Happy Lunar new year to everyone! To help everyone celebrate we have added some new and old items to the Steam item store.
First off, throughout the Lunar New Year celebration, everyone will be able to craft a set of throw-able firecrackers to make a racket. Traditionally set off to scare away evil spirits, many people would set them off when opening the front door before they went out. We somehow doubt these will scare off a dedicated door camper but you can try!
Tiger Mask
To celebrate the year of the tiger we have created a beautiful Tiger Mask with jiggling chin tassles. Similar to last years Ox Mask, it replaces the wolf headdress.
New this year is the Sky Lantern. When ignited with a lit torch the sky lantern will take to the skies and is able to carry one item in the direction you're looking.
Available to be crafted in five colours: white, purple, green, red and orange.
In addition to this year's tiger mask and sky lantern, we’ve added items back from prior years sale to the item store, the Dragon Door Knocker and the Chinese Lantern.
Servers are now wiped, Santa is packing up and clearing out the bodies, we hope you enjoyed the Holiday Season. We're getting back to work after a couple of weeks off which is why this is a light blog and we're looking forward to the journey ahead in 2022!
2021 was an exceptional year for Rust in almost all regards, after 8 years of continuous development Rust has gone from strength to strength. In 2021 Rust blew up on Twitch, we saw record-high player counts, released Voice Props DLC Pack, World revamp, missions, freight trains, underwater labs, gestures, submarines, MLRS and so much more.
July 1st we released Voice Props DLC Pack which quickly became our best selling DLC to date.
Console
In May Double11 released Rust console after a number of years in development. This allowed a whole new player base to finally experience the harsh world of Rust.
8 Years
In December Rust celebrated its 8th Birthday. 8 continuous years of development and no plans to stop.
Stats
2022
What can you expect from us in 2022? More of the same! guaranteed monthly updates every first Thursday of the month along with occasional hotfixes and holiday events.
Below is a sneak peek of a new upcoming arctic monument which we'll be releasing in the very near future.
In addition to new monuments, this year you can expect to see new weapons, deployables, events, vehicles, animals and so much more.
In February we'll be releasing a heap load of quality of life changes.
We're excited to see what we can accomplish in 2022 and we thank each and every one of our players for continuing to enjoy our work.
EgoLand 2 Twitch Drops
Starting from tomorrow (Friday 7th) till January 14th Twitch drops are enabled for Rust Twitch streamers with a focus on supporting the Spanish creators of Egolands. You can earn special and unique skins simply by watching your favourite Rust Twitch streamers.
During the final 24hours of the Rust Twitch drop campaign, all drops will be moved to general.
We'll be doing another round of Twitch drops in February featuring a number of long-standing Rust streamers.
Thanks to everyone that nominated Rust for the Labor of Love award. We have now reached the final stage of voting so we need your votes once again!
You can do so now by clicking the vote button above and to show our appreciation if Rust wins the Labor of Love Steam award, we'll give you (the community) control on designing a new deployable item in the game!
If you haven't already voted we'd like to show you in some words, pictures and videos why Rust is a Labor of Love for us!
Rust came to life because Helk and Garry felt there was something missing in the games they were playing and set about making a game they could play how they wanted to play it, Rust was started in Unity Engine 4 and was playable in a web browser and keys were sold in a dutch auction and as the player base grew the game was made into a standalone version and released on Steam in early access on 11th December 2013.
Work continued at pace, new features being added like the research bench, a new water system along with a new sky system, bugs being squashed, some quite serious.
It was decided we needed a better way of telling guys what we were doing in the background so weekly updates were started and with that came the Friday blog in March 2014.
Not long after this, we realised Rust was getting too big for Unity 4 and we were getting seriously limited on how much we could grow which would impact on how you could play and enjoy the game, it was decided we would switch to Unity 5 and while you continued to enjoy playing the game we would completely rebuild the game from scratch. It was a huge decision and task but made Rust what it is today.
In July 2014 we started the Community Blog which would showcase what our players and creators were doing in Rust from builds and raids to erm ... rituals to Garry.
By the end of 2014 the groundwork for the Rust reboot was set, instead of the same map on every server, the island could be generated procedurally giving every server it's own identity.
Custom weapons were designed and modelled to give more of a hand crafted feel
New tools were created to help you get the resources you need, including the iconic rock and the hatchet. Useful for farming the animals that were added for food and more resources.
Having resources meant you were going to need a nice base to keep them in and the building system came to life, not only could you create the design you wanted with new building pieces you could now upgrade it to different materials to give your base more strength. This progressed from late 2014 into early 2015 as a system you might recognise today and you could also use a Tool Cupboard to give ownership to your base!
2015 continued to build up on the groundwork set and the islands got more procedural features like roads and power lines between the monuments.
Everyone had the same male character so It was decided we should add more varieties and also a female character which could all be randomly assigned to players, we also gave them armour for protection from each other.
By the end of the year we had added Beartraps, Assualt Rifle, Pump Shotgun, C4, Attack Helicopter, Ambient Sound, Gibbing, Decay, Paintable Signs, Rocket Launcher, Monuments, Assigning sleeping bag to friends, Repair Bench, Guitars, Building Upgrades, Player skin colours, Wounding, Hapis Island, Rivers, Research Table, Barricades, Bullet Penetration, Large Furnace, Loot, Decals, Ammo Counters, Blueprints System, Grenades, Horses, Landmines, Water Catchers, Crossbow, Code Locks, Draw-able Maps, SMG, Supply Signal, Floor Spikes, Language Selector, Pistol, Ladders, Throwables, Pickable arrows/spears and load of bug fixes, optimizations and visual improvements.
Rust also got it's first Christmas Event!
Shortly after, we realised weekly updates weren't really ideal for us, we'd lose a day of development time preparing the update and dealing with any issues that came up post update, this downtime would be less noticeable over the period of a month so the switch was made to the monthly updates you know today and have been happening since.
As you can see, the first two years kept us really busy, skip forward and the last two years have been just as busy pushing out content month after month. Here are some of the highlights and the associated update trailers!
Instruments DLC - For our first DLC we gave you the opportunity to get together and jam with your friends or annoy your neighbours.
Modular Turrets - Since it's creation, the turret came with an included assault rifle, we gave you the option to add any weapon (or trumpet) to your turrets!
Farming 2.0 - Brought you new ways of growing your own crops with automated watering systems to keep you supplied with food and cloth.
Rust+ - The companion app for your phones to help you organise your Team, control your electronics and receive notifications from in game.
Modular Vehicles - A new way of getting around the Rust island in a variety of setups depending on your needs,
Sunburn DLC - Our 2nd DLC full of summer essentials from lazing on a rubber ring in your pool to water pistol fights on the beaches.
Tech Tree - We gave you the option of unlocking blueprints on a linear path rather than having to find each blueprint in loot
During the Christmas holiday period of 2020 Rust received a massive boost when we were joined by a variety of well known streamers and content creators with events being run by OfflineTV and their friends and Egoland and their friends who spotlighted Rust to viewers who had probably never seen Rust or thought of joining us and gave us a huge boost with record player counts and viewership. This gave the developers a boost and spurred us on to bring more content for players to enjoy.
Freight Transit Line - A new underground system throughout the whole map which gives you another option for getting around the monuments.
Voiceprops DLC - Our latest DLC for recording and playback of voice and audio to making your own in game disco.
Underwater - Another new way to explore the environment, submarines to transport you around and underwater labs to explore and loot!
We hope this gives some insight into why we bring updates month after month to bring more content and new ways for you, our players to enjoy Rust and on behalf of everyone at Facepunch Studios we'd like to wish you a Happy Holidays and we look forward to what 2022 will bring!
From everyone at Facepunch, we'd all like to wish you a Merry Christmas and happy holidays to everyone!
The Christmas Event is once again live! If you haven't been around for this before, here's what you can expect:
Every once in a while you will hear the sound of jingle bells. Run outside and look for a gift! Two gifts are spawned per player, in a radius of about 40m from where you are standing. Run up and bash it open to receive your Christmas presents. They come in three sizes: small, medium, and large. If you have enough small presents stashed, you can "trade up" to a medium or large. The contents of each present vary, but you'll find a mix of resources, weapons, and candy. We've also added wrapping paper allowing you to wrap up items as gifts to other players, perhaps sold in your vending machine...
Once again, you will be able to find Santa hats and reindeer antlers, both of which can be worn and provide a decent amount of protection. There’s also a lickable candy cane club, and two types of stockings. If you hang a stocking inside your base when the jingle bells ring the stocking will fill up with loot. The larger stocking has a higher chance for better items and both last around 5-10 refills.
Have fun!
New Festive Items
Snowman Hat
Get in the festive Rustmas spirit with the new Snowman hat! The Snowman hat new paid cosmetic skin is available from the store.
Pattern Boomer Firework
Create your own firework pattern and broadcast your "art" to the whole server with the new Pattern boomer firework.
Once your design is complete, wait till dark and set alight the firework using a torch, or a flamethrower if you're feeling brave.
Available now on the Rust item store!
Advent Calendar
The advent calendar is a new craftable deployable available to everyone. Once placed you can claim a surprise every in-real-life day.
Returning items
We have brought back the following items from previous years, now purchasable from the Rust Item Store.
The festive garland pack now includes a double door garland. If you've already purchased this pack you'll now be able to craft this item.
Deluxe Christmas Lights
Snow Machine
Snowman
Festive Garlands Pack
Christmas Door Wreath
Santa Beard
Neon sign pack
Rustmas Base Decorating contest
We're excited to announce Rust's first Rustmas base decorating competition!
We're looking for the best festive base Rust has ever seen!
The Christmas content update is now live and will stay in game until January 6th, 2022. Hoping this Rustmas will be the best one yet. Go big or go home, right?
Winner £75 worth of skins of their choosing and two Rust DLC keys.
Runner up £50 worth of skins of their choosing and one Rust DLC key.
How To Submit
Once you’ve completed decorating your base, take a screenshot and upload the image to Twitter using the hashtag #Rustmas2021
The winner and runner up will be announced from Rust's official Twitter account on January 13th.
Evaluation
Submissions will be judged based on the following: Creativity Design Judging will be performed by Facepunch Staff.
Terms
This competition is run by Facepunch Studios Ltd at Concept House, Elmore Green Road, Bloxwich, Walsall, UK. The competition ends on January 6th 2022 23:59UTC. No more than three entries per person. The winner and runner-up will be selected based on which Facepunch thinks is the most original/creative and any decisions Facepunch makes will be final. The winner and runner up must claim their prizes within one month of the closing date (which Facepunch may exchange for an alternative of the same or greater value). Our terms of service apply to any content you make for the competition: https://facepunch.com/legal. Winning entries must pick items from the Rust marketplace with market value.
The excavator has received a massive production buff. One unit of Diesel fuel will run the excavator for 2 minutes and produce any one of the following yields :
100 HQM
2000 Sulfur Ore
10,000 Stone
5000 Metal Fragments
In addition to this, a terminal can now be found next to the generator. While the excavator is powered on, the communications relay will charge. Once it has charged for 100% (10 minutes or 5 diesel by default) you can use the terminal to request airdrop supplies to the excavator.
Hopefully these changes to the excavator will see it be a more viable and widely used monument.
Excavator Tummy Tuck
We have frequently heard from you about the limited real estate left available on some map seeds. One of the main complaint was about the Giant Excavator monument. It was meant to impress by its sheer scale when first introduced, but we have come to recognize that it does sacrifice a good amount of play area. As a result I have remodelled the terrain surroundings of the monument, and shrunk the overall surface it consumes by a good 30%.
First Person Spectate
Spectating players should be a more pleasant experience this month with a revamped First Person Spectate mode. We've tried to mimic the actual gameplay perspective as much as possible, supporting proper weapon viewmodels, better camera perspectives, alt looking and much of the standard game HUD like the compass, vitals, hotbar and teams.
This new mode will automatically activate when spectating in first person, it also works when playing back demos. I've also added a button to easily spectate a specific player in the admin UI tab.
Hopefully this will make spectating players more enjoyable for admins, as well as providing some new cinematic options for demo users.
Improvements & Fixes Highlights
NVG Clarity -Reduced NGV grain and overlay intensity
Vehicle Animal Attacks - Animals will no longer attack players inside cars
MP5 Costs - MP5 research cost increased and drop rates lowered
MLRS Barrage - MLRS rockets cluster less towards the centre
Compound Bow Changes - Compound Bow now unlocked from Tier 1 Workbench
Tech Tree T2 - Electricity and car parts now on a separate branch
Check out the changelog for more changes.
AI Cleanup & Tweaks
This month we were finally able to remove two more of the various AI setups that we've had in Rust over the years. Now pretty much everything is running on one system. This meant we were able to remove a ton of code and prefabs - this is better for maintenance and long term development of the AI. There should also be some slight performance improvements.
We've also made some tweaks to the animal and human AI, such as fixing some annoyances and increasing responsiveness.
There's more improvements to come in this area now that the bigger features are finished.
Forest Density
Since the World Revamp update, we've received a lot of player feedback surrounding forest density, the aim of world revamp update was to upgrade Rust's visuals without sacrificing performance/FPS. While balancing performance to visual fidelity we were conservative with foliage density values while trying to match them closely as possible to the prior procedural generation.
Today we've slightly but noticeably increased forest density, we hope this will bring back some much-needed forest density while keeping performance under control.
Blueprint Wipe
With today's update, all servers will have their Blueprints wiped and player progress reset.
Permanent Store Launched
If you missed our announcement last month then here is a summary of the launch of Rust's permanent in-game store. The new store will feature premium cosmetic items and skins.
We kicked things off by releasing the Nomad skin. The Nomad skin is a hazmat reskin replacement that can be applied when crafting the hazmat suit or by placing the hazmat suit into a repair bench.
Additionally, we've also launched some new items such as new lights, underwear and even a used sofa.
Full details of the permanent store can be found HERE
Rust's 8th Birthday
Rust turns 8 this month and we’ll be celebrating for one day only on 11th December with a birthday cake and hats. In the near future, we plan to talk more about how the last year has gone and what we learned as well as some information about how Rust has performed.
Facepunch Servers
We've retired the following Facepunch servers:
EU 11
EU 12
EU 13
EU 14
EU 15
EU 16
EU 17
EU 18
EU Small 9
EU Small 10
EU Softcore 7
EU Softcore 8
EU Softcore 9
US Softcore 3
US Soft core 4
US East 5
US East 6
US Small 4
Additionally, some Facepunch servers have had their max player limit increased and EU1 has changed to a new IP address.
Christmas Update
On December 16th at 19:00GMT / 14:00 EST we'll be releasing a mandatory server and client update to enable the Xmas event and some festive features!
Changelog
Enhanced First Person spectate
Excavator supply drops
Excavator 2.5x more yeild
Failed code lock entry for after 8 failed attempts now locks out user for 15mins
Exposed bear, boar and chicken populations in Server Admin UI
Increased human AI line-of-sight responsiveness.
Compound Bow moved to T1 Techtree
Compound Bow loses condition while drawn back
Reduced NVG grain and overlay intensity
Fish can now be sold for more scrap at fishing village exchange
MP5 NPC drop chance lowered
Watch tower decay, health and craft time higher
Table item craft no longer need metal fragments
Higher forest density
TechTree T2 electricity and car parts now on a separate branch
[MLRS] Increased the target hit area, and rockets cluster less towards the centre. In general it's now better for larger bases vs. precision targeting.
[MLRS] Increased the MLRS UI map zoom a little to make targeting easier (remember that it will show a marker you've placed as well).
[MLRS] The MLRS UI now supports characters from other languages.
[MLRS] The MLRS rocket explosion ground effect now plays at the true hit point rather than directly below the main explosion.
[MLRS] Reduced MLRS rocket world model size and mass to 25% of actual size and mass. No more giant rockets.
Fixed skull rock skin missing sound effects
Fixed case where ammo would be lost when an auto turret reloads a weapon
Animals no longer continue to attack player corpses.
Animals will no longer attack players inside modular vehicles.
Fixed desync exploit abused by some private hack providers
Fixed gap exploit abused by a large number of hacks
Fixed missions UI enabled on first open and requiring double click to close
Fixed some mission typos, incorrect text and wrong reward amounts
[MLRS] Fixed MLRS rocket backfire effects flashing on when entering LOD range.
[MLRS] Fixed cassette recorders not sticking correctly to MLRS moving parts.
Fixed SAM sites not shooting hot air balloons anymore
The info panel for rocket ammo now shows their true maximum range instead of a semi-fabricated one.
The Steam Awards are upon us once again and this year we’d like to get your nominations in the `Labor of Love` category by clicking to vote above!
We think the description of the award sums up Rust perfectly, Rust is our baby, quite a big baby at nearly 8 years old but we still continue to spend every day helping it grow, there’s been joy and tears and many sleepless nights but we still strive to bring out fresh content every month for you, our players, to enjoy.
Looking at just the last 12 months, we’ve bought you Tech Trees as another way of researching the items you need, The Marketplace in safe zones so you can efficiently purchase from vending machines using drones, The Freight Transit line and train carts for a new way of exploring and traversing the map, The Poker Table and Slot Machines as a new way of earning more of that precious scrap, Gestures for new ways of expressing yourself along with the Contact System to sort out friend from foe, A World Revamp which brought new life into your surroundings including monuments, rocks, flora and fauna.
We made the ocean a new place for adventure, submarines to get around and new underwater monuments with Labs to visit and earn loot from along with threats from the newly added sharks or you could just sit and relax with a bit of fishing to stock your food supplies.
Each month we bring a whole host of Improvements, balances and fixes mostly from the feedback we get from you, without you there wouldn’t be the passion we have for making the game what it is today and we look forward to bringing you another year of planned updates and many more to come.
Today we're excited to announce the launch of Rust's permanent in-game store. The new store will feature premium cosmetic items and skins.
To kick things off we're releasing the Nomad skin. The Nomad skin is a hazmat reskin replacement that can be applied when crafting the hazmat suit or by placing the hazmat suit into a repair bench.
Additionally, we're also launching some new items such as new lights, underwear and even a used sofa.
We received a lot of feedback and comments after the recent store announcement so we'd like to address them here:
Why launch this now?
We've found over the years that players really value being able to choose different skins and items to enjoy Rust, like the Spacesuit hazmat skin, or fun seasonal stuff like Christmas lights or fireworks packs. We're also very aware that Rust has grown in popularity but many new players won't be aware that they have these options.
Our idea is to expand that by having a core offering of permanently available, premium, cosmetic items and skins items that all players (new and old) can buy and use to have more fun with Rust. It also gives us more scope to experiment with things we think you'll like - we often have ideas for skins and items but they haven't always found a place (e.g. not big enough to justify a DLC pack, don't fit a monthly themed update).
Will you still do limited availability skins and DLC?
Yes, we'll still regularly launch timed-availability skins and items, especially working with Rust community creators, as well as our DLC packs (Instruments, Sunburn and Voice Props).
Will the new skins and items be tradeable?
No, at present items and skins sold on the permanent store will not be able to resold on the Steam marketplace and hold no resale monetary value, nor can these items be traded on Steam. This is to help differentiate them from the other types of skins/items we've sold in the past and will still sell. We're going to keep all this under review.
Will there be more items coming to the new store?
Yes! We'll be releasing more over the coming months and getting feedback from you on what works and what doesn't.
Other stuff worth knowing
Items on the permanent store may be discounted or discontinued at a later date but we'll give you a heads up when we plan to make this happen.
We look forward to reading your feedback and suggestions.
Additional Store items
In addition to the Nomad Hazmat skin we're releasing the following items:
Sofa - Pattern
A beat up, used, stained, discarded sofa with a floral pattern. Still comfortable, though.
Coconut underwear
Sets of island underwear made form coconuts, leaves, and grass. Comes in 2 variations No crafting required!
Industrial Lights
Industrial lights to illuminate your base. can be placed on floors, ceilings, or walls. Comes in Red, Green, and White variations.
Factory Door
A grey industrial door with a large window. Metal Door skin
We added fully procedural Military bases containing the MLRS equipment this update, these will be different on every server, every wipe. They are built from a pool of individual modules and fill 4 different templates.
Each has a few points of entry, regular loot with a sprinkle of oil and you will face some resistance from scientists as well.
MLRS
The new Desert Military Base monuments each have a parked Multiple Launch Rocket System (MLRS). This vehicle doesn't move - you won't be driving it around the map - but it can be set up to fire rockets to any target. Except safe zones, naturally.
These MLRS rockets can do significant damage to bases. They can be countered by SAM sites, but a full barrage of 12 rockets will only be mostly repelled by two SAM sites, and completely fought off by three.
Using the MLRS
1. First you'll need to acquire an MLRS Aiming Module which can be found in locked hackable crates and one to twelve MLRS rockets that are found in elite, APC and Attack helicopter crates.
2. Interact with the back of the MLRS and insert your rockets.
3. Get in the MLRS and open the Aiming Module slot, and insert your aiming module, which will activate the weapon systems.
4. Interact with the targeting screen and set your desired target.
You can click-and-drag to move the map around, and click to place the target. If you've set a marker on the main map view earlier, it'll show up here as a red marker, which should help with targeting bases.
A red crosshair indicates where you want to aim. A white circle indicates where the MLRS will actually hit. These will usually match, but can differ if the MLRS is still moving its aim into position, or if there's an obstacle in the way. The MLRS shoots high in the air, so mountains and so on won't usually be a problem, but the white circle will show you if they are.
The target circle shows the total area that might be damaged by an MLRS attack - not all rockets will hit the exact same spot, though there is a bias towards the centre of the circle. No damage will be done outside of the target circle area.
5. Press button to fire. The MLRS will shoot all the rockets you have loaded, and break down for 10 minutes (or whatever the brokenDownMinutes console variable is set to).
Improvements & Fixes Highlights
Painting Undo - Added undo & redo support for painting
Marketplace Search - Added search option when browsing shops at marketplace
Crouching Gestures - Can now use hand gestures while crouching
Check out the changelog for more changes.
Blueprint Wipe
On December 2nd, in line with Rust's next major update patch, we'll be forcing a blueprint wipe across all servers.
Additionally, we'll be looking at retiring a number of lower populated Facepunch servers.
Twitch Drops - Charitable Rust Nov 20 -21
A special edition of Twitch drops will be enabled on November 20-21 for charitable Rust. Charitable Rust has raised $540,786 over the past 6 years supporting various charities such as Rise Above the Disorder, Pencils of Promise and charity: water. This year the charity charitable Rust is supporting is Preemptive Love.
Preemptive Love provides aid in countries of conflict with food, water, medical care relief and much more for families on the frontlines of violence.
Last week we announced Rust's first in-game pumpkin carving competition in the Halloween update blog post. If you wish to enter you have until November 7th 2021 23:59 UTC.
To celebrate the release of SteelSeries GameSense with Rust, SteelSeries has launched a desktop battle station contest. Head over to their Discord and post your best RGB and desk setups with SteelSeries gear in the #Rust-Desk-Contest channel for a chance to win a copy of Rust + DLC and an Aerox 3 wireless mouse.
The Rust Halloween event is upon us! We've released a mandatory patch containing lots of spooky features, enabled the Trick or Treat event, NPC scarecrows and much more!
This year we've added a new addition to the Halloween event: Frankenstein's monster!
To get started building your own monster first you must slay scarecrows and mummies which roam the lands. Once you've collected a head, torso and legs. Craft yourself a Frankenstein's table and place the body parts within the table, awaken your new pet monster and control it by pressing "P".
The monster will follow your orders without question. It'll follow you around the map, defend you if attacked and help slay foes you wish to attack.
If you're having trouble accessing the pet menu or already have a key bound to "P" then use the following console command: bind X +pets
Trick Or Treat Event
Once roughly every two in-game days, a candy hunt event will begin. You'll have 3 minutes to collect as many candies as you can. The top 3 players are given special loot bags as a reward. These candies and loot bags can be opened for various types of loot ranging from scrap all the way up to an M249!
If you don't make the podium, that's okay. The Candies you collect can be upgraded for better loot.
There are various items available to help you during your hunt. The Pumpkin Bucket will allow instant pickup of candies and the Scarecrow Wrap and ghost costume will provide you with advantage via Candy Vision.
The Halloween event will run until November 4th.
Have fun!
New Halloween Items
This year we've added two new Halloween themed items to the Rust store.
Skull Rock
Through many years of research, it was discovered skulls are just as good at gathering resources as rocks.
The Skull can now be purchased at the Rust item store.
Pumpkin Carving
Display your artistic side with the new carvable pumpkin item.
The carvable pumpkin can now be purchased at the Rust item store.
Last years Halloween items have been raised from the dead, head over to the Rust item store.
There is also a bunch of Halloween themed skins on the Rust Item Store!
Also, Rust is part of the Steam Halloween Sale so now is the perfect time to get your friends involved at a discounted price! https://store.steampowered.com/app/252490/
This month's update brings the foundation of the mission system, huge amount of quality of life improvements, a camper vehicle module and much more!
Missions
Today we're introducing the first iteration of a mission system to Rust. You are now able to speak to various NPCs found around the world and receive a list of objectives you must complete in exchange for a reward. This first pass of missions are geared more towards players just getting started but the system is capable of much more. We will be expanding on this in the coming months to include PvP missions (capture and hold, delivery, ambush) and eventually even bounty hunting.
You can find mission providers at most safe zones and their tasks vary, from catching fish or harvesting lumber to hunting sharks and uncovering hidden treasure.
The mission system will be expanded upon over the coming months. We look forward to reading your feedback.
Camper Module
Take that long overdue vacation in the new Camper module for your modular car. It’s a two slot module that includes 4 seats that function as spawn points, overhead lockers, a bbq and a small box worth of storage.
To mark a seat in the camper van as a respawn point simply sit in it, look down and use “Make Bed” to claim it. You will then be able to respawn directly into that seat regardless of its location, even while the car is moving! If another player has claimed a seat, you'll have to clear their ownership before you can claim it as your own (this will appear as an interaction option).
The module requires a T2 workbench, 175 Metal Frags and 125 Wood to craft.
You’ll find the locker above the seats, the barbecue to your side and the small storage box underneath the barbecue. Happy camping!
General QOL
Jarryd spent some time this month working through a backlog of quality of life improvements that we’ve assembled internally. Thankfully all of you in the community had plenty more ideas so after a month of work the QOL list is now even longer than it was at the start. Thanks to everyone across Discord, Reddit and Twitter for suggesting ideas! If your suggestion wasn’t implemented this month rest assured we’ve taken plenty of notes for future work in this area.
A lot of the changes are pretty scattershot and all around the game (see the changelog for more details), but some of the notable changes are below.
Sign Painting
The primary improvement for sign painting this month is being able to pick up signs and redeploy them without losing the painted content. You can now pick up signs, picture frames and neon signs with the hammer, inspect the painting in your inventory, trade it to others and redeploy it at will. The sign painting interface has also had some improvements, including being able to voice chat while painting and better lighting settings for large paintable sources.
Auto Turrets
After many (many) requests we’re adding the ability to authorize friends to auto turrets, as well as automatically authorizing yourself when placing the auto turret.
Door opening while wounded
You’ll now need to hold down the interact key to open the door while wounded. Watch out for door campers!
Admin UI
We’ve created a simple admin UI accessible in the F1 menu for server admins to easily modify and administrate their server. This isn’t meant to be a replacement for RCON or the console, but hopefully it will act as a simpler way for new admins to manage basic elements of their server. If there are more features you’d like to see feel free to reach out, this is just the first iteration of this tool.
Improvements & Fixes Highlights
Vehicles On Cargo - Can now land on the cargo ship without your vehicle sliding off
ADS Sensitivity - Added a separate slider to modify sensitivity while aiming
Skin Search - Search for skins by name in the Repair Bench and Crafting Menu
Item Counts - Show the total count of items in inventory when picking up items
Large Planter snapping - Large Planters now snap to centre of foundations and floors
Auto fill code lock - Added a button to auto fill the last code entered into a code lock
Rowboat Flip - Boats now rightside up with one push
Horse Dung - Horses now produce dung more often
Binoculars Zoom - Now start at the lowest zoom setting
Supply Drop Beacon - Supply drops now activate a red beacon at night
Snap Disable - Holding sprint now disables snapping on planter and high external wall placement
Engine Components Craft - All modular car engine components craft reduced from 30s to 10s
Check out the changelog for more changes.
Steam Point Store
We're currently working on some Rust assets for the Steam point store which we plan to release in the coming weeks.
Let us know what you think and if you have any suggestions! You can take a look at the animated avatars, profile frames and profile backgrounds over on the DEVBLOG
Halloween update
On October 28th at 19:00BST / 14:00 EST we'll be releasing a mandatory server and client update to enable some new spooky features!
Changelog
New Camper Module
New F1 Admin UI
Added Missions system
Added a search text box to the skin picker in the Repair Panel and Crafting menu
Added a button to enter the last entered code in the code lock (can also press Reload to trigger the button)
Added an Aim Down Sights sensitivity multiplier (acts as a multiplier on base sensitivity eg. 0.5 mouse sensitivity x 0.5 ADS sensitivity = 0.25 sensitivity while aiming)
Item descriptions now scale to fit long descriptions in the Crafting menu
Binoculars now fade in/out twice as fast and start at the lowest zoom setting
Can now voice chat while painting signs
Sign painting will no longer use a low resolution texture on low graphics settings
Show the total amount of an item in your inventory on the item pickup pop up in the bottom right of the screen
The planter inventory can now only be accessed by looking at the edge of the planter
Large planters now snap to the centre of foundation and floor blocks (hold Sprint to disable)
Flipped boats should now reliably flip rightside up with one push
Looking at vehicles that have no seats left will now show as Occupied instead of showing a Mount option that won’t work
Painted signs can now be picked up (includes empty picture frames and neon signs) without losing their painted data
Unpainted signs can now be stacked up to 5
Painted signs have a small icon in their inventory and clicking on them will show the painted data
Increased range of light source in painting UI so large signs aren’t partially illuminated
The sign painting UI will now remember the rotation of the last sign that was painted (per session)
Open/closing doors while crawling now takes three seconds
When attempting to build too close to a monument the error message will now display the translated name of the monument (instead of “Can’t build here”)
Improved several placement error messages
F4 and F9 keys are no longer hardcoded to screenshots, added screenshot.takescreenshot and screenshot.takehiresscreenshot that can be bound as needed
Right clicking scrap while a research panel is open will put the scrap in the bottom slot
Lowered volume of audio static in the background of boom boxes, speakers, etc
Right clicking a pumpkin in the inventory will now move the pumpkin to the belt instead of clothing
Ceiling light can now be repaired more reliably from below
Worms and grubs will go the inventory by default instead of the belt
Auto Turrets now automatically self-auth when placed (like TC’s)
Added an Assign to Friend option to Auto Turrets
Any team members in the Assign to a friend Sleeping Bag/Auto Turret UI will now appear first in the list
Don’t show steam ID’s on Sleeping Bag/Auto Turret friend UI while streamer mode is active
Human skulls being sold in vending machines will now display their name in the tooltip
Item search in crafting menu should now disregard accented characters when filtering (eg. Pólvora and Polvora will now both return gunpowder when playing in Portugese)
Supply Drops now have small lights that activate at night
[Admin] entity.deleteby now accepts multiple steam ids
[Admin] Added entity.deletebytextblock that parses a text block for steam ids (eg. can use the results of “ent auth”)
Added "cargoshipevent" command for server owners to start the cargo ship event
Horses now produce dung more often
Dung yeilds more Fertilizer
Added custom junkyard prefabs for map makers
Military tunnels NPCs no longer respawn while players are inside tunnelsMilitary tunnels elite crates respawn inline with AI (no more looting elite crates with no AI spawned)
Added small (50) MinDistanceDifferentType to roadside monuments
Less strict locker placement
Added "Copy" and "Clear" to the console UI
Reduced crafting time of all modular car engine components from 30s to 10s
Fixed garage doors blocking placement on the floor above them while open
Running a dedicated server will no longer set graphics quality to 0 on clients on the same machine
Fixed issue where binding a key to nothing that was also a default key wouldn’t save correctly and the binding would be lost on next boot (can now unbind mouse wheel)
Fixed glowing hair in player inventory preview
Fixed issue where players would get stuck in a placeholder dance when respawning if they were dancing when killed
Fixed Boom Box loading incorrect URL after a player leaves and enters network range or after a respawn
Fixed tanker car module not getting properly disconnected from water sources when moving
Fixed Small sign stacking
Fixed elevator exploits
Fixed excessive explosion force on the chinook
Fixed cargo ship layouts breaking during server restart