SteamVR - aaron.leiby
This build is a candidate for a full release. If you encounter issues, please report them in the forum so they can be fixed before this build goes out to everyone.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

SteamVR:
  • Fixed render scale issue affecting Pimax and some other headsets (e.g. Quest2 via Virtual Desktop).
  • Fixed app container permission dialog popping up repeatedly for users who use a separate admin user from their normal user.

OpenXR:
  • Fixed an issue with prediction when apps are not making framerate.

SteamVR - Programmer Joe


Detailed Update Notes

SteamVR:
  • Maximum automatic render resolution is now additionally limited based on total dedicated gpu memory. This limit can be configured by headset manufacturers in their OpenVR hmd driver once the SDK is updated. In the meantime, users can override the automatic value in Settings if needed (e.g for Pimax 8KX).
  • Fixed depth submission from apps that use side-by-side rendering.
  • Fixed formatting on the in-headset performance graph
  • Fixed issue with texture arrays on driver direct mode displays.
  • Fixed a rendering bug that affected Vulkan applications on AMD GPUs on Windows

OpenXR:
  • Added support for application changes to FOV in projection layers
  • Fixed controllers not working in OpenXR apps if they were turned on after the app started.
  • Delayed closing the existing "scene" app until the OpenXR app starts a session.
  • Added support for XR_KHR_vulkan_enable2
  • Fixed scale issue with projection layers.
  • Re-enabled XR_KHR_visibility_mask extension with proper geometry in view space at z=-1.
  • Throttling and prediction behavior now matches OpenVR.
  • Fixed application not displaying in headset for third party devices (e.g. Oculus, Windows Mixed Reality).

Oculus:
  • Fixed jittery head pose tracking issue.

Valve Index:
  • Added support for toggling Audio -> Microphone Monitoring (sidetone) (requires firmware update)
  • Added support for Video -> HDCP 1.4 Legacy Compatibility (Advanced), which improves DisplayPort compatibility on certain laptops. Note: We do not recommend toggling this option except for users who have previously seen the "HDCP Error" warning (requires firmware update)

SteamVR Home:
  • Updated controller models for the Reverb G2 models to the final shipping version.

SteamVR Input:
  • Fixed left-handed bindings for HP Reverb G2 controllers for games that support dominant hand flips (such as Half-Life: Alyx).
SteamVR - aaron.leiby
This build is a candidate for a full release. If you encounter issues, please report them in the forum so they can be fixed before this build goes out to everyone.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

OpenXR:
  • Throttling and prediction behavior now matches OpenVR.
  • Fixed application not displaying in headset for third party devices (e.g. Oculus, Windows Mixed Reality).

SteamVR - Programmer Joe
This build is a candidate for a full release. If you encounter issues, please report them in the forum so they can be fixed before this build goes out to everyone.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

SteamVR Input:
  • Fixed left-handed bindings for HP Reverb G2 controllers for games that support dominant hand flips (such as Half-Life: Alyx).
SteamVR - Programmer Joe
This build is a candidate for a full release. If you encounter issues, please report them in the forum so they can be fixed before this build goes out to everyone.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

Windows:
  • Fixed a rendering bug that affected Vulkan applications on AMD GPUs

OpenXR:
  • Re-enabled XR_KHR_visibility_mask extension with proper geometry in view space at z=-1.
SteamVR - freemancw
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

SteamVR:
  • Fixed a crash in Desktop View.
SteamVR - freemancw
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

SteamVR:
  • Fixed startup error on older versions of Windows 10.
SteamVR - Programmer Joe
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

SteamVR:
  • Fixed issue with texture arrays on driver direct mode displays.

SteamVR Home:
  • Updated controller models for the Reverb G2 models to the final shipping version.

OpenXR:
  • Fixed scale issue with projection layers.
SteamVR - Programmer Joe
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

SteamVR:
  • Fixed issue with the grey "no tracking" fade color not working if the user has not yet had tracking since starting SteamVR.
SteamVR - Programmer Joe
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

(This build was updated on 10/13 to fix the version number.)

SteamVR:
  • Fixed formatting on the in-headset performance graph
  • Fixed issue with some log files (firmware update log, basestation log) getting some of the wrong log messages in them.

Valve Index Headset:
  • Added support for toggling Audio -> Microphone Monitoring (sidetone) (requires firmware update)
  • Added support for Video -> HDCP 1.4 Legacy Compatibility (Advanced), which improves DisplayPort compatibility on certain laptops. Note: We do not recommend toggling this option except for users who have previously seen the "HDCP Error" warning (requires firmware update)
...