Jun 12, 2018
Rust - Buck Sexington


Partners play Rust, 5 things you might now know, a turret exploded, and more.

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Jun 8, 2018
Rust - Buck Sexington


Apologies for the delay. The new monument puzzles lie in wait for you, a look at the new swampy bandit town, custom maps are coming, and more.

This patch wipes the servers and blueprints.

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Changes
  • Monuments Puzzles
  • Added custom map support via levelurl server startup parameter
  • Added Savas offshore junkpiles and dive sites
  • Compound extra exit routes
  • Upgraded to Unity 2018.1
  • Upgraded to .NET 4.x
  • Increased despawn timer on gunpowder
  • Increased despawn timer on sulfur
  • Options Menu max gibs now 2000 down from 10000
  • Updated Diving mask, fins and tank with proper art
  • Spas 12 does 20% more damage
  • Hostile timer increased to 30min instead of 10
  • Overpriced Blue Keycard available at compound
  • Optimized Ambient Occlusion now 2x faster
  • Improved High Quality shadows; now softer in TSSAA mode
  • Improved terrain texturing quality at mid-far distances
  • Fixed grenades going through walls at monuments
  • Removed tiling texture from hoodie (unwanted effect on skins)
  • Fixed console command exploit to see through walls
  • Fixed weapon skins overriding clothing skins on viewmodels
  • Fixed diving tank error when selling in VM
  • Fixed chair exploit to move through walls
  • Fixed divesites despawning too quickly
Jun 5, 2018
Rust - Buck Sexington


Pyramid bases, beat-boxing Ubers, and more.

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May 29, 2018
Rust - Buck Sexington


A city with a boat race course, a rap, a man and his rocks, and more.

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May 22, 2018
Rust - Buck Sexington


Lots of water builds and bases, mods, and more.

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May 15, 2018
Rust - Buck Sexington


One of the worst 'plays' I've ever seen, roleplaying excellence, a cool zombie mod, and more.

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May 8, 2018
Rust - Buck Sexington


What have you been doing with the new compound and the scuba gear? Let's see...

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Rust

Rust is interesting, and also infuriating, largely because it is completely without rules. Players can work cooperatively, and they can also murder each other without penalty. Trading is a big part of surviving, and getting shot in the face while you're trying to do a deal is a big part of not surviving. What's a poor soul, dropped naked and alone into the midst of a cold, rocky wilderness, to do?

The new Compound update promises to help alleviate the stresses of such no-holds-barred business by adding a place where players can safely interact under the protective watchful eye of heavily-armed scientists. It will provide useful services and facilities including a refinery, workbenches, a recycler, a water-catcher, and vending machines that sell basic survival resources, and also a place where you can just kick back and be social if that's your thing.   

The rules are simple: No weapons, no looting, no killing, and no sleeping inside, or directly outside, the compound. Follow the rules and you can hang out to your heart's content. Break them, and the scientists (and their turrets) will kill you dead. You'll be marked as hostile for five minutes and the status will persist across death, meaning you can't rush back into the compound immediately after you die: The only option once you've been marked is to wait it out. 

Facepunch acknowledged that the compound is "probably going to be gamed pretty hard," but said that it will continue iterating on it in order to stay abreast of players trying to dick around with the system. It also pointed an amusing finger at the player base for forcing developers to take this step in the first place: "We originally intended for people to set up these kind of zones with peacekeeper turrets, but after a year and no-one bothering we took matters into our own hands." 

The update also adds a four-piece set of scuba gear to the game that facilitates underwater operations, and underwater rock formations, because what's the point of scuba diving if there's nothing down there to see? Full details on all the new content and gameplay changes including first-person clothing models, new AI for compound scientists, and updated chainsaw sounds, are up at facepunch.com.

Rust - contact@rockpapershotgun.com (Dominic Tarason)

Rust

Despite Rust sitting in my Steam library for what feels like forever, I’ve never quite drummed up the courage to dive into its singularly brutal apocalyptic world of angry naked people working their way back out of the stone age in order to shoot each other in the face. This weekend I may finally give it a spin, as its latest update adds a well defended, NPC-run safe zone for players to meet and trade in without fear of a sudden death.

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May 3, 2018
Rust - Buck Sexington


We added a scientist protected compound, where players can gather and 'safely' do business. There's also scuba gear and underwater dive sites for you to explore, first-person clothing, and more. This patch wipes the maps, but your blueprints are retained.

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Changes
  • New boat sounds
  • Scientists Compound Monument
  • Facial Hair Style 04
  • New chainsaw sounds
  • Added underwater rock formations
  • Projectile trajectory verification is now enabled by default (hack)
  • Added Diving Goggles - better underwater visiblity
  • Added Diving Wetsuit - cold/wet protection
  • Added Diving Flippers - faster water movement, slower land movement
  • Added Diving Cylinder - breathe underwater for 10 mins
  • Added dive sites and underwater loot crates
  • Added first person clothing
  • Local player footsteps are quieter than other players
  • Misc sound polish and mix tweaks
  • Improved Hair Textures and Materials
  • Improved Hair Dye Colours
  • ai_dormant true by default (server performance)
  • Improved Hapis offshore junkpile spawns
  • Improved Hapis Ch47 drop points
  • Added CH47 drop point to SiteA (Hapis)
  • Hapis Pumping station has slightly larger prevent building volume
  • Block player inputting items into elite crates
  • Block player inputting items into APC crate
  • High external walls and gates decay much faster when placed outside of TC range
  • Improved Ambient Occlusion
  • Improved underwater rendering
  • Improved CPU-side rendering performance
  • EAC SDK update
  • No longer broadcast effects to players in the connection queue (optimization)
  • Optimized radial RPCs
  • AI can reason about hostility marked players
  • Support for stationary scientists at Compound
  • Support for patrolling scientists at Compound
  • Scientists can now search for lost targets
  • Improved AI for mounted scientists
  • Stationary scientists looks at players that get close enough
  • Fixed animals spawning inside small cliffs on Hapis
  • Fixed some broken Hapis map sounds
  • Fixed nudity censor clipped by water surface; e.g. rowboat
  • Fixed crafting queue dropped item server crash exploit
  • Fixed multiple position ticks received in the same frame being ignored on the client
  • Fixed issue where AI dormant + server network caching would corrupt position timestamps
  • Fixed floating base build using triangular wall conditional models
  • Fixed server side stair collider rotation sometimes being incorrect after rotating
  • Fixed roof side exploits
  • Fixed fanned wall stacking exploits
  • Fixed foundation steps sometimes being unplaceable
  • Fixed speed resource gathering (hack)
  • Fixed speed swim and crouch (hack)
  • Fixed looting dropped items through walls (hack)
  • Fixed placing deployables through walls (hack)
  • Fixed damage through walls via head clipping (hack)
  • Fixed silent melee swing and attack (hack)
  • Fixed silent projectile impacts (hack)
  • Fixed sign upload lag (exploit)
  • Fixed rapid fire bow (hack)
  • Fixed unlimited oxygen (hack)
  • Fixed chat UI corruption (exploit)
  • Fixed crossbow attachments turning invisible when no arrow is loaded
  • Can no longer spears etc under water
  • Mounted players auto dismount if their head clips geometry
  • Can no longer mount moving boats if the boat has a driver
  • Junkpile scientists no longer hover over the ground
  • Junkpile scientists despawn with the junkpile
  • Scientist burst firing stop when they lose target
  • Fixed range consideration for mounted scientists
  • Fixed animal spawning where they would sometimes not come to life
  • Scientists should no longer crouch walk
  • Optimized the Geiger Counter
...