SteamVR - Programmer Joe
The SteamVR Beta has been updated with the following change.

Linux:
  • Fixed hang when running in direct mode.


SteamVR - aaron.leiby
The SteamVR Beta has been updated with the following changes.

General:
  • Fix for "Headset Plugged Into Wrong Video Card" error in certain situations.

SteamVR - freemancw
The SteamVR Beta has been updated with the following changes.

SteamVR Home:
  • Disabled move action set when holding colorable item or when adjusting hand pose.
  • Differentiated between left/right click events on Panorama panels to fix “spawn a bunch of props” bug.
SteamVR - Programmer Joe
The SteamVR Beta has been updated with the following change.

SteamVR SDK:
  • Fixed a bug with an API that will appear in the next SDK.


SteamVR - Programmer Joe
The SteamVR Beta has been updated with the following changes.


SteamVR Input:
  • Fixed issue were some Unity apps using the new input system would see invalid data for actions.
  • Fixed controller binding source lines often pointing to the wrong area in modals
  • Fixed action binding inconsistency between buttons in simple and advanced mode (again)

SteamVR Home:
  • Removed haptics on empty hand use action.
  • Fixed WMR and Rift bindings that were spawning too many items from content browser.
  • Fixed double-binding for gamepad.
SteamVR - Programmer Joe
General:
  • Switched to always using 64-bit compositor.

SteamVR Input:
  • Combined “button” and “complex button” mode types into one type. Complex button behavior is what you get if you bind “double” or “long” slots to anything.
  • Fixed keyboard input
  • Fixed a crash that could happen with certain call patterns and certain bindings in legacy applications.
  • Improved the names of a bunch of things in the binding UI, and fixed the order of action sets and actions to match the order they are listed in the action manifest.
  • Fixed issue with the UI automatically setting back to a “with changes” binding when trying to set back to the default VR compositor binding file.

SteamVR Home:
  • Panels can now be scaled, just like props
  • Reorganized community wall to see a lot more games
  • Fixed laser mouse flicker on click
  • Fixed grabbing props if use is held before hover
  • Fixed gamepad input
  • Fixed picking up a panel to no longer also click/press in the panel

SteamVR - Programmer Joe
The SteamVR Beta has been updated with the following changes.

SteamVR Input:
  • Fixed issue with configs fighting with each other when the right and left hand have two different controller types.
  • Fix long/double press in complex button configurations
  • Fixed device position overrides in binding files not working in certain applications.
  • Added default config for Vive Trackers that are set to be handed.
  • Changed Vive Trackers to return “TrackedDeviceClass_Controller” for their device class when they are configured to be handed.
  • Fixed endless “you don’t have a configuration” popups appearing when using a Vive Tracker set to “handed” mode. Vive trackers in handed mode should now work much better in most applications (whether they have tracker support or not.)

SteamVR - Programmer Joe
The SteamVR beta has been updated with the following changes.

SteamVR Input:
  • Reduced the strength of binding haptics that fire on release.
  • Fixed a deadlock that could happen for certain legacy apps, including some WebVR content.
  • Simplify “Complex button” to be an advanced mode of “Button”
  • Headset action binding arrows no longer point off screen
SteamVR - Joe Prime
The SteamVR Beta has been updated with the following changes.

SteamVR Home:
  • Fixed crash when deleting drawings
  • Fall back to local config file if cloud read fails (helps prevent loss of quests, savegames, and whether user has completed the tutorial)
  • Made quick inventory respect GameRules:SetPlayersCanSpawnTools

Compositor:
  • Fixed laggy chaperone bounds in non-async mode.
SteamVR - Programmer Joe
The SteamVR Beta has been updated with the following changes.

SteamVR Input:
  • Fixed binding/level haptic support on Oculus Touch controllers.
  • Changed SteamVR haptic calls into the Oculus SDK to work around some issues with simultaneous haptics from multiple controllers.
  • Improved binding UI performance when the workshop is backed up.
  • Added notification to the binding UI whenever the binding is saved.
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