https://store.steampowered.com/app/935514/OMSI_2_Addon_Downloadpack_Vol_4__KIFahrzeuge/ The OMSI 2 Downloadpack Vol. 4 contains a total of 10 different types of AI service vehicles, which are waiting to be used in various OMSI maps. The vehicles are included in different versions and numerous repaints. Individual sound provides a realistic background noise.
Vehicle automatically starts up again after closing the doors
Emergency lifting: Warning sound is played during emergency lifting if doors are still open
IBIS Plus:
In the case of early arrival, a + will be displayed, in case of delay - a delay will turn green from 20 seconds to 3 minutes 50 seconds, from 4 minutes delay the background will turn blue
Free seats for special announcements increased to 20 (no new special announcements added)
Vehicle/Model:
Missing poles added in the area of the bogie
A40: Stop request display at end of vehicle removed (interior)
Gear shift points adjusted slightly
Added dirt texture
Hand loops added to handrails (switchable via CTI / printer)
Added advertising space behind driver's seat
VDV:
Door 3 on the VDV display will now flash if the door has been unlocked
Bend protection now plays warning sound
Hublift:
Indoor and outdoor lights will now flash during the entire process
The lift can only be retracted and extended when door 1 is fully open
Performance significantly improved by: - articulated LOD added - diverse models revised and polygons reduced - viewpoints revised - added wheel LOD - seat meshes optimized - Vehicles should now be easy to use as AI (and shouldn't use so much performance, since only important models are displayed)
Vehicle Physics SU15 adapted
Vehicle Physics SU12 adapted
Vehicle Physics SU18 adapted
indicator deactivaton now works correctly (logic error Dash.osc - indicator mode now -1 and 1 instead of 1 and 2)
Passenger pendulum now works correctly on articulated vehicles (logic error misc.osc, && exchanged for ||)
Climate switch removed - Vehicle has automatic climate control, is not needed and no function
AASR / ABS no longer so aggressive
Brake is now stronger
Wheel cap (Type 2) 2nd axle left, 15m car, is now displayed correctly
3. Door can now be opened by pressing a button in the 4-door NG
IBISTexture reduced
Light block texture contrast adjusted
Vehicle now uses the correct, supplied fonts for the matrix
IBIS will now be hidden if Faremaster has been set via repaint
Parking brake now works with less force
Frame brake lever animation changed
All doors open pushbutton moves at the push of a button now no longer third door push button with (MOKI)
Warning flash button now turns off correctly (MOKI)
Heckmatrix (Breit & Schmal) will be lit only when at least parking light (12m)
Interior 12m 2-door has now correctly textured door mounts below
All cars now have separate texture for the outer door
Carts of all vehicles newly exported
Sliding window holder 15m now has correct texture and mapping
Doors will not hang if they are closed during the opening process
Discharge air builds up slower and brake has an influence on compressed air supply
Motor power scaled to vehicle size
Brake power scaled to vehicles
Station brake without release (20h switch) now available for VDV
Thanks to their modular development, all five buses are individually customisable. Many configuration options enable players to create exactly the vehicles they want.