It's been a quiet week thanks to some of the team taking well-earned vactions, but we've been working on important improvements to gunplay, as well as starting work on the new caves, polishing the Lighthouse, and more.
Muzzleflash smoke effect hidden when in ADS
ADS lowers near clip plane (less viewmodel clipping)
Weapon FOV lowered (stubbier guns)
Viewmodel sway is snappier and aims ahead of your look point
Much smaller muzzle flashes
Less bright muzzle flashes
Bone armor buffed 10%
Reduced diminishing xp for finding loot and harvesting
It's been a quiet week thanks to some of the team taking well-earned vactions, but we've been working on important improvements to gunplay, as well as starting work on the new caves, polishing the Lighthouse, and more.
Muzzleflash smoke effect hidden when in ADS
ADS lowers near clip plane (less viewmodel clipping)
Weapon FOV lowered (stubbier guns)
Viewmodel sway is snappier and aims ahead of your look point
Much smaller muzzle flashes
Less bright muzzle flashes
Bone armor buffed 10%
Reduced diminishing xp for finding loot and harvesting
No more teasing: the graphics overhaul is here. Bind your screenshot key and have fun out there. We've also revamped the Military Tunnels, updated Savas, slid in an early version of the Lighthouse, added the new Bone Armour, hopefully fixed gamma hacking, and more.
This patch wipes the servers. Enjoy the fresh meat.
New lighting.
New Map: SavasIsland. Conventional Rust on a tiny map.
No more teasing: the graphics overhaul is here. Bind your screenshot key and have fun out there. We've also revamped the Military Tunnels, updated Savas, slid in an early version of the Lighthouse, added the new Bone Armour, hopefully fixed gamma hacking, and more.
This patch wipes the servers. Enjoy the fresh meat.
New lighting.
New Map: SavasIsland. Conventional Rust on a tiny map.