Changes -Removed commands/exploits that could cause crew-wide bugs and weren’t intended to be available in the live build
We also have some news for the next feature update: Beta 13 will include Oculus Rift support. Specifically, it will include an Oculus VR mode that allows players to use either keyboard and mouse or a gamepad.
Motion controller support (Oculus Touch, Vive) will be looked into and experimented with but may or may not end up being feasible for PULSAR.
Beta 13 should be out later this month.
Thanks everyone!
UPDATE: A lot of you have expressed your concerns about Vive support, we've spent some time today looking into it and doing some simple tests with our Vive setup. We're glad to say that Vive HMD support will be in Beta 13. We were pretty much planning on implementing it but simply hesitant to make any guarantees without testing it ourselves. As for touch controllers, we still have more work to do before we can say if PULSAR will support them.
To reiterate: Beta 13 should support both Oculus Rift and HTC Vive headsets with KB+M / Gamepad. Touch / Vive motion controllers are still being looked into.
Changes -Removed commands/exploits that could cause crew-wide bugs and weren’t intended to be available in the live build
We also have some news for the next feature update: Beta 13 will include Oculus Rift support. Specifically, it will include an Oculus VR mode that allows players to use either keyboard and mouse or a gamepad.
Motion controller support (Oculus Touch, Vive) will be looked into and experimented with but may or may not end up being feasible for PULSAR.
Beta 13 should be out later this month.
Thanks everyone!
UPDATE: A lot of you have expressed your concerns about Vive support, we've spent some time today looking into it and doing some simple tests with our Vive setup. We're glad to say that Vive HMD support will be in Beta 13. We were pretty much planning on implementing it but simply hesitant to make any guarantees without testing it ourselves. As for touch controllers, we still have more work to do before we can say if PULSAR will support them.
To reiterate: Beta 13 should support both Oculus Rift and HTC Vive headsets with KB+M / Gamepad. Touch / Vive motion controllers are still being looked into.
Fixes -Some improvements to the ship occlusion system to help prevent invisible objects / players
Outrider -Fixed a collision issue on Outrider that could cause crewmembers to get stuck in front of the bridge section. -Fixed an issue that could cause engineering fires to not show up on the Outrider -Fixed a screen culling issue on the Outrider -Tweaked the base of the Captain's chair.
Fixes -Some improvements to the ship occlusion system to help prevent invisible objects / players
Outrider -Fixed a collision issue on Outrider that could cause crewmembers to get stuck in front of the bridge section. -Fixed an issue that could cause engineering fires to not show up on the Outrider -Fixed a screen culling issue on the Outrider -Tweaked the base of the Captain's chair.
Beta 12 is out now! Many of you have been requesting more ships, so we decided to add a new one to the collection for this update! It’s a Colonial Union research vessel called the Outrider. It is a highly maneuverable, compact vessel that includes a research material harvesting lab. It is also the only ship so far to start with a handful of research components, which means crews who start on an Outrider can dive into research projects faster than if they started on other ships.
Tracker missiles have been rebalanced to be more effective in combat. Enemy ships will now use them more aggressively, so be careful!
A number of new planets and missions, as well as a new raptor-like creature, are included in Beta 12.
We are also participating in the Winter Sale! PULSAR is 30% off until Jan 2 on Steam and the Humble Store!
Additions -New Ship: C.U. Outrider -New Creature: Xenoraptor -New ambient SFX for various planets -New Planet: Snow Train -New Planet: Grassy Plains -New Planet: Poison Station 2 -New Planet: Grey Plains -New Planet: Toxic Craters -New Planet: Cave Base -New Mission: Deliver Sundust (Tam Mora mission line) -New Mission: Retrieve Ore Sample -New Mission: Collect an Egg -New Mission: Clear the Crash Site -New door lock system that requires the crew to be in possession of a specific item to have access -New ship component: A nuke that rivals all others… -New Items -New physics volumes that act as a directional force against players
Improvements -Updated bot turret systems to enable bots to be smarter about turret selection -Few optimizations of raycasts for UI / combat -Tracker Missiles have been rebalanced to make them more important in ship-to-ship combat. Enemy ships will now use this system more aggressively -Enemy ship AI now detects and prevents hostility for accidental AI hits on friendly AI ships
Fixes -Fixed an issue that could cause the starmap waypoint path planner to go through non-existant sectors -Few SFX bug fixes -Fixed an issue with the ship fire system that could cause unreachable fires -Fixed a mission objective bug that could cause players to not be able to complete certain objectives -Galaxy generation tweaked to help prevent scenarios where the playership has no warp targets in range -Updated default AI priorities (fixed a behaviour bug on some planets). Won’t take effect until the Captain resets the AI settings -Small bug fix that could cause stuck loading screen on galaxy reset
Beta 12 is out now! Many of you have been requesting more ships, so we decided to add a new one to the collection for this update! It’s a Colonial Union research vessel called the Outrider. It is a highly maneuverable, compact vessel that includes a research material harvesting lab. It is also the only ship so far to start with a handful of research components, which means crews who start on an Outrider can dive into research projects faster than if they started on other ships.
Tracker missiles have been rebalanced to be more effective in combat. Enemy ships will now use them more aggressively, so be careful!
A number of new planets and missions, as well as a new raptor-like creature, are included in Beta 12.
We are also participating in the Winter Sale! PULSAR is 30% off until Jan 2 on Steam and the Humble Store!
Additions -New Ship: C.U. Outrider -New Creature: Xenoraptor -New ambient SFX for various planets -New Planet: Snow Train -New Planet: Grassy Plains -New Planet: Poison Station 2 -New Planet: Grey Plains -New Planet: Toxic Craters -New Planet: Cave Base -New Mission: Deliver Sundust (Tam Mora mission line) -New Mission: Retrieve Ore Sample -New Mission: Collect an Egg -New Mission: Clear the Crash Site -New door lock system that requires the crew to be in possession of a specific item to have access -New ship component: A nuke that rivals all others… -New Items -New physics volumes that act as a directional force against players
Improvements -Updated bot turret systems to enable bots to be smarter about turret selection -Few optimizations of raycasts for UI / combat -Tracker Missiles have been rebalanced to make them more important in ship-to-ship combat. Enemy ships will now use this system more aggressively -Enemy ship AI now detects and prevents hostility for accidental AI hits on friendly AI ships
Fixes -Fixed an issue that could cause the starmap waypoint path planner to go through non-existant sectors -Few SFX bug fixes -Fixed an issue with the ship fire system that could cause unreachable fires -Fixed a mission objective bug that could cause players to not be able to complete certain objectives -Galaxy generation tweaked to help prevent scenarios where the playership has no warp targets in range -Updated default AI priorities (fixed a behaviour bug on some planets). Won’t take effect until the Captain resets the AI settings -Small bug fix that could cause stuck loading screen on galaxy reset
Over the past few days, we’ve gotten reports about games being disrupted by players who are using an exploit to enter private games. This update focuses on strengthening the kick features and making private games more secure. We have more planned to combat exploits like this in the future, and from this update forward game security has become a much bigger priority for us.
Please note that the Leafy Games development team does not enter player games, especially for the purposes of hindering gameplay. Anyone who enters a game and claims to be a developer does not represent our team. Our job is to try and make an enjoyable experience for PULSAR’s players. Please know that none of us would ever sabotage your games.
Changes -Private games are more secure than before -Kick functionality is more secure -Only the Captain can send messages to kick players
Here are some tips we believe might be useful while we continue to add more security in the following updates: -Save often -Try to use the private game setting when you are content with your current crew. You can change the setting while playing the game by going to the ESC menu and clicking on “Edit Game Settings”. Remember to click “Apply Changes” afterward. -Be skeptical about player names that you see, anyone can put anything as their name.
As always, let us know if you encounter any issues. We appreciate your feedback, and we’re grateful for everyone’s reports.
We sincerely apologize for the trouble, and we hope this update is a good first step to improve the security of your games in PULSAR.
If you’re traveling this week, we hope you have a safe trip.
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Beta 11.4 is now out, this mainly fixes a few network issues that began with the last update.
Fixes -Items, inventories and lockers should be networked better -Scientist scans and the engineering switchboard should be networked better -The text chat box should work properly now
Over the past few days, we’ve gotten reports about games being disrupted by players who are using an exploit to enter private games. This update focuses on strengthening the kick features and making private games more secure. We have more planned to combat exploits like this in the future, and from this update forward game security has become a much bigger priority for us.
Please note that the Leafy Games development team does not enter player games, especially for the purposes of hindering gameplay. Anyone who enters a game and claims to be a developer does not represent our team. Our job is to try and make an enjoyable experience for PULSAR’s players. Please know that none of us would ever sabotage your games.
Changes -Private games are more secure than before -Kick functionality is more secure -Only the Captain can send messages to kick players
Here are some tips we believe might be useful while we continue to add more security in the following updates: -Save often -Try to use the private game setting when you are content with your current crew. You can change the setting while playing the game by going to the ESC menu and clicking on “Edit Game Settings”. Remember to click “Apply Changes” afterward. -Be skeptical about player names that you see, anyone can put anything as their name.
As always, let us know if you encounter any issues. We appreciate your feedback, and we’re grateful for everyone’s reports.
We sincerely apologize for the trouble, and we hope this update is a good first step to improve the security of your games in PULSAR.
If you’re traveling this week, we hope you have a safe trip.
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Beta 11.4 is now out, this mainly fixes a few network issues that began with the last update.
Fixes -Items, inventories and lockers should be networked better -Scientist scans and the engineering switchboard should be networked better -The text chat box should work properly now