Death Road to Canada - contact@rockpapershotgun.com (Alice O'Connor)

Even more odd characters and unlikely shenanigans await players along the Death Road to Canada [official site] following the launch of its big birthday update. The ‘Duodenum’ update brings features including new recruitable characters like the totally mega Giga Guy, new buildings, the ability to barricade doors, new music, darker nights and lights to fight ’em, dozens of new weapons, Swole Mountain, and ghost friends. That’s certainly what I’d expect to find on a procedurally-generated action-RPG road trip through the zombie apocalypse towards the promised land of Canada. Here, see some of the new bits in this trailer: (more…)

Death Road to Canada - Rocketcat Games
The recent DUODENUM update was so big that I wanted to make a separate post to detail all the changes. Here's a link to the Anniversary Update announcement, earlier today:
http://steamcommunity.com/games/deathroad/announcements/detail/1439316518693473996
I can't believe we did all of this in a month.

We ended up doing a lot more new systems than intended, we were trying to do none so we could only do content. For the next update, I'll try that plan again. I'd especially like to focus on road CYOA events for awhile, and sneak in more characters and weapons, maybe a location.



DUODENUM Changes

New Lighting System

- Nights can be much more dark, making it hard to see zombies or even doors.
- You start each game with a couple flashlights in the trunk.
- Flashlights, fire, and some other sources can provide light.

Fire Changes

- Fire now does a lot more damage
- Fire now doesn't spread between zombies, for the most part
- Fire now doesn't spread from zombie to human, for the most part
- Fire patches set zombies on fire a lot more easily

New Locations

- Burning Building: Contains fire loot and a lot of fire.
- Rare - Raging Inferno: Rare, bigger burning building. Higher difficulty, different loot.
- Farm: Has a farmhouse, and a barn with farm tools that will have a scythe or sickle.
- Pig Farm, Chicken Farm: Farm variants, has living livestock to interact with.
- Rare - Gothic Farm: Rescue mission with special characters
- Dark Mansion: Bring a flashlight. Big, lots of loot, with a special loot room at the end.
- Rare - Haunted Mansion: G-g-g-g-ghost mansion????!
- Rare - Frozen Friend: Solve the mystery of the big chunk of ice

- Rare City Location: Secret Mansion
- Rare City Location: Toy Store

New Cheevos

- 8 cheevos added
- 2 additional cheevos added for the America Day and Canada Day holidays

New Music
- Soundtrack for the game about doubled
- New song if you get to City of Lost Hope in higher difficulties
- Music in cities will change if you stay up too late at night
- Reshuffling old song logic

Barricading Doors
- You can now put furniture near a door to barricade it, preventing it from breaking for awhile. The furniture will get jostled around, instead.
- Furniture and other objects will slowly get jostled away from the door, unless you shove them back in.
- Doors will eventually break even if barricaded. Heavier objects used to barricade the door will make this breaking take longer.
- You can push your character against a door to barricade it with your body.
- Zombies and projectiles don't count as barricades.

New Recruitable Characters

- Some Pig: SOME PIG
- Pirate Captain: Recharging cannonball launcher
- Caveman: Good game-breaking potential
- Fireproof Pyromaniac: Take the new Fireproof trait for a spin
- Bee man: Finally, a hard counter to the bee event
- Wood Woman: Two characters for the price of one
- Giga Guy: Shoots lemons, can be charged up to do big blasts
- Puppy, Kitten: Formerly Kickstarter backer rewards, now can be rarely found in trading camps
- Renaissance Faire Bard: Luteing and looting
- Scientist: Her gun gets really strong if you can get her shooting up

New Traders

- Rare Trader: Nerd
- Rare Trader: Chicken

- Trader: Handy Tools Salesman
- Trader: Silent Guns Merchant

- Various super secret Rare Trading Camp traders

Rare Trading Camps

- You now have a 5.5% chance of finding a rare trading camp

- Bunker Laboratory and Shopping Center
- Ye Olden Renaissance Faire
- SWOLE MOUNTAIN

New Weapons

- Hot Poker: Hit a zombie to set it on fire, never runs out of charge
- Firelunk Greatsword: The Hot Poker's dad
- Eggs: Throw to spawn chicken
- Turrets: Throw to place an automated turret. Comes in red and green flavors.
- Blue and Red Robots: Your new robot pals, throw to deploy.
- Weed Whacker: The chainsaw's disappointing son. Gets great gas mileage, though.
- Golden Spear: Even better than the Devil's Fork
- Flashlight: It's a flashlight
- Tacticop Lite (TM): A no-break flashlight that can break zombie heads. Somewhere between a nightstick and aluminum bat in stats
- Pickaxe: A deadlier, slightly lighter shovel, making it pretty effective
- ULTIMATE LOG: Absurd stats, absurd weight
- MegaKnight Blade: In case the claymore wasn't strong enough. A bit slower to make up for the extra power. (Has same stats as the Guster Sword but you can actually drop it)
- Golden Knife: A little knife that does more damage than a claymore, but only to one target at a time.
- Mazer Beam: Weapons of the future, today. A more accessible UFO laser.
- Pukeyballs: ????????
- Silenced Pistol: Silenced weapons attract less zombie attention, though at the cost of 20% damage or so. Also, not truly silent.
- Sniper Rifle: More than silenced, also has especially high piercing value.
- Quiet Shotgun: friendo
- Deployable Turrets, Green and Red flavors
- Giant Club: An enormous weapon that Caveman carries
- Gigamann's Ball Guster (!!!!!!!)
- Branch Trimmer: Also trims zombies
- Lute: The Ren Faire Bard's instrument/weapon
- Dagger: A great stabbing weapon, at low stamina
- Halberd: Some cross between claymore cleave and knight sword speed/damage
- Spiked Bat: Rare variant of baseball bat, 50% more damage, more sturdy
- The Whammer: Rare variant of aluminum bat, 50% more damage
- Boots: Well, you can throw them
- Spine, Spineskull, Zombie Leg: Rare skeleton-derived weaponry
- Brass Knucks: So light
- Dragonslayer: If the Guster Sword and Megaknight Blade weren't strong enough for you
- Cavalry Sabre: Mansion-only loot drop, kind of like a Knight Sword with extra cleaving
- Pirate Cutlass: Pirate Captain's personal sword. Strong, fast, cleaves.
- Pirate Cannon, Captain's Cannon: Shoots heavy cannonballs! The Captain's version recharges each mission
- Science Doodad: A working teleporter
- Wooden Club: Imagine a really strong baseball bat
- Sickle: A faster/weaker but more cleave friendly variant of the machete
- Morning Star: Knockback, damage, big cleaving potential but unreliable
- Toy Hammer: Finally usable after being in the spritesheet since the game's launch, Bee Man's weapon

- Possibly more that I may be missing, past the 43 weapons above

Weapon Changes

- Flamethrower jet now pushes and knocks down zombies strongly
- Flamethrower flame jet now pierces into crowds better
- Leaves longer lasting burn patches on the ground
- Takes much less ammo, both when idle or when in use
- Now has a minimum fire spray/ammo use amount, if you just tap the shoot button
- Flamethrower now cheaper, from 60/50/40 cost from various traders to 50/40/35
- Flamethrowers can carry 100 gas max, instead of 200.

- Molotov burn patches now last a lot longer
- Molotov burn patches are now a lot bigger

- Blowtorch now uses its own internal charges instead of gas
- Blowtorch gets better fuel efficiency, and a minimum ammo use on tap
- Alien's Raygun now uses its own internal charges instead of gas

Cosmetic Changes

- Many new faces added for each gender
- 3 new hair colors added, including the often requested "darker black"
- Graphics tweak for female straw hat
- New hair types, including the often requested male mohawk

Tweaks

- Propane tanks now vents gas and freaks out when hit, then explode shortly after. They can also still explode instantly if they take a lot of damage at once.
- Flee from burning building event changed to let you pick from all members of the group, instead of picking from 3.
- A T*S*T*C character, if they ALSO have maximum strength, can now pick up SWOLEWEIGHT objects such as fridges! In practice, this means that those characters can now pick up everything The Last Bodybuilder can, with the notable exception of car wrecks.
- Things carried by humans can no longer be shot or hit. This should make furniture throwing and Ex Wrestler/Grappler easier to do in a full group.
- AI followers now try to avoid fire.
- Valkyrie values her hammer more.
- Special thing if you make it to the final map with a working car.
- You can now open or close doors in the middle of a weapon swing
- You can now pick up weapons in the middle of a weapon swing
- AI followers now have the ability to use throwing weapons more appropriately, for certain weapons like boomerangs and glass bottles.
- Pickaxes can spawn in farms and hardware stores
- Pickaxe be used to break into the crypt
- Ouchie Spray renamed to Healing Spray
- Ninja now lasts an extra day
- Many temporary recruits now put weapons they're carrying in your trunk, if you get out of the mission with them. This includes things like humans/dogs that you rescue, Samedi skeletons, and more.
- Above temporary recruits now also unload any supplies they may have picked up into your trunk.

Fireproof Trait

- Fireproof trait added, does as advertised
- Can be purchased from the Trait Seller
- Works in the "flee from fiery building" event
- Provides protection against hot sauce

Fixes
- If you pause in Canada, the game will now acknowledge that you're in Canada
- Added a missing wall type to sewers
- Added a mission wall type to museums
- You can no longer drop nodrop weapons that have charges built in
- Fixed that bug where Car Nut wouldn't work if you were solo
- Fixed a long standing bug where the ending would get messed up if you had someone with a very boring personality

Other
- A trashcan added to rest stops

EDIT: Hotfix 8/6 12:15 pm PST

- Fixed bad blurb logic for Bee Man
- Removed an old outdated countdown timer for Scientist that was making her leave your group after one event
- Added in a personality randomizer on game start, so your starter characters will no longer have the same personality stats each game if they're supposed to be random
- "True Katana" in weapon buyer menu changed to "Strong Katana" for consistency
- Fixed costs for the bots
- Changed Specialist and Travel Light to properly account for Gun Collector
- Surgeon now starts with Scalpel instead of Cleaver

EDIT: Small Update 8/8 12:15 pm PST

- Fixed a new bug with Phoenix damaging team members and the Phoenix character itself
- Added Leaf Blower for the hell of it
- Made the default recruit full group replace let you pick from all 4 characters, instead of 3 + "don't get new character"
Death Road to Canada - Rocketcat Games
The recent DUODENUM update was so big that I wanted to make a separate post to detail all the changes. Here's a link to the Anniversary Update announcement, earlier today:
http://steamcommunity.com/games/deathroad/announcements/detail/1439316518693473996
I can't believe we did all of this in a month.

We ended up doing a lot more new systems than intended, we were trying to do none so we could only do content. For the next update, I'll try that plan again. I'd especially like to focus on road CYOA events for awhile, and sneak in more characters and weapons, maybe a location.



DUODENUM Changes

New Lighting System

- Nights can be much more dark, making it hard to see zombies or even doors.
- You start each game with a couple flashlights in the trunk.
- Flashlights, fire, and some other sources can provide light.

Fire Changes

- Fire now does a lot more damage
- Fire now doesn't spread between zombies, for the most part
- Fire now doesn't spread from zombie to human, for the most part
- Fire patches set zombies on fire a lot more easily

New Locations

- Burning Building: Contains fire loot and a lot of fire.
- Rare - Raging Inferno: Rare, bigger burning building. Higher difficulty, different loot.
- Farm: Has a farmhouse, and a barn with farm tools that will have a scythe or sickle.
- Pig Farm, Chicken Farm: Farm variants, has living livestock to interact with.
- Rare - Gothic Farm: Rescue mission with special characters
- Dark Mansion: Bring a flashlight. Big, lots of loot, with a special loot room at the end.
- Rare - Haunted Mansion: G-g-g-g-ghost mansion????!
- Rare - Frozen Friend: Solve the mystery of the big chunk of ice

- Rare City Location: Secret Mansion
- Rare City Location: Toy Store

New Cheevos

- 8 cheevos added
- 2 additional cheevos added for the America Day and Canada Day holidays

New Music
- Soundtrack for the game about doubled
- New song if you get to City of Lost Hope in higher difficulties
- Music in cities will change if you stay up too late at night
- Reshuffling old song logic

Barricading Doors
- You can now put furniture near a door to barricade it, preventing it from breaking for awhile. The furniture will get jostled around, instead.
- Furniture and other objects will slowly get jostled away from the door, unless you shove them back in.
- Doors will eventually break even if barricaded. Heavier objects used to barricade the door will make this breaking take longer.
- You can push your character against a door to barricade it with your body.
- Zombies and projectiles don't count as barricades.

New Recruitable Characters

- Some Pig: SOME PIG
- Pirate Captain: Recharging cannonball launcher
- Caveman: Good game-breaking potential
- Fireproof Pyromaniac: Take the new Fireproof trait for a spin
- Bee man: Finally, a hard counter to the bee event
- Wood Woman: Two characters for the price of one
- Giga Guy: Shoots lemons, can be charged up to do big blasts
- Puppy, Kitten: Formerly Kickstarter backer rewards, now can be rarely found in trading camps
- Renaissance Faire Bard: Luteing and looting
- Scientist: Her gun gets really strong if you can get her shooting up

New Traders

- Rare Trader: Nerd
- Rare Trader: Chicken

- Trader: Handy Tools Salesman
- Trader: Silent Guns Merchant

- Various super secret Rare Trading Camp traders

Rare Trading Camps

- You now have a 5.5% chance of finding a rare trading camp

- Bunker Laboratory and Shopping Center
- Ye Olden Renaissance Faire
- SWOLE MOUNTAIN

New Weapons

- Hot Poker: Hit a zombie to set it on fire, never runs out of charge
- Firelunk Greatsword: The Hot Poker's dad
- Eggs: Throw to spawn chicken
- Turrets: Throw to place an automated turret. Comes in red and green flavors.
- Blue and Red Robots: Your new robot pals, throw to deploy.
- Weed Whacker: The chainsaw's disappointing son. Gets great gas mileage, though.
- Golden Spear: Even better than the Devil's Fork
- Flashlight: It's a flashlight
- Tacticop Lite (TM): A no-break flashlight that can break zombie heads. Somewhere between a nightstick and aluminum bat in stats
- Pickaxe: A deadlier, slightly lighter shovel, making it pretty effective
- ULTIMATE LOG: Absurd stats, absurd weight
- MegaKnight Blade: In case the claymore wasn't strong enough. A bit slower to make up for the extra power. (Has same stats as the Guster Sword but you can actually drop it)
- Golden Knife: A little knife that does more damage than a claymore, but only to one target at a time.
- Mazer Beam: Weapons of the future, today. A more accessible UFO laser.
- Pukeyballs: ????????
- Silenced Pistol: Silenced weapons attract less zombie attention, though at the cost of 20% damage or so. Also, not truly silent.
- Sniper Rifle: More than silenced, also has especially high piercing value.
- Quiet Shotgun: friendo
- Deployable Turrets, Green and Red flavors
- Giant Club: An enormous weapon that Caveman carries
- Gigamann's Ball Guster (!!!!!!!)
- Branch Trimmer: Also trims zombies
- Lute: The Ren Faire Bard's instrument/weapon
- Dagger: A great stabbing weapon, at low stamina
- Halberd: Some cross between claymore cleave and knight sword speed/damage
- Spiked Bat: Rare variant of baseball bat, 50% more damage, more sturdy
- The Whammer: Rare variant of aluminum bat, 50% more damage
- Boots: Well, you can throw them
- Spine, Spineskull, Zombie Leg: Rare skeleton-derived weaponry
- Brass Knucks: So light
- Dragonslayer: If the Guster Sword and Megaknight Blade weren't strong enough for you
- Cavalry Sabre: Mansion-only loot drop, kind of like a Knight Sword with extra cleaving
- Pirate Cutlass: Pirate Captain's personal sword. Strong, fast, cleaves.
- Pirate Cannon, Captain's Cannon: Shoots heavy cannonballs! The Captain's version recharges each mission
- Science Doodad: A working teleporter
- Wooden Club: Imagine a really strong baseball bat
- Sickle: A faster/weaker but more cleave friendly variant of the machete
- Morning Star: Knockback, damage, big cleaving potential but unreliable
- Toy Hammer: Finally usable after being in the spritesheet since the game's launch, Bee Man's weapon

- Possibly more that I may be missing, past the 43 weapons above

Weapon Changes

- Flamethrower jet now pushes and knocks down zombies strongly
- Flamethrower flame jet now pierces into crowds better
- Leaves longer lasting burn patches on the ground
- Takes much less ammo, both when idle or when in use
- Now has a minimum fire spray/ammo use amount, if you just tap the shoot button
- Flamethrower now cheaper, from 60/50/40 cost from various traders to 50/40/35
- Flamethrowers can carry 100 gas max, instead of 200.

- Molotov burn patches now last a lot longer
- Molotov burn patches are now a lot bigger

- Blowtorch now uses its own internal charges instead of gas
- Blowtorch gets better fuel efficiency, and a minimum ammo use on tap
- Alien's Raygun now uses its own internal charges instead of gas

Cosmetic Changes

- Many new faces added for each gender
- 3 new hair colors added, including the often requested "darker black"
- Graphics tweak for female straw hat
- New hair types, including the often requested male mohawk

Tweaks

- Propane tanks now vents gas and freaks out when hit, then explode shortly after. They can also still explode instantly if they take a lot of damage at once.
- Flee from burning building event changed to let you pick from all members of the group, instead of picking from 3.
- A T*S*T*C character, if they ALSO have maximum strength, can now pick up SWOLEWEIGHT objects such as fridges! In practice, this means that those characters can now pick up everything The Last Bodybuilder can, with the notable exception of car wrecks.
- Things carried by humans can no longer be shot or hit. This should make furniture throwing and Ex Wrestler/Grappler easier to do in a full group.
- AI followers now try to avoid fire.
- Valkyrie values her hammer more.
- Special thing if you make it to the final map with a working car.
- You can now open or close doors in the middle of a weapon swing
- You can now pick up weapons in the middle of a weapon swing
- AI followers now have the ability to use throwing weapons more appropriately, for certain weapons like boomerangs and glass bottles.
- Pickaxes can spawn in farms and hardware stores
- Pickaxe be used to break into the crypt
- Ouchie Spray renamed to Healing Spray
- Ninja now lasts an extra day
- Many temporary recruits now put weapons they're carrying in your trunk, if you get out of the mission with them. This includes things like humans/dogs that you rescue, Samedi skeletons, and more.
- Above temporary recruits now also unload any supplies they may have picked up into your trunk.

Fireproof Trait

- Fireproof trait added, does as advertised
- Can be purchased from the Trait Seller
- Works in the "flee from fiery building" event
- Provides protection against hot sauce

Fixes
- If you pause in Canada, the game will now acknowledge that you're in Canada
- Added a missing wall type to sewers
- Added a mission wall type to museums
- You can no longer drop nodrop weapons that have charges built in
- Fixed that bug where Car Nut wouldn't work if you were solo
- Fixed a long standing bug where the ending would get messed up if you had someone with a very boring personality

Other
- A trashcan added to rest stops

EDIT: Hotfix 8/6 12:15 pm PST

- Fixed bad blurb logic for Bee Man
- Removed an old outdated countdown timer for Scientist that was making her leave your group after one event
- Added in a personality randomizer on game start, so your starter characters will no longer have the same personality stats each game if they're supposed to be random
- "True Katana" in weapon buyer menu changed to "Strong Katana" for consistency
- Fixed costs for the bots
- Changed Specialist and Travel Light to properly account for Gun Collector
- Surgeon now starts with Scalpel instead of Cleaver

EDIT: Small Update 8/8 12:15 pm PST

- Fixed a new bug with Phoenix damaging team members and the Phoenix character itself
- Added Leaf Blower for the hell of it
- Made the default recruit full group replace let you pick from all 4 characters, instead of 3 + "don't get new character"
Death Road to Canada - Rocketcat Games
This is the big DUODENUM update, released as part of our One Year Anniversary month. See all our plans for the anniversary here:
http://steamcommunity.com/games/deathroad/announcements/detail/1425804364184359221
Keep reading for a list of the changes you can expect in DUODENUM! There are new locations, characters, features, many new weapons, tweaks/fixes, and more! We somehow managed to do this giant update in about a month.

Death Road Shirts

If you like sapient, weapon-carrying dogs, you can buy a Death Road shirt featuring them! Order them here: https://www.levelupstudios.com/collections/new-stuff/products/dang-it



This shirt is also good if you like the phrase "Dang It".

DUODENUM Update



DUODENUM brings a lot of new content and features to the game. The below list is a short summary.

For a more detailed list of changes, go here: http://steamcommunity.com/games/deathroad/announcements/detail/1439316518695405801
Later I'll try to do a giant summary post of everything we've added to Death Road since its launch, a little over year ago.

Big Features

- Lots of new music! The soundtrack has more than doubled!
- Big revamp to all the fire weapons.
- New lighting system with darker darkness
- Flashlights
- New barricading system! Furniture and characters can be used to reinforce doors.
- New system for AI followers using thrown weapons
- New Rare Trading Camp system! Contains Hidden Laboratory, Ye Olden Renaissance Faire, and Swole Mountain: THE place u get SWOLE[tm]

Major Content

- Over 40 new weapons!
- 11 new recruitable special characters!
- 4 new traders added for the normal Trading Camps
- 10 new cheevos (8 for this update, 2 for America Day/Canada Day)
- 9 new location events: Burning Building, Pig Farm, Ghost Mansion, Frozen Forest, and more!



Weapons

- Weed Whacker added
- Scientific Doodad/Teleporter
- Pirate Ship Cannon
- Chicken Eggs that turn into chickens
- Deployable friendly robots
- Calvalry Sabre
- Halberd
- Automated turrets
- And a lot more

Little Content

- New heads and hairstyles for random and custom characters!
- New Fireproof trait
- Spooky ghosts you can kiss (*^ - ^*)
- Ghosts have real ghost sounds

Tweaks and Fixes

- Propane tanks now fly around before exploding
- Jerks that you temporarily recruit will now leave their weapons/food/jars of peanut butter/so on in your trunk before they take off
- Too Swole 2 Control characters can now lift refrigerators if they completely max out their strength potential.
- Things carried by humans can no longer get hit by allies, for easier throwing of chairs
- Many more!

Here's a preview video of some of the new content:
https://youtu.be/kEM3_z3gHtk
Future Plans

We will be continuing to update Death Road to Canada. The next year of updates will focus more on content than new systems. We still have some big new features/systems we want to attempt. Future updates will focus on one feature/system at a time, instead of several at once.

Next week, as part of the Anniversary, we will be posting a public Trello of all the things we have on our list. I will update this post with a link, when that's up.

We're also going to start looking into prototyping for future games. There will be a lot of back and forth between prototypes and Death Road updates. A system in a prototype may get in Death Road, a system in Death Road update may be used in a future game. More news on this later!

Let me know what you think in the comments and discussions. For more constant news, follow me on Facebook or Twitter:

www.twitter.com/rocketcatgames/
www.facebook.com/rocketcatgames/

If you like what we're doing, tell your friends and leave reviews!
Death Road to Canada - Rocketcat Games
This is the big DUODENUM update, released as part of our One Year Anniversary month. See all our plans for the anniversary here:
http://steamcommunity.com/games/deathroad/announcements/detail/1425804364184359221
Keep reading for a list of the changes you can expect in DUODENUM! There are new locations, characters, features, many new weapons, tweaks/fixes, and more! We somehow managed to do this giant update in about a month.

Death Road Shirts

If you like sapient, weapon-carrying dogs, you can buy a Death Road shirt featuring them! Order them here: https://www.levelupstudios.com/collections/new-stuff/products/dang-it



This shirt is also good if you like the phrase "Dang It".

DUODENUM Update



DUODENUM brings a lot of new content and features to the game. The below list is a short summary.

For a more detailed list of changes, go here: http://steamcommunity.com/games/deathroad/announcements/detail/1439316518695405801
Later I'll try to do a giant summary post of everything we've added to Death Road since its launch, a little over year ago.

Big Features

- Lots of new music! The soundtrack has more than doubled!
- Big revamp to all the fire weapons.
- New lighting system with darker darkness
- Flashlights
- New barricading system! Furniture and characters can be used to reinforce doors.
- New system for AI followers using thrown weapons
- New Rare Trading Camp system! Contains Hidden Laboratory, Ye Olden Renaissance Faire, and Swole Mountain: THE place u get SWOLE[tm]

Major Content

- Over 40 new weapons!
- 11 new recruitable special characters!
- 4 new traders added for the normal Trading Camps
- 10 new cheevos (8 for this update, 2 for America Day/Canada Day)
- 9 new location events: Burning Building, Pig Farm, Ghost Mansion, Frozen Forest, and more!



Weapons

- Weed Whacker added
- Scientific Doodad/Teleporter
- Pirate Ship Cannon
- Chicken Eggs that turn into chickens
- Deployable friendly robots
- Calvalry Sabre
- Halberd
- Automated turrets
- And a lot more

Little Content

- New heads and hairstyles for random and custom characters!
- New Fireproof trait
- Spooky ghosts you can kiss (*^ - ^*)
- Ghosts have real ghost sounds

Tweaks and Fixes

- Propane tanks now fly around before exploding
- Jerks that you temporarily recruit will now leave their weapons/food/jars of peanut butter/so on in your trunk before they take off
- Too Swole 2 Control characters can now lift refrigerators if they completely max out their strength potential.
- Things carried by humans can no longer get hit by allies, for easier throwing of chairs
- Many more!

Here's a preview video of some of the new content:
https://youtu.be/kEM3_z3gHtk
Future Plans

We will be continuing to update Death Road to Canada. The next year of updates will focus more on content than new systems. We still have some big new features/systems we want to attempt. Future updates will focus on one feature/system at a time, instead of several at once.

Next week, as part of the Anniversary, we will be posting a public Trello of all the things we have on our list. I will update this post with a link, when that's up.

We're also going to start looking into prototyping for future games. There will be a lot of back and forth between prototypes and Death Road updates. A system in a prototype may get in Death Road, a system in Death Road update may be used in a future game. More news on this later!

Let me know what you think in the comments and discussions. For more constant news, follow me on Facebook or Twitter:

www.twitter.com/rocketcatgames/
www.facebook.com/rocketcatgames/

If you like what we're doing, tell your friends and leave reviews!
Death Road to Canada - Rocketcat Games
This may be the retail update. Help test and we can launch it!

INSTRUCTIONS

IMPORTANT NOTE: This will use the same saves as the retail branch, since we're about to launch this update.

HOW TO INSTALL: Right click Death Road to Canada on Steam. Go to Properties. Go to Betas. Select Testbranch, no password necessary.

CHANGES

- New rare trading camp: Swole Mountain.
- New Traders in Swole Mountain: Strength Expert, Fitness Expert, Boxing Trainer, Shady Trainer

- Armor Seller added to Ren Faire rare trading camp

- Rare Trader Camp chance increased to 5.5%


Edit 8/4 3:30 AM PST

- 6 cheevos added for this update
- 2 cheevos added for America and Canada day

- New song for hard areas: "RNG; MEGA CHEESED"
- Update to City of Lost Hope music

- PERFECT DIET now costs same as FORBIDDEN PUMP

- More death sayings for special characters
- More ending lines for special characters
- New blurbs for special characters
- Revamped blurbs for scientist

- Mazer Pistol cooldown set back to normal
- Science Doodad is no longer used by AI


Edit 10:20 AM PST

- 2 additional cheevos
- Broken character fix for Pickaxe
Death Road to Canada - Rocketcat Games
This may be the retail update. Help test and we can launch it!

INSTRUCTIONS

IMPORTANT NOTE: This will use the same saves as the retail branch, since we're about to launch this update.

HOW TO INSTALL: Right click Death Road to Canada on Steam. Go to Properties. Go to Betas. Select Testbranch, no password necessary.

CHANGES

- New rare trading camp: Swole Mountain.
- New Traders in Swole Mountain: Strength Expert, Fitness Expert, Boxing Trainer, Shady Trainer

- Armor Seller added to Ren Faire rare trading camp

- Rare Trader Camp chance increased to 5.5%


Edit 8/4 3:30 AM PST

- 6 cheevos added for this update
- 2 cheevos added for America and Canada day

- New song for hard areas: "RNG; MEGA CHEESED"
- Update to City of Lost Hope music

- PERFECT DIET now costs same as FORBIDDEN PUMP

- More death sayings for special characters
- More ending lines for special characters
- New blurbs for special characters
- Revamped blurbs for scientist

- Mazer Pistol cooldown set back to normal
- Science Doodad is no longer used by AI


Edit 10:20 AM PST

- 2 additional cheevos
- Broken character fix for Pickaxe
Death Road to Canada - Rocketcat Games
Mac now supported. Some new surprise features!

There should be one last update tomorrow, to get some remaining things in like new special character sayings, finishing one more special trader camp, and maybe some cheevos.

This is, by coincidence, the anniversary of the SPLEEN update!

INSTRUCTIONS

IMPORTANT NOTE: Since we're so close to launch, testing branch will temporarily use the same save files as retail.

HOW TO INSTALL: Right click Death Road to Canada on Steam. Go to Properties. Go to Betas. Select Testbranch, no password necessary.

CHANGES

Tweaks

- Many temporary recruits now put weapons they're carrying in your trunk, if you get out of the mission with them. This includes things like humans/dogs that you rescue, Samedi skeletons, and more.
- Above temporary recruits now also unload any supplies they may have picked up into your trunk.

- The new weapons that are firearms or vaguely like firearms now count as firearms for events.

- Teleporter now damages multiple zombies


New Music

- Song added: They Can't Be Stopped
- In city maps, this song will play if it gets too late at night


Weed Whacker

- Can contain 30 gas now
- Even more fuel efficient than before, takes about 1/4 to 1/5 the gas a chainsaw does
- Weed whacker now gets thrust out when in use for more reach (this is good and bad)
- Weed whacker now turns less when in use, so you can back up with it with some adjustment


Fixes

- Fixed that bug where Car Nut wouldn't work if you were solo


EDIT 8/3 10:05 AM PST:

New Changes

- Two new rare city locations: Secret Mansion and Toy Store

- Lots of the new weapons added to the weapon buyer list

- Fixed an error with skeleton boots
- Sprite fix for the Whammer and Blue Bot
- Removed test weapons and free ZP guy
Death Road to Canada - Rocketcat Games
Mac now supported. Some new surprise features!

There should be one last update tomorrow, to get some remaining things in like new special character sayings, finishing one more special trader camp, and maybe some cheevos.

This is, by coincidence, the anniversary of the SPLEEN update!

INSTRUCTIONS

IMPORTANT NOTE: Since we're so close to launch, testing branch will temporarily use the same save files as retail.

HOW TO INSTALL: Right click Death Road to Canada on Steam. Go to Properties. Go to Betas. Select Testbranch, no password necessary.

CHANGES

Tweaks

- Many temporary recruits now put weapons they're carrying in your trunk, if you get out of the mission with them. This includes things like humans/dogs that you rescue, Samedi skeletons, and more.
- Above temporary recruits now also unload any supplies they may have picked up into your trunk.

- The new weapons that are firearms or vaguely like firearms now count as firearms for events.

- Teleporter now damages multiple zombies


New Music

- Song added: They Can't Be Stopped
- In city maps, this song will play if it gets too late at night


Weed Whacker

- Can contain 30 gas now
- Even more fuel efficient than before, takes about 1/4 to 1/5 the gas a chainsaw does
- Weed whacker now gets thrust out when in use for more reach (this is good and bad)
- Weed whacker now turns less when in use, so you can back up with it with some adjustment


Fixes

- Fixed that bug where Car Nut wouldn't work if you were solo


EDIT 8/3 10:05 AM PST:

New Changes

- Two new rare city locations: Secret Mansion and Toy Store

- Lots of the new weapons added to the weapon buyer list

- Fixed an error with skeleton boots
- Sprite fix for the Whammer and Blue Bot
- Removed test weapons and free ZP guy
Death Road to Canada - Rocketcat Games
Reaching the end of testing, before the DUODENUM update is launched. Linux now included, Mac is coming.

Tomorrow: Blurbs, death sayings, endings for the new special characters. A properly working Weed Whacker. Some extra fixes. Maybe some cheevos?

INSTRUCTIONS

IMPORTANT NOTE: The testing branch and the retail version use different save files! Testing Branch saves also get cleared out on occasion.

HOW TO INSTALL: Right click Death Road to Canada on Steam. Go to Properties. Go to Betas. Select Testbranch, no password necessary.

CHANGES

- Ren Faire rare trader camp.
- Rare trader camps are now more rare.
- Special Recruitable: Bard
- Special Traders: The Three Knights
- Morning Star added
- Dagger attainable in-game

- You can no longer drop nodrop weapons that have charges built in. This included GigaGuy's Guster Gun or whatever we're calling it at this moment.

- Weed whacker added to hardware stores.
- Weed whacker currently has a bug where it only carries 3 gas! Fixing that next build.
- Halberd is now 0.1 seconds faster.

- Some Swap Meet UI changes.
- Half of the test weapon demos removed.

- Trader Signs added to the Scientist and her bots.
- Lowered Mazer Pistol's melee cooldown so the scientist uses it.
- Moved blue robot upwards slightly.
...