SteamVR - Programmer Joe
The SteamVR Beta has been updated with the following changes.

General:
  • Fixed issues with plugging in an HMD after SteamVR starts.

SteamVR Tracking:
  • SteamVR 2.0 basestations report channels in VRMonitor
  • Improved startup performance (time until bootstrap) for SteamVR 2.0 bases
SteamVR - Programmer Joe
The SteamVR Beta has been updated with the following changes.

General:
  • Fixed issues with plugging in an HMD after SteamVR starts.

SteamVR Tracking:
  • SteamVR 2.0 basestations report channels in VRMonitor
  • Improved startup performance (time until bootstrap) for SteamVR 2.0 bases
SteamVR - Programmer Joe
SteamVR has been updated with the following change.

Gamepads:
  • Fixed gamepads not being able to change focus between the dashboard controls and the Steam overlay.

SteamVR - Programmer Joe
SteamVR has been updated with the following change.

Gamepads:
  • Fixed gamepads not being able to change focus between the dashboard controls and the Steam overlay.

SteamVR - Programmer Joe
SteamVR has been updated with the following change.

Gamepads:
  • Fixed gamepad access to the dashboard. The dashboard is now a long press on the back button.
SteamVR - Programmer Joe
SteamVR has been updated with the following change.

Gamepads:
  • Fixed gamepad access to the dashboard. The dashboard is now a long press on the back button.
SteamVR - Lawrence


Today we are making SteamVR Home Collectibles available for Skyrim VR, International Space Station Tour VR, and Payday 2: VR.

In addition, we've made the two Ready Player One themed props from the Vive Creative Labs Driftwood environment available for all players in SteamVR Home.
SteamVR - Lawrence


Today we are making SteamVR Home Collectibles available for Skyrim VR, International Space Station Tour VR, and Payday 2: VR.

In addition, we've made the two Ready Player One themed props from the Vive Creative Labs Driftwood environment available for all players in SteamVR Home.
SteamVR - alfred
SteamVR has been updated with the following changes.

SteamVR Per-Application Settings

SteamVR Auto-Resolution
  • Today we are excited to introduce a new feature in SteamVR that allows customers to get the best visual experience out of their GPU, lowers the cost of VR, and makes developer’s lives a little bit easier. We’re doing this by custom-tuning global application resolution so that it performs optimally for each customer’s GPU and VR headset. For more information, please see the post below, "VR Resolution Redefined":
    http://steamcommunity.com/games/250820/announcements/detail/1661138371528106606

General
  • Fixed race condition where some base stations would not get their correct active tracking status updated in the status pane, and if power managed, those base stations would unintentionally transition into standby.
  • Fixed crash on startup that was being seen on some hardware configurations.
  • Fixed IPD display not working
  • Fixed a bug that could cause all of SteamVR to hang.
  • Catch occasionally dropped vsync events in some versions of nvidia graphics drivers.
  • Fix for apps dropping to 30hz in some cases in non-async mode.

Gamepads
  • Moved Toggle Dashboard to a long press on the back button to avoid interfering with certain applications.

SteamVR Home
  • Fixed snap turn causing controllers to fly from their old position to the new
  • Fixed baked lights to not apply twice (were applying both baked and dynamic lighting)
  • Fixed greyscale images not displaying properly (VRChat icon in Recent Apps panel)
  • Fixed large PNG backgrounds failing to load
  • Fixed SteamVR Compositor showing up in Recent Apps list (with missing icon)
  • Added unlockable Skyrim helmet collectible prop
  • Added unlockable House of Fables’ International Space station collectible prop
  • Added unlockable Payday2 collectible avatar
  • Added HTC’s Iron Giant and Ready Player One book props
  • Crash fixes

Linux
  • Fixed a crash with OpenGL clients on recent radv drivers
  • Fixed Vive Pro support
  • Improved compatibility when running Mono based applications

Compositor
  • Fix for async-mode on supported AMD hardware.
  • Fix for apps which would exit on receiving any GL error (e.g. Medium).
  • Fix for incorrect timing reported in non-async mode for headset which require rolling reprojection.
  • Fix for 1-frame of latency in non-async mode for headset which require rolling reprojection.
  • Fix for losing compositor timing info when switching between non-async and async mode for headsets which require rolling reprojection.
  • Explicitly disallow async mode when using virtual display driver.

Unity Editor
  • Fixed issue with failing to find render model interface (and associated hitching) when runtime wasn’t already active.
SteamVR - alfred
SteamVR has been updated with the following changes.

SteamVR Per-Application Settings

SteamVR Auto-Resolution
  • Today we are excited to introduce a new feature in SteamVR that allows customers to get the best visual experience out of their GPU, lowers the cost of VR, and makes developer’s lives a little bit easier. We’re doing this by custom-tuning global application resolution so that it performs optimally for each customer’s GPU and VR headset. For more information, please see the post below, "VR Resolution Redefined":
    http://steamcommunity.com/games/250820/announcements/detail/1661138371528106606

General
  • Fixed race condition where some base stations would not get their correct active tracking status updated in the status pane, and if power managed, those base stations would unintentionally transition into standby.
  • Fixed crash on startup that was being seen on some hardware configurations.
  • Fixed IPD display not working
  • Fixed a bug that could cause all of SteamVR to hang.
  • Catch occasionally dropped vsync events in some versions of nvidia graphics drivers.
  • Fix for apps dropping to 30hz in some cases in non-async mode.

Gamepads
  • Moved Toggle Dashboard to a long press on the back button to avoid interfering with certain applications.

SteamVR Home
  • Fixed snap turn causing controllers to fly from their old position to the new
  • Fixed baked lights to not apply twice (were applying both baked and dynamic lighting)
  • Fixed greyscale images not displaying properly (VRChat icon in Recent Apps panel)
  • Fixed large PNG backgrounds failing to load
  • Fixed SteamVR Compositor showing up in Recent Apps list (with missing icon)
  • Added unlockable Skyrim helmet collectible prop
  • Added unlockable House of Fables’ International Space station collectible prop
  • Added unlockable Payday2 collectible avatar
  • Added HTC’s Iron Giant and Ready Player One book props
  • Crash fixes

Linux
  • Fixed a crash with OpenGL clients on recent radv drivers
  • Fixed Vive Pro support
  • Improved compatibility when running Mono based applications

Compositor
  • Fix for async-mode on supported AMD hardware.
  • Fix for apps which would exit on receiving any GL error (e.g. Medium).
  • Fix for incorrect timing reported in non-async mode for headset which require rolling reprojection.
  • Fix for 1-frame of latency in non-async mode for headset which require rolling reprojection.
  • Fix for losing compositor timing info when switching between non-async and async mode for headsets which require rolling reprojection.
  • Explicitly disallow async mode when using virtual display driver.

Unity Editor
  • Fixed issue with failing to find render model interface (and associated hitching) when runtime wasn’t already active.
...