PULSAR: Lost Colony - leafygamesdev
Hey everyone!

Beta 27.1 is out now! This is mostly tweaks and fixes for the Academy based on some of the feedback we’ve gotten so far.

Additions
  • Added a missile screen to the main turret control station in the Academy.
  • Added an additional message letting people know they are playing offline when they try to start games, this should hopefully help reduce confusion.
  • Added a description to the atrium respawner in the Academy

Changes
  • We’ve removed the interaction prompt from the “pickup up” parts of the tip system as this may have been causing some confusion.
  • “Fire Gun” tutorial prompt has been changed to “Fire Extinguisher”
  • Tweaked the location of the Engineering Test NPC to avoid confusion about the lever interaction
  • Changed “Use lever to start test” into “Click lever to start test” to hopefully make things extra clear.
  • The Caustic Corsair no longer has the attribute text describing the toxic interior

Fixes
  • Fixed a visual issue with the ship while piloting in the Academy
  • Fixed an issue with first person piloting in the Academy. Due to its unusual nature, it’s no longer possible to try that piloting mode in the Academy.
  • Fixed an online/offline mode problem that could occur after playing the Academy. This may have made it seem like certain games being hosted were not visible in the game lobby or that the lobby was incorrectly empty.
  • Fixed an issue involving the “Shock the System” program.
  • Steam friends count when joining games should be more accurate

Thanks for your time and feedback!

Best,
The Leafy Games Team
PULSAR: Lost Colony - leafygamesdev


Devlog #85: https://youtu.be/ewhIVnx86yU

Hey everyone!

Beta 27 is out now! It adds an in-game tutorial called the Academy. This update was surprisingly challenging to put together. Turns out ripping apart a starship and exposing all of its systems in a controlled way is a little complicated. The Academy is now available from the main menu. We decided on having it be a single-player experience so each player could learn at their own pace. In the spirit of teaching, we’ve also implemented a tip system and a tooltip system which we explain more about below.

Besides that, we’ve added a way for the captain to remove the purchasing limits on ship components. This should allow the captain to delegate more of the component shopping to their crew if they want to.

We’ve also added the possibility of moons to show up around the planets. These are just visual additions, but we hope you like them!

Additions
  • The Academy: This is a single player tutorial experience to get new players familiar with the various systems and roles of the game. The goal is not to be a fully comprehensive overview of each system but rather give new players a bit more confidence and understanding before joining a live game.
  • In-game tip system: These tips will show during the loading screen after joining a game as well as when you are respawning in an atrium. They will first cycle through in order and then choose from the pool of tips randomly. If you have ideas for any tips you think people should see, please send us an email here: team@leafygames.com
  • Crew Purchase Limits: The captain can now disable crew purchase limits if they want their crew to participate more in the purchasing and selling of ship components and other high-price items. Crewmembers can only install components by swapping them through the “Compare” option in the store. Otherwise the captain must still install them. By default, limits on crew purchases are active, but the option can be checked off at any time through the captain menu.
  • New captain notifications for crewmembers buying and selling ship components
  • Moons: This is a purely visual addition, but planets now have the chance to generate moons which can sometimes be seen from space and the planet surface.
  • Tooltips: Players can hold ALT to unlock their cursor. This functions similarly to holding SPACE, but it will also display various tooltips when hovering over certain screen systems. This should hopefully be useful for quickly referencing or refreshing one’s knowledge of the screen systems.
  • GX Database: The GX Database, which provides general information about ships and hazards in the galaxy, can be accessed again from the “Search” section of the scientist’s computer screen.

Changes
  • Made some changes to the frozen base planet, requiring players to use their scanners to navigate the mines more.
  • Improved the visuals for the bridge teleporter location in the Forsaken Flagship
  • Added a new area to the Burrow. It will play more of a role in a future update.
  • Cursor is no longer locked when game is loading

Fixes
  • Fixed an issue that could sometimes occur if multiple crew members attempted to process the same scrap simultaneously
  • Fixed a lighting issue found on the Fluffy One starship
  • Fixed a VR bug that wouldn’t correctly orient repair guns and fire extinguishers
  • Fixed a Steam issue regarding the ban list showing unknown names
  • Spotlights no longer illuminate planets
  • Fixed a fire generation issue in the Too Close to Star scenario
  • Fixed a visual issue that could sometimes appear with the sensor dish
  • Fixed a possible performance issue relating to planets
  • Fixed an issue with cheat detection that could potentially cause false positives

Thanks for your time and feedback!

Best,
The Leafy Games Team


PULSAR: Lost Colony - leafygamesdev
Hey everyone!

Beta 26.5 is out now! This update was mainly focused on fixing a few low level networking issues we found which may have been causing connection problems in certain circumstances. We also slightly tweaked the ThermoCore reactor stats to help make it more manageable.

In a future update we’re planning on adding in-game tips during times like loading or respawning. If you have any ideas about topics we should cover or where new players could use additional advice, please let us know either by making a comment below or emailing us here: Team@leafygames.com Thanks!

Changes
  • Fire-killer grenades no longer have an effect on reactor temperatures.
  • Tweaked various stats regarding the ThermoCore reactor, which reduce its heat output and help make the reactor more manageable.
  • The ThermoCore reactor’s stat for output references its maximum output now.
  • Heat output now affects core stability. More output will cause more instability when the reactor is in critical temperatures.
  • Overclocking now affects core stability. An overclocked reactor will cause more instability when the reactor is in critical temperatures.

Fixes
  • Fixed some issues with secured games that could cause connection issues in some rare circumstances. Could prevent clients from joining a game until the client was restarted and cause the host to drop a game if a player who was previously the host joined them.
  • Fixed an issue with private games that could cause some desync issues for some clients.
  • Fixed an issue with the character customization menu not properly displaying the page arrows.

Thanks for your time and feedback! We hope everyone stays safe and warm this season!

Happy Holidays,
The Leafy Games Team
PULSAR: Lost Colony - cptslog
Hey everyone!

Devlog 84:


Beta 26.4 is out now! This update includes a few new additions as well as some fixes.
We’ve added a new Sector Commander, the Deathwarden which can be found in W.D. Space. It’s flagged as an enemy to all, so WD crews can attack it without losing rep.

We’ve also added the ability for Engineers to overclock their reactor. This instantly increases the amount of output the reactor has but also builds heat very quickly. We’re interested to hear what you have to say!

Besides those we’ve also added a few other things and tweaked a few more.

Additions
  • Added new system to allow captains to reclaim their ship (in the event it was stolen or unclaimed in any way) without having it become flagged.
  • Added an Overclock option to the reactor screen. This greatly boosts the reactor’s potential output but also increases heat output significantly. Should only be used with coolant or it will overheat your reactor very quickly.
  • New Sector Commander: The Deathwarden: A larger, more violent deathseeker that is constantly emitting overcharge and comes equipped with lighting turrets and a slowly repairing hull.
  • Combat Levels: Ships in the game now have an estimated combat level which is calculated by comparing all of the ship’s installed components. You can identify a ship’s combat level if your sensor rating is high enough, and you can see your own ship’s combat level by examining your own ship through the sensor screen. These ratings are estimations solely based on ship components, and don’t consider talents or other factors.
  • New Ship Component: Deathwarden Hull - Unique to the Deathwarden, has hull repairing tech.

Changes
  • Made some tweaks to the Starmap for VR players
  • The Healing Beam Rifle now uses ammo and heals quicker
  • Fire Extinguishers no longer cool reactors. When we first added this, we thought it would be a neat secret feature, but since it encourages a playstyle that’s not particularly engaging we removed this effect.
  • The Lightning Turret’s chance of turning off ships when dealing hull damage has been reduced by half
  • Added some additional ammo clips and Revitalizing Syringes to the Wasted Wing
  • Names / health UI of players tweaked to show crewmember health bars when a healing item is being used. The health bar also now flashes green when healed.
  • Overclocked Null Point Reactor renamed to Reinforced Null Point Reactor
  • Tweaked mission text for WD mission ‘Defend Mining Base’, removed one hostile ship, increased credit reward, and increased jump count requirement
  • Chat window text now fades away after a period of idle time, it reappears if a crewmember sends a chat message or the player begins to write one.
  • Tweaked visual effects for Sylvassi Swordship beam attack. Also added sound effects.
  • Internal tooltip system improvements and fixes
  • Certain ship components are now flagged to not drop, these are particularly relevant to the ships they belong to and weren’t meant to be used by player crews (I.E Super Inertia Thrusters)
  • Tweaked explosion visuals for some handheld guns
  • Tweaked projectile visuals to the Splitshot weapon
  • Tweaked the Default AI priorities: The Engbot a higher priorities for fully starting the ship again before repairing systems
  • Fuel and coolant will now be more expensive at higher chaos levels

Fixes
  • Made some improvements to the kick menu to make it clearer when a kick is also a ban
  • Fixed the ship destruction camera
  • Fixed an issue that could make your player character invisible during class selection
  • Fixed an issue that allowed pilots to use their jetpacks while piloting
  • Fixed an issue with the Caustic Corsair dialog not accepting an exact 5000 credit bribe
  • Fixed a visual issue involving a mesh on the Outrider
  • Fixed a networking issue with Morley Morpalti’s ship component store in Cornelia Station
  • Fixed a ship hailing issue related to the Caustic Corsair
  • Players can now atomize research materials while the system is currently researching a new talent
  • Fixed an issue with the ship racing music if the ship was on Green Alert
  • Fixed a few out of bounds issues in the Wasted Wing
  • Fixed a collision issue found on some of the windows of the Outrider
  • Fixed an issue with ships not showing up in some of the UI in some situations
  • Fixed a ship networking issue that caused some ships to rotate and stutter on clients
  • Fixed an issue that could cause enemy ship deaths to register twice
  • Fixed an issue with AI pathing on the snowy terraforming planet
  • Fixed a visual issue on the WD Destroyer
  • Fixed a password window issue that would cause it to incorrectly appear when joining the game lobby
  • Fixed an issue that prevented players from sometimes dropping items on planets
  • Fixed a visual issue with warp that was causing it to not fully show up
  • Fixed a visual issue regarding the “Sword” attack for the Sylvassi Swordship


Thanks for your time and feedback!

Best,
The Leafy Games Team
PULSAR: Lost Colony - leafygamesdev
Hey everyone!

Beta 26.3 is out now! This update includes a few fixes to VR and ship racing! We’ve also dropped the rule that crews can only try each Ion Race once. While the previous implementation may have been more realistic, this way is more convenient and less prone to misunderstandings.

Besides that, we’ve also made some large changes to how Steam VR bindings work. The default bindings for both the Vive and Rift controllers have been updated, and players should now be able to use the Steam controller configuration system to quickly customize their bindings. We’ve also made bindings for the Index, though we don’t currently have knuckle controllers to test them on, so we can’t entirely vouch for them. That being said, players using the Index should be able to customize those bindings however they wish.

Additions
  • Added some additional information regarding kicks and bans (as well as how to reverse them) in the kick confirmation menu
  • Crews can now re-try the Ion Races after losing. They can retry by reloading a save made during the race or leaving the sector and returning.
  • Added the ability to activate personal cloak for Sylvassi characters in the Order (Z) menu

Changes
  • Tweaked the Interceptor’s shower doors so that they open further away, and it’s less likely for players to run through them
  • Changed the position of the captain’s log screen on the Interceptor so its action prompt doesn’t interfere with the captain’s locker action prompt
  • Made some changes to what information loads first when a level is loaded.
  • Tweaked turret rotation math to possibly yield smoother results in certain circumstances
  • Tweaked the default VR control bindings and removed some legacy requirements from the system


Fixes
  • Fixed a dialogue issue with an NPC in Outpost 448
  • Fixed an issue on the storm planet regarding creatures in a zero oxygen environment
  • Fixed an issue with research materials spawning beneath a terrain on the kiln seed mission planet
  • Fixed an issue with the Balmy Gloom objects on toxic planet 1
  • Fixed a missing material in Dutain’s Garage (Race 1)
  • Fixed an issue involving saves made on the racing levels not loading properly
  • Fixed an issue that would reset the player ship mid race if a player joined the game
  • Fixed a VR camera issue with the new dialogue windows
  • Fixed a VR issue with the player character model showing up when the Tab menu opens
  • Fixed a few issues that might have caused some voice chat problems
  • Fixed an issue that might have been causing warp drives to show incorrect range when loading a save
  • Fixed an issue with damage tracking that caused runs to be flagged as not eligible for the Pacifist achievement when the player ship had not dealt any damage
  • Fixed a VR issue that prevented players from navigating the Starmap
  • Fixed an issue related to tracking and networking mission objectives for players joining ongoing games
  • Fixed a networking issue with long range dialogue, mission dialogue and objectives during initial ship syncs
  • Fixed a visual error related to certain mission objectives requiring crews to visit planets

Thanks for your time and feedback!

Best,
The Leafy Games Team
PULSAR: Lost Colony - leafygamesdev
Hey everyone!

Beta 26.2 is out now! It seems we’ve forgotten to mention one of the other additions we made to the game when Beta 26 first came out. We’ll add it here.

You can manage your ban list much easier now by going into your game settings and clicking the manage bans button. If you kick someone and want them to rejoin your game, you’ll need to go to this menu and remove their name from the list.

Additions
  • Controls menu will now open SteamVR bindings window to allow for those controls to be customized in VR

Changes
  • Tweaked the location of the Ship Component upgrade station on the Interceptor. It’s now to the right of the status screen in the cargo area, which may make it easier to find.
  • Raised credit reward for WD mission ‘Remove Obstructions’

Fixes
  • Fixed a small visual issue with the virus shop interior
  • Fixed an issue with Outpost 448 NPC Wilta Trem’s dialog range
  • Fixed an issue with missing materials in a general shop
  • Fixed some issues with floating assets on purple storm planet
  • Fixed an issue with a floating object in space in first artifact planet sector
  • Fixed an invisible NPC (Silaya Ovon) in Cornelia Station
  • Fixed an issue with Outpost 448 NPC Ghogran Varseil’s dialog
  • Fixed a collision issue on the Long Range Warp Station Interior
  • In-game bug reports should now submit more information (active bindings file, game settings, etc) to help us track down issues faster
  • The report a bug button in the escape menu should now work
  • Fixed some small internal errors being reported by analytics
  • Fixed a minor nav mesh issue found in the CU Command Center
  • Fixed a few lighting issues found across Outpost 448
  • Fixed an issue that could show the outdated SteamVR controllers binding controls / inputs for in-game messages
  • Fixed an issue that would kick bots on the Civilian Ship upon their death
  • Fixed an issue on the Civilian Ship where the respawn timer wouldn’t start at the appropriate time


Thanks for your time and feedback!

Best,
The Leafy Games Team
PULSAR: Lost Colony - leafygamesdev
Hey Everyone!

Beta 26.1 is out now! It’s mostly focused on fixing a few of the bug reports that have come in.
Thanks for sending in those reports and for giving us your feedback!

Additions
  • Added some additional floor props to the Interceptor

Changes
  • QDI processors now have a limit of 10 activations per sector. This was added because the new programs which were added in Beta 26.0 could cause an infinite loop of activations.
  • Tweaked the lighting on the Interceptor
  • Tweaked ship flight AI to be more comfortable for players using turrets in some situations

Fixes
  • Fixed a bug that would occasionally make crewmembers invisible on Waste Planet 2
  • Fixed a bug that would occasionally make crewmembers invisible on Barren Planet 2
  • Fixed an issue with a floating asset on planet with crashed deathseeker
  • Fixed missing materials in CU hub
  • Fixed an issue with missing assets in CU hub
  • Fixed an issue with missing mesh colliders at the bandit cave base planet
  • Fixed a missing materials issue with Automated Trading Station Interiors
  • Fixed an issue regarding Racing sectors not properly showing up after loading a save or resetting the galaxy
  • Fixed a minor visual issue relating to turrets on the Interceptor
  • Added a glass collider to the Interceptor’s reactor
  • Fixed a visual issue where one could see the bridge of the interceptor from another window
  • Fixed issue with infected crawlers not properly dropping from ceiling
  • Fixed an issue that caused projectiles / missiles to not properly cause damage / effects to some ships
  • Fixed an issue with a wandering NPC on the grassy planet in the sundust delivery mission
  • Fixed an issue with player dropped items not being visible in certain situations
  • Fixed an issue involving out-of-date / missing sounds

Thanks for your time and feedback!

Best,
The Leafy Games Team
Nov 21, 2019
PULSAR: Lost Colony - leafygamesdev
Hey Everyone!



Beta 26 is out now! This update includes an upgrade to the core game engine, as well as three new ships with unique systems and various ship components! In addition, we’ve made multiple improvements to VR support!

New Ships: This update is the first where we’re adding three new ships at the same time. Each of these new ships were crafted with the goal of making them a unique experience.

The first ship is the Nomad 5 produced by SunCircler. This ship is a civilian vessel and wasn’t built with heavy combat in mind. Crews who begin in this ship have no faction. They start at chaos level 3 and have sub-par ship components making this ship challenging for players, especially early on.

The second ship is a relic from the Old Wars known as the Interceptor; it has been restored and retrofitted with modern technology, allowing it to properly interact with today’s systems. The interceptor is unique because a shield generator can’t be installed. Instead crews must utilize one of the ship’s unique features: field repairs. While it’s not as economic as going to a repair depot, captains on the Interceptor can use processed scrap to heal the ship’s hull, even during a fight.

The third ship in this update is also a relic from the Old Wars, only it was a ship on the opposite side of the battles. The Sylvassi Swordship was faithfully restored and retrofitted to be usable today. Its design is very different from the other starting ships and it comes equipped with a unique ability; once per jump the pilot can fire a frontal beam that can deal enormous damage to unsuspecting ships. It works well when used in tandem with the ship’s cloaking system, and it was feared by humans during the Old Wars. It also comes equipped with a host of new ship components that are uniquely Sylvassi in style.

This update also adds improvements to VR support. While there are still some rough edges, we’ve tried to take your feedback and our own experiences with the game to improve upon the usability and comfort. Some of the bigger changes we’ve made are to many of the interactive menus while playing the game, movement controls, and piloting.

Many of the interactive menus are now attached to the motion controllers, allowing players to more easily interact with them. The Main hud is also attached to the two controllers and should hopefully make it more readable and interactable. The offsets of these menus can be adjusted in the vr offsets menu.

We’ve added options for snap turning and the ability to customize the degrees in which the camera rotates. We’ve also added a toggle function for running which should make the experience more comfortable, especially on the rift.

A note about piloting: By default VR players will be restricted to the Manual Flight mode and the first person camera mode. We have found these to be the most playable and comfortable modes when playing in VR with controllers. For those who don’t want these restrictions, it’s possible to disable them in the VR settings menu, just keep in mind that we don’t recommend piloting with those restrictions turned off and that our tweaks to the vr controls have been made with those restrictions in mind.

Besides that, we’ve added some quality of life changes to the game. A few of them include: the addition of access hatches on Cornelia Station, the Estate and the Roland which help players maneuver those larger spaces faster than before; the talents menu opens to your specific class right away; the dialogue window allows for more text to be displayed; the computer screen shows which programs are currently active.

We’ve also done a number of other additions and improvements which you can read more about below. This update has taken longer than we originally anticipated, but we hope the new stuff makes up for the wait.

Additions
  • New Ship Class (The SunCircler Nomad 5 - Economic All-Purpose Space Vehicle) - This ship is intended to provide experienced players with an added challenge. This starting ship begins at chaos level 3 with low-quality ship components and no active faction. This makes early game much more difficult and hopefully provides an engaging challenge to players looking for a harder game. We anticipate crews starting on this ship will tend to avoid all-out conflicts in space until they begin to improve their ship. This ship has only one basic turret slot instead of two, and its startup switchboard is much closer to the bridge which is fairly unusual.
  • New Ship Class (Interceptor - Restored Old Wars Relic) - This ship is a refurbished relic from the Old Wars back when Atriums, Shields and Teleporters were not widely used. This ship has had some of those amenities added, but it doesn’t come with a shield generator and it’s impossible to install one. Its hull is designed to take a beating and can be repaired using scrap while away from a repair depot. Processed scrap can be used to repair the hull even in the middle of a fight! This ship also has a reactor that periodically leaks radiation into the engineering bay.
  • New Ship Class (Sylvassi Swordship - Restored Old Wars Relic) - This ship is a refurbished relic from the Old Wars. It has a cloaking system that charges very quickly, as well as a beam weapon called the Sword than can be activated once per jump by whoever is piloting the ship. It also starts with several new programs.
  • Interceptor Screens - The Interceptor has been retrofitted to use a modern computer OS but the screens are still the authentic monitor-based screens used in the Old Wars. They are older and more utilitarian.
  • New System - Field Repairs for the Interceptor - The captain has the ability to repair the Interceptor’s hull at any point by consuming processed scrap. 1 processed scrap will repair 100 points of hull. While it may be cheaper to purchase repair at a repair depot, this system allows one to repair the ship’s hull mid fight.
  • New System - Sword for the Sylvassi Swordship - Powerful front firing beam weapon that the Pilot aims and fires. This weapon can be used once per jump and is very taxing on reactors, often accumulating lots of heat during the firing process. Its potential for ambush tactics made it feared among humans during the Old Wars.
  • New System - Locked Ship Components - These ship components can’t be uninstalled, sold or swapped. They can, however, be upgraded. If a ship component is locked it’s usually a special part of the ship or intended to be part of a playstyle.
  • New Ship Component - [Warp Drive] Old Wars - Super Jumper - increases warp drive range each time the manual program charge is activated. Resets each jump.
  • New Ship Component - [Hull] Interceptor Hull - Unique to the Interceptor - This hull is exceptionally strong and has unique properties that allow field repairs, yet it isn’t compatible with shields.
  • New Ship Component - [Main Turret] Retrofitted Coil Gun - Projectile-based main turret. Originally manufactured during the Old Wars, it has since been refurbished and improved.
  • New Ship Component - [Nuclear Device] Tactical Nuke - Cheaper nukes with smaller blast ranges, ideal for heavy assaults within close / medium range
  • New Ship Component - [Warp Drive] Old Wars Super Jumper - This warp drive will increase its jump range each time a fuel capsule is used at the manual program charging station. This effect resets after each jump.
  • New Ship Component - [Reactor] Leaky Reactor - Powerful reactor that occasionally spews radiation. Label Reads “DO NOT USE”.
  • New Ship Component - [Shield Generator] Sylvassi Shields - This shield generator has a unique function that increases shield charge rate when shield integrity is above 50%.
  • New Ship Component - [Reactor] Sylvassi Reactor - A competent reactor with a lower maximum temperature.
  • New Ship Component - [Processor] Sylvassi Cyber Defense Processor - A more efficient Cyber Defense Processor.
  • New Ship Component - [Processor] Warp Range Processor - Adds +1 range to the warp drive
  • New Ship Component - [Processor] Research Pipeline Module - Adds one fuel capsule whenever a new talent is researched
  • New Ship Component - [Processor] Improved Defenses - Increases effective hull armor
  • New Ship Component - [Program] Extended Shields - Increases max shields by 80 for 60 seconds
  • New Ship Component - [Program] Quantum Tunnel - Advances the current research track by 1 step
  • New Ship Component - [Program] Burst AV - Removes one random active hostile virus from the ship
  • New Ship Component - [Program] Random Access - Fully recharges one random uncharged program
  • New Ship Component -[Program] Sylvassi Capacitor - Provides 5 warp program charges on execution
  • New Ship Component - [Cloaking System] Sylvassi Cloaking System - More power efficient cloaking system
  • New Ship Component - [Processor] Warp Range Processor - Increases warp drive range
  • New Sector - The Processor Shop - Sells a large selection of ship processors
  • New Sector - The Program Shop - Sells a large selection of programs
  • New Sector - The Virus Shop - Sells a large selection of viruses
  • New Sector - The Sylvassi Shop - Sells various Sylvassi related ship components
  • New Talent - Turret Cooling Optimizations - (Weapon Specialist) +5% to crew turret cooling rate per rank (5 ranks)
  • New Talent - Turret Cooling Optimizations - (Engineer) +5% to crew turret cooling rate per rank (5 ranks)
  • Cornelia Station now has Access Hatches that lead to deeper parts of the station and back to the teleporters.
  • The Estate now has Access Hatches that lead to various parts of the ship as well as back to the teleporters. It also now has a repair depot available in the sector
  • Added Forward Spotlight on the Carrier
  • Added Forward Spotlight on Roland
  • Added Forward Spotlight on Outrider
  • Added Forward Spotlight on Destroyer
  • Added Forward Spotlight on Fluffy One
  • Added visual space particles to the Carrier, Fluffy One, and Caustic Corsair ships. These particles help illustrate ship movement.
  • Added a colored border to current selected ship when starting a game. This should help signify which ship is selected and the color illustrates that ship’s faction.
  • The game settings now have a way to toggle sprinting instead of requiring the sprint button to be held continuously.

VR
  • Upgraded internal VR plugins
  • UI tweak - The right and left sides of the HUD are now paired to the right and left controllers. Players can adjust the offsets of these in the VR Setting Menu under Offsets.
  • UI tweak - The Tab Menu is now attached to a VR controller. This should make it quicker and more intuitive to use the menu.
  • UI tweak - The Escape Menu is now attached to a VR controller.
  • UI tweak -The “Z” menu is now attached to a VR controller
  • UI tweak - The NPC dialogue window is now attached to a VR controller
  • UI tweak - The store window for both Items and Ship Components are now attached to a Controller.
  • The Z menu has new option to reset VR orientation and Skip Warp
  • The controller bindings for Steam VR have been updated to Steam’s new binding system. This should make it easier to customize controller support or build support for other VR controllers
  • Added a Snap Rotate option in the VR menu. There is also a setting for customizing the degree of each snap step.
  • Fixed an issue with action prompts being rendered behind objects
  • Fixed an issue when VR players playing under the roomscale settings would zero out their perspective when attempting to reset their orientation
  • Fixed an issue that sometimes prevented VR players from being able to process scrap
  • Piloting in VR has been tweaked - It’s now set to a first person perspective with manual controls, this, from our experience is the most usable setup for VR players
  • Drop Down Menus should be working better in VR
  • Fixed an issue regarding your player character’s image moving around during class selection
  • VR players can toggle sprint (as mentioned above)
  • Ship’s log should work better in VR
  • VR now responds to the game’s graphics settings
  • The Motion, Healing and Damage vignette strengths have been reduced
  • Improved the look of the vr controllers in game

Changes
  • The Dialogue Window for interacting with characters has been greatly tweaked, allowing for more text to be displayed but also (when the camera permits) better shows the individual you’re currently talking to.
  • Opening the talents menu should now show the talents for your current class
  • The Roland-class starship now has two access hatches to make travel to the teleporter and cargo room faster from the bridge
  • Multiple space backgrounds have been tweaked, they should be slightly brighter.
  • Nuclear devices updated across the board. Overall cheaper and slightly lower ranges / damage
  • Programs on the scientist computer screen now show when they are active (if applicable)
  • Chaos level increases from ship destruction and warping is now half of previous values
  • Barrage program - increased active time from 8 to 15 seconds. Decreased boost amount from 50% to 35%
  • Updated Abandoned Station: added lighting, added more props and pickups, tweaked materials, tweaked mission text, lowered buy-in for AOG crews
  • Updated Cryogenics Station: added lighting, added more props and pickups, edited text for Alosius Grec and Yiria Sali, decreased credit reward, fixed an issue with the turrets not attacking properly
  • The cryo chamber cargo assets have been updated with the current character models
  • Updated WD Toxic Waste Mission Planet: tweaked materials, tweaked Reese Novo’s dialog, raised credit reward, fixed pathing issue with station interior
  • Updated Rocky Plains Mission Planet: changed lighting on planet and station interior, tweaked materials, added more props and pickups, edited Kirod Ennish’s dialog, decreased credit reward and removed reputation reward
  • All installed nuclear devices now increase the intimidation rating of dialogue choices
  • Armored drone modifier now boosts hull armor less than before
  • The default flight and camera mode for new players or those who reset settings are Manual and Hybrid, this can still be changed at any time while piloting by pressing X and Y respectively
  • Captains Waypoints should not only be more accurate when determining the fastest route, but also update faster. Curren players who are still syncing galaxy data may not see the waypoints until it’s all synced however. (1-2 minutes)
  • The scrapyard is now listed on the Starmap legend
  • We’ve made some tweaks to how armor scales and how it affects damage reduction, this should allow armor to play a better role when reducing damage for particularly bit hits
  • Sensor readout now shows Ship Type instead of GX ID
  • The ARX-TGT processor now also provides a turret cooling bonus in addition to turret damage
  • Reactor coolant is now more effective when cooling turrets
  • Turrets now cool down faster after overheating
  • The WD Destroyer’s screen type was changed to the WD style
  • Starting WD Destroyers now begin with a WD classic Captain’s Chair
  • WD Destroyer no longer have the boost to turret damage
  • WD Destroyer’s Armor bonus is now +25% instead of 50%
  • The WD Destroyer’s hull is now locked
  • The WD Destroyer’s reactor now begins with a slightly weaker reactor
  • Tweaked the starting orientation of ships in the Estate Sector to a more interesting view

Fixes
  • Player names should not appear if they are in different areas (i.e. different interiors)
  • Fixed a networking issue regarding Scrapyards
  • Fixed a teamspeak issue regarding game names with more than 18 characters. The game should limit the names properly
  • Fixed a few fire issues found on the Intrepid and the Roland
  • Fixed a room culling issue found on the Roland
  • The in-game bug reporting system should be improved
  • Fixed a few small visual issues on the WD Annihilator
  • Tweaked a visual issue found on the Carrier
  • Fixed a few symmetry issues that were reported
  • Fixed an issue regarding fires not being visible due to culling reasons
  • Fixed a character head flicker issue
  • Fixed a lighting issue regarding The Estate’s thruster lights
  • Fixed a pathing issue found on one of the cave planets
  • Fixed a screen culling issue found near the bridge of the Roland
  • Fixed a pathing issue found on WD Base Planet
  • Fixed missing collision in Dutain’s Garage race sector
  • Fixed missing materials in Sylvassi Cypher Lab
  • Fixed missing materials on red dunes planet
  • Fixed floating assets on artifact planets
  • Fixed issue with temperature on artifact planet 3
  • Fixed floating asset on Fluffy One ship
  • Fixed an issue that might have been causing false positives with an in-game security method
  • Added a small change to potentially help an issue regarding bots occasionally firing through walls
  • Fixed an nav mesh issue found in the cargo area of Fluffy One
  • Fixed a potential networking issue regarding the Atomizer
  • Fixed an issue regarding bots occasionally becoming invisible when playing Liar’s Dice
  • Fixed an AI issue regarding the Weapbot on the Carrier
  • Fixed a potential issue that might occasional prevent fires from starting on the Carrier
  • Fixed a networking issue regarding players entering and exiting interiors
  • Fixed a bug that would occasionally render players invisible if they died on a separate ship
  • Fixed a few minor errors found on some abandoned ships which may have been leading to some issues
  • Fixed an issue with nukes when they were not manually detonated
  • Fixed a pathing issue at the Grey Huntsmen station
  • Fixed a minor visual issue on one of the cave planets

Thanks for your time and feedback!

Best,
The Leafy Games Team
Sep 12, 2019
PULSAR: Lost Colony - leafygamesdev
Hey everyone!

We wanted to give an update on some of what we’ve been working on. We’re in the process of upgrading the version of Unity we use as well as many of the plugins and libraries used for development. This should set us up for better performance and compatibility as we get closer to release. We have also been working on a lot of new content, some of which will be part of Beta 26.

This update is taking longer than expected and it will still be a while longer before it’s ready for release, but we wanted to at least provide some info on what will likely be in Beta 26:

New ships and components! We are developing 3 new starting ships for Beta 26. This will include a civilian ship that could provide a fresh challenge for experienced crews. In addition, two artifact ships from the Old Wars will soon be uncovered! While these will be available to play upon release of Beta 26, later they may need to be unlocked in order to play them.

Beta 26 will include a core engine upgrade, we’re moving from Unity 2017.4 LTS to 2018.4 LTS. This brings us the latest bug fixes and features from Unity. We’re experimenting with some new rendering systems and scripting runtimes to improve performance and compatibility. In addition, we’ve updated and reconfigured plugins that needed the new version.



We’re working on some improvements to the VR experience. We’re updating to newer versions of the SteamVR and Oculus SDKs to better support newer hardware and VR features. We’re adding support for SteamVR Input to better support all types of controllers and easy rebinding through the Steam client. VR players with motion controllers will have overhauled menus that better utilize both hands and are more fun to use!

The voice chat system has been partially reworked to allow for more options. You’ll be able to select separate capture and playback devices just for voice chat. It will also remember the preferred devices more accurately than before.



Other improvements include a redesigned dialogue window for interacting with NPCs and an additional pass to update some planets and missions. This update will also fix a number of reported issues and introduce a few new quality of life additions.

We’ve also been working on the Academy (the game’s tutorial which goes over the basics of operating a ship and filling each class role) and the Lost Colony itself (which is the end-game scenario)! These won’t be ready for Beta 26, but they will very likely be appearing in the next couple updates.

Thanks for your time and patience!

Best,
The Leafy Games Team
PULSAR: Lost Colony - leafygamesdev
Hey everyone!

Devlog #82: https://youtu.be/oTf5-iNH-hI

Beta 25 is out now! This update focuses primarily on improving the planets currently in the game. We did this by adding additional details, more enemy variety, and more rewards for exploring. Some planets only needed a few touch ups while others have been heavily overhauled. Some planets and stations related to missions haven’t been changed yet, but we’ll be making a pass on them soon. Around 45 planets have been worked on for this update.

Part of the planet pass was adding additional rewards for exploring them, to do this we’ve added a few new pickup types that you can find planetside. We have Fuel - which adds 1 additional fuel capsule to your ship supply. We have Credsticks, which of course add credits to the ship account, we also have Experience pickups, which may be a little harder to find, these add 1 additional XP point to your crew experience!

This update also adds an additional method for acquiring a Lost Colony Data Fragment (reminder: the Lost Colony hasn’t been added yet). The new method involves exploring planets and discovering ancient Sylvassi structures known as “Cyphers”. Each of these ancient ruins contains a cryptic puzzle that the crew can work together to solve. We don’t want to give too many details away, but we tried to design a puzzle that could benefit from teamwork and communication while also being possible if you’re playing solo. The complexity of the puzzle increases based on the number of human players in the session.The Sylvassi Cypher Lab on your starmap is a great place to head to get started!

This update also contains unlockable uniforms! These new looks work the same way as the other cosmetic features but can help add a bit more character. Many of the uniforms allow color tweaks to further player customization!

Additionally, this update contains some changes to how starship turrets operate. They now use a heat-based system similar to how the hand-held weapons work. This allows crewmembers manning turrets to potentially fire their turrets faster than before, but with the added risk that if they fire too much too fast the turrets could overheat and be unusable for a short time. The turrets will cool faster if the engineer is using coolant. We believe this change allows for a bit more agency in the turret seat.

Additions
- New Item Pickup Type: Fuel - Picking up this fuel capsule will add 1 to your ship’s fuel supply.
- New Item Pickup Type: Experience - Picking this up will add 1 point to your crew’s experience.
- New Item Pickup Type: Credstick - Picking this up will add a handful of credits to your ship account.
- New Item Pickup Type: Credstick Pile - This pile of credsticks will add several hundred credits to your ship account.
-New Cosmetic Item Type: Uniform - You can now switch which uniform you wear. Faction restrictions have been removed and several new options are available. Some uniforms allow players to modify up to two of the uniform’s colors.
-New Uniform (Human Male and Female): C.U. Vice Admiral - Unlocked when 250 levels are earned playing as the Colonial Union faction.
-New Uniform (Human Male and Female): W.D. Vice Admiral - Unlocked when 250 levels are earned playing as the W.D. Corp.
-New Uniform (Human Male and Female): Lab Coat - Unlocked when 100 levels are earned playing as a Scientist.
-New Uniform (Human Male and Female): Civilian Clothes (Striped) - Unlocked after 25 levels earned
-New Uniform (Human Male and Female): Civilian Clothes (Solid Colors) - Unlocked after completing 60 Jumps.
-New Uniform (Human Male and Female): Civilian Clothes (Variant) - Unlocked after 200 levels earned
-New Uniform (Human Male and Female): Civilian Clothes with Robot Hand and Foot - Unlocked after 180 levels earned
-New Uniform (Human Male): Civilian Clothes with Robot Arm - Unlocked after 125 Levels Earned
-New Uniform (Human Male): Civilian Clothes with Robot Leg - Unlocked after 25 Crew Deaths
-New Uniform (Human Female): Civilian Clothes with Robot Leg and Arm - Unlocked after earning 220 levels
-New Uniform (Robot): Body Type 2 - Unlocked after earning 100 levels.
-New Uniform (Sylvassi) Ancient Sylvassi Suit - Unlocked after completing the Sylvassi Cypher Lab Quest.
-New Quest Item: Ancient Sylvassi Tablet
-New Sector: Sylvassi Cypher Lab - Shown on the Starmap, this sector is the central research base in this galaxy for the study of Sylvassi Cyphers and ancient Sylvassi culture.
-New Steam Achievement: Cypher Master - Gained from completing the Sylvassi Cypher Mission.


Changes
-Ship turrets now generate heat when fired and can overheat. This works similarly to how guns work on foot. Using reactor coolant applies to all turrets onboard, causing them to cool down faster depending on the coolant pump speed. Turrets can overall fire faster than before but turret operators will need to consider the heat buildup over time. Turrets operating themselves will manage their heat automatically but won’t fire over 60% heat, limiting their usefulness compared to a manned turret’s damage potential.
-Some of the turrets found in the game have had their stats adjusted to compensate for the change mentioned above.
-Planet Pass - Many planets have undergone many changes, from optimizing the levels, adding additional details, new rewards, more enemy variety and more!

Fixes
-Fixed a collision issue found inside KOW’Z Retreat
-Fixed a visual issue found within KOW’Z Retreat
-Fixed a few texture seam issues found on the Forsaken Flagship and a toxic planet
-Fixed an exception found in the racing sectors
-Ships can no longer warp to invisible sectors (sectors that haven’t been unlocked yet)
-Fixed a bug regarding armor for the Destroyer, armor flaw and shutdown defense
-Fixed an issue with non-Captain players potentially having a minor performance issue due to the AI priorities system
-Fixed a syncing issue related to the Sandshark
-Fixed an issue regarding ship fires not spawning correctly




Beta 25.1 Release Notes

Beta 25.1 is out now! This hotfix is focused on fixing some of the issues that have been reported and also helps provide a few more options to help turret cooling. We’ll likely be looking at adding or tweaking talents to help crews cool their turrets in a later update.

Additions
- The W.D. Cruiser now has an additional ship attribute: +15% Turret Cooling

Changes
- The BKP-WPN-POWER ship processor also now also affects the cooling rate of the turrets
- The Barrage ship program now also affects the cooling rate of turrets

Fixes
-Fixed a bug that would kill players upon immediately entering one of the Sylvassi Cyphers
-Fixed a bug that would incorrectly respawn enemies in the abandoned station mission
-Fixed a bug that would incorrectly respawn enemies on the planet crash 2 mission
-Fixed a collision issue found in one of the apartment areas in the Colonial Union Hub
-Fixed an issue that would incorrectly unlock the Ancient Sylvassi Suit based on the completion of an earlier mission instead of the intended one
-Fixed an issue that could show a third robot body type as unlocked, despite there being no option
-Fixed a bug where the control tips were not showing correctly. If you want those tips turned off you can uncheck “Show Controls” in the Game Settings






Beta 25.2 Release Notes

Beta 25.2 is out now! It contains changes and fixes based on player feedback. It also contains updates to a few planets. Thanks for all the feedback and bug reports!

Additions
-4 NPCs and mission added to snow planet

Changes
-Changed item levels and rarities on several items across several planets
-Ship turrets cool 15% faster overall
-Galaxy faction spread on is now more deterministic / repeatable

Fixes
-Fixed placement of a teleporter screen found on a mission planet (kiln seed request)
-Fixed issue with nukes that caused them to not apply their range stat properly. Certain nukes now have much larger ranges so keep that in mind!
-Fixed issue with Infected spreading through the galaxy that could cause the faction to not control much of the galaxy by Chaos Level 6. This will only apply to galaxies going forward (no forced reset)
-Fixed game loading issue that could cause saves to not load properly when the galaxy needs to be recreated in cases where the saved current sector no longer exists
-Fixed issue with cloaking systems in cargo causing a ship’s cloaking system to incorrectly shut itself down even when fully powered
-System power conduits can incorrectly factor components in cargo into the power levels displayed and could affect power distribution. This should be fixed.


Beta 25.3 Release Notes

Hey everyone!

Beta 25.3 is out now! It should address the component loading / saving issue reported since Beta 25.2. Thanks to everyone who reported the issue, it was very helpful in figuring out the problem.

We think, in many cases, Beta 25.3 should be able to load saves with the missing components as long as they weren’t re-saved (or auto-saved) after a component was lost.

Fixes
-Fixed loading / saving issue with ship components introduced in Beta 25.2

Sorry for the inconvenience and thanks for your time!


Best,
The Leafy Games Team
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