Yep, that's right: the game that made me fear the sound of helicopters is coming to Xbox One and PlayStation 4 next year, so even more people can experience the nudist, rock-bashing trauma fun. Hurrah!
Announced last night during Microsoft's X019 presentation, survival sim Rust is arriving on consoles sometime in 2020, although we don't yet know key details such as whether cross-play will be a feature. Things could get interesting if a batch of fresh newbies are released onto PC servers.
Developed by Facepunch and released in 2013, Rust has consistently been doing well on Steam - with player numbers reaching a concurrent player peak of over 93k back in July, with around 8m players in total. It's a game of complete anarchy and resource-grabbing, with highly aggressive bears and equally aggressive players. Having said that, I've also had some very stupid adventures in Rust, including an episode where my friend and I went on a revenge murder spree.
Survival sandbox Rust continues to grow and change, having added hot air balloons, electricity, and even underwear in the past 12 months. Back in June, horseback riding was added, which set the stage for this most recent and extremely important update to Rust: Horse armor.
(And no, you don't have to pay $2.50 for the horse armor. It's free.)
Horse armor will help protect your steed from incoming damage as well as providing additional protection for the rider ("This might seem like it isn't very realistic, but it doesn't matter," reads the dev blog). There are two types of horse armor, one made of wood, and the other (and far more fun) is the armor made of road signs seen above. You can also craft horseshoes, which will make your horse faster, and saddlebags, which will increase your horse's inventory size but reduce their max speed.
As is always the case with Rust updates, there's plenty more to it, including changes and improvements to the electrical system, tweaks to weapon balance, exploit fixes, and more. View all the changes here.
We often publish uplifting articles on here about the positive impact of games. Whether that be a Skyrim-playing grandma immortalised in the next Elder Scrolls game, or a memorial to a modder's dog - games have an incredible power to heal and soothe.
This story's about vengeance.
Specifically, it's about my adventures in Rust, the survival sim which had a big moment a few years ago and has quietly but consistently bubbled away on Steam ever since.