, two new premium cars designed for Neo Tokyo; Aftershock and Marauder, the Collector’s Edition vehicles, are also included in this update. They are exclusive to the retail version until July 18th, after which they will be available for individual purchase in-game.
Arena changes:
The Neo Tokyo map has been added! It is based on the “Underpass” Lab map layout, and it is immediately available in all playlists, including competitive.
A new experimental map, “Pillars”, has been added to the "Rocket Labs" playlist.
“Underpass” and “Double Goal” have been removed from the “Rocket Labs” playlist.
End of Game Spotlight
After the conclusion of each match, the winning team will now be spotlighted in the center of the field, allowing players to show off. They can jump, dodge, and spin to do tricks, and can show off their battle-cars and boost trails.
Each player can earn up to two medals for their match performance. For example, you are a “Prodigy” if you score 3-5 goals.
Quick Chat Updates
Each Quick Chat message can now be customized by selecting from a larger list of preset messages.
The default quick chat for “Centering!” has been changed to “Need Boost!”. “Centering!” is still available as part of the full list for players that preferred it.
Post-Game Quick Chats have been added! They replace the “Informational” bindings once the match ends, and can also be customized. Don’t forget to “gg” after matches!
New Items Rarities!
New "Rare" and "Very Rare" Item Drops will now be found after online matches. These item quality features all-new Neo Tokyo-themed drops, rare decals, and very rare boost trails for you to discover and equip!
Introducing new Item Attributes
Item Attributes are rare bonus properties that sometimes come with an online item drop.
The “Painted” attribute recolors an existing item. Wheels and Toppers can now be discovered with this attribute.
The “Certified” attribute makes that item track a specific statistic while equipped in online matches. As you earn more stats with a particular item, it will gain an increasingly prestigious title.
Trade In System
You can now trade in duplicate “Uncommon” and “Rare” item drops. Trading in five items of one quality will return one item of the next highest quality. For example, trading in five uncommon items will yield one rare item.
To access the Trade In system, navigate to the “Manage Inventory” option that’s been added to the Garage submenu.
Players can now assign car movement and orientation to mouse axes to better accommodate players with disabilities.
The main menu music has been updated to: Hollywood Principle - Seeing What's Next (Kevin Frey Remix)
Online
Season 2 has ended! All players will be granted the following rewards based on their highest skill tier reached over the course of Season 2:
Prospect I or higher - Season 2 Prospect Boost
Challenger I or higher - Season 2 Challenger Boost
Rising Star or higher - Season 2 Star Boost
Champion or higher - Season 2 Champion Boost
Grand Champion - “Season 2 Grand Champion” Title
Players will also receive the rewards for all tiers below the highest they reached.
Competitive Season 3 Begins!
All competitive skill ratings have been reset to give everyone a fresh start as the second year of Rocket League begins.
Steam Accounts using the “Family Sharing” feature that do not own Rocket League can no longer queue for competitive playlists.
UI/ UX
Added “Disable Stat Notifications” option. This prevents the HUD popups for things like First Touch, Clears, Shots, and Saves from appearing on-screen during matches.
Added “Hide Competitive Divisions” option. Skill Group (Prospect I, Challenger III, etc.) will remain visible, but you will not see your current division, or division up/down notifications.
The default selection for the Reconnect popup for competitive matches is now “Yes”.
Custom markers added to Replays will now be saved when closing the replay.
BUG FIXES
General
Venom’s spoiler can now move again.
The rim in "Hoops" will no longer cause the match to end if the ball hits it after time has expired.
Fixed visibility issues caused by the rim/arena in "Hoops".
Fixed "Thermal" Rocket Trails sound FX
Fixed an issue that caused the post-training audio to play at abnormally high volumes
(DLC) Neo Tokyo-inspired vehicles "Esper" and "Masamune", and Classic Cars "Aftershock" and "Marauder" will be available July 18th.
(DLC) Six Decals for each new vehicle
Added all-new "Neo Tokyo" Arena to all casual and competitive playlists.
Added all-new "Pillars" Arena to Rocket Labs playlist.
Added "Showroom" to preview premium content
Competitive Season 2 has ended and rewards will be given to participants who achieved "Prospect I" and above
Competitive Season 3 has begun! All competitive skill ratings have been reset.
New "Rare" and "Very Rare" items can now be found after Online matches, there are many new items for you to discover and collect!
Multiple Bug Fixes
Complete list below..
NEW CONTENT
Antennas
Added "Community Flags"
Shacknews
4Player Network
Added "Video Games"
Dying Light Flag
Dying Light Gas Tank
Arenas
Added "Neo Tokyo"
Added "Pillars"
Battle-Cars (Available digitally July 18)
(DLC) Added "Esper"
(DLC) Added "Masamune"
(DLC) Added "Aftershock"
(DLC) Added "Marauder"
Decals (Available digitally July 18)
(DLC) Aftershock: Added "Copycat"
(DLC) Aftershock: Added "MIRV"
(DLC) Aftershock: Added "Seismic"
(DLC) Aftershock: Added "Tiger"
(DLC) Aftershock: Added "Tribal"
(DLC) Aftershock: Added "Wings"
(DLC) Esper: Added "Kaiju"
(DLC) Esper: Added "Mouse Cat"
(DLC) Esper: Added "Neo"
(DLC) Esper: Added "Pegasus"
(DLC) Esper: Added "Shank"
(DLC) Esper: Added "Super F3"
(DLC) Esper: Added "Super F3"
(DLC) Marauder: Added "Big Buck"
(DLC) Marauder: Added "Ruffian"
(DLC) Marauder: Added "Safari"
(DLC) Marauder: Added "Stripes"
(DLC) Marauder: Added "Vagabond"
(DLC) Marauder: Added "Wings"
(DLC) Masamune: Added " DJ Sushi"
(DLC) Masamune: Added "Otaku"
(DLC) Masamune: Added "Road Rage"
(DLC) Masamune: Added "Stars"
(DLC) Masamune: Added "Stripes"
(DLC) Masamune: Added "Wildfire"
Rocket Trails
Flamethrower Yellow (common)
Standard Green (common)
Trophies and Achievements
Mad Scientist - Play a complete match in 3 different Rocket Labs Arenas
Icing the Cake - In Snow Day, score a goal from your own side of the ice
Left Wing, Right Wing - Win a Snow Day match with both the Blue and Orange teams
Fast Break - Score at least 2 Dunks in the first minute of a Hoops game
Buzzer Beater - With 30 seconds left, win a game of Hoops in which you were tied or trailing
Budding Artist - Collect a Painted Item
One Better - Increase the level of a Certified Item
Certifiable - Earn Veteran status for your Certified Item
CHANGES AND UPDATES
General
All-new "Showroom" feature has been added to the main menu
All purchasable cars and downloadable content have been moved to the new Showroom accessible from the main menu.
The Showroom allows you to preview premium content in 3D before buying, including full camera rotation and decal previews.
Four new Battle-cars have been added to the Showroom!
Esper and Masamune, two new premium cars designed for Neo Tokyo; Aftershock and Marauder, the Collector’s Edition vehicles, are also included in this update. They are exclusive to the retail version until July 18th, after which they will be available for individual purchase in-game.
Arena changes:
The Neo Tokyo map has been added! It is based on the “Underpass” Lab map layout, and it is immediately available in all playlists, including competitive.
A new experimental map, “Pillars”, has been added to the "Rocket Labs" playlist.
“Underpass” and “Double Goal” have been removed from the “Rocket Labs” playlist.
End of Game Spotlight
After the conclusion of each match, the winning team will now be spotlighted in the center of the field, allowing players to show off. They can jump, dodge, and spin to do tricks, and can show off their battle-cars and boost trails.
Each player can earn up to two medals for their match performance. For example, you are a “Prodigy” if you score 3-5 goals.
Quick Chat Updates
Each Quick Chat message can now be customized by selecting from a larger list of preset messages.
The default quick chat for “Centering!” has been changed to “Need Boost!”. “Centering!” is still available as part of the full list for players that preferred it.
Post-Game Quick Chats have been added! They replace the “Informational” bindings once the match ends, and can also be customized. Don’t forget to “gg” after matches!
New Items Rarities!
New "Rare" and "Very Rare" Item Drops will now be found after online matches. These item quality features all-new Neo Tokyo-themed drops, rare decals, and very rare boost trails for you to discover and equip!
Introducing new Item Attributes
Item Attributes are rare bonus properties that sometimes come with an online item drop.
The “Painted” attribute recolors an existing item. Wheels and Toppers can now be discovered with this attribute.
The “Certified” attribute makes that item track a specific statistic while equipped in online matches. As you earn more stats with a particular item, it will gain an increasingly prestigious title.
Trade In System
You can now trade in duplicate “Uncommon” and “Rare” item drops. Trading in five items of one quality will return one item of the next highest quality. For example, trading in five uncommon items will yield one rare item.
To access the Trade In system, navigate to the “Manage Inventory” option that’s been added to the Garage submenu.
Players can now assign car movement and orientation to mouse axes to better accommodate players with disabilities.
The main menu music has been updated to: Hollywood Principle - Seeing What's Next (Kevin Frey Remix)
Online
Season 2 has ended! All players will be granted the following rewards based on their highest skill tier reached over the course of Season 2:
Prospect I or higher - Season 2 Prospect Boost
Challenger I or higher - Season 2 Challenger Boost
Rising Star or higher - Season 2 Star Boost
Champion or higher - Season 2 Champion Boost
Grand Champion - “Season 2 Grand Champion” Title
Players will also receive the rewards for all tiers below the highest they reached.
Competitive Season 3 Begins!
All competitive skill ratings have been reset to give everyone a fresh start as the second year of Rocket League begins.
Steam Accounts using the “Family Sharing” feature that do not own Rocket League can no longer queue for competitive playlists.
UI/ UX
Added “Disable Stat Notifications” option. This prevents the HUD popups for things like First Touch, Clears, Shots, and Saves from appearing on-screen during matches.
Added “Hide Competitive Divisions” option. Skill Group (Prospect I, Challenger III, etc.) will remain visible, but you will not see your current division, or division up/down notifications.
The default selection for the Reconnect popup for competitive matches is now “Yes”.
Custom markers added to Replays will now be saved when closing the replay.
BUG FIXES
General
Venom’s spoiler can now move again.
The rim in "Hoops" will no longer cause the match to end if the ball hits it after time has expired.
Fixed visibility issues caused by the rim/arena in "Hoops".
Fixed "Thermal" Rocket Trails sound FX
Fixed an issue that caused the post-training audio to play at abnormally high volumes
Starting June 20, our massive Neo Tokyo Update will introduce an all-new way to view premium DLC with the “Showroom” — an easy-to-navigate portal that will allow you to shop for paid content without having to leave the game to do so.
It’s a pretty straightforward system (and a pretty cool-looking visual space), but rather than just tell you about it, we’ve made this animated GIF below to show off how it works.
Cool, right?
When it releases next week, the Showroom will contain all previously-released content to browse through and buy, and will continue to expand in size over time as we continue to add more items.
For example, the four Battle-Cars that initially come with the Collector’s Edition (Aftershock, Esper, Marauder, Masamune) will be available digitally through the Showroom on July 18.
Hope you like the new feature and we look forward to hearing your reactions to this and all of our other additions when the Neo Tokyo Update hits next Monday!
Starting June 20, our massive Neo Tokyo Update will introduce an all-new way to view premium DLC with the “Showroom” — an easy-to-navigate portal that will allow you to shop for paid content without having to leave the game to do so.
It’s a pretty straightforward system (and a pretty cool-looking visual space), but rather than just tell you about it, we’ve made this animated GIF below to show off how it works.
Cool, right?
When it releases next week, the Showroom will contain all previously-released content to browse through and buy, and will continue to expand in size over time as we continue to add more items.
For example, the four Battle-Cars that initially come with the Collector’s Edition (Aftershock, Esper, Marauder, Masamune) will be available digitally through the Showroom on July 18.
Hope you like the new feature and we look forward to hearing your reactions to this and all of our other additions when the Neo Tokyo Update hits next Monday!
Neon lights, towering skyscrapers, and retro-futuristic style comes to Rocket League on June 20 with our largest update in the game's history, “Neo Tokyo.”
The cyberpunk-inspired stadium was originally part of our “Rocket Labs” Playlist as “Underpass," but it has now been made even better with streamlined gameplay and highly-detailed environments! NOTE: Neo Tokyo will also join the Competitive Playlist at release. Watch the trailer below:
In addition to the new arena, the Neo Tokyo update also includes the following features that we’ve been previewing over the past month:
The beginning of "Season 3" for Competitive Playlists, which resets all skill ratings and rewards last season's players with exclusive Rocket Trails that reflect their highest achieved rank
New Post-Game celebrations that spotlight the winning team and allow them to jump, spin, and boost their car to show off their accomplishments
"Pillars," a new experimental Arena that separates the field into three lanes via two massive walls in the middle of the stadium
A new, in-game "Showroom" that allows players to view and purchase all previously-released and future premium DLC [Blog Coming June 13]
Eight new Trophies and Achievements on all three platforms [Blog Coming June 15]
Following our Neo Tokyo update, we’ll also release two Neo Tokyo-inspired premium cars that will be available first to owners of Rocket League Collection's Edition on June 24 in Europe and July 5 in North America.
Known as "Esper" and "Masamune," the pair of futuristic vehicles will bring a fresh anime aesthetic to Rocket League's ever-growing collection of playable vehicles. They join the two previously-announced Battle-Cars, "Marauder" and "Aftershock," as timed exclusives for the retail release. Each Battle-Car comes with decals and tires included.
All four DLC cars will be available for digital purchase worldwide on July 18 for USD $1.99 per car (or regional equivalent).
Neon lights, towering skyscrapers, and retro-futuristic style comes to Rocket League on June 20 with our largest update in the game's history, “Neo Tokyo.”
The cyberpunk-inspired stadium was originally part of our “Rocket Labs” Playlist as “Underpass," but it has now been made even better with streamlined gameplay and highly-detailed environments! NOTE: Neo Tokyo will also join the Competitive Playlist at release. Watch the trailer below:
In addition to the new arena, the Neo Tokyo update also includes the following features that we’ve been previewing over the past month:
The beginning of "Season 3" for Competitive Playlists, which resets all skill ratings and rewards last season's players with exclusive Rocket Trails that reflect their highest achieved rank
New Post-Game celebrations that spotlight the winning team and allow them to jump, spin, and boost their car to show off their accomplishments
"Pillars," a new experimental Arena that separates the field into three lanes via two massive walls in the middle of the stadium
A new, in-game "Showroom" that allows players to view and purchase all previously-released and future premium DLC [Blog Coming June 13]
Eight new Trophies and Achievements on all three platforms [Blog Coming June 15]
Following our Neo Tokyo update, we’ll also release two Neo Tokyo-inspired premium cars that will be available first to owners of Rocket League Collection's Edition on June 24 in Europe and July 5 in North America.
Known as "Esper" and "Masamune," the pair of futuristic vehicles will bring a fresh anime aesthetic to Rocket League's ever-growing collection of playable vehicles. They join the two previously-announced Battle-Cars, "Marauder" and "Aftershock," as timed exclusives for the retail release. Each Battle-Car comes with decals and tires included.
All four DLC cars will be available for digital purchase worldwide on July 18 for USD $1.99 per car (or regional equivalent).
We’re back with news on two more awesome features we’re releasing later this month that expand on the Item Attribute System we unveiled last week. Specifically, we’re expanding our existing Online item drop pool with new “Rare” and “Very Rare” customization items. These items will also play a larger role in our new Trade-In System, which we’re also debuting today — so let’s dive in!
Rare and Very Rare Items
With our next update, we’re adding a new set of item drops that are only obtainable through online matches, including themed items inspired by our “meta” theme to be revealed later this week (it’s a surprise, you’ll love it), rare decals for cars, and some very rare new Boost trails!
“Rare” and “Very Rare” items obey the same rules that our “Uncommon” drops do, so check out our original blog for more info about that.
Trade-In System
Many of you have asked about having multiple copies of Uncommon Items in your Garage over the last few months, and and the Trade-In System we’re introducing in the next patch is the answer.
With the June update, you’ll be able to trade in five duplicate “Uncommon” or “Rare” items at a time, to get one item of the next-highest quality. So, for example, you trade in five Uncommon items, you will receive a Rare one. Check out the menu below as an example:
To access the Trade-In System after it’s implemented, navigate to the “Manage Inventory” option in the Garage sub-menu. From there, all you have to do is select the items you want to trade in and confirm.
NOTE: In the interest of full disclosure, we plan to implement Player-to-Player Trading in a later update. Some items, like those with “Painted” or “Certified” attributes, may become much more valuable if you can trade them to other players. The “Trade-In System” is designed to let you get rid of unwanted or duplicate items, but you should consider carefully what you trade now versus what you might want to keep for future player-trading opportunities.
That’s about it for the upcoming Rare Items and Trade-In System. Come back later this week for another big reveal about the June update!
We’re back with news on two more awesome features we’re releasing later this month that expand on the Item Attribute System we unveiled last week. Specifically, we’re expanding our existing Online item drop pool with new “Rare” and “Very Rare” customization items. These items will also play a larger role in our new Trade-In System, which we’re also debuting today — so let’s dive in!
Rare and Very Rare Items
With our next update, we’re adding a new set of item drops that are only obtainable through online matches, including themed items inspired by our “meta” theme to be revealed later this week (it’s a surprise, you’ll love it), rare decals for cars, and some very rare new Boost trails!
“Rare” and “Very Rare” items obey the same rules that our “Uncommon” drops do, so check out our original blog for more info about that.
Trade-In System
Many of you have asked about having multiple copies of Uncommon Items in your Garage over the last few months, and and the Trade-In System we’re introducing in the next patch is the answer.
With the June update, you’ll be able to trade in five duplicate “Uncommon” or “Rare” items at a time, to get one item of the next-highest quality. So, for example, you trade in five Uncommon items, you will receive a Rare one. Check out the menu below as an example:
To access the Trade-In System after it’s implemented, navigate to the “Manage Inventory” option in the Garage sub-menu. From there, all you have to do is select the items you want to trade in and confirm.
NOTE: In the interest of full disclosure, we plan to implement Player-to-Player Trading in a later update. Some items, like those with “Painted” or “Certified” attributes, may become much more valuable if you can trade them to other players. The “Trade-In System” is designed to let you get rid of unwanted or duplicate items, but you should consider carefully what you trade now versus what you might want to keep for future player-trading opportunities.
That’s about it for the upcoming Rare Items and Trade-In System. Come back later this week for another big reveal about the June update!
Two of our community’s favorite cars from the original Supersonic Acrobatic Rocket-Powered Battle-Cars are coming to Rocket League later this summer as premium DLC.
Available first as a timed exclusive in the Rocket League Collector’s Edition retail release, the jet-inspired Aftershock and monstrous Marauder will retain their original thematic style but also sport a new, more modern visual look. Both vehicles will also come with six gorgeous Decals immediately unlocked. See them in action for yourselves in our official trailer below!
Look for both Aftershock and Marauder as part of the Rocket League Collector’s Edition on June 24 in Europe and July 5 in North America, followed by a worldwide digital release on July 18. Both cars can be purchased individually for $1.99 USD or regional equivalent.
Two of our community’s favorite cars from the original Supersonic Acrobatic Rocket-Powered Battle-Cars are coming to Rocket League later this summer as premium DLC.
Available first as a timed exclusive in the Rocket League Collector’s Edition retail release, the jet-inspired Aftershock and monstrous Marauder will retain their original thematic style but also sport a new, more modern visual look. Both vehicles will also come with six gorgeous Decals immediately unlocked. See them in action for yourselves in our official trailer below!
Look for both Aftershock and Marauder as part of the Rocket League Collector’s Edition on June 24 in Europe and July 5 in North America, followed by a worldwide digital release on July 18. Both cars can be purchased individually for $1.99 USD or regional equivalent.