https://store.steampowered.com/app/935510/OMSI_2_AddOn_Kln/ As the biggest city in North Rhine-Westphalia, Cologne has an extensive public transit network. The city railway and bus lines are being operated by the Kölner Verkehrsbetriebe AG (KVB).
In this add-on for OMSI 2, you drive on one of the most highly frequented bus lines in Cologne, the line 132. It takes you from Breslauer Platz at the main station via Heumarkt, Severinstraße and Chlodwigplatz southwards along the Bonner Straße to Rondorf and on to Meschenich. It is an interesting and diverse route – you’ll drive through the metropolitan downtown with its famous buildings like Severinstor Castle all the way into Cologne’s rural outskirts around Meschenich.
The DLC "OMSI 2 Add-On Metropole Ruhr" has been updated.
[NEW]The new DFI ads at Gotheplatz, Willy Brandt Platz and in Recklinghausen. [Change]Line 267 now has its own timetable and is no longer linked to the 266. [Change]The AI list has been reset to default for all.
New stop at the main station, 150 ends and starts at the "Hauptbahnhof Nord"
153 direction Odeonsplatz, the timetable no longer stops at "Görresstraße"
AI tram has started operation (AI tram is EA)
Many buildings light up -> rest will be done in the next update
Bus:
Vehicle now checks whether dummy terminus exists in file or not
Interior display at the rear of the articlulated bus shows the stops correctly
Interior display in the bus trailer shows the stops correctly
Matrix in the articulated bus lights up in the dark
Tinting texture glass Hess bus trailer adapted
Brake pressure no longer drops rapidly during emergency braking
Bus trailer now has drawstrings and connecting cable
License plate at solo bus/bus train/articulated bus is now displayed correctly
Poles in the front articulated bus are now correctly repaintable
Stop request buttons in the articulated bus are repaintable
Passenger views Solo + Hess + Articulated bus adjusted
Third brake light in the articulated bus no longer lights up when the lights are switched on
Wheels now repaintable (farbschema_RadV & farbschema_RadH)
Bounding box optimized for train bus and articulated bus
Articulated bus has correct shadow in the interior
Air conditioning is now always displayed, even in AI mode
Third door of solo bus remains open in AI mode until all passengers have boarded
Turn signals are disabled in AI mode when vehicle is off
Speed level display in the VDV now remains at "1", even if the speed lvel is physically - e.g. when the bus stop brake is activated - the system changes to neutral
Stop request in the articulated bus is now deleted correctly when the doors were opened
Waggon number front side added inside
Waggon number Hess bus trailer added
Emgergency button Hess bus trailer added
Added copilot "piep"sounds
Mesh bug articulated bus fixed
Door switch outside & click spot removed from the articulated bus
Interior lighting bus trailer now more authentic
Material settings of trailer adjusted
Vehicles now have a dedicated AI routine (light, drive, doors, matrix)
Hold request button outside in the joint now operable
Fixed "Ghost Accident" at Prinzregentenplatz and Friedensengel (with active collision). No crash
Invisible walls on Martiusstraße between Giselastraße and Thiemestraße (line 150) and at the Schellingstraße between the University and Turks Street (line 153) fixed
Added new repaints
Pedestrians no longer climb over the stop signs
Many buildings now light up at night -> rest is done
Articulated busses also drive as AI
Ostbahnhof -> each line has its own bay. No bus traffic
New passenger speakers added -> Manfred will be in the next update
Fixed passengers not looking at you when buying tickets on 9.6m
Added Paint-over Frits ability
Notes:
For those who can't seem to find the manual, it's located in OMSI 2\Addons\Masterlite
For help and support, mods, feature requests and more, join our Discord here: https://discord.gg/CMwjdSg
The Almex-based Ticket Machine didn't quite make it into this version as previously mentioned in the Discord, sorry! I completely ran out of time implementing it, will be in the next version.