Rocket League® - Devin


It’s Winter time again here in San Diego and we’ve put up the holiday lights in Utopia Stadium. That means it’s time to reflect on another great year for Rocket League!

Thanks to all of you, our fantastic community, for making 2017 Rocket League’s best year yet. Over 38 million of you have played more than two billion matches since we launched back in 2015, and with Rocket League China coming online via our first closed beta test, Soccar is about to go fully worldwide. The game we all love just keeps getting bigger!

We had the pleasure of welcoming a whole new set of fans from the Nintendo Switch community - a huge milestone not just for us at Psyonix, but also for Rocket League as a game and an esport. We’ll be keeping an eye out for fellow fans sneaking in a few matches on-the-go as we travel home for the holidays.

You’ve also helped us grow Rocket League Esports and the RLCS into one of the best competitive scenes on the planet. This year brought Rocket League to brand new tournaments like the Universal Open, The X Games and the recent ELEAGUE Cup. With the introduction of our Collegiate Rocket League program and the RLCS World Championships in LA and DC breaking records, there’s never been a better time to be a fan of competitive Rocket League.



All of this growth has brought new challenges as well. Our CEO Dave Hagewood spoke back in March about recurring PsyNet database outages that made it hard to log in and play, and we’re happy to say those issues have been almost entirely resolved. We’ve also added game servers in new regions like South Africa and Asia to improve the play experience for those players. There’s still work to be done, and two issues in particular will be a focus for us heading into 2018.

The first issue is game server performance. We see feedback on this topic regularly and take it very seriously. While many connection issues are out of our hands - like when an internet service provider suddenly starts routing you differently to our datacenters - we are still monitoring performance and looking for ways to improve.

We’ll be rolling out improved connection quality status information in the game client in 2018 that will tell you if you’re experiencing packet loss, latency variance, or legitimate game server performance issues. We’re looking into how we can allow the community to report servers they think are performing poorly to help us identify and resolve problems more quickly. We’re also planning improvements to region selection in matchmaking that would let us roll out servers in regions like US-Central without negatively impacting US-East or US-West.

Our second focus is game performance on Xbox One. We don’t want Xbox players to feel ignored when they report issues, and we’ve rolled out fixes for stability and stuttering in our last two major patches. But we know some of you are still experiencing performance problems and we’re actively working to fix them. We’ll have more to share in the new year.

Speaking of the new year, we have a ton of great new features and improvements in the pipeline headed your way in 2018. Our in-game Tournaments feature is still on track, though we had to delay the initial beta test until early next year. We’re going to revamp the progression system to make XP meaningful again, and you’ll be able to unlock new banners, titles, and free Decryptors on a regular interval by leveling up. There’s a ton of great “Quality of Life” updates in the works to improve your daily experience with things like inventory management, and we’re working on some new Achievements and Trophies for the hunters out there. By popular demand, we’ll also be sure to keep releasing new Dragon-themed content for your cars.

Last but not least, we’re actively working on cross-platform party support for a 2018 release. Our PsyNet Party tests this fall were a huge success - thanks again to our patient Steam playerbase for helping us out! With PsyNet Parties now stably powering the Switch platform, we’ll begin rolling it out to all of our players sometime next year.

2017’s been our best year ever at Psyonix and we couldn’t have done it without all of you. Thank you to all of our fans around the world - we can’t wait to tell you about everything else we have in store for 2018. Happy Holidays and may all of your stockings be filled with Painted items!
Rocket League® - Psyonix Devin


It’s Winter time again here in San Diego and we’ve put up the holiday lights in Utopia Stadium. That means it’s time to reflect on another great year for Rocket League!

Thanks to all of you, our fantastic community, for making 2017 Rocket League’s best year yet. Over 38 million of you have played more than two billion matches since we launched back in 2015, and with Rocket League China coming online via our first closed beta test, Soccar is about to go fully worldwide. The game we all love just keeps getting bigger!

We had the pleasure of welcoming a whole new set of fans from the Nintendo Switch community - a huge milestone not just for us at Psyonix, but also for Rocket League as a game and an esport. We’ll be keeping an eye out for fellow fans sneaking in a few matches on-the-go as we travel home for the holidays.

You’ve also helped us grow Rocket League Esports and the RLCS into one of the best competitive scenes on the planet. This year brought Rocket League to brand new tournaments like the Universal Open, The X Games and the recent ELEAGUE Cup. With the introduction of our Collegiate Rocket League program and the RLCS World Championships in LA and DC breaking records, there’s never been a better time to be a fan of competitive Rocket League.



All of this growth has brought new challenges as well. Our CEO Dave Hagewood spoke back in March about recurring PsyNet database outages that made it hard to log in and play, and we’re happy to say those issues have been almost entirely resolved. We’ve also added game servers in new regions like South Africa and Asia to improve the play experience for those players. There’s still work to be done, and two issues in particular will be a focus for us heading into 2018.

The first issue is game server performance. We see feedback on this topic regularly and take it very seriously. While many connection issues are out of our hands - like when an internet service provider suddenly starts routing you differently to our datacenters - we are still monitoring performance and looking for ways to improve.

We’ll be rolling out improved connection quality status information in the game client in 2018 that will tell you if you’re experiencing packet loss, latency variance, or legitimate game server performance issues. We’re looking into how we can allow the community to report servers they think are performing poorly to help us identify and resolve problems more quickly. We’re also planning improvements to region selection in matchmaking that would let us roll out servers in regions like US-Central without negatively impacting US-East or US-West.

Our second focus is game performance on Xbox One. We don’t want Xbox players to feel ignored when they report issues, and we’ve rolled out fixes for stability and stuttering in our last two major patches. But we know some of you are still experiencing performance problems and we’re actively working to fix them. We’ll have more to share in the new year.

Speaking of the new year, we have a ton of great new features and improvements in the pipeline headed your way in 2018. Our in-game Tournaments feature is still on track, though we had to delay the initial beta test until early next year. We’re going to revamp the progression system to make XP meaningful again, and you’ll be able to unlock new banners, titles, and free Decryptors on a regular interval by leveling up. There’s a ton of great “Quality of Life” updates in the works to improve your daily experience with things like inventory management, and we’re working on some new Achievements and Trophies for the hunters out there. By popular demand, we’ll also be sure to keep releasing new Dragon-themed content for your cars.

Last but not least, we’re actively working on cross-platform party support for a 2018 release. Our PsyNet Party tests this fall were a huge success - thanks again to our patient Steam playerbase for helping us out! With PsyNet Parties now stably powering the Switch platform, we’ll begin rolling it out to all of our players sometime next year.

2017’s been our best year ever at Psyonix and we couldn’t have done it without all of you. Thank you to all of our fans around the world - we can’t wait to tell you about everything else we have in store for 2018. Happy Holidays and may all of your stockings be filled with Painted items!
Rocket League® - Dirkened


We had fun with the basics, but now it’s time to kick training up a notch! There’s no shortage of quality community-made Custom Training packs and this final Community Spotlight of 2017 will put you on the path to raising your skill ceiling. Who knows, you may be the next reddit sensation!



CUSTOM TRAINING
When the countdown hits zero, will you know how to finish the shot? Will you be able to hit the back of the net when your teammate sends the ball in your direction? The short answer is that you will only ever know when the moment presents itself. Luckily, we’re not the only ones to ask these questions!

The newly refreshed ‘Featured’ Tab list hosts a variety of drills meant to develop your ability to make split-second decisions while you’re going supersonic across the field. If you’re looking for easier aerial shots to practice, look no further than the ‘Aerial Shots - Rebound’ pack which offers 34 shots to help you progress in the air. On the other end of the spectrum, the ‘Redirect These’ pack forces you to execute maneuvers with power and confidence.

Whether you’re new to Rocket League or a seasoned veteran, this month’s ‘Featured’ Tab list brings these crucial moments directly to you.

#
AUTHOR
NAME
DIFFICULTY
CODE
1
Vince
Strength & Accuracy
Diamond
2
Jayless
Redirects (XXL Pack, Hard)
Champion
3
Poquito
Aerial Shots - Rebound
Gold
4
Kyle Masc
Varied Difficulty Rebound Shot
Grand Champion
5
Esoterian
B Rank Missed Opportunities
Champion
6
Kara
Redirect These
Grand Champion
7
Biddles
Passes You Should Put On Net
Diamond
8
gReazymeister
Clear Redirects
Grand Champion
9
Fickle Platypus
Steadfast Striker 1
Grand Champion

Still mastering the basics? Check out last month’s Community Spotlight and favorite the Custom Training packs that suit you best!

We look forward to bringing you even more Community Spotlights when we return in 2018! 
Rocket League® - denekriD


We had fun with the basics, but now it’s time to kick training up a notch! There’s no shortage of quality community-made Custom Training packs and this final Community Spotlight of 2017 will put you on the path to raising your skill ceiling. Who knows, you may be the next reddit sensation!



CUSTOM TRAINING
When the countdown hits zero, will you know how to finish the shot? Will you be able to hit the back of the net when your teammate sends the ball in your direction? The short answer is that you will only ever know when the moment presents itself. Luckily, we’re not the only ones to ask these questions!

The newly refreshed ‘Featured’ Tab list hosts a variety of drills meant to develop your ability to make split-second decisions while you’re going supersonic across the field. If you’re looking for easier aerial shots to practice, look no further than the ‘Aerial Shots - Rebound’ pack which offers 34 shots to help you progress in the air. On the other end of the spectrum, the ‘Redirect These’ pack forces you to execute maneuvers with power and confidence.

Whether you’re new to Rocket League or a seasoned veteran, this month’s ‘Featured’ Tab list brings these crucial moments directly to you.

#
AUTHOR
NAME
DIFFICULTY
CODE
1
Vince
Strength & Accuracy
Diamond
2
Jayless
Redirects (XXL Pack, Hard)
Champion
3
Poquito
Aerial Shots - Rebound
Gold
4
Kyle Masc
Varied Difficulty Rebound Shot
Grand Champion
5
Esoterian
B Rank Missed Opportunities
Champion
6
Kara
Redirect These
Grand Champion
7
Biddles
Passes You Should Put On Net
Diamond
8
gReazymeister
Clear Redirects
Grand Champion
9
Fickle Platypus
Steadfast Striker 1
Grand Champion

Still mastering the basics? Check out last month’s Community Spotlight and favorite the Custom Training packs that suit you best!

We look forward to bringing you even more Community Spotlights when we return in 2018! 
Dec 13, 2017
Rocket League® - Dirkened

CHANGES AND UPDATES
General
  • [Nintendo Switch] Reduced the default Controller Deadzone to 0.15 from 0.3 to better utilize Joy-Con analog sticks
  • Reduced volume of the Batmobile Goal Explosion
Performance
  • [Nintendo Switch] Adjusted world detail to improve average resolution in Handheld Mode
  • Optimized the following maps for Nintendo Switch and PC:
    • Utopia Stadium (all variants)
    • Farmstead
      • Maps are optimized on PC when using ‘Performance’ World Detail setting
  • Improved the field texture visuals for the following maps on Nintendo Switch and PC:
    • Champion’s Field
    • Wasteland
      • Visual improvements on PC apply when High Quality Shaders are turned off
BUG FIXES
General
  • Fixed Player Avatars sometimes displaying on the wrong user after someone quit or joined the lobby
  • Fixed missing blowoff valve audio for Octane ZSR Engine
  • [Nintendo Switch] Fixed a rare crash that could occur in the post-match Scoreboard in Rumble
  • Grass is now visible on the Main Menu when using ‘Performance’ World Detail settings
  • Ground Textures now appear on Farmstead when using ‘Performance’ World Detail
  • [Steam] Fixed an issue with Older Urban Central replays crashing the game
  • Quick chat audio no longer sounds when a player joins or leaves a server
  • Goal Explosion audio no longer loops after previewing a Goal Explosion in the Crate Preview menu
 
Dec 13, 2017
Rocket League® - denekriD

CHANGES AND UPDATES
General
  • [Nintendo Switch] Reduced the default Controller Deadzone to 0.15 from 0.3 to better utilize Joy-Con analog sticks
  • Reduced volume of the Batmobile Goal Explosion
Performance
  • [Nintendo Switch] Adjusted world detail to improve average resolution in Handheld Mode
  • Optimized the following maps for Nintendo Switch and PC:
    • Utopia Stadium (all variants)
    • Farmstead
      • Maps are optimized on PC when using ‘Performance’ World Detail setting
  • Improved the field texture visuals for the following maps on Nintendo Switch and PC:
    • Champion’s Field
    • Wasteland
      • Visual improvements on PC apply when High Quality Shaders are turned off
BUG FIXES
General
  • Fixed Player Avatars sometimes displaying on the wrong user after someone quit or joined the lobby
  • Fixed missing blowoff valve audio for Octane ZSR Engine
  • [Nintendo Switch] Fixed a rare crash that could occur in the post-match Scoreboard in Rumble
  • Grass is now visible on the Main Menu when using ‘Performance’ World Detail settings
  • Ground Textures now appear on Farmstead when using ‘Performance’ World Detail
  • [Steam] Fixed an issue with Older Urban Central replays crashing the game
  • Quick chat audio no longer sounds when a player joins or leaves a server
  • Goal Explosion audio no longer loops after previewing a Goal Explosion in the Crate Preview menu
 
Rocket League® - Dirkened


Are you ready for Yuletide aerials and Goal Explosions (literally) chock full of presents and cheer? Then get ready for Frosty Fest in Rocket League next week!

Starting December 11 at 5pm PST (8pm EST, 2am CET on December 12), Frosty Fest is based on the same kind of in-game Event you experienced previously with Haunted Hallows back in October. As you'd expect, the Event format is the same as Haunted Hallows, with ‘Snowflakes’ currency replacing the Candy Corn you earned with every completed Online Match. You can redeem Snowflakes to purchase Event items, Decryptors, or the brand new ‘Frosty Fest’ Event Crate!

You can grab the ‘Frosty Fest’ Event Crate three different ways, including as a drop after some Online Matches or via unlock with the Snowflakes you earn. If you’re looking for a more immediate approach, you’ll be able to purchase the Crate directly through the Rocket League client like you would Keys or Premium DLC Battle-Cars.

Finally, we’ve heard your feedback after the conclusion of our Haunted Hallows Event last month, and we’re making some changes based on that feedback, including how many Decryptors can be obtained -- stay tuned! So get the egg nog and nutmeg ready, don your best (worst?) holiday sweater, and we’ll see you in the Snowy Arenas of Mannfield, DFH and Utopia!
  • Start Time: Monday, December 11, 5pm PST (8pm EST, 2am CET on December 12)
  • End Time: Tuesday, January 2, 10am PST (1pm EST, 7pm CET)

NOTE: Want more details on Event Currency, Decryptors, and Event Crates? Click here for a more in-depth explainer.
Rocket League® - denekriD


Are you ready for Yuletide aerials and Goal Explosions (literally) chock full of presents and cheer? Then get ready for Frosty Fest in Rocket League next week!

Starting December 11 at 5pm PST (8pm EST, 2am CET on December 12), Frosty Fest is based on the same kind of in-game Event you experienced previously with Haunted Hallows back in October. As you'd expect, the Event format is the same as Haunted Hallows, with ‘Snowflakes’ currency replacing the Candy Corn you earned with every completed Online Match. You can redeem Snowflakes to purchase Event items, Decryptors, or the brand new ‘Frosty Fest’ Event Crate!

You can grab the ‘Frosty Fest’ Event Crate three different ways, including as a drop after some Online Matches or via unlock with the Snowflakes you earn. If you’re looking for a more immediate approach, you’ll be able to purchase the Crate directly through the Rocket League client like you would Keys or Premium DLC Battle-Cars.

Finally, we’ve heard your feedback after the conclusion of our Haunted Hallows Event last month, and we’re making some changes based on that feedback, including how many Decryptors can be obtained -- stay tuned! So get the egg nog and nutmeg ready, don your best (worst?) holiday sweater, and we’ll see you in the Snowy Arenas of Mannfield, DFH and Utopia!
  • Start Time: Monday, December 11, 5pm PST (8pm EST, 2am CET on December 12)
  • End Time: Tuesday, January 2, 10am PST (1pm EST, 7pm CET)

NOTE: Want more details on Event Currency, Decryptors, and Event Crates? Click here for a more in-depth explainer.
Rocket League® - Devin
For our players in China:

The Rocket League China Closed Beta Test (CBT1) starts on December 7, 2017. If you’re a Rocket League player in China who previously purchased Rocket League on Steam, you are invited to participate in the beta.

Players in China who meet the above requirements can sign up for the beta at this link: http://rl.qq.com/cp/a20171103back/index.html
Rocket League® - Psyonix Devin
For our players in China:

The Rocket League China Closed Beta Test (CBT1) starts on December 7, 2017. If you’re a Rocket League player in China who previously purchased Rocket League on Steam, you are invited to participate in the beta.

Players in China who meet the above requirements can sign up for the beta at this link: http://rl.qq.com/cp/a20171103back/index.html
...