Will the Survivors make it through this Blood Moon-infested night against these zombies? Check out the new 7 Days Blood Moons Live Action trailer and Wishlist the game now to join the fight for survival!
Player stealth meter is green when no alert entities are near you otherwise it turns yellow
Stealth is less affected by player movement and ramps up over time
countrytown_business_15
remnant_downtown_filler_24
remnant_downtown_filler_25
remnant_downtown_filler_26
remnant_downtown_filler_27
remnant_downtown_filler_28
Controller support for the 3D map preview on the RWG window
(PC Only) Controller Icon Style combo box added to controller settings menu, allowing players to override automatic controller detection and Steam Input to display either Playstation or Xbox icons
New explosion particles for Propane Tanks, Barrels and Vehicles
New inventory pick and place sounds for Robotic Sledge, Turrets, Traps, Mods, Crafting Stations, Dew Collector and other various items
Support for SoundPickup and SoundPlace for blocks
Blood splatter to zombie bear and dire wolf
Prefab Editor "Rnd decorate Sel." also sets random rotations
Enable All and Disable All for Extras through the Twitch Options menu
Changed
Increased bear and dire wolf sight and hearing
Increased Assassin and Rogue outfit sneak effectiveness
Reduced distance from and radius that AI picks to investigate near the target
Balanced stealth world and block ambient light
Balanced stealth effectiveness for all combinations of perks, armor and light levels
Improved player stealth UI to be twice as sensitive to light, half to sound and round off value
Balanced player stealth enemy search duration reduction from perks and armor
AI alert timer starts after investigation ends and with some random variation
Updated descriptions of Salvage Operations to prevent confusion of harvest speed
Increased duration of all fire weapons influenced by Fireman's Almanac Vol 4 by 1 second for display lag and rounding
Adjusted StaminaLoss and AttacksPerMinute on Iron and Steel Axes to match Iron and Steel Pickaxes
Removed Q6 items from airdrops and infested loot
Added storeHardware theme tag to remnant_business_04
Sleeper, pathing and art improvements to army_camp_07 based on player feedback
Added audio trigger and additional pathing improvements to army_camp_07
Increased price of #mind_wipe and #newbie
#newbie is now an Extra.
Break Claim triggered cooldown from 20 to 30 seconds.
Updated organic destroy effect
Updated explosions particles for land mines
Added flag to turn off barrel on fall
Updated icon for yucca fruit to better represent the in-game models
Updated icon for Knuckle Wraps to better represent the in-game models
Knuckle Wraps now use cloth for crafting, repairing, and scrapping
Updated Knuckle Wrap description references from leather to cloth
Updated tags for various window blinds to count towards polymer harvest challenge (does not show nav objects due to overabundance)
Reduced the amount of duct tape needed to craft Robotic Drones
Updated landmines with repair properties for the Infiltrator perk
Adjusted glowy eye on zombie bear and dire wolf
Memory optimizations including a refactor of RWG to use less static fields so it can be garbage collected.
Set mipmap streaming on for entity textures that had the setting missing
Burnt Zombie FX Processing
Wrong/Missing class, tags, and particle settings were keeping gas pumps from exploding properly
Updated persistent electricity effect when dismembering electrocuted zombie
Adjusted backpack, camping, and car loot lists to clamp T0 tools/weapons from mid/late game loot probabilities
Increased the harvest count of Augers and Chainsaws by 20%
Downtown_filler_plaza_03 replaced fountain with new design
Progression and save game safe adjustments to unlock values with electrical crafting magazines. Sensors section from 50 to 45. Battery Bank and powered doors section from 75 to 55. Batteries now start at 55 and end at 100
Moved battery unlocks to T4 and powered doors to T3. Both unlock at 55, but the battery quality unlocks continue to levels 60, 70, 80, 90, and then 100 for Q6
Updated localization for T3 and T4 electrician crafting skill sections
Set the economic value to 1 for several blocks marked not to sell to traders to prevent rented vending machine exploits (full economy balance coming at a later date)
Adjusted colliders on commercial blind shapes
Updated localization to support new entries
Fixed
Fixed race condition between RegionFileManager and PersistentPlayerData which could cause rare exceptions.
Xbox crash if game suspended while initial loading shows "Loading particles"
Xbox crash during save operations
CVar prefix with Fireman's Almanac Vol 4 not working properly with Molotov's
Issue with negative scaling on curtainDrapesRightHalfTopPrefabVariant not showing properly
Skyscraper_02 projector screen SI issue
Reading a Treasure Map automatically activates it overriding active quests
Crouching and uncrouching while in a confined area can cause players run to become slower than when not running
House_old_modular_05 texture issues
XBS Native Graphics Job freezes by switching back to Legacy Graphics Jobs
We're back with our latest hotfix, v1.0 b336. This update fixes a major bug causing characters in saves with the 'Enemy Spawning' setting toggled off and back on to become fully encumbered and unresponsive. This was part of a larger problem related to an NRE involving sleeper volumes in specific POIs. This hotfix will also correct save files affected by this issue.
For our console users, this update also includes some stability improvements, specifically on the Xbox X/S platform.
While summer vacation may be almost over, we're STILL hard at work on optimizations, bug fixes, Roadmap updates, and getting v1.1 Experimental to you.
Hello Survivors! After another successful round of bug fixing and balancing based on all of your tremendous feedback, we are pleased to announce our latest release for experimental testing, v1.1 b4.
This update addresses some problems related to vehicle interaction with player colliders, as well as some audio issues, and a TON of smaller fixes to various POIs. As such, a new game is highly recommended in order to experience these updated POIs in all of their glory.
We didn't forget about the modders, bringing a fix for an NRE related to custom sign text in custom POIs, adding a GameShuttingDown mod event, and have updated the rwgmixer to allow custom district names via XML.
For our console users, expect to see these changes and more once v1.1 Stable is released.
What's next? Our efforts continue to be focused on squashing bugs and working hard to get closer to a v1.1 Stable release, so stay tuned for future updates!
To get access to this version:
Right click on 7 Days to Die in your Steam Library
In the windows that opens, Click on 'Properties'
Click the 'Betas' tab on the left side of the panel
From the dropdown in the top left, select 'latest_experimental'
Now the game will begin to download
Once it's completed, start playing!
V1.1 b4 Changelog:
Added
Wilderness_filler_21
GameShuttingDown mod event
Rwgmixer xml district prefab_name property and changed forest_rural to use that
Lot_vacant_09
Inventory UI Audio Various Resources
Inventory UI Audio Rocket
Changed
Victorian_08 trigger unlock doors for easy exit
Updated several Spanish translation issues based on community feedback for pistols and file cabinets
Localization sync for Japanese updates
DMS section type for traders is read from npc.xml
Keep F3 CVar filter text when leaving to main menu and loading back into game
Trader Rekt gate access is now easier especially for bikes
Bungalow_02 Easy exits set to Trigger Unlock
Increased vehicle armor and plow damage reductions
Increased vehicle reserve fuel tank capacity
Added keyrack for quick exit/unlock for exterior doors in house_burnt_02
Connected additional door to keyrack quick exit / unlock in house_old_modular_04
Connected additional door to keyrack quick exit / unlock in house_old_modular_05
Connected additional door to keyrack quick exit / unlock in house_old_modular_07
Added quick exit / unlock keyrack to house_old_tudor_04
Removed completed facade from aaa_arizona_downtown_01 test map
House_modern_29 added front balcony for aesthetic reasons
Nursing_home_01 fixed mispainted texture, set doors to trigger unlock mode
Countrytown_business_08 / 09 / 11 / 12 trigger unlocks applied to several doors. + quick optimization pass + minor details pass
House POIs That Need Trigger Unlock / trailer_01 / trailer_03 / trailer_11
House POIs That Need Trigger Unlock various POIS
House_construction_04 small blocks and terrain update
Apartments_04 POIs needed trigger unlock
Additional adjusted sleepers in utility_refinery_02
Lot_vacant_09 changes made based on feedback
Removed: FPSScaling option removed for consoles
New Gore for: Hazmat
Persistent electricity effect when dismembering electrocuted zombie
Fixed
Missing texture in downtown_filler_05
NRE on world load when using player signs in custom POI's
House_old_gambrel_02, tree clipping when POI spawned in burnt forest or snow biomes, swapped with smaller dead tree
Unable to join game invite through Steam if player does not proceed past the news screen
UI textures loaded from web/files are affected by texture quality setting
ItemValue's Metadatas were not properly cloned when splitting stacks
Trader name unlocalized when sharing their location marker
Potential NRE in ServerPasswordWindow
PassiveEffects with OR requirements always applied independent of the actual requirement states
Fixed electrocuting dismembered stumps
Density on lot_rural_filler POIs
Rwg_tile_gateway_straight, removed three guard rails that were not being overwritten by part_driveway_gateway_checkpoint_01 when checkpoint_01 spawned on this tile
Remnant_burnt_07, removed car that had alignment issues
House_old_victorian_10, missing paint
House_old_ranch_10, replaced wood carpet roll with cloth carpet roll
Unable to hear air drop if ambient sound is muted
House_burnt_01 easy exits set to Trigger Unlock
House_burnt_04 easy exits set to Trigger Unlock
House_burnt_05 easy exits created & Trigger Unlock set
Tudor_06 floating book pile, loot reduction, trigger unlocks on exits
House_modern_09 Missing paint, props, added rope climb out
House_old_pyramid_01 trigger unlock easy exit
School_daycare_01 shrub clips into wall
House_old_tudor_02 untagged from culdesac due to issues
House_old_bungalow_12 deleted odd terrain block
Bungalow_05 replaced clipping rubble with debris instead
Store_pharmacy_01 loot balance
Bungalow_10 loot rebalance
FPS drop from very wide angle spot lights
Vehicle velocity was not retained on server when a client driver exits
Vehicle is kinematic warnings on dedi when driver exits
Players can ragdoll themselves getting out of 4x4
Players could flip or destroy the 4x4 when exiting on steep slopes
Trader_jen missing paint
Auto turrets are pinging like bedrock/trader protection when hitting dirt
Triggerable level design POI sounds do not play for Clients, only SP or host in P2P
Auto turret is having issues targeting allies and self
Quest searching issues
Disable electric shock on dismembered limbs
Zombie variant texture dismemberment issues
Bows swapping ammo types has some visual issues showing wrong ammo type
Removed some exterior walls / fences from football_stadium POI to allow players to drive their vehicles through
Skyscraper_01 texture issues and reduction to 4,158,553 verts & 1,757,478
Hotel_04 mispainted texture.
House_modern_27 wrong type of window block in wine cellar, replaced texture for the ceiling of the same area
Sleepers waking up by back fence in utility_refinery_02
Fix Xbox crash in rare cases when coming out of suspend while on the main menu
Trader_jen, mismatched paint
Lodge_01 trap block results in floating light
Fastfood_06 mismatched paint and fastfood_06 wood clipping
Hotel_04 requires player to open elevator door to complete quest
School_01 school desks clipping
School_01 window SI issue
School_01 mismatch texture near the roof
Missing tags for advanced engineering workbench craft time reduction perk
Neebs Gaming and The Fun Pimps are excited to bring the undead to life at Horde Fest, a THRILLER of an event combining the eerie energy of Halloween and the HYPE from the recent 7 Days to Die: Console Edition while showcasing the much anticipated new entry into the 7 Days to Die universe, Blood Moons!
Join us at the incredible TUPPS Brewery in McKinney (North Dallas), TX for a weekend filled with food, friends, fun, and FIENDS!
Get your tickets by clicking the banner below: {LINK REMOVED}
The Fun Pimps are pleased to announce the 1.0 release of “7 Days to Die” is out on Steam, PS5, Xbox Series X/S and Windows platforms. Dive into the definitive zombie survival sandbox RPG that started it all. Navezgane awaits!
Buy the Game Buy the PlayStation 5 Game here: PlayStation 5
Pricing The retail price will be $44.99 USD on all store fronts.
Discounts for Xbox One Owners For the faithful followers of 7 Days to Die on Xbox One, welcome back! Good news, we were able to work with Microsoft to secure a 25% Discount with proof of Digital Ownership of the Xbox One version of 7 Days to Die. This one time discount will only be available after Microsoft makes the discount live sometime during the business hours of the 25th, so be sure to time your purchase accordingly and check back later in the day if you do not see the discount!
Discounts for PlayStation 4 OwnersIf you owned the original digital version of the 7 Days to Die Telltale published game on the PlayStation 4 you will be eligible to receive a 25% discount on your purchase of the new PS5 ‘7 Days to Die - Console Edition’. Discounts for PlayStation 4 legacy digital game owners should be available immediately at Product Launch. Discounts will be available for thirty days.
Console Ratings and Availability The PS5, Xbox Series X/S are available in most regions but there are a few regions where the products availability is pending rating service approval:
Japan: We are still going through the process to get the game rated to sell in the Japan region however; This will require some work on our end. Stay tuned.
South Korea: Rating is pending
Taiwan: Rating is Pending
Bugs and Patching Our team is dedicated to delivering the best product we can and we always patch often. If you have a bug to report you can go here: Bug Forums
The Fun Pimps are pleased to announce after nearly twelve years of early access, the highly anticipated Version 1.0 release of “7 Days to Die” is here! Tomorrow on July 25th the 1.0 version will be available on Steam, PS5, Xbox Series X/S and Windows platforms. Check the Launch times for your region below.
This milestone release heralds a groundbreaking evolution in the survival horror genre, packed with new a wealth of new content, innovative new features, polish, transformative quality-of-life improvements, optimizations, and revolutionary gameplay systems. No other game offers a fully buildable, fully destructible, truly open world where every location can be explored inside and out without load screens and with unmatched random world generation. Dive into the definitive zombie survival sandbox RPG that started it all. Navezgane awaits!
Launch Times
The Steam, PlayStation 5, Xbox Series X|S and Windows versions of the game will be available to purchase and download at the following time and dates:
Los Angeles - July 25th - 10:00
Dallas - July 25th - 12:00
New York - July 25th - 13:00
London - July 25th - 18:00
Berlin - July 25th - 19:00
Shanghai - July 26th - 01:00
Tokyo - July 26th - 02:00
Pricing
The retail price will be $44.99 USD on all store fronts.
For the faithful followers of 7 Days to Die on Xbox One, welcome back! Good news, we were able to work with Microsoft to secure a 25% Discount with proof of Digital Ownership of the Xbox One version of 7 Days to Die. This one time discount will only be available after Microsoft makes the discount live sometime during the business hours of the 25th, so be sure to time your purchase accordingly and check back later in the day if you do not see the discount!
Discounts for PlayStation 4 Owners
If you owned the original digital version of the 7 Days to Die Telltale published game on the PlayStation 4 you will be eligible to receive a 25% discount on your purchase of the new PS5 ‘7 Days to Die - Console Edition’. Discounts for PlayStation 4 legacy digital game owners should be available immediately at Product Launch. Discounts will be available for thirty days.
Ratings
There are a few regions where the products availability is pending rating service approval which will impact the PlayStation 5, Xbox Series X|S availability in these regions:
Japan: We are still going through the process to get the game rated to sell in the Japan region however; This will require some work on our end. Stay tuned.
South Korea: Rating is pending
Delisting
To avoid product confusion the old Telltale edition of 7 Days to Die game has been delisted on the PlayStation and Microsoft stores so there should be no product confusion. If you already owned the product you will still be able to play it.
Bugs and Patching
Our team is dedicated to delivering the best product we can and we always patch often. If you have a bug to report you can go here: Bug Reports Here
Greetings, Survivors! b330 comes with one new POI and plenty of fixes.
Changelog b330:
Added
Zombie Audio Source Distance Filters
remnant_hospital_01
Changed
Default QuestProgressionDailyLimit from 3 to 4. Make sure to hit the defaults button on your game settings, change the limit before starting your save game, and/or update the serverconfig.xml
Inconsistent block property "BuffsWhenWalkedOn"
De-Reverb Base Zombie Female Audio
Mountain Lion is no longer extending from Dire Wolf and using its own hand item
Slight increase to bear entity damage to be slightly harder than little bear
Removed 2nd infested chest from gas_station_10
Fixed
Quest Tier Complete could not be received if the quest was shared
Increase after quest Twitch cooldown to 60 seconds
Bikes pedals don't animate and clip into feet
Crossbow bolts aren't visible to 2nd parties during or after a reload
remnant_house_01, missing toilet to bathroom
gas_station_08, swapped out tree for helper
Traders can fall through the floor
Typo with the Russian translation of Wasteland
Typo with the German translation of Nomad armor descriptions
Bicycles are missing pedals
Crosshairs now scale relative to screen height, preventing tiny crosshairs at 4K
Some weapons/powered tools have duplicated reload/refuel audio for 2nd parties
Sorted storage reverts to unsorted state for clients after reopening
Spawn near backpack doesn't spawn you near the last backpack dropped
Animal bodies can become invisible after ragdoll moves it if a client
Clients would see other player's death ragdolls become standing after a moment
After dying and waiting to respawn, the host's body shows the heads, hands and feet on clients
zombies would not do a death ragdoll if standing up from a ragdoll
Minor typo in loot.xml
Wrong ingredients shown when changing tracked recipe
Forum Report Missing localization for tabs in the challenge window