Neebs Gaming and The Fun Pimps are excited to bring the undead to life at Horde Fest, a THRILLER of an event combining the eerie energy of Halloween and the HYPE from the recent 7 Days to Die: Console Edition while showcasing the much anticipated new entry into the 7 Days to Die universe, Blood Moons!
Join us at the incredible TUPPS Brewery in McKinney (North Dallas), TX for a weekend filled with food, friends, fun, and FIENDS!
Get your tickets by clicking the banner below: {LINK REMOVED}
The Fun Pimps are pleased to announce the 1.0 release of “7 Days to Die” is out on Steam, PS5, Xbox Series X/S and Windows platforms. Dive into the definitive zombie survival sandbox RPG that started it all. Navezgane awaits!
Buy the Game Buy the PlayStation 5 Game here: PlayStation 5
Pricing The retail price will be $44.99 USD on all store fronts.
Discounts for Xbox One Owners For the faithful followers of 7 Days to Die on Xbox One, welcome back! Good news, we were able to work with Microsoft to secure a 25% Discount with proof of Digital Ownership of the Xbox One version of 7 Days to Die. This one time discount will only be available after Microsoft makes the discount live sometime during the business hours of the 25th, so be sure to time your purchase accordingly and check back later in the day if you do not see the discount!
Discounts for PlayStation 4 OwnersIf you owned the original digital version of the 7 Days to Die Telltale published game on the PlayStation 4 you will be eligible to receive a 25% discount on your purchase of the new PS5 ‘7 Days to Die - Console Edition’. Discounts for PlayStation 4 legacy digital game owners should be available immediately at Product Launch. Discounts will be available for thirty days.
Console Ratings and Availability The PS5, Xbox Series X/S are available in most regions but there are a few regions where the products availability is pending rating service approval:
Japan: We are still going through the process to get the game rated to sell in the Japan region however; This will require some work on our end. Stay tuned.
South Korea: Rating is pending
Taiwan: Rating is Pending
Bugs and Patching Our team is dedicated to delivering the best product we can and we always patch often. If you have a bug to report you can go here: Bug Forums
The Fun Pimps are pleased to announce after nearly twelve years of early access, the highly anticipated Version 1.0 release of “7 Days to Die” is here! Tomorrow on July 25th the 1.0 version will be available on Steam, PS5, Xbox Series X/S and Windows platforms. Check the Launch times for your region below.
This milestone release heralds a groundbreaking evolution in the survival horror genre, packed with new a wealth of new content, innovative new features, polish, transformative quality-of-life improvements, optimizations, and revolutionary gameplay systems. No other game offers a fully buildable, fully destructible, truly open world where every location can be explored inside and out without load screens and with unmatched random world generation. Dive into the definitive zombie survival sandbox RPG that started it all. Navezgane awaits!
Launch Times
The Steam, PlayStation 5, Xbox Series X|S and Windows versions of the game will be available to purchase and download at the following time and dates:
Los Angeles - July 25th - 10:00
Dallas - July 25th - 12:00
New York - July 25th - 13:00
London - July 25th - 18:00
Berlin - July 25th - 19:00
Shanghai - July 26th - 01:00
Tokyo - July 26th - 02:00
Pricing
The retail price will be $44.99 USD on all store fronts.
For the faithful followers of 7 Days to Die on Xbox One, welcome back! Good news, we were able to work with Microsoft to secure a 25% Discount with proof of Digital Ownership of the Xbox One version of 7 Days to Die. This one time discount will only be available after Microsoft makes the discount live sometime during the business hours of the 25th, so be sure to time your purchase accordingly and check back later in the day if you do not see the discount!
Discounts for PlayStation 4 Owners
If you owned the original digital version of the 7 Days to Die Telltale published game on the PlayStation 4 you will be eligible to receive a 25% discount on your purchase of the new PS5 ‘7 Days to Die - Console Edition’. Discounts for PlayStation 4 legacy digital game owners should be available immediately at Product Launch. Discounts will be available for thirty days.
Ratings
There are a few regions where the products availability is pending rating service approval which will impact the PlayStation 5, Xbox Series X|S availability in these regions:
Japan: We are still going through the process to get the game rated to sell in the Japan region however; This will require some work on our end. Stay tuned.
South Korea: Rating is pending
Delisting
To avoid product confusion the old Telltale edition of 7 Days to Die game has been delisted on the PlayStation and Microsoft stores so there should be no product confusion. If you already owned the product you will still be able to play it.
Bugs and Patching
Our team is dedicated to delivering the best product we can and we always patch often. If you have a bug to report you can go here: Bug Reports Here
Greetings, Survivors! b330 comes with one new POI and plenty of fixes.
Changelog b330:
Added
Zombie Audio Source Distance Filters
remnant_hospital_01
Changed
Default QuestProgressionDailyLimit from 3 to 4. Make sure to hit the defaults button on your game settings, change the limit before starting your save game, and/or update the serverconfig.xml
Inconsistent block property "BuffsWhenWalkedOn"
De-Reverb Base Zombie Female Audio
Mountain Lion is no longer extending from Dire Wolf and using its own hand item
Slight increase to bear entity damage to be slightly harder than little bear
Removed 2nd infested chest from gas_station_10
Fixed
Quest Tier Complete could not be received if the quest was shared
Increase after quest Twitch cooldown to 60 seconds
Bikes pedals don't animate and clip into feet
Crossbow bolts aren't visible to 2nd parties during or after a reload
remnant_house_01, missing toilet to bathroom
gas_station_08, swapped out tree for helper
Traders can fall through the floor
Typo with the Russian translation of Wasteland
Typo with the German translation of Nomad armor descriptions
Bicycles are missing pedals
Crosshairs now scale relative to screen height, preventing tiny crosshairs at 4K
Some weapons/powered tools have duplicated reload/refuel audio for 2nd parties
Sorted storage reverts to unsorted state for clients after reopening
Spawn near backpack doesn't spawn you near the last backpack dropped
Animal bodies can become invisible after ragdoll moves it if a client
Clients would see other player's death ragdolls become standing after a moment
After dying and waiting to respawn, the host's body shows the heads, hands and feet on clients
zombies would not do a death ragdoll if standing up from a ragdoll
Minor typo in loot.xml
Wrong ingredients shown when changing tracked recipe
Forum Report Missing localization for tabs in the challenge window
This b325 EXP update is deleting the old EXP Pregens. New ones are provided and named differently to prevent accidental savegame issues. To preserve your current progress, please copy your currently played Pregen and paste it into your generated worlds folder: %APPDATA%\7DaysToDie\GeneratedWorlds
Locate your existing world here: <Your_Steam_Library_Drive>:\SteamLibrary\steamapps\common\7 Days To Die
Alternatively, find it by:
Right-clicking on the game in Steam
Selecting "Properties"
Going to the “Installed Files” tab
Clicking “Browse…”
Opening the “Data” folder
Opening the “World” folder
If you didn't copy the old Pregen world before the update, don't fear. You can still download the EXP Pregens here: Google Drive
We’ve made significant improvements to RWG since the original Pregen worlds for EXP. We want you to enjoy these enhancements, but we also respect your current save games and want you to continue playing if you wish.
Thank you for your understanding and cooperation!
We are preparing for stable next week.
Have an awesome and fun filled weekend, The Fun Pimps
b328 Hotfix: Fixed: Twitch bit commands not working
b327 Hotfix:
Fixed: save game breaking NRE spam resulting from dropped molotovs
b326 Hotfix:
Fixed: hotel_02 not spawning
B325 Changelog:
Added
Inventory UI Audio Drugs & Candies
Inventory UI Audio Trophy
Inventory UI Audio Books
Inventory UI Audio Coal
Inventory UI Audio Door Knob
Inventory UI Audio Gas Can and Oil
Inventory UI Audio Short Iron Pipe
Inventory UI Audio Dyes
Wilderness_filler_20
Filter server confirmation texts and server names in progress window.
RWG township outskirt district parameter to scale down tile count
RWG country towns have some rural tiles
RWG mountain stamp smoothing
Prefab editor: ControlShiftV paste preview also shows terrain blocks
Engine fire SFX for vehicles
Locked slots in inventory can be selected per slot
Wraparound navigation for DPad navigation. If there is nothing to select at the edge of the UI, selection will be made from the opposite edge of the screen.
Downtown_filler_05 as tier 3.
Remnant_downtown_filler_23
Added Trader Voice Actors to credits
Xml, loc, icons, mats, and prefab variants for tvCRT_PlayerOff and tvCRT_PlayerOn to prevent confusion/inconsistencies with icons and placement preview
Wilderness_filler_13
ItemStackGrid cycling. Press the back/select/touchpad button to cycle through active item grids (inventory, toolbelt, loot containers etc.). If you are holding an item in the draganddrop slot, it will attempt to find an empty slot to select.
Adjusted fur, added glowing eye, and brightened up flesh on Zombie Bear
Changed
NpcTraderTest is now using Trader Hugh model and voice
Max Health reduced properly for sprains vs. breaks
Rearranged the props behind Trader Rekt to see the menus a little easier
RWG District to support alternate names like forest_rural
RWG DuplicateRepeatDistance default to 1000
RWG has reduced chance that duplicate POIs are near each other or for empty tiles
RWG mixer mintiles set to 0 does not increase the chance to get that tile
RWG preview only shows POI meshes on Highest setting
Improved RWG plains, hills and mountains terrain generation using smaller tiles, better blending and mountain grouping
Improved RWG street tile height smoothing to the surrounding terrain by using a box blend
Improved forge rendering performance when burning or crafting
Optimized electric shock effect. Added toggleable shock effect to character shaders.
Deleted EXP Pregens
Made the box shader showing land claim sky high beams instead.
ChunkTransparent material render queue changed from 2000 to 2500 (Fixes grass rendering over chunk glass)
Updated tags on several props to allow harvest of pipes and radiators to count towards harvest challenges
Removed drop bags from all animals except Dire Wolf and Zombie Bear
DismemberMultiplierHead set to 0 on Dire Wolf and Zombie Bear
Hybrid cursor/DPad navigation for controllers. Left stick can be used to toggle to the cursor at any time. Pressing a DPad button will revert to the directional navigation.
Restored scaling of traderHughSignInteriorPrefab to prevent clipping issues
Excluded the extends of tags and index on modular rope set to prevent misleading nav icons for the polymer harvest challenge
Increased HP of Dire Wolf
Increased DMG of Dire Wolf hand item
Updated buff lists and weights on hand items of Zombie Bears and Dire Wolves to be more deadly
Adjusted XP on little bear and zombie bear
Rwgmixer limited sawmill_01 to spawn only in forest, burnt forest and snow biome. Also rural_outdoor_wedding_01 to spawn in forest.
Sawmill_01 reduced the amount of spawn chances.
Hotel_02 replaced red coolers for yellow coolers.
Rwgmixer.xml added spawn biomes for rural_outdoor_wedding_01, snow and burn forest.
Roadside_checkpoint_05 added sound to draw the player's attention.
Removed duplicate coolers in aaa_block_props
Updated mat for Trader Bob Interior Sign with no lights
Adjusted RWG country town and mountain settings
Limited RWG spawning of gateway straights to min 0, max 1 as these cannot have traders
Restored controller settings for cursor sensitivity, hover speed and cursor snapping
Improved handling of combo box and pager gamepad callouts that work consistently with both Dpad and Cursor navigation
Default controller binding for inventory while in vehicles now the same as the onfoot inventory binding
Extra security for ensuring on console platforms changing inputs to a controller will always use that platforms icons
Improved contextual usage of the right stick when highlighting paged lists and combo boxes with the virtual cursor.
Updated colliders on clothes half shelves to allow projectiles to pass through them easier
Remnant_downtown_filler_19 changes made based on feedback
Remnant_downtown_filler_12 reduced verts from 358k to 326 and tris from 147k to 136k
Hotel_02 added visual aid to path
All military POIs given siteMilitary theme tags and 500 distance.
Apartments_02 added elevator sound. Minor blocks update
Remnant_downtown_filler_19 changes made based on feedback
Updated tvBlockVariantHelper with new tvCRT player versions
Dismemberment adjusted the lifetime of the parts during blood moons
Updated localization for resourceNailDesc
Serverconfig.xml to reflect new pregen names in world list comment.
Fixed
Swapping toolbelt while throwing timed charge results in invisible weapon
Stun baton charge animation missing when moving it to a different toolbelt slot,
Disabled dynamic batching. Fixes cases where motion vectors for skinned mesh renderers such as zombies were being drawn through walls, causing visible distortion with TAA or FSR enabled.
Big Biome Decos spawning inside POIs.
Replacing blocks does not reset number of upgrade hits.
Error when dew collector is destroyed while a player has its UI opened
The 'RightArm' and 'BothArms' animation masks were both missing the roll joints causing some really ugly deformation on the arms when poses were played through those masks
Controller cursor gets stuck off screen when the save confirmation dialog is shown on the world gen preview window
Default input for news screen set to relevant mode on consoles, not Keyboard.
Trader_hugh tree clipping
Missing texture in remnant_house_20
PC Xbl Online games freezing game on exit
Load audio creating source objects when beyond max distance
No trader teleport when riding on a 2 wheeled vehicle
Ambient stinger sounds play too often
RWG sloped highways not smoothly blending height to street tiles
Forge did not update effects when crafting stopped until the window closed
Warnings logged about convex meshes
Effects Textures do not refresh after quality settings change
Punching while an item completes repairs and returns to that slot while punching fix has had a regression.
Player corpses play pain audio when struck.
A thrown rock does not make a sound when it strikes a target.
Fixed MultiBlockManager error spam when joining a Prefab Editor session as a client. MBM will now correctly initialize in client mode, supporting client side MultiBlock terrain alignment functionality.
Fixed logfile argument passing in Linux dedicated server start scripts
Fixed land claim boundaries not being cleaned up.
Picking up empty workstations creates a loot backpack for a short moment
Weapons sometimes require toggling mod twice to turn back on after repairing.
Clients were able to perma sneak attack in combat
Ranch_08 terrain density issue
Countrytown_business_01 missing textures.
Plaster casted leg instantly heals if they break it again
Male assassin outfit can be seen clipping into camera when wrenching
Drape texture
Treasure quests have the red symbol for no quest progression.
All completed quests count toward progression on relog.
Messy bunk bed clipping issue with blanket
Forum Report: Storage Crate upgrade issue in MP
Gap in skin when holding 1 handed item
Wooden Signs description
Description for Scavenger Boots needs correction
Wrong variable names used for localization strings on crafting challenge reward quest
Prevent index OOB error when closing the map screen due to pager counts changing.
Quest tier progression count and quest limit debuff are not accurate.
Fixed ordering of face buttons on the controller layout diagram
Right stick paging not working while virtual cursor is active
Unplugging a controller on PC reverts to keyboard controls properly.
Inventory radial menu can be used while in a vehicle
List of guns that are missing reload animations from 2nd player perspective with SDCS characters
Deploying a junk sledge causes other junk sledge in hot bar to be deployed with altered quality level.
Hazmat radiated color variants have orange limbs when dismembered
Guard tower SI issue in football_stadium POI.
Moved the Duplicate Repeat Distance field to the Prefab Tags tab.
Prefab clone constructor not copying over the other prefab's `ThemeRepeatDistance` and `DuplicateRepeatDistance`.
Prefab Editor not giving unsaved changes warning when Difficulty Tier, Theme Repeat Distance or Duplicate Repeat Distance was changed.
Farm_08 fixed mispainted textures and terrain density issue.
Stop console error if item stack swap icon fails to load
Mismatched textures in office_03.
Path jump exploit in theater_stage_01
Missing driveway part on house_old_bungalow_01
Hotel_ostrich curb adjustment
Warehouse_01 missing part of catwalk.
Farm_17 missing texture.
Janitor zombie's dismemberment issues
Inmate zombie has striped texture on hand after dismemberment
Theater_stage_01 roof wrong zombies early breakout making path confusing.
Zombie cop and mutated zombie stand up to "puke" when they have no legs
Misspelled localization lines
Fixed Suggested Chinese localization edits
Remnant_church_01 collapsing windows frames when picking up food pile
Vehicle tire colliders using wrong shape
Downtown_strip_12 fixed mispainted texture.
Players were trying to head look during ragdolls
Clients on P2P or on a server receive duplicated turret ammo/other similar placeables
Hello Survivors! Today we have V1.0 b316 EXP for you all, please find the changelog at the end.
Survivors! We are deprecating the existing EXP Pregens with the next EXP update. New ones will be provided and named differently to prevent accidental savegame issues. To preserve your current progress, please copy your currently played Pregen and paste it into your generated worlds folder: %APPDATA%\7DaysToDie\GeneratedWorlds
Locate your existing world here: <Your_Steam_Library_Drive>:\SteamLibrary\steamapps\common\7 Days To Die
Alternatively, find it by:
Right-clicking on the game in Steam
Selecting "Properties"
Going to the “Installed Files” tab
Clicking “Browse…”
Opening the “Data” folder
Opening the “World” folder
We’ve made significant improvements to RWG since the original Pregen worlds for EXP. We want you to enjoy these enhancements, but we also respect your current save games and want you to continue playing if you wish.
b317 HOTFIX:This update does not delete the Pregends yet!
Changelog b317:
Added
RWG traders can be closer to each other on 2k, 3k and 4k worlds
AI waits to play alert sounds if far from players
store_book_04 POI
Changed
Enabled graphics jobs on Windows
Improved screamer spawning rules to account for a wider range of player activity (ActivityLevelToSpawn 100>25, SpawnChance .7>.2, CooldownDelay 15>4, CooldownLongDelay 22, CooldownNeighborDelay 4>3)
RWG trader minimum distance to others only applies to same trader type
Updated voice device audio options localization to make it clear that it is only for voice.
Improved when AI alert sounds can play again on same target
Improved AI random and alert sound delays
Updated material for POI switches to reduce the damage done by cop explosions
Fixed
ADS with Reflex Sight on New AK47 Skin Issues
Pregen04KA and Pregen04kD are missing traders.
Windows 7 players that cannot load ControllerExt.dll no longer crashes during bootup of game
All shotguns have an ADS reload animation glitch
The Steam achievement "Dig Deep" can be completed by teleporting
AI played alert sounds randomly after first alert
zfighting on the curtain rods
stoveElectricModern_01 and stoveElectricRetro_01 seethru glass
Host is the only one that hears Trader Greetings.
store_book_01, did a pass on reducing how many books were in the store section of the POI, removed about 40%
trader_bob, moved Bob back one meter, so when interacting with him, the camera isn't so close to his face, other small lighting and prop optimizations
Fixed fur shader scaling issue that was causing small bear to flicker
Launcher adding debug info to boot.config
macOS issue with EAC due to graphics jobs switching in boot.config
RWG did not reset usage data for the next generation
RWG was not clearing generation data when done
Zombie mutated feral & radiated hand item still referencing cop puke sounds.
Changelog b316:
Added
rwg_tile_countryresidential_straight_03.
part_countryresidential_back_lot5 thru lot8.
Zombie Mutated SFX.
Ray sample count throttling for contact shadows based on shadow quality setting.
Inventory UI Audio Throwables
Inventory UI Audio Wire Tool
Inventory UI Audio Duct Tape
Inventory UI Audio Food Items
Allow switching on Unity Graphics Jobs from the game launcher
New bear and zombie bear
Changed
Increased graphics High/Ultra presets sharpening setting to 50% and 60% for FSR with Temporal AA scaling it down so they have similar sharpening .
Removed depth of field graphics setting which was not used
Messages that don't come from players will not escape BBcodes (Mods, Server Messages etc.)
Load EntityClasses.xml on world load again, not program start
Increased HP on bear and zombie bear
Zombie dogs, dire wolves, Grace, and bears now drop loot bags
Grace now harvests for rotting flesh
Adjusted loot in dropped loot bags
Improved graphics reflection probe settings for Ultra
allow respawn on/near backpack/bedroll even if it was removed after the spawn window was shown
Updated harvest/destroy events on several props to only allow salvage tool disassemble
Removed liquor boxes from truck bed in survivor_camp_01 to prevent the truck from spawning sideways
Updated Little Bear to use its own hand item with a shorter range
Removed unneeded and misspelled tag from armorCommandoOutfit
Localization updated
Updated calculation values for mobility penalties on medium and heavy armor
Removed smallTopAttachments such as reflex sight and 2x scope from rocket launcher
Quests now allow shared progression but only the first three quests each day count towards tier complete
Fixed
RemoveHooks causing null ref on dedicated servers.
More challenge fixes for permadeath.
Fixed the ability to get incomplete quest on base_military_01 from bypassing switches
Fallback shader added in SpeedTreeStandard.shader.
QA issues with house_old_victorian_03
QA issues with house_old_pyramid_03.
QA issues apartments_06
ParticleSystemSpawnRateLimiter added to forge workstation, chemistry station, camp fire, fire barrel, and torches. The emission scaling is now governed by the particles video setting percentage.
Adjusted AlphaStart of SemiTransGlow material used by SMG and Shotgun turret cones. I also added logic to better balance the transparency between day and night time.
QA issues addressed in gas_station_03
cabin_04 texture issue
pants clipping on store_clothing_02
Fixed Neck sliding off body for Zombie Yo
modern_01 SI & texture issues.
missing paint in house_modern_08
SI issues in docks_03
Inventory slot encumbrance not updating until you navigate away the UI and back.
Pink trees on macOS with Metal renderer
Turned off 'custom vertex streams' of root particle system renderer of p_blockdestroy_earth.
Performance drop and inventory corruption for impossibly high quality items.
Death on respawn from damage on ragdoll.
Sinkhole should not break the hordestone.
RWG/Navezgane is generating maps with gaps in water. Also fixes decorations not being placed in underwater biome
Graphics reflections from probe being dull or flickering on rougher surfaces
Dead zombies still play their pain sounds when hit.
Vehicle Action Set not being removed when detaching from vehicle (e.g. from death) if the console window is open.
Display error with Tier Add showing 0
Purple mountains and trees on M2 Metal renderer
Fallback shader added to SpeedTree8.shader as some MacOS Metal based systems can't compile the existing one
Graphics AA FSR having increased flicker and blurriness from additional AA
Exploit: Gas Cans in Generator Bank dupe on pick up
Updated medical healing items to work properly when healing others with Physician perk
FSR quality changes could take a while for texture sharpening to update
Quick Swap being updated when switching to the dummy slot (i.e. empty hand)
Dragndrop equipping doesn't refresh modded to nonmodded items properly
Hello Survivors! Today TFP is making V1.0 EXP available to everyone who wants to participate. Around 12pm CST we are removing the password protection from the "latest_experimental" branch.
TFP wishes everyone many, many future memories of playing 1.0!
How to participate:
Right click on the game in steam
Click on properties
Click the “betas” tab
The drop down menu will now have latest_experimental available <— you want THAT
Select that and wait for the game to download
Should you participate, we invite you to report bugs also.