New Windows build posted last night, and here's the notes for them:
- Rescue missions expanded. Now you get a choice of reward. By default, it's a choice of a skill point, some supplies, or recruiting the character you just saved. - House, apartment, factory, and grocery store rescue locations added. - Grocery store raids. Fight tons of zombies and grab food off the shelves. - Big Bookstore. Lots of destroyed books and magazines, lots of zombies. One book or magazine is still good for reading. - Big Hardware Store. - Couple more Yallmart variants. More danger, more rooms, more loot. - Sporting Goods megastore. - Difficulty and loot rebalancing for the cabin location types. - Factory location with makeshift abandoned dwellings to loot. - Factory location with safe in manager's room, must find code to open. - Small suburb location with houses to loot. - Small apartments location. - Chainsaw burns through fuel slower. - Nice weapons are rarer as general house loot. - It's much more likely to find a chainsaw in a hardware store or cabin.
New Windows build posted last night, and here's the notes for them:
- Rescue missions expanded. Now you get a choice of reward. By default, it's a choice of a skill point, some supplies, or recruiting the character you just saved. - House, apartment, factory, and grocery store rescue locations added. - Grocery store raids. Fight tons of zombies and grab food off the shelves. - Big Bookstore. Lots of destroyed books and magazines, lots of zombies. One book or magazine is still good for reading. - Big Hardware Store. - Couple more Yallmart variants. More danger, more rooms, more loot. - Sporting Goods megastore. - Difficulty and loot rebalancing for the cabin location types. - Factory location with makeshift abandoned dwellings to loot. - Factory location with safe in manager's room, must find code to open. - Small suburb location with houses to loot. - Small apartments location. - Chainsaw burns through fuel slower. - Nice weapons are rarer as general house loot. - It's much more likely to find a chainsaw in a hardware store or cabin.
New locations added this build! Let me know what you think in the Kickstarter comments or messages.
- Temporarily removed some crashy or unfinished things for better demoing purposes. In the future I may set up an "in progress" build and an older "stable" build that people can switch to.
- Safes added. Find the combination for it or have your ace mechanic crack the lock for potentially big rewards. - Loot deck added for safes, currently has 13 different possible items.
- Fixed errors with sharing data between special city buildings and non-city locations.
- Finalized the Police HQ. - Added a Hospital location. - Made a Big Office location. - Added filing cabinets to the office rooms. - Added more office room types, including more reception areass. - Added a Fancy Office that contains a safe. - Added a tough house that contains a safe. - Added a house with riled up zombies, guarding a magazine or book. - Added a big apartment with a magazine/book hidden inside. - Large Arcade with extra room types. - Added huge apartment building with built in gym.
New locations added this build! Let me know what you think in the Kickstarter comments or messages.
- Temporarily removed some crashy or unfinished things for better demoing purposes. In the future I may set up an "in progress" build and an older "stable" build that people can switch to.
- Safes added. Find the combination for it or have your ace mechanic crack the lock for potentially big rewards. - Loot deck added for safes, currently has 13 different possible items.
- Fixed errors with sharing data between special city buildings and non-city locations.
- Finalized the Police HQ. - Added a Hospital location. - Made a Big Office location. - Added filing cabinets to the office rooms. - Added more office room types, including more reception areass. - Added a Fancy Office that contains a safe. - Added a tough house that contains a safe. - Added a house with riled up zombies, guarding a magazine or book. - Added a big apartment with a magazine/book hidden inside. - Large Arcade with extra room types. - Added huge apartment building with built in gym.
- Added a system where you can spend extra gas to "reroll" a new location. - Limited tries for rerolls. Usually 2 rerolls, 20% chance of 3. - If you can't reroll, some locations let you skip the event like before and other's don't, such as sieges that mention that you're "trapped".
- Police Headquarters location added as a test of locations being able to share rooms better.
- Book Store city building added. You can find a random book or magazine scattered in the debris. If you bring it back to the car, someone in the group can read it.
- Dog and Superdog support added for the above books/magazines. DOGS CAN'T READ YOU DINGUS.
- All special city buildings added to the rotation. - Some special city buildings spruced up. - Certain CYOA objects can properly disappear when used. - MEGA CHEESED now works properly instead of making zombies docile. - MEGA CHEESED now also - Storage room and special restroom added to Yallmart
- Added a system where you can spend extra gas to "reroll" a new location. - Limited tries for rerolls. Usually 2 rerolls, 20% chance of 3. - If you can't reroll, some locations let you skip the event like before and other's don't, such as sieges that mention that you're "trapped".
- Police Headquarters location added as a test of locations being able to share rooms better.
- Book Store city building added. You can find a random book or magazine scattered in the debris. If you bring it back to the car, someone in the group can read it.
- Dog and Superdog support added for the above books/magazines. DOGS CAN'T READ YOU DINGUS.
- All special city buildings added to the rotation. - Some special city buildings spruced up. - Certain CYOA objects can properly disappear when used. - MEGA CHEESED now works properly instead of making zombies docile. - MEGA CHEESED now also - Storage room and special restroom added to Yallmart
Another build tomorrow, this one came out slow due to bugfixing for new stuff.
- New city locations - Arcade, vending machines with an arcade machine. - Restaurant with kitchen and then food storage/freezer in back. - Coffee Shop, find out the mysteries of the coffee machine. - Furniture Gallery full of the strongest weapon of the game: furniture. - Added a road scene check to clear temporary buffs and debuffs, currently just for coffee - Made a placeholder buff for drinking coffee named COFFEED UP - Fixed a longstanding bug involving "dnapt" word that would cause phantom dogs/people/loot to appear in the first room of an apartment complex.
Another build tomorrow, this one came out slow due to bugfixing for new stuff.
- New city locations - Arcade, vending machines with an arcade machine. - Restaurant with kitchen and then food storage/freezer in back. - Coffee Shop, find out the mysteries of the coffee machine. - Furniture Gallery full of the strongest weapon of the game: furniture. - Added a road scene check to clear temporary buffs and debuffs, currently just for coffee - Made a placeholder buff for drinking coffee named COFFEED UP - Fixed a longstanding bug involving "dnapt" word that would cause phantom dogs/people/loot to appear in the first room of an apartment complex.
Check the last private Kickstarter comments for more info on what's next.
- City special store buildings added: Pharmacy, Athletic Supply, Camping Supplies, Sporting Goods, Hardware, Umbrella Shoppe - City special buildings added: Infested Stronghold, Lost Safehouse, Recruit Hiding in Apartment, Dog Hiding in Apartment - All the above plus the Police Station, Gym, Office, and Clinic added to the City Location Picker. Note that most of the building appearances aren't in yet, though. Almost everything currently looks like a gym. - Bugfixes, lots more to go. - Cleaned up the old recruit code for the passed-out-in-bar recruit. - Lots of work to outdoor areas, which you'll start seeing next week.
Check the last private Kickstarter comments for more info on what's next.
- City special store buildings added: Pharmacy, Athletic Supply, Camping Supplies, Sporting Goods, Hardware, Umbrella Shoppe - City special buildings added: Infested Stronghold, Lost Safehouse, Recruit Hiding in Apartment, Dog Hiding in Apartment - All the above plus the Police Station, Gym, Office, and Clinic added to the City Location Picker. Note that most of the building appearances aren't in yet, though. Almost everything currently looks like a gym. - Bugfixes, lots more to go. - Cleaned up the old recruit code for the passed-out-in-bar recruit. - Lots of work to outdoor areas, which you'll start seeing next week.