This brand new ruleset just launched and the add-on provides everything you need to play Call of Cthulhu, including the rules, background, guidance, spells, and monsters of the game. It is intended for use by the Keeper of Arcane Lore (the Keeper) — that player who will present the adventure to the other players. It also contains two starter adventures.
This brand new ruleset just launched and the add-on provides everything you need to play Call of Cthulhu, including the rules, background, guidance, spells, and monsters of the game. It is intended for use by the Keeper of Arcane Lore (the Keeper) — that player who will present the adventure to the other players. It also contains two starter adventures.
If you want to go all in for D&D fifth edition, you can get everything in the bundle for 42% off. If you already have a few of the items, you get the discount on everything you don't already own.
If getting just what you need is more your style, you can pick up everything but Volo's Guide for 25% off. There are also some great discounts up to 50% off for some of the 5E compatible products.
If you want to go all in for D&D fifth edition, you can get everything in the bundle for 42% off. If you already have a few of the items, you get the discount on everything you don't already own.
If getting just what you need is more your style, you can pick up everything but Volo's Guide for 25% off. There are also some great discounts up to 50% off for some of the 5E compatible products.
Top Highlights: 1. Manual dice roll option added, and can be configured per user. 2. Redesign of campaign record list interface. 3. Sidebar campaign record buttons can be turned on/off in Library. 4. Story templates to generate story records from tables. 5. Random encounters to generate encounter records from dice expressions. 6. [5E/4E/PFRPG/3.5E] Auto-equip armor and weapons when added to PC. ...Many other minor features and fixes...
Version 3.2.0 (2016-11)
[UPDATER] Greatly decreased time necessary to update after initial update.
Added session backup of campaign database XML, triggered once per day.
When dragging link with empty text, a zero is no longer displayed.
When dragging link with name field, the empty value of the name field (if any) will be used instead of being blank.
[CoreRPG+] Manual dice roll option added as per client toggle.
[CoreRPG+] Access to all standard campaign record types added to library.
[CoreRPG+] Sidebar campaign record buttons can be turned on/off in Library.
[CoreRPG+] Campaign lists in sidebar upgraded to some module data as well as campaign data with a filter to display subset by category.
[CoreRPG+] Automatic adjustment of sidebar layout based on number of buttons.
[CoreRPG+] PC creation sidebar view and buttons added in library. Varies by ruleset.
[CoreRPG+] Radial menu option added to entries in Character Selection window on GM side to take ownership in order to hide from PC view.
[CoreRPG+] Radial menu option added to PC desktop portraits to start a whisper.
[CoreRPG+] Support currency prefixes when selling items from the party sheet. (such as $)
[CoreRPG+] Punctuation will be displayed even when scrambling text via the language feature.
[CoreRPG+] Name and load filters added to module activation window.
[CoreRPG+] Table name references can now span modules.
[CoreRPG+] Added /importnpc command (similar to /importchar command but using npc tags for each record, instead of character tags)
[CoreRPG+] When adding NPCs or Encounters to combat tracker which use tokens not loaded, letter tokens will be applied.
[CoreRPG+] When adding NPCs to encounter which use tokens not loaded, letter tokens will be applied.
[CoreRPG+] When dragging links from campaign record lists or entries, the empty display text will be used if no value specified for the name field.
[CoreRPG+] Auto center map on active combatant at start of turn option added.
[CoreRPG+] Story templates added to generate story entries using tables lookups.
[CoreRPG+] Random encounters added to generate encounters with variable numbers of monsters using dice expressions.
[CoreRPG+] "Equipped" state added to the PC inventory items, in addition to "Carried". (Not used in Fate/SW/Numenera)
[CoreRPG+] Removed "Polyglot" as language override, since it is used in some RPG systems.
[5E/4E/PFRPG/3.5E/CnC] Attack roll comparisons versus armor class will show the adjusted total at the beginning of the resolution message.
[5E/4E/PFRPG/3.5E/CnC] XP can be applied to individual characters by dragging a number onto the PC experience field in the party sheet XP tab.
[5E/PFRPG/3.5E/CnC] Random NPC hit point option could return zero or negative hit points. Fixed.
[5E/4E/PFRPG/3.5E] Increased maximum of PC ammo field on weapons to 100, up from 50.
[5E/4E/PFRPG/3.5E] The ability used for all standard skills can be changed.
[5E/4E/PFRPG/3.5E] Attack critical state tracking added for untargeted attack and damage rolls.
[5E/4E/PFRPG/3.5E] Attack critical state tracking added for PCs and NPCs not in combat tracker.
[5E/4E/PFRPG/3.5E] Armor and shields added to inventory will automatically equip if armor and shield not already equipped.
[5E/4E/PFRPG/3.5E] Equipped armor and shields will calculate armor adjustments automatically.
[5E/PFRPG/3.5E/CnC] Weapons will be equipped by default, and will be hidden in the PC Actions tab combat mode or mini window if not equipped.
[5E] Misc action group DC modifier added to PC actions tab group details. (i.e. Robe of the Magi DC boost)
[5E] Default cone angle adjusted.
[5E] Lair actions category added to NPC record powers.
[5E] Initiative checks will now apply modifiers and advantage/disadvantage relevant to any Dexterity check.
[5E] When using average damage option, critical dice will now be rolled, per the DMG rules.
[5E] Multiple damage types in weapon damage field will be parsed to weapon entries when added to PC.
[5E] Racial ability score increase traits will handle racial ability reductions.
[5E] When initial monk or barbarian level added, the unarmored defense secondary ability will be added to armor class details automatically.
[5E] Added Stealth field to armor detail record.
[5E] Spell slots no longer automatically added on spell drops, only on class drops.
[PFRPG/3.5E] For NPCs, Invisible effect added for natural invisibility quality, and CONC effect added for blur quality.
[PFRPG/3.5E] Added targeting support for CLC effects.
[PFRPG/3.5E] All trained-only skill rolls made by untrained PCs will be tagged.
[PFRPG/3.5E] Party sheet skill rolls will be made, even when PC is untrained in a trained-only skill.
[PFRPG/3.5E] Spell DC calculation option added for caster level divided by 2.
[PFRPG/3.5E] CC effect tag supports targeted and conditional options.
[PFRPG] Adjusted parsing of elemental creatures to apply all elemental traits where elemental is noted as creature type or subtype.
[CoC/CnC] Added text labels to sidebar buttons.
[CoC] Language skills are now considered when using the language feature, including partial understanding when less than 50% skill.
[CoC] Top 15 world languages and unknown language option added to new campaigns.
[SW] If NPC added to combat tracker without a valid token, a letter token will be used instead.
[SW] Added auto-apply range modifier option.
[SW] Unskilled entry now added to PC sheet when opened by player.
Client would close unexpectedly if attempting to Manage Characters for a campaign using a ruleset which was not locally installed. Fixed.
Chat entries dragged onto windows overlaying chat window were also echoing drag to chat. Fixed.
Crash condition when using token bag after unloading a token module and a link to a bag in that module was added to the token bag quick bar. Fixed.
Category control re-ordering deprecated to support current and future category features.
Crash could occur if target of an open radial menu deleted by another client and radial menu selection completed. Fixed.
When creating characters in Manage Characters mode after deleting other characters, the new window would sometimes contain existing character data. Fixed.
[CoreRPG+] Unable to add items to parcel records in modules. Fixed.
[CoreRPG+] Some rolls ignored when dropped on chat window and current targeting option disabled. Fixed.
[CoreRPG+] Combat tracker and roll targeting was not being updated when using region-based targeting on maps. Fixed.
[CoreRPG+] Script error when using CTRL-click to target after first placing tokens on the map. Fixed.
[CoreRPG+] The TOWER tag was not being added to dice tower rolls. Fixed.
[CoreRPG+] When an unidentified item link dropped on the chat window, in some cases the identified name would be displayed. Fixed.
[CoreRPG+] Script error on client when closing character selection window before it finishes loading. Fixed.
[5E/4E/PFRPG/3.5E] Effect not working and script warning when using IF: CUSTOM effect conditional option used. Fixed.
[5E] Dragging class link from PC class details page would create empty class, if original module linked not opened. Fixed to use any matching 5E module.
[5E] Parsing of certain NPC spells with multi-word spell names was not correct. Fixed.
[5E] Death save granting critical success when save result was greater or equal to 20, not only when rolling a natural 20. Fixed.
[5E] Equipment packs added by players did not reflect correct quantities in GM database. Fixed.
[5E] Effects marked as GM visible only in campaign effects list were being displayed to players when applied. Fixed.
[5E] Certain extra damage phrases (such as salamander Spear attack) would roll extra damage incorrectly. Fixed.
[5E] Temporary hit points not resetting on long rest when the slow healing option set for campaign. Fixed.
[5E] Extra invisibile conditions triggered by wearing/carrying text in creature powers and spells. Fixed.
[5E] When adding a Dwarf race to character, 1 hp is always added for Dwarven Toughness, regardless of current class level. Fixed.
[5E] PC powers with no group defined that used a refresh period of encounter or once would not appear in Combat mode. Fixed.
[PFRPG/3.5E] Effect modifiers not displayed for initiative checks. Fixed.
[PFRPG/3.5E] CLC effect modifiers not calculating correctly. Fixed.
[PFRPG/3.5E] Implicit damage type for NPCs wielding short swords was slashing, instead of piercing. Fixed.
[PFRPG/3.5E] Dagger damage type was listed as only piercing, changed to slashing and piercing.
[PFRPG/3.5E] Spells with healing/damage rolls that used an even CL modifier with a maximum limit incorrectly calculated those rolls with a +1 modifier at level 1. Fixed.
[PFRPG/3.5E] Incorporeal adjustments applied when incorporeal creature attacking corporeal creature with attacks not specified as incorporeal touch. Fixed.
[PFRPG/3.5E] Extra damage modifier from DMG effect when performing critical damage roll not correctly classified as critical damage. Fixed.
[PFRPG/3.5E] Negative modifiers being ignored for standard AC bonus types (armor, shield, natural, etc.). Fixed.
[PFRPG/3.5E] Conditional effect checks for alignment and size would sometimes fail based on line breaks in the Type field. Fixed.
[3.5E] Modifier for ability modification effects not calculating correctly. Fixed.
[CnC] Touch attacks from NPCs losing the touch property. Fixed.
[CoC] Some trait rolls would get the incorrect actor information. Fixed.
[SW] Arcane Background Type not being set on new powers for players until GM visits Powers page. Fixed.
[SW] Target and movement path distances not showing correct distances. Fixed.
[DEV][CoreRPG+] The language feature has been enhanced to support partial understanding of text using the language feature on a percentage basis. Each unique word in the text is tested on each usage.
[DEV][CoreRPG+] Added transparent_1x1.png and transparent_50x50.png tokens to CoreRPG ruleset for use in extensions and ruleset code.
[DEV][CoreRPG+] Reference manual frames added for blue/brown/green/pink.
[DEV] chatentry: Added hasFocus and setFocus functions
[DEV] DB/databasenode: Added onChildCategoriesChange and onCategoryChange events, Added setCategory, getChildCategories, updateChildCategory, addChildCategory, and removeChildCategory functions
[DEV] DB - Removed return value from setValue function.
[DEV] Interface: Added toggleWindow function, onWindowOpened and onWindowClosed events will be called when a window is soft closed.
[DEV] numbercontrol: Added onChar and onEnter events
[DEV] scrollbarcontrol: Added normal.minimum.height tag
[DEV] stringcontrol: Added setEmptyText function
[DEV] windowlist: Updated setDatabaseNode function and datasource tags to support multiple data sources.
[DEV] windowlist: Events for onListRearranged(true) and onListChanged will be accumulated and fired once.
[DEV] windowinstance - Added getControls function.
[DEV] windowinstance: setPosition function supports negative values for right/bottom offset.
[DEV] imagesettings.defaultconeangle tag and imagecontrol.pointertype.cone.angle tag added. Supported values are 30,45,60,90,120,180,5E.
[DEV] Add support for custom reference manual window titles.
[DEV] DB.import will create target node, if it doesn't exist already.
[DEV] The callbacks for token instance onTargetUpdate and onTargetedUpdate events were not being triggered when performing region-based targeting. Fixed.
[DEV] DB.setOwner did not work correctly when specifying an owner by name, unless the owner was already a holder. Fixed.
[DEV] DB.getPath and databasenode.getPath did not work correctly when module name specified as part of string parameter, only when databasenode specified that belonged to module. Fixed.
[DEV] DB.setPublic would always set the specified node to public, regardless of second parameter. Fixed.
[DEV] onDelete handlers registered via DB.addHandler not getting called when module unloaded. Fixed.
[DEV] tokencontrol: setPrototype no longer ignores value if token not currently loaded.
[DEV] onChildDeleted event not being called for handlers registered via DB.addHandler when image files deleted. Fixed.
[DEV] Wild card token paths would not display any token after using /reload command. Fixed.
Top Highlights: 1. Manual dice roll option added, and can be configured per user. 2. Redesign of campaign record list interface. 3. Sidebar campaign record buttons can be turned on/off in Library. 4. Story templates to generate story records from tables. 5. Random encounters to generate encounter records from dice expressions. 6. [5E/4E/PFRPG/3.5E] Auto-equip armor and weapons when added to PC. ...Many other minor features and fixes...
Version 3.2.0 (2016-11)
[UPDATER] Greatly decreased time necessary to update after initial update.
Added session backup of campaign database XML, triggered once per day.
When dragging link with empty text, a zero is no longer displayed.
When dragging link with name field, the empty value of the name field (if any) will be used instead of being blank.
[CoreRPG+] Manual dice roll option added as per client toggle.
[CoreRPG+] Access to all standard campaign record types added to library.
[CoreRPG+] Sidebar campaign record buttons can be turned on/off in Library.
[CoreRPG+] Campaign lists in sidebar upgraded to some module data as well as campaign data with a filter to display subset by category.
[CoreRPG+] Automatic adjustment of sidebar layout based on number of buttons.
[CoreRPG+] PC creation sidebar view and buttons added in library. Varies by ruleset.
[CoreRPG+] Radial menu option added to entries in Character Selection window on GM side to take ownership in order to hide from PC view.
[CoreRPG+] Radial menu option added to PC desktop portraits to start a whisper.
[CoreRPG+] Support currency prefixes when selling items from the party sheet. (such as $)
[CoreRPG+] Punctuation will be displayed even when scrambling text via the language feature.
[CoreRPG+] Name and load filters added to module activation window.
[CoreRPG+] Table name references can now span modules.
[CoreRPG+] Added /importnpc command (similar to /importchar command but using npc tags for each record, instead of character tags)
[CoreRPG+] When adding NPCs or Encounters to combat tracker which use tokens not loaded, letter tokens will be applied.
[CoreRPG+] When adding NPCs to encounter which use tokens not loaded, letter tokens will be applied.
[CoreRPG+] When dragging links from campaign record lists or entries, the empty display text will be used if no value specified for the name field.
[CoreRPG+] Auto center map on active combatant at start of turn option added.
[CoreRPG+] Story templates added to generate story entries using tables lookups.
[CoreRPG+] Random encounters added to generate encounters with variable numbers of monsters using dice expressions.
[CoreRPG+] "Equipped" state added to the PC inventory items, in addition to "Carried". (Not used in Fate/SW/Numenera)
[CoreRPG+] Removed "Polyglot" as language override, since it is used in some RPG systems.
[5E/4E/PFRPG/3.5E/CnC] Attack roll comparisons versus armor class will show the adjusted total at the beginning of the resolution message.
[5E/4E/PFRPG/3.5E/CnC] XP can be applied to individual characters by dragging a number onto the PC experience field in the party sheet XP tab.
[5E/PFRPG/3.5E/CnC] Random NPC hit point option could return zero or negative hit points. Fixed.
[5E/4E/PFRPG/3.5E] Increased maximum of PC ammo field on weapons to 100, up from 50.
[5E/4E/PFRPG/3.5E] The ability used for all standard skills can be changed.
[5E/4E/PFRPG/3.5E] Attack critical state tracking added for untargeted attack and damage rolls.
[5E/4E/PFRPG/3.5E] Attack critical state tracking added for PCs and NPCs not in combat tracker.
[5E/4E/PFRPG/3.5E] Armor and shields added to inventory will automatically equip if armor and shield not already equipped.
[5E/4E/PFRPG/3.5E] Equipped armor and shields will calculate armor adjustments automatically.
[5E/PFRPG/3.5E/CnC] Weapons will be equipped by default, and will be hidden in the PC Actions tab combat mode or mini window if not equipped.
[5E] Misc action group DC modifier added to PC actions tab group details. (i.e. Robe of the Magi DC boost)
[5E] Default cone angle adjusted.
[5E] Lair actions category added to NPC record powers.
[5E] Initiative checks will now apply modifiers and advantage/disadvantage relevant to any Dexterity check.
[5E] When using average damage option, critical dice will now be rolled, per the DMG rules.
[5E] Multiple damage types in weapon damage field will be parsed to weapon entries when added to PC.
[5E] Racial ability score increase traits will handle racial ability reductions.
[5E] When initial monk or barbarian level added, the unarmored defense secondary ability will be added to armor class details automatically.
[5E] Added Stealth field to armor detail record.
[5E] Spell slots no longer automatically added on spell drops, only on class drops.
[PFRPG/3.5E] For NPCs, Invisible effect added for natural invisibility quality, and CONC effect added for blur quality.
[PFRPG/3.5E] Added targeting support for CLC effects.
[PFRPG/3.5E] All trained-only skill rolls made by untrained PCs will be tagged.
[PFRPG/3.5E] Party sheet skill rolls will be made, even when PC is untrained in a trained-only skill.
[PFRPG/3.5E] Spell DC calculation option added for caster level divided by 2.
[PFRPG/3.5E] CC effect tag supports targeted and conditional options.
[PFRPG] Adjusted parsing of elemental creatures to apply all elemental traits where elemental is noted as creature type or subtype.
[CoC/CnC] Added text labels to sidebar buttons.
[CoC] Language skills are now considered when using the language feature, including partial understanding when less than 50% skill.
[CoC] Top 15 world languages and unknown language option added to new campaigns.
[SW] If NPC added to combat tracker without a valid token, a letter token will be used instead.
[SW] Added auto-apply range modifier option.
[SW] Unskilled entry now added to PC sheet when opened by player.
Client would close unexpectedly if attempting to Manage Characters for a campaign using a ruleset which was not locally installed. Fixed.
Chat entries dragged onto windows overlaying chat window were also echoing drag to chat. Fixed.
Crash condition when using token bag after unloading a token module and a link to a bag in that module was added to the token bag quick bar. Fixed.
Category control re-ordering deprecated to support current and future category features.
Crash could occur if target of an open radial menu deleted by another client and radial menu selection completed. Fixed.
When creating characters in Manage Characters mode after deleting other characters, the new window would sometimes contain existing character data. Fixed.
[CoreRPG+] Unable to add items to parcel records in modules. Fixed.
[CoreRPG+] Some rolls ignored when dropped on chat window and current targeting option disabled. Fixed.
[CoreRPG+] Combat tracker and roll targeting was not being updated when using region-based targeting on maps. Fixed.
[CoreRPG+] Script error when using CTRL-click to target after first placing tokens on the map. Fixed.
[CoreRPG+] The TOWER tag was not being added to dice tower rolls. Fixed.
[CoreRPG+] When an unidentified item link dropped on the chat window, in some cases the identified name would be displayed. Fixed.
[CoreRPG+] Script error on client when closing character selection window before it finishes loading. Fixed.
[5E/4E/PFRPG/3.5E] Effect not working and script warning when using IF: CUSTOM effect conditional option used. Fixed.
[5E] Dragging class link from PC class details page would create empty class, if original module linked not opened. Fixed to use any matching 5E module.
[5E] Parsing of certain NPC spells with multi-word spell names was not correct. Fixed.
[5E] Death save granting critical success when save result was greater or equal to 20, not only when rolling a natural 20. Fixed.
[5E] Equipment packs added by players did not reflect correct quantities in GM database. Fixed.
[5E] Effects marked as GM visible only in campaign effects list were being displayed to players when applied. Fixed.
[5E] Certain extra damage phrases (such as salamander Spear attack) would roll extra damage incorrectly. Fixed.
[5E] Temporary hit points not resetting on long rest when the slow healing option set for campaign. Fixed.
[5E] Extra invisibile conditions triggered by wearing/carrying text in creature powers and spells. Fixed.
[5E] When adding a Dwarf race to character, 1 hp is always added for Dwarven Toughness, regardless of current class level. Fixed.
[5E] PC powers with no group defined that used a refresh period of encounter or once would not appear in Combat mode. Fixed.
[PFRPG/3.5E] Effect modifiers not displayed for initiative checks. Fixed.
[PFRPG/3.5E] CLC effect modifiers not calculating correctly. Fixed.
[PFRPG/3.5E] Implicit damage type for NPCs wielding short swords was slashing, instead of piercing. Fixed.
[PFRPG/3.5E] Dagger damage type was listed as only piercing, changed to slashing and piercing.
[PFRPG/3.5E] Spells with healing/damage rolls that used an even CL modifier with a maximum limit incorrectly calculated those rolls with a +1 modifier at level 1. Fixed.
[PFRPG/3.5E] Incorporeal adjustments applied when incorporeal creature attacking corporeal creature with attacks not specified as incorporeal touch. Fixed.
[PFRPG/3.5E] Extra damage modifier from DMG effect when performing critical damage roll not correctly classified as critical damage. Fixed.
[PFRPG/3.5E] Negative modifiers being ignored for standard AC bonus types (armor, shield, natural, etc.). Fixed.
[PFRPG/3.5E] Conditional effect checks for alignment and size would sometimes fail based on line breaks in the Type field. Fixed.
[3.5E] Modifier for ability modification effects not calculating correctly. Fixed.
[CnC] Touch attacks from NPCs losing the touch property. Fixed.
[CoC] Some trait rolls would get the incorrect actor information. Fixed.
[SW] Arcane Background Type not being set on new powers for players until GM visits Powers page. Fixed.
[SW] Target and movement path distances not showing correct distances. Fixed.
[DEV][CoreRPG+] The language feature has been enhanced to support partial understanding of text using the language feature on a percentage basis. Each unique word in the text is tested on each usage.
[DEV][CoreRPG+] Added transparent_1x1.png and transparent_50x50.png tokens to CoreRPG ruleset for use in extensions and ruleset code.
[DEV][CoreRPG+] Reference manual frames added for blue/brown/green/pink.
[DEV] chatentry: Added hasFocus and setFocus functions
[DEV] DB/databasenode: Added onChildCategoriesChange and onCategoryChange events, Added setCategory, getChildCategories, updateChildCategory, addChildCategory, and removeChildCategory functions
[DEV] DB - Removed return value from setValue function.
[DEV] Interface: Added toggleWindow function, onWindowOpened and onWindowClosed events will be called when a window is soft closed.
[DEV] numbercontrol: Added onChar and onEnter events
[DEV] scrollbarcontrol: Added normal.minimum.height tag
[DEV] stringcontrol: Added setEmptyText function
[DEV] windowlist: Updated setDatabaseNode function and datasource tags to support multiple data sources.
[DEV] windowlist: Events for onListRearranged(true) and onListChanged will be accumulated and fired once.
[DEV] windowinstance - Added getControls function.
[DEV] windowinstance: setPosition function supports negative values for right/bottom offset.
[DEV] imagesettings.defaultconeangle tag and imagecontrol.pointertype.cone.angle tag added. Supported values are 30,45,60,90,120,180,5E.
[DEV] Add support for custom reference manual window titles.
[DEV] DB.import will create target node, if it doesn't exist already.
[DEV] The callbacks for token instance onTargetUpdate and onTargetedUpdate events were not being triggered when performing region-based targeting. Fixed.
[DEV] DB.setOwner did not work correctly when specifying an owner by name, unless the owner was already a holder. Fixed.
[DEV] DB.getPath and databasenode.getPath did not work correctly when module name specified as part of string parameter, only when databasenode specified that belonged to module. Fixed.
[DEV] DB.setPublic would always set the specified node to public, regardless of second parameter. Fixed.
[DEV] onDelete handlers registered via DB.addHandler not getting called when module unloaded. Fixed.
[DEV] tokencontrol: setPrototype no longer ignores value if token not currently loaded.
[DEV] onChildDeleted event not being called for handlers registered via DB.addHandler when image files deleted. Fixed.
[DEV] Wild card token paths would not display any token after using /reload command. Fixed.
The server will be undergoing maintenance from around 4:05 p.m. EDT to around 4:35 p.m. EDT. Server connections will be unavailable until this resolves.
The server will be undergoing maintenance from around 4:05 p.m. EDT to around 4:35 p.m. EDT. Server connections will be unavailable until this resolves.