Testing branch up! This is to check the next update for errors. For Windows, Mac, and Linux. Try this out if you're having display or crashing problems, or want to try out the less frequent car breakdowns.
HOW TO: Right click Death Road to Canada in Steam. Go to Properties. Go to the new BETAS tab. Select TESTBRANCH.
TESTBRANCH Jul-25-2016.20.47
What's new:
- Attempted fix for the black screen bug. - Trying to fix the "white boxes" bug. - Car now doesn't get stuck if you're driving through a tunnel on a really wide monitor. - Fixed some crashes.
- Car breakdown is less subject to RNG, now much more deterministic. - Changed the Mechanic perk description to give more leeway to how bad it is at the lowest perk level.
- If you've beaten a game mode, the game modes screen now mentions how many time you've won. - Typo fixes
Testing branch up! This is to check the next update for errors. For Windows, Mac, and Linux. Try this out if you're having display or crashing problems, or want to try out the less frequent car breakdowns.
HOW TO: Right click Death Road to Canada in Steam. Go to Properties. Go to the new BETAS tab. Select TESTBRANCH.
TESTBRANCH Jul-25-2016.20.47
What's new:
- Attempted fix for the black screen bug. - Trying to fix the "white boxes" bug. - Car now doesn't get stuck if you're driving through a tunnel on a really wide monitor. - Fixed some crashes.
- Car breakdown is less subject to RNG, now much more deterministic. - Changed the Mechanic perk description to give more leeway to how bad it is at the lowest perk level.
- If you've beaten a game mode, the game modes screen now mentions how many time you've won. - Typo fixes
This is for Windows, and primarily tries to fix crashing bugs some people have been having. Linux and Mac updates will come later, once we do a content update after some fixes and feedback requests we want to get through.
Send feedback and thoughts! Especially if you still get a crash.
Changes:
- Crash fix related to the zombie guts that could happen even before attacking any zombies. This was likely the biggest cause of crashes. Check to see if it crashes now, if you had issues before!
- The Vehicle tab in the road pause screen now shows what game mode you're playing.
- Fixed game mode tracking getting messed up if you closed the game fully and then reloaded a save. This was preventing new game modes from getting cleared.
- Better reporting for crashes. The RISKY CODES are more detailed now, if you send us what they said.
- Temporarily shut off quitting+saving from road events. You can still save if you pause when the car is driving. We'll fix this soon.
- Looking into some weirdness with Familiar Characters mode.
- Error sprite (pink face) will show up if something goes horribly wrong.
This is for Windows, and primarily tries to fix crashing bugs some people have been having. Linux and Mac updates will come later, once we do a content update after some fixes and feedback requests we want to get through.
Send feedback and thoughts! Especially if you still get a crash.
Changes:
- Crash fix related to the zombie guts that could happen even before attacking any zombies. This was likely the biggest cause of crashes. Check to see if it crashes now, if you had issues before!
- The Vehicle tab in the road pause screen now shows what game mode you're playing.
- Fixed game mode tracking getting messed up if you closed the game fully and then reloaded a save. This was preventing new game modes from getting cleared.
- Better reporting for crashes. The RISKY CODES are more detailed now, if you send us what they said.
- Temporarily shut off quitting+saving from road events. You can still save if you pause when the car is driving. We'll fix this soon.
- Looking into some weirdness with Familiar Characters mode.
- Error sprite (pink face) will show up if something goes horribly wrong.
Here are patch notes for all the builds since 7/16!
Latest build is Windows, but Mac and Linux have been updated recently, too. Later tonight, there will be a small build to get the Mac and Linux versions up to the latest one.
- Mohawk is now back in the game for women - Fix for it sometimes taking too long for the Player 2 to control a character. - Tutorial mentions how to drop weapons - Pause loot screen in mission now displays total trunk loot - Road screen now displays your total trunk loot - INFO button on title screen for easy credits viewing and version information. - Junkyard dog fixes, and warning. - Sewer zombies spawn faster. - Fixes for some city layouts. - Tutorial text now changes based on what keys you have bound. - Some firearms are unbreakable now for pistol whipping. - Player 2 can now control a cursor in Character Maker and Player 2 Controls. - AI will try to avoid gun butting/pistol whipping with firearms that are fragile. - Character Maker share button removed for now, until we can put it back in. - The easy bandit modes now lock most bandit types to 1 damage, instead of randomly 1 or 2. - Softened some bandit damage for special personality options. Some remain really harsh. - New healiing rewards for siege reward rotation and rescue reward rotation. - Buffed pipebomb explosive power by 100% and grenades by 150%. - Lots of various menu improvements - Exiting to main screen now lets you know whether or not the save will get deleted - Some save file fixes, like not losing your third weapon on continuing a save - Fixes for Car Nut actually giving you the right cars - More blurb variety based on stats - More starter hints - Lots of new character descriptions - Morale now needs to be at 0 to get a despair event - The really bad despair events now at least give the survivors some morale. - Lots of blurb additions and changes - Music update to final versions of the songs - Made AI not bug you if you're pumping gas. - Loot summary popup when you get new loot - Zombies are way easier to hit now with thrown furniture - Zombies way easier now to hit with firearms shots - Better car CYOA handling - Morale tweaks, generally on the side of the player. - Way more trader camp camper sayings. - ENDGAME now properly saves the kills you make in it for stat tracking. - ENDGAME now has a road block. - Sieges now 10% harder. - Added a hard hotel location. - Pushy Recruit can now be denied if you're solo. - Genie appearance tweak and smoke poof. - Toilet Genies now require way more toilets opened to spawn, sorry. - Combination notes and car keys no longer spawn under cars. - Improvements to AI pathfinding, especially when leader leaves the room. - Pipebombs and grenades can properly sail above zombies now. - More skeleton types. - Tons of random fixes
Here are patch notes for all the builds since 7/16!
Latest build is Windows, but Mac and Linux have been updated recently, too. Later tonight, there will be a small build to get the Mac and Linux versions up to the latest one.
- Mohawk is now back in the game for women - Fix for it sometimes taking too long for the Player 2 to control a character. - Tutorial mentions how to drop weapons - Pause loot screen in mission now displays total trunk loot - Road screen now displays your total trunk loot - INFO button on title screen for easy credits viewing and version information. - Junkyard dog fixes, and warning. - Sewer zombies spawn faster. - Fixes for some city layouts. - Tutorial text now changes based on what keys you have bound. - Some firearms are unbreakable now for pistol whipping. - Player 2 can now control a cursor in Character Maker and Player 2 Controls. - AI will try to avoid gun butting/pistol whipping with firearms that are fragile. - Character Maker share button removed for now, until we can put it back in. - The easy bandit modes now lock most bandit types to 1 damage, instead of randomly 1 or 2. - Softened some bandit damage for special personality options. Some remain really harsh. - New healiing rewards for siege reward rotation and rescue reward rotation. - Buffed pipebomb explosive power by 100% and grenades by 150%. - Lots of various menu improvements - Exiting to main screen now lets you know whether or not the save will get deleted - Some save file fixes, like not losing your third weapon on continuing a save - Fixes for Car Nut actually giving you the right cars - More blurb variety based on stats - More starter hints - Lots of new character descriptions - Morale now needs to be at 0 to get a despair event - The really bad despair events now at least give the survivors some morale. - Lots of blurb additions and changes - Music update to final versions of the songs - Made AI not bug you if you're pumping gas. - Loot summary popup when you get new loot - Zombies are way easier to hit now with thrown furniture - Zombies way easier now to hit with firearms shots - Better car CYOA handling - Morale tweaks, generally on the side of the player. - Way more trader camp camper sayings. - ENDGAME now properly saves the kills you make in it for stat tracking. - ENDGAME now has a road block. - Sieges now 10% harder. - Added a hard hotel location. - Pushy Recruit can now be denied if you're solo. - Genie appearance tweak and smoke poof. - Toilet Genies now require way more toilets opened to spawn, sorry. - Combination notes and car keys no longer spawn under cars. - Improvements to AI pathfinding, especially when leader leaves the room. - Pipebombs and grenades can properly sail above zombies now. - More skeleton types. - Tons of random fixes