In addition, we've made the two Ready Player One themed props from the Vive Creative Labs Driftwood environment available for all players in SteamVR Home.
In addition, we've made the two Ready Player One themed props from the Vive Creative Labs Driftwood environment available for all players in SteamVR Home.
SteamVR has been updated with the following changes.
SteamVR Per-Application Settings
SteamVR now supports per-application settings. This allows users to customize their experience for each application. The first feature we are rolling out is per-application resolution adjustment. For more information, please see the post below, "Per-Application Settings in SteamVR": http://steamcommunity.com/games/250820/announcements/detail/1660014466483024186
SteamVR Auto-Resolution
Today we are excited to introduce a new feature in SteamVR that allows customers to get the best visual experience out of their GPU, lowers the cost of VR, and makes developer’s lives a little bit easier. We’re doing this by custom-tuning global application resolution so that it performs optimally for each customer’s GPU and VR headset. For more information, please see the post below, "VR Resolution Redefined": http://steamcommunity.com/games/250820/announcements/detail/1661138371528106606
General
Fixed race condition where some base stations would not get their correct active tracking status updated in the status pane, and if power managed, those base stations would unintentionally transition into standby.
Fixed crash on startup that was being seen on some hardware configurations.
Fixed IPD display not working
Fixed a bug that could cause all of SteamVR to hang.
Catch occasionally dropped vsync events in some versions of nvidia graphics drivers.
Fix for apps dropping to 30hz in some cases in non-async mode.
Gamepads
Moved Toggle Dashboard to a long press on the back button to avoid interfering with certain applications.
SteamVR Home
Fixed snap turn causing controllers to fly from their old position to the new
Fixed baked lights to not apply twice (were applying both baked and dynamic lighting)
Fixed greyscale images not displaying properly (VRChat icon in Recent Apps panel)
Fixed large PNG backgrounds failing to load
Fixed SteamVR Compositor showing up in Recent Apps list (with missing icon)
Added unlockable Skyrim helmet collectible prop
Added unlockable House of Fables’ International Space station collectible prop
Added unlockable Payday2 collectible avatar
Added HTC’s Iron Giant and Ready Player One book props
Crash fixes
Linux
Fixed a crash with OpenGL clients on recent radv drivers
Fixed Vive Pro support
Improved compatibility when running Mono based applications
Compositor
Fix for async-mode on supported AMD hardware.
Fix for apps which would exit on receiving any GL error (e.g. Medium).
Fix for incorrect timing reported in non-async mode for headset which require rolling reprojection.
Fix for 1-frame of latency in non-async mode for headset which require rolling reprojection.
Fix for losing compositor timing info when switching between non-async and async mode for headsets which require rolling reprojection.
Explicitly disallow async mode when using virtual display driver.
Unity Editor
Fixed issue with failing to find render model interface (and associated hitching) when runtime wasn’t already active.
SteamVR has been updated with the following changes.
SteamVR Per-Application Settings
SteamVR now supports per-application settings. This allows users to customize their experience for each application. The first feature we are rolling out is per-application resolution adjustment. For more information, please see the post below, "Per-Application Settings in SteamVR": http://steamcommunity.com/games/250820/announcements/detail/1660014466483024186
SteamVR Auto-Resolution
Today we are excited to introduce a new feature in SteamVR that allows customers to get the best visual experience out of their GPU, lowers the cost of VR, and makes developer’s lives a little bit easier. We’re doing this by custom-tuning global application resolution so that it performs optimally for each customer’s GPU and VR headset. For more information, please see the post below, "VR Resolution Redefined": http://steamcommunity.com/games/250820/announcements/detail/1661138371528106606
General
Fixed race condition where some base stations would not get their correct active tracking status updated in the status pane, and if power managed, those base stations would unintentionally transition into standby.
Fixed crash on startup that was being seen on some hardware configurations.
Fixed IPD display not working
Fixed a bug that could cause all of SteamVR to hang.
Catch occasionally dropped vsync events in some versions of nvidia graphics drivers.
Fix for apps dropping to 30hz in some cases in non-async mode.
Gamepads
Moved Toggle Dashboard to a long press on the back button to avoid interfering with certain applications.
SteamVR Home
Fixed snap turn causing controllers to fly from their old position to the new
Fixed baked lights to not apply twice (were applying both baked and dynamic lighting)
Fixed greyscale images not displaying properly (VRChat icon in Recent Apps panel)
Fixed large PNG backgrounds failing to load
Fixed SteamVR Compositor showing up in Recent Apps list (with missing icon)
Added unlockable Skyrim helmet collectible prop
Added unlockable House of Fables’ International Space station collectible prop
Added unlockable Payday2 collectible avatar
Added HTC’s Iron Giant and Ready Player One book props
Crash fixes
Linux
Fixed a crash with OpenGL clients on recent radv drivers
Fixed Vive Pro support
Improved compatibility when running Mono based applications
Compositor
Fix for async-mode on supported AMD hardware.
Fix for apps which would exit on receiving any GL error (e.g. Medium).
Fix for incorrect timing reported in non-async mode for headset which require rolling reprojection.
Fix for 1-frame of latency in non-async mode for headset which require rolling reprojection.
Fix for losing compositor timing info when switching between non-async and async mode for headsets which require rolling reprojection.
Explicitly disallow async mode when using virtual display driver.
Unity Editor
Fixed issue with failing to find render model interface (and associated hitching) when runtime wasn’t already active.