Apr 23, 2021
The Binding of Isaac: Rebirth - souldescen
General fixes:
- Fixed Ashpit crashing the game when lighting is disabled
- Fixed some challenges showing up as locked despite being previously available
- Fixed several controller rebinding issues with Jacob and Esau and other controllable player entities (i.e. Strawman, Found Soul)
- Fixed the Void portal having no animation in Mausoleum 2 under certain circumstances
- Fixed Tech X rings bouncing endlessly with Rubber Cement
- Fixed bouncy and orbiting tears never disappearing in side scrolling sections
- Fixed Mucormycosis tears becoming much larger than intended when splitting
- Fixed Ultra Greed's health bar not disappearing as intended during his death animation
- Fixed Ultra Greedier not having boss armor (that was a bug sorry!)
- Fixed items generated by TMTRAINER not being saved correctly by Glowing Hour Glass or upon saving and resuming a run
- Fixed Spirit Sword and Urn of Souls not triggering effects that occur when tears are fired (i.e. Isaac's Tears, Mom's Wig, Immaculate Heart)
- Fixed pause screen sometimes not playing its appear animation
- Fixed Wild Card being tied to the wrong achievement
- Fixed the Backasswards challenge giving the player two of each key piece
- Fixed items not being removed correctly each floor in the Backasswards challenge
- Fixed 1up causing Dark Judas to die instantly upon reviving
- Fixed an infinite loop caused by using the Joker in an Angel shop
- Fixed "Lazarus" sometimes turning into Isaac upon saving and resuming a run
- Fixed some rooms not being saved correctly in Greed Mode, causing crashes upon resuming a run (this was most notable with crawlspaces)
- Fixed "The Forgotten" not showing any items on the gameover screen
- Fixed golden trinkets not being saved correctly upon resuming a run
- Fixed Delirious breaking the backdrop in a certain final boss fight
- Fixed Delirium's death static effect sometimes not rendering correctly
- Fixed Red Key becoming unusable when absorbed by Void
- Fixed co-op player respawns in Greed Mode
- Fixed a crash that could occur from throwing rocks
- Fixed a crash that occurred when using Glowing Hour Glass under certain circumstances in co-op mode
- Fixed Bethany reviving at one half soul heart instead of one half red heart with Guppy's Collar.
- Fixed Thunder Thighs / Leo killing the player if they touched a spike rock at one half soul heart.
- Fixed a softlock from Ventricle Razor being used on a certain final boss fight.

Changes:
- Raised the cooldown of Blank Card from 2 to 4 when used with Holy Card
- Souls dropped by enemies with the Urn of Souls are now automatically collected when exiting the room
- Added a few more unique Dirty Mind dips for certain special poops
- The following items now count towards the Planetarium unlock: Deck of Cards, Tarot Cloth, Zodiac, Card Reading, Echo Chamber
- The following items can no longer by found by "The Lost": Best Bud, Hallowed Ground
- Rotten hearts will now be replaced by half red hearts in room layouts that contain them if they haven't been unlocked yet
- Red Key can no longer be obtained in Greed Mode
- Brimstone/Technology+Ipecac+Ludovico now only starts exploding 1 second after entering a room and no longer explodes on contact with room boundaries (this could cause unavoidable damage)
- Added unique appearances for Book of Virtues wisps created from Delirious and Mom's Bracelet

Mod Support to be re-added in the next update!
Apr 7, 2021
The Binding of Isaac: Rebirth - souldescen
General fixes:
- Fixed a crash caused by teleporting in Mines/Ashpit II (for real this time!)
- Fixed Death Certificate crashing the game when used in the Void
- Fixed Member Card and the Stairway crashing in Greed Mode
- Fixed a rare crash caused by using Potato Peeler right as the player is respawning from an extra life
- Fixed a softlock caused by white champion Peeping Fatties
- Fixed a potential softlock when fighting a certain version of Death
- Fixed a softlock caused by trapdoors incorrectly staying closed on XL floors in the Isaac's Awakening challenge
- Fixed a softlock caused by entering an XL floor on a certain secret path
- Fixed player spawning in the wrong spot in a special version of Basement I, sometimes resulting in unavoidable damage
- Fixed a certain red door closing itself when it shouldn't
- Fixed an issue preventing Dad's Key and Filigree Feather from being unlocked
- Fixed alternate credits music not playing after unlocking Blue Baby
- Fixed certain voices not stopping when quitting or restarting a run
- Fixed Confessionals not paying out with Angel room items as intended
- Fixed The Lost's Birthright not blacklisting items as intended
- Fixed familiars spawned by Giant Cell causing the Forgotten to be pushed back when hitting enemies with their melee attack
- Fixed the Eraser causing a rare crash in the D____ fight
- Health Up and Health Down horse pills now play their correct announcer lines
- Fixed cancelling the Red Candle causing it to briefly appear as the regular blue Candle in Isaac's hands before disappearing
- Fixed a certain final boss not counting as "beating the game" and not granting Eden tokens
- Fixed ""Eden"" not taking Eden tokens away when restarting a run
- Fixed a certain dark twin still attempting to attack the player during certain cutscenes
- Fixed Brimstone Bombs causing self-damage in the Hot Potato challenge
- Fixed being able to create trapdoors in Corpse 2 or Corpse XL
- Red Key can no longer create doors to the Error Room on final floors
- Fixed double tap items having flipped controls in a certain secret area
- Fixed active items obtained in a certain secret area having no charge
- Fixed Ventricle Razor being able to create portals between dimensions (i.e. some secret areas)
- Fixed being able to teleport out of a certain final boss fight using Ventricle Razor
- Fixed another bug which prevented daily runs from ending properly
- Fixed tarot card dropped from a certain special rock sometimes turning into a sack if the player has Sack Head
- This same tarot card will now turn into Telepills if the player has Little Baggy
- Fixed R Key not resetting the game properly and causing softlocks on certain paths

Changes and improvements:
- Increased the drop rate of soul hearts from blue fires from 10% back to 25% in Normal Mode
- Increased lighting around the player in Curse of Darkness
- Soul heart devil deals can now be taken even if the player cannot afford them
- Removed double tap trigger from Dark Arts since it could often be accidentally triggered
- Dark Bum can no longer be found by ""The Lost""
- Dark Bum and Brimstone Bombs now cost 1 heart container in deals with the devil
- Added a few more missing Bestiary entries
- Genesis room will now contain a trapdoor back to the starting room on final floors
- Helper summoned by Soul of the Forgotten now deals more damage and constantly swings its bone as long as the attack buttons are held down instead of charging a bone throw
- Bombs thrown by a certain end game boss now interact as expected with Safety Scissors
- Added a charge bar to Sumptorium to indicate when a blood clot will be spawned
- White fires no longer trigger on-hit effects
- Sacrifice room spikes will no longer teleport the player to the Dark Room when on a challenge or daily run that does not end there

Misc:
- Updated various room layouts
Apr 2, 2021
The Binding of Isaac: Rebirth - souldescen
Balance changes:
- Chance to find max level Shops in Hard mode increased to 50%, and back to how they were previously in normal mode.
- Added Restock Machines back to Shops, with a 25% chance to replace the Donation Machine
- Tinted rocks are now more common in Hard mode and back to how they were previously in normal mode.

General fixes:
- Fixed a crash caused by dying and reviving during the Rotgut fight
- Fixed a crash caused by Mucormycosis tears
- Reap Creep can no longer appear on the Scat Man challenge to reduce the likelihood of unfair softlocks
- Fixed I Found Pills causing Keeper, Apollyon, Blue Baby and the Forgotten's head to disappear
- Fixed Chub and other bomb eating bosses causing a crash when swallowing rockets
- Fixed being able to unlock Golden Razor by saving and resuming a run or by entering a certain area
- Fixed Doctor's Remote getting cancelled when taking damage before the rocket hits the ground
- Fixed Delirium's death animation getting stuck in an endless loop when he dies while slowed or sped up
- Added a tentative fix for corrupted graphics caused by burrowing enemies on AMD graphics drivers
- Entering certain floors now attempts to place the player in a safe spot to prevent instant damage from any room hazards
- Fixed pickup animation getting stuck when using certain active items while holding a red bomb
- Fixed Bestiary entries for some Vis enemies that were missing graphics
- Touching certain fires no longer triggers Shard of Glass' bleed effect
- Touching certain fires no longer rerolls Eden
- Fixed an unintended interaction with certain fires and Pyromaniac
- Fixed a rare situation involving Eden tokens which could cause the character selection menu to be stuck on the wrong side
- Fixed a crash caused by using Dark Arts while having Midas' Touch
- Fixed Butter allowing single use items to be reused endlessly
- Fixed Wormwood sometimes getting stuck underwater when slowed down
- Lightning flashes in Downpour have had their brightness reduced to accommodate for users with sensitive vision

Book of Virtues fixes:
- Added D12 wisps
- Fixed Spin To Win wisps not dying as expected
- Fixed a crash caused by Box of Friends wisps
- Fixed a possible crash caused by Diplopia wisps
- Fixed a possible crash caused by Compost wisps
- Fixed a possible crash caused by Stitches wisps
- Fixed a possible crash caused by Ventricle Razor wisps
- Fixed interaction between wisps and BFFs

Co-op fixes:
- Fixed infinite boss item respawn exploit
- Dead co-op players are now revived only when the end-of-floor boss is defeated
- Fixed challenge runs
- Fixed dead co-op player being able to unlock certain doors
- Fixed not being able to start co-op if Player 1 has one or less red hearts

Misc:
- Added several missing bestiary entries
- Updated various room layouts
- Updated sprites for Sins and Super Sins

please report any new bugs in the forums HERE
The Binding of Isaac: Rebirth - souldescen
--WARNING SOME SPOILERS--

here is what has changed to the core gameplay/code since afterbirth+

EDIT: the notes were too big to include in one post so i uploaded them to this site, they actually filled up like 6 posts...

https://newtextdocument.com/f072e8cd1e

see you in 2 hours!



xoxo
-edmund
The Binding of Isaac: Rebirth - souldescen
Repentance launches in 12 hours!!!!! i thought it was best to do an indepth FAQ since there tends to be a lot of questions when it comes to Repentance...

Q: When does Repentance launch?
A: 12 hours from this post, doesn't matter where you are in the world, in 12 hours it will be set live.

Q: Do i need all previous DLCs to play Repentance?
A: YES, you need Rebirth, Afterbirth AND Afterbirth+ in order to purchase and play Repentance.

Q: Is Repentance just the Antibirth mod?
A: NO, Repentance features an updated version of Antibirth with tons of new content that basically double the content that the mod featured, not to mention 100s of updates to gameplay, items music and art!

Q: Is Repentance coming to console?
A: YES! Repentance will be coming to Switch, Ps4, Ps5 and Xbox! the game is actively being ported now and should have a staggered release started later this year. ( special edition retail version of the full collection are also in the works! )

Q: Are mods supported in Repentance?
A: Not at launch, mod support will be disabled for a bit, but will be supported again in an update coming soon.

Q: I see Repentance has co-op, is this online co-op or local?
A: technically its local ( meaning 2-4 players using the same pc ) but you can make it online via Steams Remote Play Function .

Q: Should i continue off an existing save or start a new save when playing Repentance?
A: if you want to see new mid/late game content, continue off an old save, a lot of the more beefy aspects of the DLC appear more mid-late game, a lot of stuff will appear early as well but if you are looking to experience more new content i recommend playing off of an existing save.

Q: Is this the final DLC for isaac!? IS ISAAC REALLY FINISHED!
A: Yes, this will be the last DLC we release for The Binding of Isaac: Rebirth. the game will continue to be supported obviously, but its time to close the book on this 10 year project.

Q: how much of the old game has been changed? will i like the changes?
A: A LOT has been changed, there are literaly 100s of updates to nearly all aspects of the game, youll love some, hate others but in the end youll have a much better experience over all.

Q: Will it release on MAC?
A: No, here is a good example of why.

Q: how do you play local co-op? is it on the same keyboard.
Q: no, you need to buy a gamepad or 3 :)

Q: how do i start a co-op game? and are the old floating babies gone?
A: hit start on a gamepad in the start room to add a 2nd player for true co-op. hit start on a gamepad outside of the start room to spawn a baby and play classic co-op.

Q: is Repentance The Binding of isaac 2?
A: no, bit its close... its like isaac 1.9.

Q: will we get booster packs like we did before?
A: no.

Q: will the game be updated more post release?
A: the game will obviously feature bug fixes and balance updates, we may also do a few random updates with some rework for things like items/thevoid/delerium eventually but nothing is set in stone yet.

Q: whats next for isaac?
A: there will be a mega kickstarter in june that will feature TONS of Isaac swag as well as a mega expansion to the binding of isaac card game Four Souls... sign up here for the mailing list to get bonus extras and be notified!

12 HOURS REMAIN!
-Edmund
Mar 29, 2021
The Binding of Isaac: Rebirth - souldescen

Utero will now have its own track! and thats all i got for ya... 2 more days to go!!

till then you can watch all these neato interviews we have done over the last few weeks.










36 hours remain!....

-Edmund
Mar 26, 2021
The Binding of Isaac: Rebirth - souldescen


this amazing illustration was done by Ori and will most definitely will find its way somewhere into the retail edition of the game for console.

also, we just did the math... should probably update that features page on here are the updated totals for all the whole Isaac package now..
22000 rooms
716 items
637 achievements
188 trinkets
322 enemies
103 bosses
94 music tracks
44 challenges
17+ playable characters

Repentance will launch on steam at 12:01am pst on the 31st.
see you in 5 days!

xoxo
-Edmund
Mar 22, 2021
The Binding of Isaac: Rebirth - souldescen


we briing you Absentia - the track for Ashpit, an alt chapter to the Mines!
this DLCs OST is quite honestly the best OST of any expansion and Ashpit is one of my personal favorites.

Matthias and John have gone above and beyond with their work on repentance, go support them!
https://ridiculon.bandcamp.com/[/url] from here on our we will be updating on mondays and fridays with short mini blog posts... 9 MORE DAYS! -Edmund
from here on our we will be updating on mondays and fridays with short mini blog posts...

9 MORE DAYS!

-Edmund

Mar 19, 2021
The Binding of Isaac: Rebirth - souldescen
its time to talk "True Co-op"

originally when we made Rebirth Tyrone suggested co-op with 2-4 Isaacs, and i scoffed at the idea. "THIS MAKES NO THEMATIC SENSE, THERE IS ONLY ONE ISAAC! EVERYONE IS ISAAC!!" i screamed! and they changed it so instead of another Isaac we did little floating babies who couldn't do much... people still played with them ( strangely enough Isaac is one of the most played "Steam Remote Play" games on steam currently ) but everyone just asked " why couldn't it have just been multiple Isaacs? ".

i was wrong folks, hear that Tyrone! you were right! i was wrong! true co-op was the way to go... and that's what we are doing.

so now if you start a normal game and player 2-4 hits start on their gamepads while in the starting room it will pop up a mini character select, just choose a player and BAM you are in!









the game plays as it would normally with a few changes.

1. if a player dies, they respawn as a nerfed ghost baby that can deal minimal damage but not much else. once the boss of a floor is killed the ghost baby is reborn with all the items they once had, but at half a heart.

2. when a boss is killed it spawns a boss item, when a player picks it up another boss item spawns for the next player. all other items are single spawns, so you must share!

3. players share resources (coins, bombs and keys) but each have their own HP and items.

4. once all non ghost players die, game over.

So True co-op is local only.. but using Steam Remote Play you can play "local" games online! SO DO IT! co-op is bonkers and amazingly fun, we are currently tweaking and polishing this mode up and no doubt will probably do a few tweaks in post in case some aspects don't work as well as intended.

there are only 12 more days till release!

AAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHH!

see you monday when we do a quick lil music post!
-Edmund
Mar 12, 2021
The Binding of Isaac: Rebirth - souldescen
Hey hey hey, Edmundo here bringing you one of the final 3 updates! exciting huh? 19 more days till this thing gets in all your grubby little hands! (grubby like maggoty, not dirty obviously).

today id like to go over some pretty big changes to the game.

as many of you know we have been working hard to rebalance the game, this is a very delicate situation and a ton of things have changed ever so slightly but are balanced in a way that will make runs not feel handed to you completely by luck but also make bad luck runs not feel as bad.

so obviously some items have had slight nerfs, most of these items were tied to easy game breaks, for the most part i feel like game breaks should require a bit more work seeing as once you know how they are done you can do them in nearly every run.

so roughly for every little nerf, we took 2 low end items and gave them a buff. some of these buffs are major, some minor and some have totally changed the item completely.

here are a few examples of items changing completely.

GB bug: i had high hopes for this item when i designed it ages go... but it was too luck based and if you wanted to abuse its powers you really just needed to sit in a room and let it knock around for 5 min.. and that feels terrible. so we changed it.




so now the GB bug effect is kinda the same, it just rerolls stuff it hits... BUT its a familiar you can launch by double tapping shoot! (a new mechanic we use a few places), once used it disappears and comes back again after room clear, so its like a targeted single use d20 with other alt uses. its a hell of a change and feels amazing, it went from shitastic to mucho funo!


Glass Cannon: oh glass cannon, seemed like such an amazing item, but the risk reward just wasn't worth it for nearly everyone... but look!



now instead of the cannon lowering your life when you use it, it can just be used as much as youd like! well till you get hit that is... if you get hit while holding the cannon, the cannon shatters, dealing damage to you and becoming the "broken cannon" a 4 charge item that when used becomes the glass cannon again! not only is it useful now, but its also dripping with flavor! 13/10 it puts the Ass back in Glass (ass is a good thing!)


Holy Water: possibly the least useful item from the flash era, needing to take damage to make a temp pool of creep was always a feel bad in runs.. so we took this Castlevania reference to its logical conclusion...



you can throw it! yep, now holy water is a familiar you can throw at enemies! and it comes back! its actually pretty good now! Rating = too cool for Catholic school!!

and thats it for today, a butt ton of item edits we have been working on for the past 30 years... FYI we are in heavy crunch for the next few weeks and i wanna keep these posts a bit simple and to the point so we dont start spoiling too much and we have more time to work... SO BYE!

xoxo
-Edmund
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