PULSAR: Lost Colony - leafygamesdev
Hey everyone!

Beta 28.1 is out now! This should address some of the issues that were reported. As always, thanks for sending in those reports!

Fixes
  • Fixed a few issues where star visuals would appear on some cloudier planets
  • Fixed an issue where players could clearly hear other ship’s thrusters regardless of distance (more updates / improvements coming soon for ship thruster SFX)
  • Fixed an issue that arose when some keys were renamed. The Tomb Keys on the Planet Bombardment mission should now properly open the doors.
  • Fixed an issue with certain enemy bots on planets that prevented their bodies from properly rendering
  • Fixed a destroyable object issue found on the Planet Bombardment mission that created some confusion as to when the prisoner gate was destroyed.

Thanks for your time!

Best,
The Leafy Games Team
PULSAR: Lost Colony - leafygamesdev


Hey everyone!

Beta 28 is out now! This update adds space visuals that represent actual areas of the galaxy. While in space, you can now see sectors represented by stars, nearby nebulas, the galaxy core, and other sizable features. This should help the galaxy feel more interconnected and provide more visual information about your surrounding sectors.

We’ve also added bounty hunters that can track down your ship if your reputation with a faction is very low. Bounty hunters will appear on your starmap, informing you about their current location, and move in real-time towards the sector where your ship is. When a bounty hunter catches up with you, they’ll try to board your ship and attack your crew.

Missiles have also been tweaked, including new tracking behavior and improved networking. They should be better at hitting their targets overall, especially slow moving ones. AI ships can also use missiles now too. Turret camera input has also been redone in smooth turret mode to better allow for more flexibility and predictability in camera movement at certain angles.

AI piloting has some updates that add a little more unpredictability to their attack patterns. Projectile-based turrets are overall slightly less effective at range due to targets being harder to hit. AI pilots now are also aware of their ship’s turret ranges and can better distance the ship to potentially out-range an opponent.

This update also includes a number of other additions and fixes, many of them centered around the Academy and the feedback we’ve received.



Additions
  • Bounty Hunters: Factions can now employ Bounty Hunters to attack the playership if they have a low enough reputation with them. The chances of a bounty hunter appearing begin at -5 rep. They are pretty low at first, but more negative rep as well as higher chaos increase those chances. You can view the location of the Bounty Hunter on the Starmap and here is the real kicker: while time is usually tracked by the jumps of the playership, the Bounty Hunter can move independently of that, meaning if your ship lingers in an area for too long, your crew may be in for an unexpected surprise. Bounty Hunters can follow your crew into many sectors but not hub, missions or special sectors.
  • New Enemy Ship: Bounty Hunter Ship - This ship enters the sector and can pose a minor threat, alongside the actual bounty hunter.
  • Galaxy Visuals: These visuals represent a large portion of the surrounding galaxy. Previously there were no visual indicators of other sectors in the galaxy besides toggling the icons of the sectors, but now those sectors are often represented by stars. Nebulas and infected space sectors are also rendered. These visuals accurately represent nearby sectors, giving the galaxy a more connected and tangible form.
  • Sectors displayed in-game have had their vertical spread increased. The galaxy got thicker.
  • Added landmark nebulas for hubs and special sectors
  • Added a galactic core visual to represent the center of the galaxy. This is displayed nearly everywhere, even on certain planets!
  • Added globular cluster visuals to represent Exotic Shops
  • Added thruster visuals for the various unmanned drones in the galaxy
  • New sector visual behaviour: when the ship gets closer to aligning to a sector, the visual will slightly grow in size
  • Added an improved respawning system to the Academy. It should place players back near the challenge where they died, instead of needing to run back from the start.
  • You can now practice processing scrap in the Engineering Class hall of the Academy. You can reset the scrap and the failed attempts by exiting and returning to the room.
  • Added a sensor dish practical area to the Academy, where players can better understand the concept of sensor strength, how to collect scrap, fire probes and lock onto ships.
  • Added some additional objectives for the Piloting test in the Academy. They must now collect a piece of scrap and align the ship with a specified sector.
  • The Academy now supports the player being able to place waypoints on the starmap.
  • Added text to the following Academy posters: Silhouette of Long Range Warp Station, Racing Sectors, Silhouette of Automated Trading Station, Silhouette of Repair Depot, Mission Sectors
  • Added a description to the log screen in the Captain’s section of the Academy
  • Added more information to Academy HUD training assistant, Misc Info
  • Added more information to the Sectors training assistant in the Pilot’s section of the Academy
  • Added more information to the Ships and Temperature training assistant in the Pilot’s section of the Academy
  • Added NPC by piloting station in the Academy to explain the piloting test
  • Added NPC to the Scientist’s section of the Academy to explain the Sensors screen in more detail
  • Added NPC to the Scientist’s section of the Academy to explain handheld scanner and healing beam rifle
  • Added more to / changed Programs and Viruses training assistant in Scientist’s section of the Academy to explain the Computer screen in more depth
  • Added more to / changed training assistant in the Weapons Specialist’s section of the Academy to explain the nuke launching sequence in more depth
  • Added scanner pickup to the Scientist’s section of the Academy
  • Added NPC to Academy’s General Information Hall to explain player and crew death
  • Added NPC to Academy’s General Information Hall to explain ship boarding
  • Added NPC to Academy’s General Information Hall to explain Z menu
  • Added explanation of processing scrap to Engineer’s section of the Academy
  • Added brief explanation of scrap to Weapons Specialist’s section of the Academy
  • Added some additional information to the nuke screen to explain the arming process
  • Tweaked the missile screen to improve readability of missile descriptions
  • Status tab of the computer screen now shows a reading of the average incoming damage type


Changes
  • Tweaked Academy lighting in the class hall to better communicate that there are spaces beyond the pillars.
  • Tweaked lighting and arrows at the bottom of the flight-pack course to better clarify where to go if you fall down.
  • Made some minor tweaks and improvements to the Nuke Screen
  • Robots can get drunk off of engine sludge, but no other alcoholic drinks.
  • The Load menu will now provide a heads up message if the player is offline.
  • Changed Academy Infomaster’s dialog tree for better organization of topics
  • Tweaked dialog of starmap training assistant in the Academy
  • Tweaked text of Planets and Stations starmap poster in the Academy
  • Tweaked text of Scrapyards starmap poster in the Academy
  • Changed dialog tree of mission training assistant in the Academy to add an in progress dialog line
  • Tweaked dialog of Flagging training assistant in the Captain’s section of the Academy
  • Tweaked dialog of Sensor Dish training assistant in the Scientist’s section of the Academy
  • Tweaked dialog tree of Engineering Test training assistant in the Engineer’s section of the Academy; also tweaked dialog on coolant
  • Reorganized NPCs, screens, and props in the Scientist’s section of the Academy
  • NPC Vera Scems in Outpost 448 has been removed to avoid confusion
  • Academy description removed from NPC Infomaster Weise Quel in Outpost 448
  • Tweaked UI for crew allowance / credits
  • AI crewmembers are better at choosing appropriate items to use
  • Piloting for drones and AI crewmembers has been tweaked
  • Enemy Piloting AI can now occasionally act unpredictably, changing direction and distance
  • Piloting AI now understands the various turret ranges aboard their ship, and will attempt to keep within the smallest range of installed turrets. If you install a very short range turret, the AI piloting should try to get closer to their targeted ship.
  • Piloting AI can now utilise maneuvering thrusters
  • Nuke screen panel for active nukes updated to be clearer
  • Food item descriptions tweaked: Classic Biscuit, Perfect Biscuit, CU Rations, Marinated Sandshark Fillet, Protein Packet, CU Emergency Rations, W.D. Rations, Engine Sludge, Port Ale, Sylvassi Brew, Balmy Gloom, Bottled Sylvassi Brew, Fungal Spore Pod, Gloom Wine, Long Life Biscuit, Emergency Biscuit, Hearty Biscuit, Healthy Biscuit, Carrot Cake Biscuit, Healberry Crumble Biscuit, Garlic Biscuit, Frozen Biscuit, Funky Biscuit, Lucky Biscuit, Spicy Biscuit, Spicy Crumble Biscuit
  • Pickup item descriptions tweaked: Ancient Statuette, Broken Ancient Statuette, Ancient Sculpture, Broken Ancient Sculpture, Borthix Crystal, Simple Coronet, Ancient Coronet, Regal Coronet, Discarded Scrap, Old Battery, Shipping Logs, Research Medal, Thermal Regulator, Raw Warp Coil, Sealed Box, Sandshark Egg, Ancient Sylvassi Tablet, Train Keycard, Entrance Security Keycard, Level 1 Admin Access Card, Level 2 Admin Access Card, Level 3 Admin Access Card, Aberrant Organisms Lab Access Card, Blue Tomb Key, Orange Tomb Key, W.D. Control Room Access Card, W.D. Flagship Weapons Badge, Estate Access Card
  • Research material descriptions tweaked: Sylvassi Stems, IU-03020, Bulbtooth, Graywrack, Gracilia Floris, Bluffstem, BH-00300
  • Handheld item descriptions tweaked: Fire Extinguisher, Beam Pistol, Smuggler’s Pistol, Burst Rifle, Heavy Beam Pistol, Heavy Pistol, SplitShot, Scanner, Pulse Grenade Launcher, Heal Grenade Launcher, Mini Grenade Launcher, Fire-Killer Grenade Launcher, Repair Grenade Launcher, FB Multitool, Beam Rifle, Healing Beam Rifle, Stun Grenade Launcher, I.M.P.A.C.T. Prototype, S.P.I.K.E.R. Prototype, W.D. Heavy, Ammo Clip
  • Items tweaked to better fit the inventory item preview window: Thermal Regulator, Ancient Green Artifact, Ancient Red Artifact and the Sensor Station Battery.ai
  • Miscellaneous component descriptions tweaked: Sensor Dish, Cloaking System, Sylvassi Cloaking System, Scrap, Stolen Medical Supplies, Smuggled Medical Supplies, Borthix Crate, Refined Sundust, Protector Head, Colonial Classic Captain’s Chair, Colonial Modern Captain’s Chair, W.D. Classic Captain’s Chair, Standard O2 Generator, “Calypso” O2 Generator
  • Weapon component descriptions tweaked: Acid Missile, W.D. Small, C.U. Enforcer, Tactical Nuke, Biscuit Bomb, Railgun Turret, Plasma Turret, Defender Turret, Scrapper Turret, RapidFire, W.D. Prototype ‘FlashFire’, Modified CU Long Range, Automated Railgun Turret
  • Thruster component descriptions tweaked: Dark Thruster, Inertia Thruster, Mini Inertia Thruster, Super Inertia Thruster, Gimbal Inertia Thruster, Maneuvering Thruster, Heavy Maneuvering Thruster, Racing Maneuvering Thruster
  • Processor component descriptions tweaked: ARX-CD, QDI-RCG, BKP-HEAT, BKP-WARP, BKP-THRUST, BKP-WPN-POWER, ARX-TGT, QDI-FIX-ENG, QDI-FIX-WPN, QDI-FIX-LIFE, QDI-FIX-SCI, Research Pipeline Module, Improved Defenses, Sylvassi Cyber Defense Processor, Warp Range Processor
  • Reactor component descriptions tweaked: Null Point Reactor, Colonial Fusion Reactor, Military-Grade Fusion Reactor, Fluffy Biscuit Jumbo Reactor, G.T.C. Quiet Cupcake, Advanced Fusion Reactor, P.F. Anti-Matter Reactor, Strongpoint Reactor, Leaky Reactor, Sylvassi Reactor
  • Shield generator component descriptions tweaked: Tactical Holoscreen, Heavy Tactical Holoscreen, Military-Grade Shield Generator, G.T.C. Blue Goose, W.D. Corp Particle Shield, Fortified Holoscreen, Dense Particle Shield, WD XC-7 Prototype Config 4, Modified Military-Grade Shield Generator, Sylvassi Shields
  • Warp drive component descriptions tweaked: Long Range Jump Module, G.T.C. Silent Cricket, ‘Workhorse’ Jump Drive, G.T.C. Custom, Dark Drive, Snap Drive, WD XW-5 Prototype Config 1, Old Wars Super Jumper
  • Program / virus component descriptions tweaked: Sitting Duck, Warp Disable, Phalanx, Backdoor, Emergency Shield Boosting, Gentleman’s Welcome, Siphon Credits, 0x84B7A2, 0xF592B1, Barrage, OverDrive, Syber’s Shield, Armor Flaw, Shutdown Defenses, Discharge, Digital Coolant, Quantum Defenses, Shock The System, Reinstall++, Quantum Tunnel, Extended Shields, Burst AV, Random Access
  • Tracking capability of “Tracker Missiles” have been improved
  • Tracking missiles have improved networking
  • Missile physics system has been overhauled / improved
  • Improved ship location / rotation networking and error correction
  • Tweaked implementation of Defender Turret Missiles
  • Improved missile visuals / flares
  • Damage calculation for missile hits should be better
  • Thruster visuals for many ships have been tweaked / improved
  • Improved space sector readability. They now have backgrounds to prevent the text from getting lost in bright spots.
  • Older star skyboxes have been removed since they now conflict with the represented visuals

Fixes
  • Fixed a few screen clipping errors in the Academy
  • Fixed a dialogue camera issue for the Atrium description text
  • Fixed a few sensor issues in the Academy
  • Fixed an issue with reviving humans the moment after your ship’s claim was removed by an enemy
  • Fixed some placeholder text in the Captain’s hailing tutorial in the Academy
  • Fixed some placeholder text in dialog of Turrets training assistant in the Academy
  • Fixed a typo in dialog of Flagging training assistant in the Academy
  • Fixed an issue with fires on ships that could cause networking issues / invisible fires
  • Shops can no longer spawn in an Infected sector in initial galaxy generation
  • Fixed an issue with sector faction changing while crew was in the sector and possible desync for new clients
  • Fixed an issue causing the active item for players to not be properly synced to other players in some situations
  • Fixed an issue with some ship screens that could cause them to not to update on initial game join for the host
  • Fixed an issue with boarding bots that could cause them to sometimes be invisible for some players
  • Fixed issue with laser turret SFX continuously playing if its owner ship is destroyed while the turret is firing
  • Enemy crews are no longer able to board your ship if your QT shields are up
  • NPC Otwin Velis has had dialogue camera removed
  • Fixed an issue with the Sector Search results displaying “no planet” for sectors with planets in them
  • Fixed an issue regarding the anti-cheat system and ship names
  • Fixed a computer screen tab issue for hosts
  • Fixed an issue that prevented enemy ships from properly firing missiles
  • Infected reputation is no longer visible / tracked through UI
  • Fixed a moon position error that could occur when entering / exiting piloting mode
  • Fixed a visual issue with phase pistol firing into infinity (the sky)
  • Fixed an issue that prevented the Screen Space Ambient Occlusion (SSAO) effect on planets
  • Fixed an issue that prevented radiation SFX from properly playing
  • Fixed a pathing issue on the Outrider-class starship
  • Fixed a pathing issue on the W.D. Destroyer-class starship
  • Fixed an AI pathing issue related to certain slopes

Thanks for your time and feedback!

Best,
The Leafy Games Team



PULSAR: Lost Colony - leafygamesdev
Hey everyone!

Beta 27.2 is out now! This is a small bug-fix update focused on your feedback and reports.

Changes
  • Engine sludge now heals robots instead of Sylvassi
  • Robot characters are no longer affected by alcoholic drinks

Fixes
  • Fixed issue with exosuit not appearing in the Academy if the player has selected a robot character in the appearance menu
  • Fixed issue with long range warp station refunds that could result in the wrong amount of credits being returned
  • Fixed a minor issue with infected crawlers that could cause errors on clients
  • Fixed a minor issue with dragging and dropping ship components that could cause errors

Thanks for your time and feedback!

Best,
The Leafy Games Team
PULSAR: Lost Colony - leafygamesdev
Hey everyone!

Beta 27.1 is out now! This is mostly tweaks and fixes for the Academy based on some of the feedback we’ve gotten so far.

Additions
  • Added a missile screen to the main turret control station in the Academy.
  • Added an additional message letting people know they are playing offline when they try to start games, this should hopefully help reduce confusion.
  • Added a description to the atrium respawner in the Academy

Changes
  • We’ve removed the interaction prompt from the “pickup up” parts of the tip system as this may have been causing some confusion.
  • “Fire Gun” tutorial prompt has been changed to “Fire Extinguisher”
  • Tweaked the location of the Engineering Test NPC to avoid confusion about the lever interaction
  • Changed “Use lever to start test” into “Click lever to start test” to hopefully make things extra clear.
  • The Caustic Corsair no longer has the attribute text describing the toxic interior

Fixes
  • Fixed a visual issue with the ship while piloting in the Academy
  • Fixed an issue with first person piloting in the Academy. Due to its unusual nature, it’s no longer possible to try that piloting mode in the Academy.
  • Fixed an online/offline mode problem that could occur after playing the Academy. This may have made it seem like certain games being hosted were not visible in the game lobby or that the lobby was incorrectly empty.
  • Fixed an issue involving the “Shock the System” program.
  • Steam friends count when joining games should be more accurate

Thanks for your time and feedback!

Best,
The Leafy Games Team
PULSAR: Lost Colony - leafygamesdev


Devlog #85: https://youtu.be/ewhIVnx86yU

Hey everyone!

Beta 27 is out now! It adds an in-game tutorial called the Academy. This update was surprisingly challenging to put together. Turns out ripping apart a starship and exposing all of its systems in a controlled way is a little complicated. The Academy is now available from the main menu. We decided on having it be a single-player experience so each player could learn at their own pace. In the spirit of teaching, we’ve also implemented a tip system and a tooltip system which we explain more about below.

Besides that, we’ve added a way for the captain to remove the purchasing limits on ship components. This should allow the captain to delegate more of the component shopping to their crew if they want to.

We’ve also added the possibility of moons to show up around the planets. These are just visual additions, but we hope you like them!

Additions
  • The Academy: This is a single player tutorial experience to get new players familiar with the various systems and roles of the game. The goal is not to be a fully comprehensive overview of each system but rather give new players a bit more confidence and understanding before joining a live game.
  • In-game tip system: These tips will show during the loading screen after joining a game as well as when you are respawning in an atrium. They will first cycle through in order and then choose from the pool of tips randomly. If you have ideas for any tips you think people should see, please send us an email here: team@leafygames.com
  • Crew Purchase Limits: The captain can now disable crew purchase limits if they want their crew to participate more in the purchasing and selling of ship components and other high-price items. Crewmembers can only install components by swapping them through the “Compare” option in the store. Otherwise the captain must still install them. By default, limits on crew purchases are active, but the option can be checked off at any time through the captain menu.
  • New captain notifications for crewmembers buying and selling ship components
  • Moons: This is a purely visual addition, but planets now have the chance to generate moons which can sometimes be seen from space and the planet surface.
  • Tooltips: Players can hold ALT to unlock their cursor. This functions similarly to holding SPACE, but it will also display various tooltips when hovering over certain screen systems. This should hopefully be useful for quickly referencing or refreshing one’s knowledge of the screen systems.
  • GX Database: The GX Database, which provides general information about ships and hazards in the galaxy, can be accessed again from the “Search” section of the scientist’s computer screen.

Changes
  • Made some changes to the frozen base planet, requiring players to use their scanners to navigate the mines more.
  • Improved the visuals for the bridge teleporter location in the Forsaken Flagship
  • Added a new area to the Burrow. It will play more of a role in a future update.
  • Cursor is no longer locked when game is loading

Fixes
  • Fixed an issue that could sometimes occur if multiple crew members attempted to process the same scrap simultaneously
  • Fixed a lighting issue found on the Fluffy One starship
  • Fixed a VR bug that wouldn’t correctly orient repair guns and fire extinguishers
  • Fixed a Steam issue regarding the ban list showing unknown names
  • Spotlights no longer illuminate planets
  • Fixed a fire generation issue in the Too Close to Star scenario
  • Fixed a visual issue that could sometimes appear with the sensor dish
  • Fixed a possible performance issue relating to planets
  • Fixed an issue with cheat detection that could potentially cause false positives

Thanks for your time and feedback!

Best,
The Leafy Games Team


PULSAR: Lost Colony - leafygamesdev
Hey everyone!

Beta 26.5 is out now! This update was mainly focused on fixing a few low level networking issues we found which may have been causing connection problems in certain circumstances. We also slightly tweaked the ThermoCore reactor stats to help make it more manageable.

In a future update we’re planning on adding in-game tips during times like loading or respawning. If you have any ideas about topics we should cover or where new players could use additional advice, please let us know either by making a comment below or emailing us here: Team@leafygames.com Thanks!

Changes
  • Fire-killer grenades no longer have an effect on reactor temperatures.
  • Tweaked various stats regarding the ThermoCore reactor, which reduce its heat output and help make the reactor more manageable.
  • The ThermoCore reactor’s stat for output references its maximum output now.
  • Heat output now affects core stability. More output will cause more instability when the reactor is in critical temperatures.
  • Overclocking now affects core stability. An overclocked reactor will cause more instability when the reactor is in critical temperatures.

Fixes
  • Fixed some issues with secured games that could cause connection issues in some rare circumstances. Could prevent clients from joining a game until the client was restarted and cause the host to drop a game if a player who was previously the host joined them.
  • Fixed an issue with private games that could cause some desync issues for some clients.
  • Fixed an issue with the character customization menu not properly displaying the page arrows.

Thanks for your time and feedback! We hope everyone stays safe and warm this season!

Happy Holidays,
The Leafy Games Team
PULSAR: Lost Colony - cptslog
Hey everyone!

Devlog 84:


Beta 26.4 is out now! This update includes a few new additions as well as some fixes.
We’ve added a new Sector Commander, the Deathwarden which can be found in W.D. Space. It’s flagged as an enemy to all, so WD crews can attack it without losing rep.

We’ve also added the ability for Engineers to overclock their reactor. This instantly increases the amount of output the reactor has but also builds heat very quickly. We’re interested to hear what you have to say!

Besides those we’ve also added a few other things and tweaked a few more.

Additions
  • Added new system to allow captains to reclaim their ship (in the event it was stolen or unclaimed in any way) without having it become flagged.
  • Added an Overclock option to the reactor screen. This greatly boosts the reactor’s potential output but also increases heat output significantly. Should only be used with coolant or it will overheat your reactor very quickly.
  • New Sector Commander: The Deathwarden: A larger, more violent deathseeker that is constantly emitting overcharge and comes equipped with lighting turrets and a slowly repairing hull.
  • Combat Levels: Ships in the game now have an estimated combat level which is calculated by comparing all of the ship’s installed components. You can identify a ship’s combat level if your sensor rating is high enough, and you can see your own ship’s combat level by examining your own ship through the sensor screen. These ratings are estimations solely based on ship components, and don’t consider talents or other factors.
  • New Ship Component: Deathwarden Hull - Unique to the Deathwarden, has hull repairing tech.

Changes
  • Made some tweaks to the Starmap for VR players
  • The Healing Beam Rifle now uses ammo and heals quicker
  • Fire Extinguishers no longer cool reactors. When we first added this, we thought it would be a neat secret feature, but since it encourages a playstyle that’s not particularly engaging we removed this effect.
  • The Lightning Turret’s chance of turning off ships when dealing hull damage has been reduced by half
  • Added some additional ammo clips and Revitalizing Syringes to the Wasted Wing
  • Names / health UI of players tweaked to show crewmember health bars when a healing item is being used. The health bar also now flashes green when healed.
  • Overclocked Null Point Reactor renamed to Reinforced Null Point Reactor
  • Tweaked mission text for WD mission ‘Defend Mining Base’, removed one hostile ship, increased credit reward, and increased jump count requirement
  • Chat window text now fades away after a period of idle time, it reappears if a crewmember sends a chat message or the player begins to write one.
  • Tweaked visual effects for Sylvassi Swordship beam attack. Also added sound effects.
  • Internal tooltip system improvements and fixes
  • Certain ship components are now flagged to not drop, these are particularly relevant to the ships they belong to and weren’t meant to be used by player crews (I.E Super Inertia Thrusters)
  • Tweaked explosion visuals for some handheld guns
  • Tweaked projectile visuals to the Splitshot weapon
  • Tweaked the Default AI priorities: The Engbot a higher priorities for fully starting the ship again before repairing systems
  • Fuel and coolant will now be more expensive at higher chaos levels

Fixes
  • Made some improvements to the kick menu to make it clearer when a kick is also a ban
  • Fixed the ship destruction camera
  • Fixed an issue that could make your player character invisible during class selection
  • Fixed an issue that allowed pilots to use their jetpacks while piloting
  • Fixed an issue with the Caustic Corsair dialog not accepting an exact 5000 credit bribe
  • Fixed a visual issue involving a mesh on the Outrider
  • Fixed a networking issue with Morley Morpalti’s ship component store in Cornelia Station
  • Fixed a ship hailing issue related to the Caustic Corsair
  • Players can now atomize research materials while the system is currently researching a new talent
  • Fixed an issue with the ship racing music if the ship was on Green Alert
  • Fixed a few out of bounds issues in the Wasted Wing
  • Fixed a collision issue found on some of the windows of the Outrider
  • Fixed an issue with ships not showing up in some of the UI in some situations
  • Fixed a ship networking issue that caused some ships to rotate and stutter on clients
  • Fixed an issue that could cause enemy ship deaths to register twice
  • Fixed an issue with AI pathing on the snowy terraforming planet
  • Fixed a visual issue on the WD Destroyer
  • Fixed a password window issue that would cause it to incorrectly appear when joining the game lobby
  • Fixed an issue that prevented players from sometimes dropping items on planets
  • Fixed a visual issue with warp that was causing it to not fully show up
  • Fixed a visual issue regarding the “Sword” attack for the Sylvassi Swordship


Thanks for your time and feedback!

Best,
The Leafy Games Team
PULSAR: Lost Colony - leafygamesdev
Hey everyone!

Beta 26.3 is out now! This update includes a few fixes to VR and ship racing! We’ve also dropped the rule that crews can only try each Ion Race once. While the previous implementation may have been more realistic, this way is more convenient and less prone to misunderstandings.

Besides that, we’ve also made some large changes to how Steam VR bindings work. The default bindings for both the Vive and Rift controllers have been updated, and players should now be able to use the Steam controller configuration system to quickly customize their bindings. We’ve also made bindings for the Index, though we don’t currently have knuckle controllers to test them on, so we can’t entirely vouch for them. That being said, players using the Index should be able to customize those bindings however they wish.

Additions
  • Added some additional information regarding kicks and bans (as well as how to reverse them) in the kick confirmation menu
  • Crews can now re-try the Ion Races after losing. They can retry by reloading a save made during the race or leaving the sector and returning.
  • Added the ability to activate personal cloak for Sylvassi characters in the Order (Z) menu

Changes
  • Tweaked the Interceptor’s shower doors so that they open further away, and it’s less likely for players to run through them
  • Changed the position of the captain’s log screen on the Interceptor so its action prompt doesn’t interfere with the captain’s locker action prompt
  • Made some changes to what information loads first when a level is loaded.
  • Tweaked turret rotation math to possibly yield smoother results in certain circumstances
  • Tweaked the default VR control bindings and removed some legacy requirements from the system


Fixes
  • Fixed a dialogue issue with an NPC in Outpost 448
  • Fixed an issue on the storm planet regarding creatures in a zero oxygen environment
  • Fixed an issue with research materials spawning beneath a terrain on the kiln seed mission planet
  • Fixed an issue with the Balmy Gloom objects on toxic planet 1
  • Fixed a missing material in Dutain’s Garage (Race 1)
  • Fixed an issue involving saves made on the racing levels not loading properly
  • Fixed an issue that would reset the player ship mid race if a player joined the game
  • Fixed a VR camera issue with the new dialogue windows
  • Fixed a VR issue with the player character model showing up when the Tab menu opens
  • Fixed a few issues that might have caused some voice chat problems
  • Fixed an issue that might have been causing warp drives to show incorrect range when loading a save
  • Fixed an issue with damage tracking that caused runs to be flagged as not eligible for the Pacifist achievement when the player ship had not dealt any damage
  • Fixed a VR issue that prevented players from navigating the Starmap
  • Fixed an issue related to tracking and networking mission objectives for players joining ongoing games
  • Fixed a networking issue with long range dialogue, mission dialogue and objectives during initial ship syncs
  • Fixed a visual error related to certain mission objectives requiring crews to visit planets

Thanks for your time and feedback!

Best,
The Leafy Games Team
PULSAR: Lost Colony - leafygamesdev
Hey everyone!

Beta 26.2 is out now! It seems we’ve forgotten to mention one of the other additions we made to the game when Beta 26 first came out. We’ll add it here.

You can manage your ban list much easier now by going into your game settings and clicking the manage bans button. If you kick someone and want them to rejoin your game, you’ll need to go to this menu and remove their name from the list.

Additions
  • Controls menu will now open SteamVR bindings window to allow for those controls to be customized in VR

Changes
  • Tweaked the location of the Ship Component upgrade station on the Interceptor. It’s now to the right of the status screen in the cargo area, which may make it easier to find.
  • Raised credit reward for WD mission ‘Remove Obstructions’

Fixes
  • Fixed a small visual issue with the virus shop interior
  • Fixed an issue with Outpost 448 NPC Wilta Trem’s dialog range
  • Fixed an issue with missing materials in a general shop
  • Fixed some issues with floating assets on purple storm planet
  • Fixed an issue with a floating object in space in first artifact planet sector
  • Fixed an invisible NPC (Silaya Ovon) in Cornelia Station
  • Fixed an issue with Outpost 448 NPC Ghogran Varseil’s dialog
  • Fixed a collision issue on the Long Range Warp Station Interior
  • In-game bug reports should now submit more information (active bindings file, game settings, etc) to help us track down issues faster
  • The report a bug button in the escape menu should now work
  • Fixed some small internal errors being reported by analytics
  • Fixed a minor nav mesh issue found in the CU Command Center
  • Fixed a few lighting issues found across Outpost 448
  • Fixed an issue that could show the outdated SteamVR controllers binding controls / inputs for in-game messages
  • Fixed an issue that would kick bots on the Civilian Ship upon their death
  • Fixed an issue on the Civilian Ship where the respawn timer wouldn’t start at the appropriate time


Thanks for your time and feedback!

Best,
The Leafy Games Team
PULSAR: Lost Colony - leafygamesdev
Hey Everyone!

Beta 26.1 is out now! It’s mostly focused on fixing a few of the bug reports that have come in.
Thanks for sending in those reports and for giving us your feedback!

Additions
  • Added some additional floor props to the Interceptor

Changes
  • QDI processors now have a limit of 10 activations per sector. This was added because the new programs which were added in Beta 26.0 could cause an infinite loop of activations.
  • Tweaked the lighting on the Interceptor
  • Tweaked ship flight AI to be more comfortable for players using turrets in some situations

Fixes
  • Fixed a bug that would occasionally make crewmembers invisible on Waste Planet 2
  • Fixed a bug that would occasionally make crewmembers invisible on Barren Planet 2
  • Fixed an issue with a floating asset on planet with crashed deathseeker
  • Fixed missing materials in CU hub
  • Fixed an issue with missing assets in CU hub
  • Fixed an issue with missing mesh colliders at the bandit cave base planet
  • Fixed a missing materials issue with Automated Trading Station Interiors
  • Fixed an issue regarding Racing sectors not properly showing up after loading a save or resetting the galaxy
  • Fixed a minor visual issue relating to turrets on the Interceptor
  • Added a glass collider to the Interceptor’s reactor
  • Fixed a visual issue where one could see the bridge of the interceptor from another window
  • Fixed issue with infected crawlers not properly dropping from ceiling
  • Fixed an issue that caused projectiles / missiles to not properly cause damage / effects to some ships
  • Fixed an issue with a wandering NPC on the grassy planet in the sundust delivery mission
  • Fixed an issue with player dropped items not being visible in certain situations
  • Fixed an issue involving out-of-date / missing sounds

Thanks for your time and feedback!

Best,
The Leafy Games Team
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