SteamVR beta has been updated with the following changes.
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.
SteamVR:
Restore texture size round to multiple of 4 for WindowsMR HMDs in GetRecommendedRenderTargetSize.
Settings UI supersample settings show the rounded resolution to match the internal behavior.
Improved I-Beam cursor on Desktop View on high-DPI displays.
Resolved some crashes with Desktop View.
Fix “do not disturb” setting for notifications not taking effect until restart.
Minor performance improvements.
Minor Settings UI improvements.
SteamVR Dashboard:
Move Dashboard Settings into Dashboard Page (advanced).
Added settings to Dashboard Page for toggling elements of Dashboard UI.
Fixed face mouse on any headset using the generic_hmd controller type. (That is essentially every headset that doesn’t have a button, so Windows Mixed Reality and some others.).
Fix dashboard overlay tabs still showing even if vr::VROverlayFlags_VisibleInDashboard is false.
SteamVR Home:
Fixed voice chat.
SteamVR Input:
Added debugger to help developers and controller binding authors diagnose input issues with applications. To enable this option, turn on input debugging in developer settings, and then click the “Input Debugger” button in the controller settings.
This build is a candidate for a full release and will likely roll out to everyone in the next few days.
Note: Due to unimportant build details, the build number has not changed for this update.
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.
This build is a candidate for a full release and will likely roll out to everyone in the next few days.
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.
SteamVR:
Fix standalone apps (not running from any store/launcher) not going away after exit in per-application video and controller settings.
Fix a rare crash caused when starting with an unusual combination of developer options.
Fix a crash related to Desktop View (Windows 10 only)
Fixed excessively spammy input logging for people who have used the SteamVR Input unreal plugin. Bug report
Fixed setting VROverlayFlags_NoDashboardTab not hiding tabs if it’s called after the overlay has been rendered. Bug report
Fix a case where settings will not show up for some users.
SteamVR Home:
Fixed particles on tools disappearing when the tool is picked up.
Fixed controllers in X-Plane 11. All controller inputs will be recognized even when the controllers are powered on before the game launches.
Fixed proximity sensor access from legacy applications. (This fixes the virtual cursor in X-Plane 11.)
Fixed the extra trigger haptics bumps that appeared in an earlier 1.9 update.
SteamVR Dashboard:
Improved desktop cursor performance, and fixed flickering on animated cursors.
Fixed desktop cursor being stuck in the awkward middle ground between the laser mouse and the physical mouse if the desktop is selected, but the laser mouse has never touched that overlay.
Fixed some cases of the desktop cursor starting in physical mouse mode when the overlay is first displayed.
This build is a candidate for a full release and will likely roll out to everyone in the next few days.
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.
SteamVR:
Fix a case where settings will not show up for some users.
SteamVR Input:
Fixed controllers in X-Plane 11. All controller inputs will be recognized even when the controllers are powered on before the game launches.
Fixed proximity sensor access from legacy applications. (This fixes the virtual cursor in X-Plane 11.)
Fixed the extra trigger haptics bumps that appeared in an earlier 1.9 update.
This build is a candidate for a full release and will likely roll out to everyone in the next few days.
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.
SteamVR:
Fix standalone apps (not running from any store/launcher) not going away after exit in per-application video and controller settings.
Fix a rare crash caused when starting with an unusual combination of developer options.
Fix a crash related to Desktop View (Windows 10 only)
Fixed excessively spammy input logging for people who have used the SteamVR Input unreal plugin. Bug report
Fixed setting VROverlayFlags_NoDashboardTab not hiding tabs if it’s called after the overlay has been rendered. Bug report
SteamVR Home:
Fixed particles on tools disappearing when the tool is picked up.
Improved desktop cursor performance, and fixed flickering on animated cursors.
Fixed desktop cursor being stuck in the awkward middle ground between the laser mouse and the physical mouse if the desktop is selected, but the laser mouse has never touched that overlay.
Fixed some cases of the desktop cursor starting in physical mouse mode when the overlay is first displayed.
Today’s update features big improvements to Settings and Desktop, plus continued bug fixes and stability improvements.
SteamVR's new Settings interface offers improved usability and consistency between the desktop and in-headset experience. For instance, many settings that were previously only available on the desktop (such as refresh rate and render resolution) can now be controlled in-headset.
Desktop view now has enhanced performance, improved legibility, and supports multiple monitors.
Full Update Notes
SteamVR Settings
Settings user interface re-design.
Most settings now available on both the desktop and in-headset.
Valve Index HMD refresh rate can be changed mid-game, without restarting. (Requires NVIDIA driver version 441, or higher)
SteamVR Desktop View
Improved multi-monitor desktop support (Windows 10 only).
Improved cursor rendering (Windows 10 only).
Added experimental user setting to control Desktop scale.
Fixed double characters appearing in the desktop view and Steam chat.
Fixed backspace not working in the desktop view (Windows 10 only)
SteamVR
Numerous crash fixes and stability improvements.
Improved audio mirroring latency and fixed some cases where the mirror could accumulate a large delay.
Moved Performance Graph to main SteamVR status window (right-click)
Skip “Advanced Supersampling Filtering” for systems which use their own compositor (e.g. Windows Mixed Reality, Oculus). This fixes some causes of blurriness reported by WMR users.
All windows now group together under one icon in the Windows taskbar.
Fixed rendering of grid lines in the construct.
Fixed loading animation on transition overlay being at the wrong height.
Added better error diagnostics when failing to find proper display adapter for new UI.
Added block compression to render model textures over 2048x2048.
Minor optimization for motion smoothing.
Fixed some memory leaks when VR_Init is called repeatedly in long-running applications.
Fixed regression in ComputeOverlayIntersection for Dashboard overlays.
Moved dashboard power menu from a tab to a popover.
Added haptic bumps with moving on or off of buttons on the dashboard controls.
Added experimental user setting to control Dashboard placement and scale.
SteamVR Input
For games using legacy input: When fetching default bindings, prefer partner site explicit defaults instead of generic legacy defaults
When switching bindings, SteamVR now records the previously selected binding in a setting.
Action Sets with a higher priority will now correctly override sets with a lower priority.
Recent games list in top level controller configuration menu now shows most recent game instead of starting with second most recent game.
SteamVR Home
Added new colorizer tool to replace the color wheel while holding an object
Fixed regression causing desktop view to not show up
Fixed particles on wearables to not render for the wearer
Changed map labels to go multi-line instead of truncate for a bunch of our maps (Summit Pavilion Remix - Evening, and many others)
Change pickup/drop to allow picking up from either trigger or hand close on Index
Fixed bug where waving the Index controller around while previewing teleport would cause the teleport to unintentionally happen
Linux:
Rate-limit attempting to open the tracing filesystem to once every 5 seconds.
SteamVR will now attempt to set thread priorities through rtkit (when available).
Fixed a vrwebhelper crash that could make the dashboard disappear.
Fixed the pairing UI window content not showing up the first time it was opened.
Fixed a few behavior quirks in vrwebhelper's desktop windows.
Added diagnostics for tracking down rare stuck haptics bug on Linux.
There is a known crash on Linux which is currently being investigated. In the meantime, Linux users may opt into the 'linux_temp' branch. (Right-click SteamVR -> Properties -> Betas, to enable).
Oculus:
Fixed an issue where controllers may stop tracking too quickly when hidden from view.
Fixed IPD value not being correct until changed by the user.
Index HMD
Max brightness extended to 140.
Framerate can be changed without restarting (requires NVIDIA driver version 441, or higher). Requires firmware update.
SteamVR Tracking 2.0 Basestations
Improved reliability of firmware updates, in situations with weak signals or interference.
Note: Vive Pro users experiencing issues with basestation communications may want to reposition their link box.
This build is a candidate for a full release and will likely roll out to everyone in the next few days.
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.
SteamVR:
Fixed multiple desktop dashboard tabs appearing in the wrong order.
Fix standalone apps (not running from any store/launcher) not showing up in per-application video and controller settings.
Fix per-app video resolution preview showing the wrong numbers when global render resolution was set to “auto” but the user had previously chosen a custom value. (This does not affect actual game resolution, only the display in the settings).
Fixed “Manage Vive Trackers” modal not automatically detecting disconnects.
Added Bluetooth & Basestation power management to Status Window -> Basestation -> right-click context menus
Fixed an audio-related crash
SteamVR Home:
Fixed missing gradient fog
SteamVR Input:
Fixed issue that caused the dashboard to show itself again immediately after dismissing it with the face mouse. Bug report
Fixed extra haptic pulses whenever deflecting the Windows Mixed Reality thumbstick. Bug report
Fixed controller binding UI not working in browser. Bug report
SteamVR Dashboard:
Fixed the enter key on the in-headset keyboard not working in the desktop overlay on certain applications. Bug Report here
Fixed dashboard tabs reordering themselves when using the physical mouse in the desktop overlay.
This build is a candidate for a full release and will likely roll out to everyone in the next few days.
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.
SteamVR Home:
Fixed missing icon for color picker tool.
Fixed a crash happening mostly to people in Summit Pavilion Remix - Night
Fixed broken lighting in some save files
Fixed not being able to teleport while holding blaster tool
SteamVR Dashboard:
Fixed double characters appearing in the desktop view and Steam chat.
Fixed backspace not working in the desktop view (Windows 10 only)
Binding Callouts panel now respects dashboard position and scale settings.
SteamVR Input:
Fixed an issue where action sets that were overriding others sometimes stopped updating
Fixed click-from-position for Button modes on thumbsticks that don’t allow clicking (for example, Windows Mixed Reality controllers do not send thumbstick click to SteamVR).
SteamVR Settings:
Added button to test controllers to the new settings controller tab.
Added button to debug legacy input to the new settings controller tab.
Eliminated gradient banding in background.
Add haptic to "Restart SteamVR" button.
Dashboard scale now changeable at 1% intervals.
Fixed appearance of some modals in their empty state.
SteamVR Desktop View
Made physical mouse override account for monitor DPI.
Increased physical mouse override threshold slightly to avoid false positives for common app-driven cursor snapping (e.g. some scrollbars in Outlook).
Fixed text insertion I-beam cursor (and possibly other cursors) not showing up on systems with DPI scale set to something other than 100%.
Fixed some cursors being upside down. This affected the I-beam cursor on DPI scaled systems, and probably other cursor.
Index HMD:
Fixed bug with framerate changes during HMD stand-by (previously could cause black screen until SteamVR restart). Requires firmware update.
Windows MR:
Fix some cases of Windows MR HMD blurriness. This reverts texture size rounding which might cause certain combinations of supersample scale and HMD reported resolution to cause blurriness in the WinMR compositor. The impact of this change may vary from user to user (due to each individual HMD reporting slightly different resolutions - even for the same make/model - and supersampling varying based on GPU / user preference).
Oculus
Fixed IPD value not being correct until changed by the user.