Jul 21, 2016
Death Road to Canada - Rocketcat Games
Mac, Linux, and Windows builds are all up! This is the release build.

- Bound the start/pause button to "spacebar" by default.
- Secret stuff.
Jul 21, 2016
Death Road to Canada - Rocketcat Games
Mac, Linux, and Windows builds are all up! This is the release build.

- Bound the start/pause button to "spacebar" by default.
- Secret stuff.
Jul 21, 2016
Death Road to Canada - Rocketcat Games
Here are patch notes for all the builds since 7/16!

Latest build is Windows, but Mac and Linux have been updated recently, too. Later tonight, there will be a small build to get the Mac and Linux versions up to the latest one.

- Mohawk is now back in the game for women
- Fix for it sometimes taking too long for the Player 2 to control a character.
- Tutorial mentions how to drop weapons
- Pause loot screen in mission now displays total trunk loot
- Road screen now displays your total trunk loot
- INFO button on title screen for easy credits viewing and version information.
- Junkyard dog fixes, and warning.
- Sewer zombies spawn faster.
- Fixes for some city layouts.
- Tutorial text now changes based on what keys you have bound.
- Some firearms are unbreakable now for pistol whipping.
- Player 2 can now control a cursor in Character Maker and Player 2 Controls.
- AI will try to avoid gun butting/pistol whipping with firearms that are fragile.
- Character Maker share button removed for now, until we can put it back in.
- The easy bandit modes now lock most bandit types to 1 damage, instead of randomly 1 or 2.
- Softened some bandit damage for special personality options. Some remain really harsh.
- New healiing rewards for siege reward rotation and rescue reward rotation.
- Buffed pipebomb explosive power by 100% and grenades by 150%.
- Lots of various menu improvements
- Exiting to main screen now lets you know whether or not the save will get deleted
- Some save file fixes, like not losing your third weapon on continuing a save
- Fixes for Car Nut actually giving you the right cars
- More blurb variety based on stats
- More starter hints
- Lots of new character descriptions
- Morale now needs to be at 0 to get a despair event
- The really bad despair events now at least give the survivors some morale.
- Lots of blurb additions and changes
- Music update to final versions of the songs
- Made AI not bug you if you're pumping gas.
- Loot summary popup when you get new loot
- Zombies are way easier to hit now with thrown furniture
- Zombies way easier now to hit with firearms shots
- Better car CYOA handling
- Morale tweaks, generally on the side of the player.
- Way more trader camp camper sayings.
- ENDGAME now properly saves the kills you make in it for stat tracking.
- ENDGAME now has a road block.
- Sieges now 10% harder.
- Added a hard hotel location.
- Pushy Recruit can now be denied if you're solo.
- Genie appearance tweak and smoke poof.
- Toilet Genies now require way more toilets opened to spawn, sorry.
- Combination notes and car keys no longer spawn under cars.
- Improvements to AI pathfinding, especially when leader leaves the room.
- Pipebombs and grenades can properly sail above zombies now.
- More skeleton types.
- Tons of random fixes

Jul 21, 2016
Death Road to Canada - Rocketcat Games
Here are patch notes for all the builds since 7/16!

Latest build is Windows, but Mac and Linux have been updated recently, too. Later tonight, there will be a small build to get the Mac and Linux versions up to the latest one.

- Mohawk is now back in the game for women
- Fix for it sometimes taking too long for the Player 2 to control a character.
- Tutorial mentions how to drop weapons
- Pause loot screen in mission now displays total trunk loot
- Road screen now displays your total trunk loot
- INFO button on title screen for easy credits viewing and version information.
- Junkyard dog fixes, and warning.
- Sewer zombies spawn faster.
- Fixes for some city layouts.
- Tutorial text now changes based on what keys you have bound.
- Some firearms are unbreakable now for pistol whipping.
- Player 2 can now control a cursor in Character Maker and Player 2 Controls.
- AI will try to avoid gun butting/pistol whipping with firearms that are fragile.
- Character Maker share button removed for now, until we can put it back in.
- The easy bandit modes now lock most bandit types to 1 damage, instead of randomly 1 or 2.
- Softened some bandit damage for special personality options. Some remain really harsh.
- New healiing rewards for siege reward rotation and rescue reward rotation.
- Buffed pipebomb explosive power by 100% and grenades by 150%.
- Lots of various menu improvements
- Exiting to main screen now lets you know whether or not the save will get deleted
- Some save file fixes, like not losing your third weapon on continuing a save
- Fixes for Car Nut actually giving you the right cars
- More blurb variety based on stats
- More starter hints
- Lots of new character descriptions
- Morale now needs to be at 0 to get a despair event
- The really bad despair events now at least give the survivors some morale.
- Lots of blurb additions and changes
- Music update to final versions of the songs
- Made AI not bug you if you're pumping gas.
- Loot summary popup when you get new loot
- Zombies are way easier to hit now with thrown furniture
- Zombies way easier now to hit with firearms shots
- Better car CYOA handling
- Morale tweaks, generally on the side of the player.
- Way more trader camp camper sayings.
- ENDGAME now properly saves the kills you make in it for stat tracking.
- ENDGAME now has a road block.
- Sieges now 10% harder.
- Added a hard hotel location.
- Pushy Recruit can now be denied if you're solo.
- Genie appearance tweak and smoke poof.
- Toilet Genies now require way more toilets opened to spawn, sorry.
- Combination notes and car keys no longer spawn under cars.
- Improvements to AI pathfinding, especially when leader leaves the room.
- Pipebombs and grenades can properly sail above zombies now.
- More skeleton types.
- Tons of random fixes

Jul 16, 2016
Death Road to Canada - Rocketcat Games
There's been a few builds since 7/13, just haven't had time to put notes up for them. This is a Windows build again, Linux should be really soon with Mac a little past that.

- Difficulty toned down a bit for some rare locations
- More work on the game ending
- Perk requirements are now about 30% lower
- Pathfinding AI improvements for your buddies
- 2x4 weapon added to hardware stores.
- Fixes for pipebombs/grenades breaking.
- Safe combinations and car keys now check if they're obstructed by something heavy, then removes those obstructions.

- Pep talk recruit reward fix
- Tweaks to despair morale gains
- Removed closet from city apartment, as it's a large map already
- Pushy recruit text changes
- Lowered some morale penalties for camps
- Tweaking some tired camps by either removing tired or adding an alternate option to pick one person to stay up on watch, instead of everyone.
- Yallmart siege starts with less zombies initially, still high compared to other sieges
- More sayings for mounties
Jul 16, 2016
Death Road to Canada - Rocketcat Games
There's been a few builds since 7/13, just haven't had time to put notes up for them. This is a Windows build again, Linux should be really soon with Mac a little past that.

- Difficulty toned down a bit for some rare locations
- More work on the game ending
- Perk requirements are now about 30% lower
- Pathfinding AI improvements for your buddies
- 2x4 weapon added to hardware stores.
- Fixes for pipebombs/grenades breaking.
- Safe combinations and car keys now check if they're obstructed by something heavy, then removes those obstructions.

- Pep talk recruit reward fix
- Tweaks to despair morale gains
- Removed closet from city apartment, as it's a large map already
- Pushy recruit text changes
- Lowered some morale penalties for camps
- Tweaking some tired camps by either removing tired or adding an alternate option to pick one person to stay up on watch, instead of everyone.
- Yallmart siege starts with less zombies initially, still high compared to other sieges
- More sayings for mounties
Jul 14, 2016
Death Road to Canada - Rocketcat Games
Last night's build, now with patch notes. Still Windows only! Linux and Mac should be over the weekend. Been making builds so rapidly that we haven't had time to do the other platforms.

Builds from now on will mostly be small tweaks and bugfixes. After the game launches, we plan to go back to content updates. We'll likely continue the beta builds as a passworded alternate branch for anyone that's interested.

- Some bandit easy mode descriptions made more accurate
- Toilet genie fully in the game! Currently requires 10 toilets to be opened to find, though soon this will change to 200 or so.
- Doors that you haven't gone through yet now sparkle.
- Exit signs now over the door that exits the building you are in.
- Lots of tweaks and work to the END GAME event.

- Fixed a bug where the ceiling ambush spawns were twice as big as they should have been.
- Increased the siege difficulty by 10% after the above fix.
- camp2-creepy, the guaranteed GET TIRED camp, replaced with a new one, camp2-smell.

- Fixed some bugs with things moving slightly after being opened.
- Tweaks to the hint text.
- More logic fixes for losing your car right before Canada.
- Lots of checks/fixes for sleeping or not sleeping in camps
- Additional chances for healing added to many events
- Many of the "best weapons" are now increased in value in the eyes of AI buddies switching to them for use.
- Fixes for some weird grammar
- Ending now properly clears the save
- Ending now tracks how many times you've won in each mode
Jul 14, 2016
Death Road to Canada - Rocketcat Games
Last night's build, now with patch notes. Still Windows only! Linux and Mac should be over the weekend. Been making builds so rapidly that we haven't had time to do the other platforms.

Builds from now on will mostly be small tweaks and bugfixes. After the game launches, we plan to go back to content updates. We'll likely continue the beta builds as a passworded alternate branch for anyone that's interested.

- Some bandit easy mode descriptions made more accurate
- Toilet genie fully in the game! Currently requires 10 toilets to be opened to find, though soon this will change to 200 or so.
- Doors that you haven't gone through yet now sparkle.
- Exit signs now over the door that exits the building you are in.
- Lots of tweaks and work to the END GAME event.

- Fixed a bug where the ceiling ambush spawns were twice as big as they should have been.
- Increased the siege difficulty by 10% after the above fix.
- camp2-creepy, the guaranteed GET TIRED camp, replaced with a new one, camp2-smell.

- Fixed some bugs with things moving slightly after being opened.
- Tweaks to the hint text.
- More logic fixes for losing your car right before Canada.
- Lots of checks/fixes for sleeping or not sleeping in camps
- Additional chances for healing added to many events
- Many of the "best weapons" are now increased in value in the eyes of AI buddies switching to them for use.
- Fixes for some weird grammar
- Ending now properly clears the save
- Ending now tracks how many times you've won in each mode
Death Road to Canada - Rocketcat Games
Here's notes for the build that was posted last night. Windows again. Linux and Mac builds will be later this week, as we wrap some final things up.

- Fixed some infinite logic loop bugs when walking near Canada.
- Bandits are now less harsh in the first 5 game modes. They'll usually take 25-50% of your stuff instead of 50-100%, and one instance of weapon robbery is removed.
- Bear camping event also follows above less harsh rule in the easier game modes.
- Hints added to the game's intro event.

- Many new city layout variants!
- City building types now change depending on where you are relative to Canada.
- Adjustments for Florida and Carolina building heights.
- Many new city scenarios. Variants of difficulty, time, aggression, weather.
- New house type.
- New location, finding a working car in front of a row of houses.

- Fleshed out the teleporter accident events for turning into a fly or dog hybrid creature.
- Fixed some errors with not resting properly in camps.
- Some slight siege nerfs, such as to the mall and badweather events.
- Frying pan is now unbreakable, but 0.05 seconds slower.
- Arcade machines now animate
- New days now have an 80% chance to reset the weather to normal conditions.
- Fixed a buggy treasure room.
- Nicer looking Maple Leaf for the days left indicator.
Death Road to Canada - Rocketcat Games
Here's notes for the build that was posted last night. Windows again. Linux and Mac builds will be later this week, as we wrap some final things up.

- Fixed some infinite logic loop bugs when walking near Canada.
- Bandits are now less harsh in the first 5 game modes. They'll usually take 25-50% of your stuff instead of 50-100%, and one instance of weapon robbery is removed.
- Bear camping event also follows above less harsh rule in the easier game modes.
- Hints added to the game's intro event.

- Many new city layout variants!
- City building types now change depending on where you are relative to Canada.
- Adjustments for Florida and Carolina building heights.
- Many new city scenarios. Variants of difficulty, time, aggression, weather.
- New house type.
- New location, finding a working car in front of a row of houses.

- Fleshed out the teleporter accident events for turning into a fly or dog hybrid creature.
- Fixed some errors with not resting properly in camps.
- Some slight siege nerfs, such as to the mall and badweather events.
- Frying pan is now unbreakable, but 0.05 seconds slower.
- Arcade machines now animate
- New days now have an 80% chance to reset the weather to normal conditions.
- Fixed a buggy treasure room.
- Nicer looking Maple Leaf for the days left indicator.
...