Death Road to Canada - Rocketcat Games
We have added even more new content for Death Road to Canada, and the Android version has also recently launched. This is in addition to the early update we did in September, and a second part of this update coming up in November.

Death Road to Canada is now out for Android! Get it here: Death Road to Canada for Android

Enjoy trying to survive the new horrors of health food stores, futuristic toilets with unknown functions, and Cnomey's Gnome Challenge Conducts. Read on for more details and our plans for both the next update and the next part of EYEBALL!


Two EYEBALL Two Part Update

The EYEBALL Update is split up into two parts. The first part focuses on a batch of new road events. The second part will come out in about a few weeks, and include extra content such as some characters, new rare trading camps, and more. I will update this post when that is out.




Future Plans

In November, the rest of the EYEBALL content we've been working on should be tested and launched. After that is out, we're going to switch over to working on big feature requests. This means less of a focus on content. We will be continuing to work on content ideas from the Trello, but at a slower rate.

We will also be working on prototypes and maybe a followup finally. This ties into big features, as many are ones we should figure out in a prototype and then try to move into Death Road.



The FEMUR update will contain a few new locations, and then a grab bag of other additions. It will be a small update, though the work we do in the background should clear the way for the next big feature in a future update.


Update Changes

EDIT Oct 29 2:19 PM

- Shut off the swap button to exit menus feature

New Events



- Rare Event: Toilet of the Past's Future, shown above
- Rare Event: Gnome Challenge Mode

- Even in the zombocalypse I have to wait in a line??!
- The perfect rock for throwing at a zombie
- Drag racing like in my fast car movies
- Using a radio station to send out a message of hope
- Tracking down a mysterious signal
- Junk Repair that can give you different weapons based on mechanical skill
- Disgusting health food store... disgusting
- The Swole-O-Flex, a new revolution in personal fitness and strength ***NO REFUNDS***

- 2 new walking events

- Jack-o-lanterns may show up on Halloween!


Tweaks and Fixes

- .nodropweapon added and applied to TLB, LNK, Horse, DSYP. This will cause those characters to never automatically drop their current weapon. I can add this to more characters on request, or even stuff like Specialist.

- A secret cheevo should be attainable again
- Trash can lids are no longer indestructible
- Custom game modes no longer destroy the pause screen

- Removed infinite health from some throwables that weren't supposed to have that
- That one umbrella check event will now check for number of umbrellas.
- The SWAP button will now back out of some menus
- Joystick buttons only show up in tutorial if one is active
- Tutorial Replay now boots you to the title screen, to prevent some problems. Replay text updated to reflect this.
- Heart graphic glitch fixed.


Changes for the previous early update in September

System Changes

- Trying out a new, smaller font size.

- AI tweak to let the AI not drop certain items. This applies to most of the items the AI will not use. The result is that you can now have the AI carry grenades for you and they shouldn't dump them to the floor for a femur.
- Dogs and other animals will no longer dump their items for another item, unless they drop the item by trying to attack something.

- Game now may open URLs
- Twitter Chicken added to Unlock Town
- Twitter Chicken can give you over the maximum of ZP
- Warning built into Twitter Chicken to spend excess ZP over maximum
- Zombo Points Full indicator can now show up if you go over the maximum ZP


New Upgrades

- Series of upgrades to make rare locations and events more frequent.
- Series of upgrades to make rare traders less rare. In addition, they're now a little more common even without the upgrades.
- Unomey gets some more phrases due to new upgrades.


Tweaks

- The CYOA text heal now acts just like the blurb heal

- Events that gave you a choice of 3 characters will now give you a choice of all characters in your party, if your group is full.
- Almost all recruit "who do you ditch" when group is full events have been changed to give you a choice of 4 people, rather than 3 or ditch no one.

- Rare Trader camp generation tweaked. You now get up to 2 rolls in a game to find one, but the chance of failure has risen from 40% to 60%.
- City Seeker buffed. Now gives a 50% chance to find something rare in a city, and also removes the chance of failure of a rare trading camp to generate.

- Gourmand now also gives you +1 max health.

- Unomey shows up earlier. You only have to get one unlock or two upgrades now, down from 2 unlocks only.
- Unomey's ZP gain upgrade series is cheaper, and shows up earlier.

- That early dirt road zombie siege got a 10% reduction in difficulty.

- Solo dogs can now recruit the Pet Store dogs for free.

- Giga Guy is now more expensive, 20 food instead of 10.
- Anime Girl explosion no longer hurts teammates.

- Hay bale is now very flammable.

- Demon event drops weapons to trunk before transformation, so no more losing weapons
- Trash cans more rare at rest stops
- Trash cans have a 20% chance to show up in many kitchen types
- Trash can tweaks

- Tweaks to give ESCAPE more functionality in menus
- You can now hit ESCAPE twice to cancel exiting the game


Fixes

- Woof no longer gets that bugged out book item on "death"
- Woof dying no longer clears the special character off your controlled player character.

- If someone's turned into a dog, they'll drop their weapon inventory to the trunk if in the car, to the floor if they're in a location.
- If someone's turned into a dog and they have no drop weapons in the B and C slots, these weapons will be deleted.

- Game now supports more than 127 special characters

- Traders that don't give a positive Cool it!!! result will no longer show the flashing !!!

- Phoenix explosion will no longer damage teammates.

- Possible fix for weird gas detour values, where you'd lose all your gas but it would show you gaining gas.
- Fixed a bug where it would mention your car if you got a superdog right after you lost your car.

- More functionality for pressing ESC in menus

ːskeleːːskeleːːskeleːːskeleːːskeleːːskeleːːskeleːːskeleːːskeleːːskeleːːskeleːːskeleːːskeleːːskeleː

If you like what we're doing, give us a review on Steam and tell your friends about the game! Expect the next part of the update in a few weeks.

Follow me on Twitter for constant news, or on Facebook for news on this and upcoming games:

http://www.twitter.com/rocketcatgames/
http://www.facebook.com/rocketcatgames/
Death Road to Canada - Rocketcat Games
We have added even more new content for Death Road to Canada, and the Android version has also recently launched. This is in addition to the early update we did in September, and a second part of this update coming up in November.

Death Road to Canada is now out for Android! Get it here: Death Road to Canada for Android

Enjoy trying to survive the new horrors of health food stores, futuristic toilets with unknown functions, and Cnomey's Gnome Challenge Conducts. Read on for more details and our plans for both the next update and the next part of EYEBALL!


Two EYEBALL Two Part Update

The EYEBALL Update is split up into two parts. The first part focuses on a batch of new road events. The second part will come out in about a few weeks, and include extra content such as some characters, new rare trading camps, and more. I will update this post when that is out.




Future Plans

In November, the rest of the EYEBALL content we've been working on should be tested and launched. After that is out, we're going to switch over to working on big feature requests. This means less of a focus on content. We will be continuing to work on content ideas from the Trello, but at a slower rate.

We will also be working on prototypes and maybe a followup finally. This ties into big features, as many are ones we should figure out in a prototype and then try to move into Death Road.



The FEMUR update will contain a few new locations, and then a grab bag of other additions. It will be a small update, though the work we do in the background should clear the way for the next big feature in a future update.


Update Changes

EDIT Oct 29 2:19 PM

- Shut off the swap button to exit menus feature

New Events



- Rare Event: Toilet of the Past's Future, shown above
- Rare Event: Gnome Challenge Mode

- Even in the zombocalypse I have to wait in a line??!
- The perfect rock for throwing at a zombie
- Drag racing like in my fast car movies
- Using a radio station to send out a message of hope
- Tracking down a mysterious signal
- Junk Repair that can give you different weapons based on mechanical skill
- Disgusting health food store... disgusting
- The Swole-O-Flex, a new revolution in personal fitness and strength ***NO REFUNDS***

- 2 new walking events

- Jack-o-lanterns may show up on Halloween!


Tweaks and Fixes

- .nodropweapon added and applied to TLB, LNK, Horse, DSYP. This will cause those characters to never automatically drop their current weapon. I can add this to more characters on request, or even stuff like Specialist.

- A secret cheevo should be attainable again
- Trash can lids are no longer indestructible
- Custom game modes no longer destroy the pause screen

- Removed infinite health from some throwables that weren't supposed to have that
- That one umbrella check event will now check for number of umbrellas.
- The SWAP button will now back out of some menus
- Joystick buttons only show up in tutorial if one is active
- Tutorial Replay now boots you to the title screen, to prevent some problems. Replay text updated to reflect this.
- Heart graphic glitch fixed.


Changes for the previous early update in September

System Changes

- Trying out a new, smaller font size.

- AI tweak to let the AI not drop certain items. This applies to most of the items the AI will not use. The result is that you can now have the AI carry grenades for you and they shouldn't dump them to the floor for a femur.
- Dogs and other animals will no longer dump their items for another item, unless they drop the item by trying to attack something.

- Game now may open URLs
- Twitter Chicken added to Unlock Town
- Twitter Chicken can give you over the maximum of ZP
- Warning built into Twitter Chicken to spend excess ZP over maximum
- Zombo Points Full indicator can now show up if you go over the maximum ZP


New Upgrades

- Series of upgrades to make rare locations and events more frequent.
- Series of upgrades to make rare traders less rare. In addition, they're now a little more common even without the upgrades.
- Unomey gets some more phrases due to new upgrades.


Tweaks

- The CYOA text heal now acts just like the blurb heal

- Events that gave you a choice of 3 characters will now give you a choice of all characters in your party, if your group is full.
- Almost all recruit "who do you ditch" when group is full events have been changed to give you a choice of 4 people, rather than 3 or ditch no one.

- Rare Trader camp generation tweaked. You now get up to 2 rolls in a game to find one, but the chance of failure has risen from 40% to 60%.
- City Seeker buffed. Now gives a 50% chance to find something rare in a city, and also removes the chance of failure of a rare trading camp to generate.

- Gourmand now also gives you +1 max health.

- Unomey shows up earlier. You only have to get one unlock or two upgrades now, down from 2 unlocks only.
- Unomey's ZP gain upgrade series is cheaper, and shows up earlier.

- That early dirt road zombie siege got a 10% reduction in difficulty.

- Solo dogs can now recruit the Pet Store dogs for free.

- Giga Guy is now more expensive, 20 food instead of 10.
- Anime Girl explosion no longer hurts teammates.

- Hay bale is now very flammable.

- Demon event drops weapons to trunk before transformation, so no more losing weapons
- Trash cans more rare at rest stops
- Trash cans have a 20% chance to show up in many kitchen types
- Trash can tweaks

- Tweaks to give ESCAPE more functionality in menus
- You can now hit ESCAPE twice to cancel exiting the game


Fixes

- Woof no longer gets that bugged out book item on "death"
- Woof dying no longer clears the special character off your controlled player character.

- If someone's turned into a dog, they'll drop their weapon inventory to the trunk if in the car, to the floor if they're in a location.
- If someone's turned into a dog and they have no drop weapons in the B and C slots, these weapons will be deleted.

- Game now supports more than 127 special characters

- Traders that don't give a positive Cool it!!! result will no longer show the flashing !!!

- Phoenix explosion will no longer damage teammates.

- Possible fix for weird gas detour values, where you'd lose all your gas but it would show you gaining gas.
- Fixed a bug where it would mention your car if you got a superdog right after you lost your car.

- More functionality for pressing ESC in menus

:skele::skele::skele::skele::skele::skele::skele::skele::skele::skele::skele::skele::skele::skele:

If you like what we're doing, give us a review on Steam and tell your friends about the game! Expect the next part of the update in a few weeks.

Follow me on Twitter for constant news, or on Facebook for news on this and upcoming games:

http://www.twitter.com/rocketcatgames/
http://www.facebook.com/rocketcatgames/
Death Road to Canada - Rocketcat Games
Fixing a couple small bugs (HOPEFULLY), then launching this.

The EYEBALL update will include all the changes on Testbranch, the mini-update we launched early in September, and an upcoming extra shot of content about 2 weeks after the first part of the update is out.

Changes:

- Fixed a bug involving going between the starting character select and Unlocks Town a few times.
- Fix for the heart graphic glitch??????????????!!??
- Possible quick extra fixes for minor things

EDIT 3:49 PM:

- Fixed the Radio Station event not giving gas if you siphoned the generator
Death Road to Canada - Rocketcat Games
Fixing a couple small bugs (HOPEFULLY), then launching this.

The EYEBALL update will include all the changes on Testbranch, the mini-update we launched early in September, and an upcoming extra shot of content about 2 weeks after the first part of the update is out.

Changes:

- Fixed a bug involving going between the starting character select and Unlocks Town a few times.
- Fix for the heart graphic glitch??????????????!!??
- Possible quick extra fixes for minor things

EDIT 3:49 PM:

- Fixed the Radio Station event not giving gas if you siphoned the generator
Death Road to Canada - Rocketcat Games
Wrapping up so we can test the update and get that out ASAP. We will be splitting this EYEBALL update into two major parts, so after this batch we'll be putting in more events and characters.

This includes a new Halloween thing. Linux and Mac versions also coming soon, if nothing game-breaking crops up in this testbranch.

Death Road for Android comes out on Thursday!

EDIT 10/25: Now up for Linux and Mac

Changes:

- Game version changed to EYEBALL
- .nodropweapon added and applied to TLB, LNK, Horse, DSYP. This will cause those characters to never automatically drop their current weapon. I can add this to more characters on request, or even stuff like Specialist.

- New Swole-o-Flex common event added. A new revolution in personal fitness and strength.
- Gnome Conduct Challenge rare event added.
- Two new walking events added.

- Jack O' Lanterns will replace trash cans on Halloween
- Removed infinite health from some throwables that weren't supposed to have that
- That one umbrella check event will now check for number of umbrellas, I may have to add a "driving rain" event in the future that partially ignores umbrellas
- The SWAP button will now back out of some menus
- Joystick buttons only show up in tutorial if one is active
- Tutorial Replay now boots you to the title screen, to prevent some problems. Replay text updated to reflect this.
Death Road to Canada - Rocketcat Games
Wrapping up so we can test the update and get that out ASAP. We will be splitting this EYEBALL update into two major parts, so after this batch we'll be putting in more events and characters.

This includes a new Halloween thing. Linux and Mac versions also coming soon, if nothing game-breaking crops up in this testbranch.

Death Road for Android comes out on Thursday!

EDIT 10/25: Now up for Linux and Mac

Changes:

- Game version changed to EYEBALL
- .nodropweapon added and applied to TLB, LNK, Horse, DSYP. This will cause those characters to never automatically drop their current weapon. I can add this to more characters on request, or even stuff like Specialist.

- New Swole-o-Flex common event added. A new revolution in personal fitness and strength.
- Gnome Conduct Challenge rare event added.
- Two new walking events added.

- Jack O' Lanterns will replace trash cans on Halloween
- Removed infinite health from some throwables that weren't supposed to have that
- That one umbrella check event will now check for number of umbrellas, I may have to add a "driving rain" event in the future that partially ignores umbrellas
- The SWAP button will now back out of some menus
- Joystick buttons only show up in tutorial if one is active
- Tutorial Replay now boots you to the title screen, to prevent some problems. Replay text updated to reflect this.
Death Road to Canada - Rocketcat Games
Finally starting to put up the new text events. These are mostly the common events. A few more common events are coming, along with some rares and misc ones such as a couple walking events.

I'm going to try to get these and maybe some quick new Halloween things out ASAP for the EYEBALL update. Then I'm likely doing another bit of content a couple weeks after Halloween. This means EYEBALL will be two updates spaced out, adding to the quick mini-update from a month ago.

Also, Android version is out on the 26th!

Changes:

- 8 new events, 7 common and 1 rare. Includes futuristic toilet event.

- Secret "I ruined my ending" ending (and secret cheevo) should now be atainable again.
- Trash can lids no longer indestructible
- Various fixes, such as custom game modes no longer destroying the pause screen.
- Lots of behind the scenes stuff for Android support and other future port work.
- More work on new city generator, though this will most likely be moved to the next update.
- Work on currently hidden upcoming features like golden skulls you can touch for a Zombo Point
Death Road to Canada - Rocketcat Games
Finally starting to put up the new text events. These are mostly the common events. A few more common events are coming, along with some rares and misc ones such as a couple walking events.

I'm going to try to get these and maybe some quick new Halloween things out ASAP for the EYEBALL update. Then I'm likely doing another bit of content a couple weeks after Halloween. This means EYEBALL will be two updates spaced out, adding to the quick mini-update from a month ago.

Also, Android version is out on the 26th!

Changes:

- 8 new events, 7 common and 1 rare. Includes futuristic toilet event.

- Secret "I ruined my ending" ending (and secret cheevo) should now be atainable again.
- Trash can lids no longer indestructible
- Various fixes, such as custom game modes no longer destroying the pause screen.
- Lots of behind the scenes stuff for Android support and other future port work.
- More work on new city generator, though this will most likely be moved to the next update.
- Work on currently hidden upcoming features like golden skulls you can touch for a Zombo Point
Death Road to Canada - Rocketcat Games
I wanted to get out some fixes and other additions to the live branch, and also test out some font size changes to a wider audience.

If there are any big problems with this, or the new font, post your feedback here. I'm able to revert it back if necessary.

If there's no major problems, we will also do Mac and Linux versions.


Changes:

System Changes

- Trying out a new, smaller font size.

- AI tweak to let the AI not drop certain items. This applies to most of the items the AI will not use. The result is that you can now have the AI carry grenades for you and they shouldn't dump them to the floor for a femur.
- Dogs and other animals will no longer dump their items for another item, unless they drop the item by trying to attack something.

- Game now may open URLs
- Twitter Chicken added to Unlock Town
- Twitter Chicken can give you over the maximum of ZP
- Warning built into Twitter Chicken to spend excess ZP over maximum
- Zombo Points Full indicator can now show up if you go over the maximum ZP


New Upgrades

- Series of upgrades to make rare locations and events more frequent.
- Series of upgrades to make rare traders less rare. In addition, they're now a little more common even without the upgrades.
- Unomey gets some more phrases due to new upgrades.


Tweaks

- The CYOA text heal now acts just like the blurb heal

- Events that gave you a choice of 3 characters will now give you a choice of all characters in your party, if your group is full.
- Almost all recruit "who do you ditch" when group is full events have been changed to give you a choice of 4 people, rather than 3 or ditch no one.

- Rare Trader camp generation tweaked. You now get up to 2 rolls in a game to find one, but the chance of failure has risen from 40% to 60%.
- City Seeker buffed. Now gives a 50% chance to find something rare in a city, and also removes the chance of failure of a rare trading camp to generate.

- Gourmand now also gives you +1 max health.

- Unomey shows up earlier. You only have to get one unlock or two upgrades now, down from 2 unlocks only.
- Unomey's ZP gain upgrade series is cheaper, and shows up earlier.

- That early dirt road zombie siege got a 10% reduction in difficulty.

- Solo dogs can now recruit the Pet Store dogs for free.

- Giga Guy is now more expensive, 20 food instead of 10.
- Anime Girl explosion no longer hurts teammates.

- Hay bale is now very flammable.

- Demon event drops weapons to trunk before transformation, so no more losing weapons
- Trash cans more rare at rest stops
- Trash cans have a 20% chance to show up in many kitchen types
- Trash can tweaks

- Tweaks to give ESCAPE more functionality in menus
- You can now hit ESCAPE twice to cancel exiting the game


Fixes

- Woof no longer gets that bugged out book item on "death"
- Woof dying no longer clears the special character off your controlled player character.

- If someone's turned into a dog, they'll drop their weapon inventory to the trunk if in the car, to the floor if they're in a location.
- If someone's turned into a dog and they have no drop weapons in the B and C slots, these weapons will be deleted.

- Game now supports more than 127 special characters

- Traders that don't give a positive Cool it!!! result will no longer show the flashing !!!

- Phoenix explosion will no longer damage teammates.

- Possible fix for weird gas detour values, where you'd lose all your gas but it would show you gaining gas.
- Fixed a bug where it would mention your car if you got a superdog right after you lost your car.

- Finally fixed the ending epilogues always using male pronouns.

- Tweaks to give ESCAPE more functionality in menus
- Some secret stuff that doesn't affect PC version much, but is important for porting work
Death Road to Canada - Rocketcat Games
I wanted to get out some fixes and other additions to the live branch, and also test out some font size changes to a wider audience.

If there are any big problems with this, or the new font, post your feedback here. I'm able to revert it back if necessary.

If there's no major problems, we will also do Mac and Linux versions.


Changes:

System Changes

- Trying out a new, smaller font size.

- AI tweak to let the AI not drop certain items. This applies to most of the items the AI will not use. The result is that you can now have the AI carry grenades for you and they shouldn't dump them to the floor for a femur.
- Dogs and other animals will no longer dump their items for another item, unless they drop the item by trying to attack something.

- Game now may open URLs
- Twitter Chicken added to Unlock Town
- Twitter Chicken can give you over the maximum of ZP
- Warning built into Twitter Chicken to spend excess ZP over maximum
- Zombo Points Full indicator can now show up if you go over the maximum ZP


New Upgrades

- Series of upgrades to make rare locations and events more frequent.
- Series of upgrades to make rare traders less rare. In addition, they're now a little more common even without the upgrades.
- Unomey gets some more phrases due to new upgrades.


Tweaks

- The CYOA text heal now acts just like the blurb heal

- Events that gave you a choice of 3 characters will now give you a choice of all characters in your party, if your group is full.
- Almost all recruit "who do you ditch" when group is full events have been changed to give you a choice of 4 people, rather than 3 or ditch no one.

- Rare Trader camp generation tweaked. You now get up to 2 rolls in a game to find one, but the chance of failure has risen from 40% to 60%.
- City Seeker buffed. Now gives a 50% chance to find something rare in a city, and also removes the chance of failure of a rare trading camp to generate.

- Gourmand now also gives you +1 max health.

- Unomey shows up earlier. You only have to get one unlock or two upgrades now, down from 2 unlocks only.
- Unomey's ZP gain upgrade series is cheaper, and shows up earlier.

- That early dirt road zombie siege got a 10% reduction in difficulty.

- Solo dogs can now recruit the Pet Store dogs for free.

- Giga Guy is now more expensive, 20 food instead of 10.
- Anime Girl explosion no longer hurts teammates.

- Hay bale is now very flammable.

- Demon event drops weapons to trunk before transformation, so no more losing weapons
- Trash cans more rare at rest stops
- Trash cans have a 20% chance to show up in many kitchen types
- Trash can tweaks

- Tweaks to give ESCAPE more functionality in menus
- You can now hit ESCAPE twice to cancel exiting the game


Fixes

- Woof no longer gets that bugged out book item on "death"
- Woof dying no longer clears the special character off your controlled player character.

- If someone's turned into a dog, they'll drop their weapon inventory to the trunk if in the car, to the floor if they're in a location.
- If someone's turned into a dog and they have no drop weapons in the B and C slots, these weapons will be deleted.

- Game now supports more than 127 special characters

- Traders that don't give a positive Cool it!!! result will no longer show the flashing !!!

- Phoenix explosion will no longer damage teammates.

- Possible fix for weird gas detour values, where you'd lose all your gas but it would show you gaining gas.
- Fixed a bug where it would mention your car if you got a superdog right after you lost your car.

- Finally fixed the ending epilogues always using male pronouns.

- Tweaks to give ESCAPE more functionality in menus
- Some secret stuff that doesn't affect PC version much, but is important for porting work
...