This update is focused on two main additions to the game.
The first is a new starting ship for the Fluffy Biscuit Company, the Fluffy Two! This ship was slightly based off of the Outrider with it’s larger circular bridge room but with a more open layout with a gap leading to the bottom floor. We hope you like the look and feel of the new ship!
The second is a localization system! This system currently uses the Steam Workshop system as a way to upload and share fan-made translations of PULSAR. We decided to use Steam Workshop because it has a built-in way for players to connect to the ones making the translations and directly provide feedback to help. For fans who would like to translate the game we’ve made some documentation on how to do that, and we tried to make the process of uploading a translation a simple one. More info about that can be found below.
New Ship -The Fluffy Two: The Fluffy Biscuit Company’s second model of delivery ship. It has a circular design with an open bridge floor-plan. The ship starts at chaos level 2 and has special Fluffy Biscuit themed missiles pre-installed.
New Missile Type: Biscuit Missile - This is a recolored version of the system damage missile, themed for the Fluffy Biscuit Company
Change Language Menu - Found in the game setting menu. This will be empty until language translations are uploaded to the Steam Workshop.
Add / Edit Language: This menu can be used by translators to create and share the language files. It has built-in support to directly upload the language to Steam Workshop, add /edit a description, upload a thumbnail image, update the internal language file, change the text to read from right to left, or delete the file. More information can be found about this system via the link mentioned above.
Fixes
Fixed some collision and visual issues reported on Cornelia Station
Fixed a camera culling issue found on the Roland-class starship
Fixed a few collision issues reported on the Cliffside planet
Improved some collisions reported on the Sylvaasi Cypher Lab Planet
Fixed a collision error involving an exterior mesh on the Grey Huntsman Base
Fixed a collision issue found in the Scrapyard level
Fixed a reflection issue with the Fluffy Biscuit scoreboard and cooking station
Version 1.04 is now out! This update fixes a handful of issues that were reported. We’re currently working on more fixes as well as making progress on Version 1.1.
We’re aiming to release Version 1.1 sometime in July. We’ll be releasing a new playable ship, as well as a way for fans to help us get the game translated into more languages! We’ve gotten a lot of requests from members of the community who would like to help translate the game’s text, and we’re very excited to have the tools for them to do that soon. Thank you to everyone who has offered to help us with this! We’re extremely grateful!
Fixes
Fixed an issue that could allow player crews to blind jump to the Lost Colony / Warp Battle
Removed a legacy piece of AI code regarding the Engbot’s use of coolant
Fixed a potential issue with ships being able to jump to the Lost Colony through normal means via extremely long jump ranges
Ships in the warp battle should no longer get permanently stuck in between the warp bubble and the level bounds. Ships will be destroyed after being outside the level bounds for more than 10 seconds to prevent a soft lock.
Fixed an issue with the “Ghosts” not appearing in the Lost Colony
Fixed an internal error related to background civilian ships located at Outpost 448
Fixed an internal error related to the Warp Guardian
Thank you for your time and feedback! Best, The Leafy Games Team
Version 1.02 is now out! This update contains several fixes and tweaks that were reported or suggested.
Additions
Added new input bindings for directly switching to red, yellow and green alerts levels when playing as the Captain (defaults to F1 - F3 keys)
Changes
Tweaked the control stations for the Sylvassi Cyphers to use yellow and magenta colors to hopefully be more accessible to colorblind players
Added an additional sound effect to the Sylvassi Cypher control stations when an error is made
Pilots can now use the boost hotkey to activate boost directly through the maneuvering thrusters
Join game menu will now show a message when you are offline
Final missions and reward missions in faction mission chains can no longer be abandoned
Tweaked position of tooltips to help prevent overlap with mouse cursor
Moved the “Sector types discovered” stat to the statistics menu
Medium graphics quality now defaults to full texture resolution
Fixes
Fixed issue with The Academy’s shooting range that would sometimes prevent players from being able to complete basic training after previously starting / joining a game
Fixed issues with the reactor core ejection process when the core is not ejected before the 30 second countdown is completed. Should no longer have a chance to spawn more than one reactor core or deal damage multiple times
Added difficulty notifications for faction mission chains as well as a “High Priority Mission” tag in the mission description
Fixed a mission bug in the “Pickup Shipment from Barwick” mission that could allow you to skip one of the objectives
Removed some unused or previously cut sector types from the check determining how many sector types discovered
The Frequency Amplification talent now works for enemy crewed ships
Added a 1/20 second delay to the push-to-talk keys when typing text in the chatbox
Fixed an issue that would incorrectly show the low fuel warning when travelling through the grand warp gate
It has been a long but amazing development to get here, and we’ve had the best community we could ever ask for to help us along the way. To all of you who have played PULSAR, sent in bug reports, written up feedback—we are forever grateful. This game has changed drastically from our original idea, and it’s because of your help and support that we’ve come this far. PULSAR is better for your part in it. Truly, from the bottoms of our hearts, thank you so much.
Even though we’ve reached 1.0 and consider the main experience to be complete, we still have plans to expand upon and improve the game with post-release content and updates. We don’t want to get into specifics in case our plans are forced to change, but we’ve already begun work on some post-release content and are excited to share it with you in good time.
We’ve also added a new section to the manual providing more information on the crew AI system and an overview of editing AI priorities and creating new AI behaviors!
In case anyone missed the earlier announcement, the soundtrack for PULSAR: Lost Colony is now available! You can find it on most online music hosting sites. If you’re interested, please give it a listen! We’ve been lucky to have two amazing composers work with us on this project, and we’re extremely proud of the soundtrack they have produced.
v1.00 Release Notes
Additions
New Manual Page: Crew AI
Added a repair gun to the Lost Colony level
Added a Status screen to the bridge engineering station on the WD Cruiser
Added various pickup items / research materials to the kilnseed planet, ant colony planet, artifact planet with the alien tablet, main bandit base in the medical supplies mission chain, Colonial Union cave base, Barwick Warp Coil Co. station, snow train planet, Lotharus 9 planetary colony, Karattis, Sylvassi Cypher Lab, The Harbor, crashed WD drone planet, desert terraforming station, crashed Roland planet, planet for AoG mission "Fetch Borthix", station for mission "Move Live Cargo Elsewhere, abandoned xenoraptor station, purple storm planet, sandshark station, planet for "Artifact Retrieval III", distress signal storm planet, tall rock planet, toxic planet 2, waste planet 3, molten asteroid station, Madman's Mansion
Changes
Polished the character animations when holding items and moving forward
Polished character look animations for both players and crewmembers
Humans have had their stamina pool doubled
The abandoned Fluffy Factory 04 no longer has ship repair capabilities
Reordered the teleport screen in the A.O.G Hideout sector so the repair depot is on the second page
Fixes
Fixed an issue with enemies only sometimes spawning in the Colonial Union cave base planet
Fixed an issue with some assets not appearing properly on the snow train planet
Fixed an issue with some pickup items on the planet of bounty mission "WANTED: The Drafters"
Fixed some floating assets at the planets for the Alliance of Gentlemen missions "Fetch Borthix" and "Move Live Cargo Elsewhere"
Shortened the creeping lung item description so it wouldn't get cut off in the inventory menu
Fixed an issue that wouldn’t correctly update the player character model preview in the class selection menu
Fixed an issue when the game would attempt to go online again; it should be a smoother process now
Fixed an issue where the startup switchboard may become desynced
Fixed a navmesh issue on the WD Destroyer
Fixed a neck clipping issue that would be present when playing robot characters
Fixed a collision issue on the Burrow
Fixed some collisions issues on the Fluffy 1 ship
Fixed a space collision bug with the Fluffy Factories
Fixed some collision issues found on both Intrepid variants
Fixed some collisions issues found on the WD Cruiser
Fixed an issue with the lockers overriding other “R” prompts when in range; this was especially noticed on the WD Cruiser when attempting to play Liar’s Dice
Fixed a handful of naming inconsistencies with biscuits and their descriptions
Fixed an issue with the Garlic Biscuit
Fixed a collision issue found at the WD Hub
Fixed some collision issues found at Outpost 448
Fixed a visual issue with the Stun Grenade Launcher pickup in the Wasted Wing
Fixed a color mismatch with the space visuals and the light color for random sectors
We’re really pleased to announce that the soundtrack for PULSAR: Lost Colony is out! It contains nearly 3 hours of custom music made by our two very talented composers Isaac Vail and Alex Yoder!
We’re really proud of the work they’ve done on the soundtrack, and we couldn’t be happier with the results. The Leafy Games team is in full agreement that it adds so much to the world of PULSAR and the experience of playing the game.
You should be able to find it at all the expected places: iTunes, Spotify, etc.
Additionally, if you purchased Alpha Access through the Humble Store, you should be able to find a way to download the soundtrack in your library there.
Beta 31.4 is now out! It is focused on bug fixes based on community feedback and reports.
Changes
Added more pickup items to the planet from the Fluffy Biscuit Co. mission “Deliver Biscuits to Restricted CU Site 881”
Cargo inspection bot will no longer have a chance to detect contraband in hidden cargo slots
Fixes
Fixed a bug that would occur when an enemy crew steals the playership while multiple enemy crews are present in the sector
Fixed an issue with hidden cargo not showing a name when your character physically approaches it
Potential fix for the crew of the Grim Cutlass getting stuck
Fixed an issue with the Carrier’s and the Caustic Corsair’s navmeshes which could cause the Cargo Inspection Bot to go through the floor and find hidden cargo
The game over menu should show more correct information
The Scanner HUD should now disable itself when opening Trade menu and Dialogue windows
In world Tooltip UI (when holding Alt) should now scale with the UI scale
Fixed a networking bug with the Sandshark
Fixed a bug with the Engine Sludge drink improperly showing the effect when playing as a Robot
Fixed a bug that prevented crews from playing Liar's Dice on the Carrier and the SunCircler Nomad 5 starships
Fixed a placement issue of a research material on the Planet Bombardment mission
Fixed a handful of collision bugs reported on the Polytech HUB planet
Fixed a few collision issues on Planet Bombardment mission
Fixed a door-related collision issue on the WD Annihilator
Fixed a reputation bug with the WD mission “Scour for IU-03020”
Fixed an issue with the Barber menu when playing in offline mode
Fixed an issue that disabled input for liar’s dice in VR
Fixed a navmesh issue found on the Grim Cutlass, which could cause loading errors later
Beta 31.3 is now out! This update focuses on more bug-fixing as well as a balance pass on Sector Commanders. It’s been a while since we really worked on them, so they were certainly falling behind a little bit. We hope these changes help make them more challenging again.
Balance Changes - Sector Commanders should clear viruses faster - Drone-type Sector Commanders have increased system healing rates - Ancient Sentry: Doubled ship system health, further increased weapon system health - Ancient Sentry: Improved turret tracking behavior - Ancient Sentry: Missiles are faster, better at tracking the player’s ship, and deal more damage. - Deathwarden: Improved speed and maneuvering - Deathwarden: Increased ship system health (Eng to 50, Weap to 40, Science to 50) - Keeper: Faster and smoother movement - Keeper: Beam damage slightly decreased, but can now rotate the beam towards the player’s ship - Keeper: Engineering system health increased to 60 - Keeper: Laser turrets changed to railgun turrets - Grim Cutlass: Added more crew talents - Grim Cutlass: Crew now has more powerful repair and fire extinguishing tools - Caustic Corsair (Alchemist): Added more crew talents - Caustic Corsair (Alchemist): Upgraded ship components, added additional tracker missile component slot and another acid missile - Caustic Corsair (Alchemist): Crew now has more powerful repair and fire extinguishing tools
Changes - Tweaked the Weapbot’s AI to make it less likely to leave turret in battle to repair systems - Added new override to Scibot’s “block long range comms” program behavior in the default AI priorities - Reduced all incoming system damage by 30% - Enemy turrets are a bit more accurate than before
Fixes - Fixed an issue with the scanner HUD that could overlap ship component slots in the expanded view - Fixed an issue with the ship attribute display not correctly updating certain values - Potential fix for the issue related to the sensor dish not receiving input from the player controlling it - Fixed a bug where the Scibot would enter and leave the sensor dish repeatedly - Fixed an issue that would incorrectly apply the galaxy-wide “occasionally damaged” effect to Sector Commanders. They should always start at full hull integrity now. - Sector Commanders should no longer warp away from battle - Fixed an issue with the Swarm where higher-quality graphic settings had an impact on its healing rate - Fixed a different issue with the Swarm related to random timing based on the host’s framerate - Fixed some class-specific talents which weren’t working correctly on enemy crews - Fixed an issue with the Defender, Railgun, Biohazard, Flamelance and Phase turret bases showing up in the sensor dish view when they should be hidden