Moon Hunters - kiwihotaru (Tanya Short)
Hooray! You can now play Moon Hunters on Mac OSX and Linux, in addition to Windows.

You can even play across all 3 platforms Online, if you have your port forwarding set up correctly.

In the same patch, we also enabled keybindings while offline. We ALSO added 10 new encounters, scattered around the world. Plus we fixed a bunch of other stuff! If you're curious about the detailed patchnotes, check out the patch notes thread on the forums and have fun!

Our next priority is 100% sorting out all of your online issues, so wish Marcelo luck as he heads into the belly of the beast.

Thank you for your support!
Tanya & the Kitfox team
Moon Hunters - kiwihotaru
Hooray! You can now play Moon Hunters on Mac OSX and Linux, in addition to Windows.

You can even play across all 3 platforms Online, if you have your port forwarding set up correctly.

In the same patch, we also enabled keybindings while offline. We ALSO added 10 new encounters, scattered around the world. Plus we fixed a bunch of other stuff! If you're curious about the detailed patchnotes, check out the patch notes thread on the forums and have fun!

Our next priority is 100% sorting out all of your online issues, so wish Marcelo luck as he heads into the belly of the beast.

Thank you for your support!
Tanya & the Kitfox team
Mar 29, 2016
Keep Talking and Nobody Explodes - Steel Crate Games
Version 1.1.3 for Windows and 1.1.1 for OS X Release Notes
  • V-sync enabled by default.
  • Oculus support updated to 1.3 SDK. Oculus Rift and DK2 supported on runtime 1.3 (with "allow unknown sources" enabled in Oculus Home).
  • When playing in VR, the manual can be viewed on the monitor and controlled with a second gamepad.
Note: VR supported in Windows only.
Mar 29, 2016
Keep Talking and Nobody Explodes - Steel Crate Games
Version 1.1.3 for Windows and 1.1.1 for OS X Release Notes
  • V-sync enabled by default.
  • Oculus support updated to 1.3 SDK. Oculus Rift and DK2 supported on runtime 1.3 (with "allow unknown sources" enabled in Oculus Home).
  • When playing in VR, the manual can be viewed on the monitor and controlled with a second gamepad.
Note: VR supported in Windows only.
BattleBlock Theater® - Megan@TheBehemoth

We’re excited to head back to Boston in April for Penny Arcade Expo East 2016! With lots of luck, it will be much warmer than PAX East 2015. Remember how last year we caught the tail end of Snowmageddon? Brrrrrrr. Let’s cross our fingers for sunshine and blue skies.

We’ll be back in our same location by the escalators located on the far left of the Exhibit Hall BUT our booth number has been changed to Booth 4025!

If you get lost, you can just look for our usual circular banner hanging over the booth. We’re also bringing back our Gift Shop and custom built arcade stations for our games!



PAX East attendees may recognize our Pit People dodecagon of single player arcade demo stations, our Castle Crashers Remastered arcade cabinet, and our BattleBlock Theater arcade cabinet.

New to PAX East this year:
  • Our Back Off Barbarian mini game in a new custom built arcade cabinet. This mini game is found in Castle Crashers Remastered on Xbox One and Castle Crashers for Steam.

  • Pit People co-op couches that will use our portable arcade sticks. This is the debut of our 2 player co-op demo–never before seen at any show we’ve done thus far!

If you find yourself enjoying Pit People and can’t wait for the game release, you’ll be able to sign up for our closed beta while you’re at the booth. More details to come in a future post to explain how to sign up at PAX East. Until then, you can quell your cravings for PP by getting one of our new Pit People tees:


Just a few of the fighters in Pit People.

It’ll be available at the Gift Shop at our booth for $20. Limited sizes while supplies last.

As we get closer to the show dates, we’ll have more info on other Gift Shop goodies we’re selling this year.

------------

PAX East is about a month away now and we can’t wait to see everyone who’s going. Let us know in the comments below if you plan on attending!
BattleBlock Theater® - TheBehemoth

We’re excited to head back to Boston in April for Penny Arcade Expo East 2016! With lots of luck, it will be much warmer than PAX East 2015. Remember how last year we caught the tail end of Snowmageddon? Brrrrrrr. Let’s cross our fingers for sunshine and blue skies.

We’ll be back in our same location by the escalators located on the far left of the Exhibit Hall BUT our booth number has been changed to Booth 4025!

If you get lost, you can just look for our usual circular banner hanging over the booth. We’re also bringing back our Gift Shop and custom built arcade stations for our games!



PAX East attendees may recognize our Pit People dodecagon of single player arcade demo stations, our Castle Crashers Remastered arcade cabinet, and our BattleBlock Theater arcade cabinet.

New to PAX East this year:
  • Our Back Off Barbarian mini game in a new custom built arcade cabinet. This mini game is found in Castle Crashers Remastered on Xbox One and Castle Crashers for Steam.

  • Pit People co-op couches that will use our portable arcade sticks. This is the debut of our 2 player co-op demo–never before seen at any show we’ve done thus far!

If you find yourself enjoying Pit People and can’t wait for the game release, you’ll be able to sign up for our closed beta while you’re at the booth. More details to come in a future post to explain how to sign up at PAX East. Until then, you can quell your cravings for PP by getting one of our new Pit People tees:


Just a few of the fighters in Pit People.

It’ll be available at the Gift Shop at our booth for $20. Limited sizes while supplies last.

As we get closer to the show dates, we’ll have more info on other Gift Shop goodies we’re selling this year.

------------

PAX East is about a month away now and we can’t wait to see everyone who’s going. Let us know in the comments below if you plan on attending!
Mar 24, 2016
Moon Hunters - kiwihotaru (Tanya Short)
We just put up patch 1.0.2093, which includes:

* (Online) Added support for Steam Invite. Look in the bottom right after pressing Host Game.
* Improved load times and memory usage in several places.
* Baba Yaga can now be found on the world map, and will always appear in the same adventure map as her cat Bayun.
* The mouse cursor hides itself when not being used.
* Non-native screen resolutions can now be used in fullscreen.
* The Songweaver’s ability panel now shows the correct buttons when using a gamepad.
* The Witch’s stab attack has more reliable collision checking.
* The Ritualist's dash is much nicer-looking now.
* Unlockable palettes are now selectable with gamepad and mouse in both online and offline play.
* Health pickups now heal players even when shielded / evading.
* The recipe count now shows the correct number of recipes unlocked.
* The proper text for hero names is displayed in places it wasn’t shown before.
* (Online) Dialogue confirmation moves forward properly in cases where it was occasionally getting stuck.
* (Online) The end-of-adventure award screen and shop screen can no longer become stuck if one player cancels while the other confirms.
* (Online) The mouse can now be used even when a gamepad is assigned.

Next week: Mac & Linux!

We're also hoping to start looking at improvements like a few more events, characters, etc. Let us know in the forums if you have a suggestion for what you want to see most.

Thanks!
Tanya & the Kitfox team
Mar 24, 2016
Moon Hunters - kiwihotaru
We just put up patch 1.0.2093, which includes:

* (Online) Added support for Steam Invite. Look in the bottom right after pressing Host Game.
* Improved load times and memory usage in several places.
* Baba Yaga can now be found on the world map, and will always appear in the same adventure map as her cat Bayun.
* The mouse cursor hides itself when not being used.
* Non-native screen resolutions can now be used in fullscreen.
* The Songweaver’s ability panel now shows the correct buttons when using a gamepad.
* The Witch’s stab attack has more reliable collision checking.
* The Ritualist's dash is much nicer-looking now.
* Unlockable palettes are now selectable with gamepad and mouse in both online and offline play.
* Health pickups now heal players even when shielded / evading.
* The recipe count now shows the correct number of recipes unlocked.
* The proper text for hero names is displayed in places it wasn’t shown before.
* (Online) Dialogue confirmation moves forward properly in cases where it was occasionally getting stuck.
* (Online) The end-of-adventure award screen and shop screen can no longer become stuck if one player cancels while the other confirms.
* (Online) The mouse can now be used even when a gamepad is assigned.

Next week: Mac & Linux!

We're also hoping to start looking at improvements like a few more events, characters, etc. Let us know in the forums if you have a suggestion for what you want to see most.

Thanks!
Tanya & the Kitfox team
Mar 18, 2016
Moon Hunters - kiwihotaru (Tanya Short)
Hey there moon hunters! We've patched a few times over the last week, and although we still have a bunch of issues we're hoping to tackle next week, I thought I'd catch you up on what we fixed.

If you're interested in keeping tabs on the timing & content of each and every patch, check the forum thread on Patch Notes but here's all of it mushed together for your convenience:

MAJOR
* The framerate is now limited to the current monitor refresh rate.

GAMEPLAY
* Fixed the Songweaver sometimes not regaining stamina while running.
* Fixed the Songweaver’s run speed buff carrying over between areas.
* Fixed the Spellblade’s Shockwave animation triggering when it shouldn’t.
* Fixed several issues with dialogue being displayed incorrectly.
* Fixed an issue that prevented Apricot events from appearing.
* The final boss can no longer be damaged while spawning.
* Fixed an issue where players were getting stuck in certain caves when playing online.

ONLINE
* Fixed players sometimes getting stuck at the hometown selection screen.
* Fixed remote players not always being able to hit the final boss when playing online.
* Fixed an online death synchronization issue.
* Fixed remote player totems sometimes moving off-screen.
* Fixed an issue where enemies would sometimes disappear online.
* The pause panel no longer pauses enemies when online.
* Players with different client versions will be asked to update when trying to join.

INTERFACE
* Keybinding settings have been reset to resolve issues some players were having.
* Improved initial loading experience.
* A visual bug with selecting options in the Cooking Panel has been fixed.
* Increased clickable area on the dialogue panel UIs.
* Improved mouse controls in the in-game options menu.
* Fixed some incorrect button icons being shown in the ability panel.
* The host's IP address is now shown in the "host game" menu, as well as an option to hide it.
* The host game menu now links to our "How to play online" guide.

Thank you so much for your patience & support! We'll strive to make the game better and better with your feedback over the next months or (gods willing) years!
Mar 18, 2016
Moon Hunters - kiwihotaru
Hey there moon hunters! We've patched a few times over the last week, and although we still have a bunch of issues we're hoping to tackle next week, I thought I'd catch you up on what we fixed.

If you're interested in keeping tabs on the timing & content of each and every patch, check the forum thread on Patch Notes but here's all of it mushed together for your convenience:

MAJOR
* The framerate is now limited to the current monitor refresh rate.

GAMEPLAY
* Fixed the Songweaver sometimes not regaining stamina while running.
* Fixed the Songweaver’s run speed buff carrying over between areas.
* Fixed the Spellblade’s Shockwave animation triggering when it shouldn’t.
* Fixed several issues with dialogue being displayed incorrectly.
* Fixed an issue that prevented Apricot events from appearing.
* The final boss can no longer be damaged while spawning.
* Fixed an issue where players were getting stuck in certain caves when playing online.

ONLINE
* Fixed players sometimes getting stuck at the hometown selection screen.
* Fixed remote players not always being able to hit the final boss when playing online.
* Fixed an online death synchronization issue.
* Fixed remote player totems sometimes moving off-screen.
* Fixed an issue where enemies would sometimes disappear online.
* The pause panel no longer pauses enemies when online.
* Players with different client versions will be asked to update when trying to join.

INTERFACE
* Keybinding settings have been reset to resolve issues some players were having.
* Improved initial loading experience.
* A visual bug with selecting options in the Cooking Panel has been fixed.
* Increased clickable area on the dialogue panel UIs.
* Improved mouse controls in the in-game options menu.
* Fixed some incorrect button icons being shown in the ability panel.
* The host's IP address is now shown in the "host game" menu, as well as an option to hide it.
* The host game menu now links to our "How to play online" guide.

Thank you so much for your patience & support! We'll strive to make the game better and better with your feedback over the next months or (gods willing) years!
...