We recently got a few reports from BattleBlock Theater players who had updated to the new OS X El Capitan on Mac about getting a flash sprite error when attempting to load the game. BBT Steam Update 1.4 addresses this issue and players should now be able to load the game without getting this error.
Fixed: "Fatal error - Failed to load Flash Sprite shader" error no longer pops up for OS X El Capitan users.
If you notice any significant changes to your gameplay experience after downloading Update 1.4, please connect with our support team here: http://support.thebehemoth.com
We recently got a few reports from BattleBlock Theater players who had updated to the new OS X El Capitan on Mac about getting a flash sprite error when attempting to load the game. BBT Steam Update 1.4 addresses this issue and players should now be able to load the game without getting this error.
Fixed: "Fatal error - Failed to load Flash Sprite shader" error no longer pops up for OS X El Capitan users.
If you notice any significant changes to your gameplay experience after downloading Update 1.4, please connect with our support team here: http://support.thebehemoth.com
We’ve seen so many thoughtful and fun playlists built using the level editor in BattleBlock Theater and we’ve enjoyed playing through different community-made levels each week! To this day, the Community Theater is home to many fan creations that any fellow BBT player can access while online. Each week, our level designers took a dedicated chunk of time to play through several community playlists to highlight the best playlists in Furbottom’s Features.
However, with the end of the year approaching and Pit People development on-going, we looked into the future to see how we could continue supporting Battleblock Theater community content without stretching too much of our resources and manpower.
Furbottom’s Features set to repeat
Starting in December 2015, we will begin rotating encores of previously featured level playlists in Furbottom’s Features. We aren’t stopping the Furbottom’s Features updates completely, but instead we will be re-featuring playlists that were highlighted in the past. We will continue re-releasing special unlocks on a weekly basis through Furbottom’s Features or as a freebie unlock, but we will no longer post on our blog each week. The prisoner unlocks will only be posted on our BattleBlock Theater Facebook page + our Behemoth Twitter.
For the rest of November, we will continue our weekly search for our favorite community made levels to be the final features to be added into the Furbottom’s Features rotation. So if you’ve been working on some BattleBlock Theater levels, finish those up ASAP to be considered for the final Arena, Solo, and Co-Op features!
Here’s the schedule for the last of the new features we’ll highlight out of the community playlists:
But don’t stop creating entirely! The Community Theater isn’t going away so we hope that you level designers out there will continue to build even after we end our weekly searches, because there will still be players who will continue to look for new levels to play.
And you never know! We may still put in a new Feature if we run across something amazing in the future!
We’ve seen so many thoughtful and fun playlists built using the level editor in BattleBlock Theater and we’ve enjoyed playing through different community-made levels each week! To this day, the Community Theater is home to many fan creations that any fellow BBT player can access while online. Each week, our level designers took a dedicated chunk of time to play through several community playlists to highlight the best playlists in Furbottom’s Features.
However, with the end of the year approaching and Pit People development on-going, we looked into the future to see how we could continue supporting Battleblock Theater community content without stretching too much of our resources and manpower.
Furbottom’s Features set to repeat
Starting in December 2015, we will begin rotating encores of previously featured level playlists in Furbottom’s Features. We aren’t stopping the Furbottom’s Features updates completely, but instead we will be re-featuring playlists that were highlighted in the past. We will continue re-releasing special unlocks on a weekly basis through Furbottom’s Features or as a freebie unlock, but we will no longer post on our blog each week. The prisoner unlocks will only be posted on our BattleBlock Theater Facebook page + our Behemoth Twitter.
For the rest of November, we will continue our weekly search for our favorite community made levels to be the final features to be added into the Furbottom’s Features rotation. So if you’ve been working on some BattleBlock Theater levels, finish those up ASAP to be considered for the final Arena, Solo, and Co-Op features!
Here’s the schedule for the last of the new features we’ll highlight out of the community playlists:
But don’t stop creating entirely! The Community Theater isn’t going away so we hope that you level designers out there will continue to build even after we end our weekly searches, because there will still be players who will continue to look for new levels to play.
And you never know! We may still put in a new Feature if we run across something amazing in the future!
Don’t be spooked by all these low numbers on Steam… We come bearing sweet treats this Halloween as both of our games on Steam are on sale at 66%OFF the original price! This applies to all of the bundles as well!
Our two DLC packs for Castle Crashers Steam will remain the same low price at $0.99 USD each.
Don’t be spooked by all these low numbers on Steam… We come bearing sweet treats this Halloween as both of our games on Steam are on sale at 66%OFF the original price! This applies to all of the bundles as well!
Our two DLC packs for Castle Crashers Steam will remain the same low price at $0.99 USD each.
Keep Talking and Nobody Explodes - Steel Crate Games
Wow!
That's the best way we can sum up the past three weeks. Thank you everyone for your support, enthusiasm, videos, tweets, and hundreds upon hundreds of emails.
Now that we've (sort of) got a handle on that, we wanted to give you an update about some of the common questions we've been getting.
Mac Support
Yes, we will be adding support for OS X. We have a few remaining issues to deal with before we release it however. When it's ready for testing, we'll let you know!
Gamepad Support
We recently released an update (1.0.1) to address some gamepad issues that players had reported. Unfortunately, this has caused a few other issues, such as double-presses on some gamepads. While we work on fixing this, you can roll back to version 1.0.0 if you wish by following the instructions here: http://steamcommunity.com/app/341800/discussions/1/483368433107253346/#c483368526574504737
Manual Translations
Fans have been fantastic in translating the manual into more than 20 languages and have shared their work in our forums here: http://steamcommunity.com/app/341800/discussions/0/483367798495967126/ Please continue to do so! We recognize that the game itself will need translation support as well in the future, but we do not currently have a timeline for that.
But what about ___________ ?
From iPad support to more modules to mods to real-life Arduino projects to psychology experiments to seeded bombs, there sure are a lot of requests! Our priority after Mac support, along with fixing any issues that crop up, will be to address color blind support and manual variants. We'll have more to say on those over the next few weeks. We truly appreciate your patience and enthusiasm!
And in case you were curious, we pulled some of the global stats for the Steam community. We're incredibly pleased to report that as a community, you've successfully defused over 1 million bombs!
You've also exploded more than 1.5 million times. So, you know, work on that. - Ben, Allen, and Brian
Keep Talking and Nobody Explodes - Steel Crate Games
Wow!
That's the best way we can sum up the past three weeks. Thank you everyone for your support, enthusiasm, videos, tweets, and hundreds upon hundreds of emails.
Now that we've (sort of) got a handle on that, we wanted to give you an update about some of the common questions we've been getting.
Mac Support
Yes, we will be adding support for OS X. We have a few remaining issues to deal with before we release it however. When it's ready for testing, we'll let you know!
Gamepad Support
We recently released an update (1.0.1) to address some gamepad issues that players had reported. Unfortunately, this has caused a few other issues, such as double-presses on some gamepads. While we work on fixing this, you can roll back to version 1.0.0 if you wish by following the instructions here: http://steamcommunity.com/app/341800/discussions/1/483368433107253346/#c483368526574504737
Manual Translations
Fans have been fantastic in translating the manual into more than 20 languages and have shared their work in our forums here: http://steamcommunity.com/app/341800/discussions/0/483367798495967126/ Please continue to do so! We recognize that the game itself will need translation support as well in the future, but we do not currently have a timeline for that.
But what about ___________ ?
From iPad support to more modules to mods to real-life Arduino projects to psychology experiments to seeded bombs, there sure are a lot of requests! Our priority after Mac support, along with fixing any issues that crop up, will be to address color blind support and manual variants. We'll have more to say on those over the next few weeks. We truly appreciate your patience and enthusiasm!
And in case you were curious, we pulled some of the global stats for the Steam community. We're incredibly pleased to report that as a community, you've successfully defused over 1 million bombs!
You've also exploded more than 1.5 million times. So, you know, work on that. - Ben, Allen, and Brian